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Mass Effect Arrival is NOW available for the PC, Playstation 3 and Xbox 360


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#126
DownyTif

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Aregk wrote...

ZJR7621 wrote...

Aregk wrote...

First things first, now that I have played through absolutely everything for ME2, I can officially and indadvertedly say that it is in fact my favourite Bioware game, a solid 10/10 and my personal favourite game for the past 5 years -at least.

Now, on to the DLC. It's average in duration, for a DLC, I'd say 2 hours if you're not rushing through things, but it compensates with a fairly good plot, unexpected twist included -surely nothing less than what we have come to expect from the franchise. It is true that no major dilemmas are posed, but in my honest opinion this contributes to a more dramatic effect in the end. It is, indeed, a good reminder that the situation has reached such extremes where huge sacrifices are not optional -they are mandatory.

In terms of gameplay, my first playthrough was with a Soldier and I would agree that there were less tactical decisions to be made and it was more a matter of proper placement, cover and ammunition handling. Still, surviving through 5 (fairly big) waves of enemies was quite satisfactory. The soundtrack is really good and voice acting is awesome as per usual. I also liked the level design and the overall aesthetic was good. All in all, it is a good DLC that arguably offers a small glimpse into ME3, without obviously giving too much away.

On a final note, Shadow Broker is still my favourite DLC, with Overlord being a close second. They are followed by both Arrival and Kasumi, which I liked equally, with Zaeed being my least favourite.

PS. I also noticed an easter egg of sorts in a small cell right before you go in to the cell where the doctor is held for questioning. I won't spoil it for you, but I'll just say that although it's a depiction of things that we already know, I found it really cool. I always liked how Bioware takes good care of the details.

 The blood writing:)?

yup ;)



yeah, that's what I was talking about above too. Really cool. Like you said, I love it when Bioware take care of the small details (well... the ME team from Bioware more precisely, since it is not a consensus anymore).

#127
Mixon

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I wish Shepard will be jailed in start of 3 part for what he did :DD
Will be grate escape missions :D

#128
WhiteAden

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I totally called it when I said the Ultimate Sacrifice is not going to be another Death... I said it was going to be a planet, or a system... =) and I was RIGHT! =D

#129
Zaalbar

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Overall i was disapointed given the price tag, but i suppose its hard to make DLC that could possibly match up to Overlord and Lair of the Shadow Broker which i believe is some of Bioware's finest DLC's to date.

#130
kabu

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Iwakura-Lain wrote...

implodinggoat wrote...

What I'm saying is that the underlying premise of LOTSB isn't as good as the underlying premise behind Arrival. Frankly I'm a fan of Liara's character and the premise of her becoming obsessed with and then hunting the Shadow Broker always struck me as being wildly out of character and poorly justified.

The plotline of LOTSB itself is better executed; but it was held back by the fact that Liara didn't fit the role she was playing. Liara's dialogue is great and wonderfully delivered though and the moments in LOTSB where she acts like herself are especially great.

In essence the underlying plot in LOTSB is based on a faulty premise; but is brilliantly executed.  While the plot of Arrival is based on an excellent premise; but isn't executed as brilliantly.


I'd say calling Liara's LoTSB persona 'out of character' is tricky business. Perhaps it's even a misnomer. Being a Liara fan myself (I was liarafan, on the old boards, LOL), of course I noticed the often sharp change in her character. I soon not only came to accept it, though, but actually embraced it; because I realized Liara had matured. Grown harder, bordering on bitter even, at times. Yet this change did not bother me; instead I welcomed the thought Bioware had put into developing her character.

When we first met Liara, she was truly just a child, by Asari standards. And having unearthed Propthean artifacts for the majority of her 'teen' life, in as good as total isolation--safely tucked away from the universe and its harsh ways--had stunned her emotional progress a good deal as well. So, by the time we get reacquainted with Liara, in LoTSB, she's no longer needy; no longer adoring Shepard like a love-sick puppy (or close to it). Rather, the harsh realities of life have caught up with her. In a relatively short time-span she has lost two of her best friends: Shepard and her partner, Feron. The latter to the Shadow Broker. So it's not really all that strange she has a legitimite beef with him. In the absence of love, hatred tends to fill up the empty spaces of one's heart, you know. And not even saying Liara was truly hating, really; just that her bitterness was there for a good reason; and aiming her wrath at the Shadow Broker seemed more than a bit justified, to me.

Throughout LoTSB Liara starts to melt a bit, finally opening up to Shepard again; and we get a glimpse of why she has changed so. I thought that was part of said brilliance of LoTSB. In my (uneducated) estimation, no other RPG has ever allowed a 'regular' to undergo such growth (and growth isn't always for the better: sometimes people grow a mite bitter, like Liara). In the end, the 'old' Liara appears not to have been gone at all: she was just hidden deep within. What we humans would call our 'inner child,' buried underneath layers of adult hurts. So, to keep with that, you could say ME1 merely showed us Liara's 'outer child.' The same Liara, though, in both instances.

*SPOILER*

The premise of Arrival, come to think of it, indeed wasn't bad. The whole super nova thingy, and its possible ramifications, could have been worked out a lot better, though. It was all done so hastily: fly in, do your thing, kill 300,000 Batarians in the process, and fly out in time for breakfast. I just couldn't get emotionally invested in their lives. I watched the hostages die in ME1's Bring Down the Sky, btw. That really impacted me. What's the difference? Bring Down the Sky was good story-telling--Arrival wasn't. It all went too fast. I wouldn't have minded seeing the Normandy 2 being chased by furious Batarians or some such. At least something to bind me, emotionally, to the magnitude and scope of the decision to vaporize an entire, inhabited system!

P.S. I must say that I've always been partial to Illium design. And I think Bioware went truly out of their way in LoTSB, city-design wise. And the interior decorations of the homes were simply fantastic, too. Arrival had none of that 'thrill' (Kasumi's Stolen Memory, btw, gave me similar chills, design-wise; be it on a smaller scale).

P.P.S. I'm not discounting the distinct possibility that a small portion of being disappointment in Arrival actually is simply feeling the sadness of this DLC having been the last of its kind. :(


Great stuff Iwakura-Lain. I feel the same way completely :) You poured my feelings out in writing. 

This is why i love Mass Effect and BioWare. You actually care about the characters and the story, you get so close to your Shepard and your whole team and for ME2 last DLC to have none of that was just.. sad :( I missed my team and what you said, it didn't feel like much to "kill" a whole lot of Batarians. It was too fast and too short...

Nevertheless, i enjoyed it cos it's Mass Effect baby, yeah! :))<3 it would have been awesome though if the last Mass Effect 2 DLC would have left you your mouth wide open with the sorta feeling that you wasn't quite sure at first what was that super awesome amazing thing you just experienced! And then just screamed WOOOOW how aweome and cried and smiled like crazy cos you were so happy. :D 

Kinda like i felt when finished playing Mass Effect 2 :) Though there were some sad thoughts also soon afterwards cos it ENDED..like "what now?! is me3 coming soon" 

But hey, Mass Effect 3 is coming and i just caaaaaan't wait!

Modifié par kabu, 31 mars 2011 - 05:31 .


#131
PARAGON87

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The one thing I didn't like, and I said this already with Dragon Age 2, lack of impact with choice and ultimate lineararity with the plot.

Paragon: If you chose to warn the Aratoht colony rather than contact the Normandy, the message gets cut off by Dr. Kenson. > Have to go outside to allign the antenna to escape.

Renegade: If you chose to call the Normandy, Joker says there's too much interference and you have to go outside to allign the antenna.

Result: You have to go outside both times to allign the antenna, and the colony dies whatever choice you make.

Those two instances reflect the lack of meaning in your choices, Paragon or Renegade. That isn't Mass Effect-like.

Modifié par PARAGON87, 30 mars 2011 - 05:51 .


#132
DownyTif

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PARAGON87 wrote...

The one thing I didn't like, and I said this already with Dragon Age 2, lack of impact with choice.

Paragon: If you chose to warn the Aratoht colony rather than contact the Normandy, the message gets cut off by Dr. Kenson. > Have to go outside to allign the antenna to escape.

Renegade: If you chose to call the Normandy, Joker says there's too much interference and you have to go outside to allign the antenna.

Result: You have to go outside both times to allign the antenna, and the colony dies whatever choice you make.

Those two instances reflect the lack of meaning in your choices, Paragon or Renegade. That isn't Mass Effect-like.


You have a point there. I didn't try the renegade side so it didn't trigger anything, but reading that the result is the same is... well.

#133
Harper31

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I only wish they would have arrived three minutes earlier, to see what happens when we learn of their plans!

#134
Wiggs Magee

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It was dam awsome, was well worth the money and it was full of suspense

#135
kabu

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PARAGON87 wrote...

The one thing I didn't like, and I said this already with Dragon Age 2, lack of impact with choice and ultimate lineararity with the plot.

Paragon: If you chose to warn the Aratoht colony rather than contact the Normandy, the message gets cut off by Dr. Kenson. > Have to go outside to allign the antenna to escape.

Renegade: If you chose to call the Normandy, Joker says there's too much interference and you have to go outside to allign the antenna.

Result: You have to go outside both times to allign the antenna, and the colony dies whatever choice you make.

Those two instances reflect the lack of meaning in your choices, Paragon or Renegade. That isn't Mass Effect-like.


Yeah but you have to keep in mind that this is a DLC and everyone who don't want to pay money to play it, can't decide anything. So...... it would be strange if it had huge effect. Or i dunno.. cos what would be the result for those then who didn't make this choice in other words didn't play the DLC?

#136
blackfire1992

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havent played it yet...downloaded it last night installed it then this morning the game tells me i have no DLC and need all the other add-ons b4 i can play Arrival..(.i have all the add-ons) cant connect to the Cerb network either? even though i have redeemed my code ( last year when i bought the game)

#137
Loerwyn

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blackfire1992 wrote...

havent played it yet...downloaded it last night installed it then this morning the game tells me i have no DLC and need all the other add-ons b4 i can play Arrival..(.i have all the add-ons) cant connect to the Cerb network either? even though i have redeemed my code ( last year when i bought the game)

Make sure you're logged in in-game, and make sure it's on the right account.

#138
Lord Kable

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Mixon wrote...

I wish Shepard will be jailed in start of 3 part for what he did :DD
Will be grate escape missions :D


Hell yeah - agreed!

I liked this DLC - obviously it was no shadow broker, but it was still a decent bit of mass effect action.
Now just for the long wait until ME3 :(

#139
Thomasa

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mostly everybody on this forum don't like this dlc but every mass effect dlc is awsome and bring on mass effect 3

Modifié par Thomasa, 30 mars 2011 - 09:09 .


#140
gja82

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Well I like the dlc but I still feel like bioware give up on the story of ME2 well let's wait and see what's in store for ME3

#141
DashRunner92

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The only thing that I really really like about this DLC is that indoctrination is no longer completely obvious, i mean it was obvious Kenson was indoctrinated, but I mean usually their eyes are glowing. That means in ME3 with the invasion of the Reapers, anyone can be indoctrinated and double-cross you at anytime...

#142
Loerwyn

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gja82 wrote...

Well I like the dlc but I still feel like bioware give up on the story of ME2 well let's wait and see what's in store for ME3

What story? The Collectors were, first and foremost, the story focus of ME2 just as the Geth and Saren were in ME1. It's only going to be ME3 that the Reapers finally come to the forefront and become our focus.

ME2's story didn't need embellishment as it was tied up rather well in the main game, hence why the DLC could expand a bit in other areas.

#143
antique_nova

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kabu wrote...

PARAGON87 wrote...

The one thing I didn't like, and I said this already with Dragon Age 2, lack of impact with choice and ultimate lineararity with the plot.

Paragon: If you chose to warn the Aratoht colony rather than contact the Normandy, the message gets cut off by Dr. Kenson. > Have to go outside to allign the antenna to escape.

Renegade: If you chose to call the Normandy, Joker says there's too much interference and you have to go outside to allign the antenna.

Result: You have to go outside both times to allign the antenna, and the colony dies whatever choice you make.

Those two instances reflect the lack of meaning in your choices, Paragon or Renegade. That isn't Mass Effect-like.

It is mass effect like, in a way.

Yeah but you have to keep in mind that this is a DLC and everyone who don't want to pay money to play it, can't decide anything. So...... it would be strange if it had huge effect. Or i dunno.. cos what would be the result for those then who didn't make this choice in other words didn't play the DLC?


Look at the Virmire choice between the bomb member and the team leader. The out come is always the same, in a way, no matter what choice you make.

man it's hard to talk without spoilers XD

#144
Timerider42

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800+560+560+560 = 2480 points.
Or
$10+$7+$7+$7 = $31

There should be some kind of bundle price that isn't an odd amount.

#145
PARAGON87

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antique_nova wrote...

Look at the Virmire choice between the bomb member and the team leader. The out come is always the same, in a way, no matter what choice you make.

man it's hard to talk without spoilers XD


That was a choice between who to sacrifice, Kaidan or Ashley.  The bomb leader isn't the choice, your squadmates life is.

I mean "Mass Effect-like" meaning a hard choice that has grand implications.  Ashley or Kaiden is an example.  Morinth or Samara is another.  Capture Balak or let innocent hostages die (BdtS), another.  Kill Maelon or let him live, another.  Save the Council or go after Sovereign, a classic case.

Choices, that is what I am meaning.  A different choice means a different outcome.  It wasn't there in Arrival, or it's something that I won't see until ME3, whatever it will be.

(In case you were wondering I'm not hating on Arrival, I'm just not liking the sudden linear focus that there was; it was a great DLC otherwise.)

Modifié par PARAGON87, 30 mars 2011 - 11:59 .


#146
eternalnightmare13

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Defintely my favorite DLC for ME2.

#147
HBC Dresden

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PARAGON87 wrote...

antique_nova wrote...

Look at the Virmire choice between the bomb member and the team leader. The out come is always the same, in a way, no matter what choice you make.

man it's hard to talk without spoilers XD


That was a choice between who to sacrifice, Kaidan or Ashley.  The bomb leader isn't the choice, your squadmates life is.

I mean "Mass Effect-like" meaning a hard choice that has grand implications.  Ashley or Kaiden is an example.  Morinth or Samara is another.  Capture Balak or let innocent hostages die (BdtS), another.  Kill Maelon or let him live, another.  Save the Council or go after Sovereign, a classic case.

Choices, that is what I am meaning.  A different choice means a different outcome.  It wasn't there in Arrival, or it's something that I won't see until ME3, whatever it will be.

(In case you were wondering I'm not hating on Arrival, I'm just not liking the sudden linear focus that there was; it was a great DLC otherwise.)


You know, maybe Arrival was foreshadowing the hard choices Shep will have to make in ME3. In Arrival, Shep is now sacrificing a lot to fight the greater evil. Maybe in ME3, Shep will have to do the same, having to morally balance millions of lives with a choice (Shep's conversation with Hackett and Harbinger shows s/he is willing to do so to save the galaxy), instead of personal things, like making Miranda talk to her sister or not.

#148
Mixon

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Will be some extra deluxe edition on DVD in sell with all dlc's included for ME2? (pc)

Modifié par Mixon, 31 mars 2011 - 02:30 .


#149
Warlocomotf

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I enjoyed this DLC, I don't think you can really complain about the length of it considering the price tag- and aside from the length I find it pretty good.

As for those who say the combat is repetitive- from what I'm reading most of you seem to be soldier, I played through it as infiltrator and didn't really find the combat repetitive at all. Shoot some, incinerate some, punch some and throw a couple up in the air off the asteroid :D

#150
Demyx89

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I would have to agree strongly on what "OnlyShallow89" had said. To simply take that further, would be to mention that the "Arrival DLC" was simply a connection piece to the main story. Allowing players to connect the dots on the Reapers Arrival. Also with the hard decisions of allowing so many people to die is a climax to what could be expected in ME3. I have to say that I truly liked playing the DLC, and I plane to play through it again for the 3rd time. I really enjoyed the combate system, and the waves of enemies that came through. I didn't really have any problems with the cover system, and going through it guns blazzing was great. I also really liked the sneaking. Over all the voice acting, story line, and game play was amazing. I played through it twice so far as a Sentinal, and a Vangard. And I can't wait for ME3. THANK YOU BIOWARE.