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Mass Effect Arrival is NOW available for the PC, Playstation 3 and Xbox 360


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#151
RGZ Archer

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Something I just noticed while playing Horizon after having downloaded Arrival, the Collectors have been changed quite a bit. They dont just make those chittering sounds, they shout and growl even laugh at you now. That didnt happen before, at least not that I remember. The laugh is bloody creepy. I nearly dropped my controller the first time I heard it.

#152
kabu

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RGZ Archer wrote...

Something I just noticed while playing Horizon after having downloaded Arrival, the Collectors have been changed quite a bit. They dont just make those chittering sounds, they shout and growl even laugh at you now. That didnt happen before, at least not that I remember. The laugh is bloody creepy. I nearly dropped my controller the first time I heard it.


Sounds cool! Must check that out myself :)

#153
dmcdeavi

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Arrival. Awesome.
thanks Bioware.

#154
kabu

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Btw. i'm pretty sure that Admiral Hackett got a glimpse of my Shepard's good stuff if you know what i mean cos she was wearing that dress she got in Kasumi mission and while they were in medical bay talking and stuff she was sitting in that bench kinda NOT like a lady and.....there it was  :D made me laugh :)

#155
Jorrkit

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It's... solo? But... why would I want to play Mass Effect without Miranda, and Thane, and Garrus? My buddies are my favorite part of the game. :( Phooey! Egads, I say!

#156
Thracecius

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I agree in part with many of the opinions in this thread, particularly that LotSB was the best executed DLC for many reasons (brilliant break-down of Liara's character development, Iwakura-Lain), but Arrival did succeed in bringing to light just how horrific the losses will be in ME3 (notice the star system is no longer on the map?). I have a feeling that the galaxy-wide death toll is going to be so staggering that it will be mind-numbing, but also that the story will carry with it the most gut-wrenching, emotionally engaging conclusion in the history of cRPGs to date. Then again, it should, and who expects anything less? 



************SPOILER***********************







One thing that nags at me when people complain about a lack of choice saving in the colonists, and that's the fact that no one seems to grasp the time frame involved (less than 2 hours), or that the only escape route was the one that Shepard was on a collision course with riding a huge asteroid. The warning message was a paragon's sense of duty kicking in without a second thought, because fatalism is not a trait commonly associated with that type of hero.



----------------------------------------------------------------

Anyway, so here's my "prediction" (or vision, if you prefer) for the opening scene of ME3:

Shepard in a private room, straightening out his/her dress uniform, then putting the cap under an arm and walking out the door.

Outside a long hall, brightly lit, polished and sterile looking, with two armed Alliance Marines in dress uniform at the end of the hall flanking a door.

Shepard walks down the long hall to the exit at the end, reaches the door, the guards saluting him/her, pauses a moment to take a deep breath, then opens it.

The door opens to a large chamber filled with row upon row of seats, occupied by members of the Alliance government, Alliance Navy brass, Citadel dignitaries, ranks of reporters with vid bots, and most alarming, a contigent of representatives from the Batarian Hegemony.

Shepard marches to the lonely stand where he/she is expected to answer the questions of the committee leading the investigative inquiry, catching a glimpse of Anderson and Hackett on the way, noticing their looks of steadfast encouragement.

Shepard reaches the stand and is addressed by the committee.

The reason for the inquiry is stated, the questions begin, and Shepard answers.

The Bataraians are outraged.

The Alliance Navy brass is vocal, but divided.

The Citadel dignitaries passively observe, commenting quietly amongst themselves.

The reporters take it all in, making rapid-fire commentary and directing vid bots to get shots of the reactions from everyone, not forgetting to take snaps of Shepard's as well.

Without warning thundering impacts shake the building, debris falls from the ceiling, people panic, and klaxons sound the wail of a world suddenly under seige from an unidentified threat.

Hackett and Anderson push their way to Shepard, who meets them halfway, and a furious conversation ensues, resulting in them ordering Shepard to escape Earth and gather the collective might of the galaxy to fight off the invasion they knew was coming, and knew no one was prepared to resist.

The Reapers have arrived.

#157
Cooperthehusky

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Once again I'm left with the "is that it? I want more,......NOW!" feeling, the wait for ME3 will be torture, actually it's the same feeling I got at the end of DA2, so maybe there's a pattern here. I think the psyops (or french canadian) department of Bioware has been working overtime on the 'tease the poor gamer' method of marketing and development, evil b@#*^rds.....

#158
desonnac00

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Anyone else disappointed with it?
It's an hour and a half overture to a flashy "To be continued" screen. Short as an embarrassed midget.
Storywise- it could use a bit more info on HOW and it could use a clarification at the end- ARE the you-know-what's IN the milky way now? Cuz Shep seems unclear on that. Also- HOW. HOW did they do it!? It's all a bit vague and... COME ON- WE WANT STORY NOT GAMEPLAY!!!
I love you Bio, and I am quite fond of ME2- but this sucks. Aren't these DLCs supposed to bridge ME2 and ME3 through filling in gaps in the story BY ADDING STORY. Arrival's role could've been filled by a sunting(yes-spelling error) trailer no more than 3 minutes long...

... Should've been named "Anouncing Arrival... soon"

Also, on a final note- ENOUGH SPOILERS IN MARKETING ALREADY- IT SUCKS, IT'S STUPID, IT'S CHEAP, IT'S TOO MUCH!!!:sick:

Modifié par desonnac00, 31 mars 2011 - 09:05 .


#159
NT121784

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------------SPOILER-----------------

So, here is my suggestion. Wait till the reapers are within the system, THEN blow up the mass relay
Problem solved, :P

#160
DownyTif

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PARAGON87 wrote...

antique_nova wrote...

Look at the Virmire choice between the bomb member and the team leader. The out come is always the same, in a way, no matter what choice you make.

man it's hard to talk without spoilers XD


That was a choice between who to sacrifice, Kaidan or Ashley.  The bomb leader isn't the choice, your squadmates life is.

I mean "Mass Effect-like" meaning a hard choice that has grand implications.  Ashley or Kaiden is an example.  Morinth or Samara is another.  Capture Balak or let innocent hostages die (BdtS), another.  Kill Maelon or let him live, another.  Save the Council or go after Sovereign, a classic case.

Choices, that is what I am meaning.  A different choice means a different outcome.  It wasn't there in Arrival, or it's something that I won't see until ME3, whatever it will be.

(In case you were wondering I'm not hating on Arrival, I'm just not liking the sudden linear focus that there was; it was a great DLC otherwise.)


*************** SPOILER *************************
(small... just warning)


Yeah... my take on this is that Bioware forced you in a path to have the same ME3 experience whatever you played or not the DLC. This way they can justify, for all gamers, probably a big part of the story in ME3 (probably the first part) where Shep must answer to what he has done. A little like what they did with Cerberus in ME2. You were forced to work with them (even if you bash TIM)... the only thing is that it was introduced in ME2, not in ME1 or a DLC.

Now you do have a choice at the end of the DLC on how your Sherp will handle the situation. I think that's where things will split in the opening of ME3.

#161
Sigyn2011

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theriddlen wrote...

Well, that was... meh.

VERY predictable, story is weak (and why do you use nuclear science terms when it's mass effect core you're talking about?), only about 40 minutes of gameplay without missing anything.


I have to say that I agree that the plot was poor and contrived.  I actually was expecting that Shepard was going to rescue a Spectre (there was a story about it on the Emily Wong news report) or something like that.  I was disappointed with how easily I could predict what happened to Shepard and the operative.

WAY too many guards come at you when you're supposed to protect the operative, and then just a few when Shepard is trying to escape?  (I'm not being incredibly specific because I don't want to spoil the plotline for anyone), but if you've played through it last night like I did, you'd know what I mean.  I know your lead writers are doing comics and working on ME3, but come on!  From BioWare--what happened...was NO shocker!!!

#162
Aquaman12165

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Someone mentioned it already in one of the post, and I too have to agree. I think the destruction of an entire star system might very well be the sign of the kind of destruction and mayhem that we can expect in ME3.

Whether we choose Sheppard character to face criminal charges or ignore the judicial system, I'm fairly certain that he wil be exonerated in the end.

I can't wait for ME 3. That is going to be one heck of a game.

#163
Axx Bytehoven

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Just finished the Covert Action achievement with my Soldier Shepard. Thought I would need an Infiltrator but no.

Now I'm waiting on the clock to run down to see the alternate ending.

#164
roflchoppaz

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Now it's pretty obvious: ME3 will start with Shep as a fugitive. Awesome.

Surviving all the waves for Last Stand is darn hard on Hardcore. :I need more ammo plz.

#165
laughing sherpa girl

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I personally gave up on plated tin and ribbons over forty years ago when i burned my uniforms and duffle bag in the company parking lot, climbed on my little honda and kissed the whole damned army good bye.. so i dont go for the medals/trophies here either. But, maybe i'll play it through to see that alternate ending anyway.. The thing that gives me a knot in my gut is that your given a very simple choice and there are no alternatives.. Your either a damned coward and get the entire human race exterminated in me3 or you got a backbone and kill 320000 beings in thr dlc. in other words your either a facist on the side of the humans or your an equalist committing what could become the greatest war crime of all... I find it less than amusing that the number of people you kill in this dlc is very close to the population of Hiroshima at the end of world war two, and i cant help to wonder if theres a tie in there..
On the other hand this dlc was half of a bridge linking me2 with me3 in a concrete way. I rather doubt that the writers studied bridge building before they wrote the story, so they wouldnt know what rules to apply to make the bridge viable and stable. instead we have what we have, BUt...
I dont normally post to forums, and i dont normally have conversations with people ( cats dogs and other non literate things maybe, but not people ), and yet here I am, here we all are.. Look at the conversations we've had.. This is a game, but my gods,, I havent seen any other game cause so much communication in my life ( and its been a long one ). Moreso, lok at what we're talking about. Morality issues?? Right and wrong?? What game has ever done that before???
Over on the PlayStation network, hey have this thing called PlayStation home, which is like a virtual world where you can shop for clothes and houses and crap for your avatar.. One home over there sells for fifteen dollars, and all you can do is be bored and walk around it before going outside to chat with your friends. Sheesh.. This dlc cost only seven dollars and its caused alll this..
personally, all things considered, I think Bioware did a fantastic job of doing something that was extremely difficult to do.. it isnt graceful, and it isnt elegant, and i'm not sure i'd want to drive a car across it, but it is a bridge and works for what it needs to do.. Perhaps Bioware can send its writers back to school to learn basic construction techniques for real bridges that can be applied to their writing... Thats a bit extreme though...

#166
Mad Riddik

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And on CZ Xbox Live still nothing happens. No Shadow Broker, no Arrival. What possible reason could it be that for one of the most famous RPG games do not get the DLC in the country, where RPG are most played games. Is it really so hard? ME1 has support on X Live, why not ME2? It cant be an issue of Czech localization, because there is simply not any. So what is the issue?:?

Modifié par Mad Riddik, 31 mars 2011 - 08:06 .


#167
laughing sherpa girl

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(QOUTE)

[/quote]

*************** SPOILER *************************
(small... just warning)


Yeah... my take on this is that Bioware forced you in a path to have the same ME3 experience whatever you played or not the DLC. This way they can justify, for all gamers, probably a big part of the story in ME3 (probably the first part) where Shep must answer to what he has done. A little like what they did with Cerberus in ME2. You were forced to work with them (even if you bash TIM)... the only thing is that it was introduced in ME2, not in ME1 or a DLC.

Now you do have a choice at the end of the DLC on how your Sherp will handle the situation. I think that's where things will split in the opening of ME3.


[/quote]

(END QUOTE)

******************More Spoilers********************

I dont know.. In my opinion, your given that choice twice at the end of the dlc. The first time is when you destroy the gate, or decide not too, the second time is when your talking with hackett and choose to turn yourself in or not.. It seems prety clear that at the end of the dlc, you've been forced into making a decision to be a fascist like everyone else is, or you can be something else with a price on your head ( and the deaths of so many people in your heart )..
Now, what gets me is that as humans, we ( the players ) are able to see that the intollerable man is really no different than Hitler, or Stalin, or that guy thats currently running north korea ( but please, lets not go there ). What we dont se so easily is that the entire universe is fascist: The Androgynes of Illium with their attitude that their the greatest thing since sliced cheese: The Krogans who have suffered from genophage for so many centuries that all they know is anger and hate: The Bolians who have never been taken seriously by anyone and would really like to be ( I want something that says "I own you" ), Everyone, all fascist as hell, brought on by their own inability to see beyond their personal agenda's.
And then you have sheaperd.
You have the choice at the end of the game to be something no one else in the game is capable of being. An equalist, a humanitarian on a galactic scale, or you can go with the flow and be like everyone else.
If youve taken the side of cerberus and the human race, then the humans in the end become just like everyone else in the galactic food chain of politics as they continue the struggle to obtain universal dominance.
If youve taken the side of the rest of the galaxy, then the human race has to die, and life maybe goes on as it has for millenia, But:
If youve chosen to take no sides, and rise above all the petty bull****, then you have to accept the consequences of doing what was needed to bring balance and safety to the universe. You have to accept the fact that your name will be expunged from history as the greatest war criminal to ever exist, and your execution for being the only truly lone wolf in a universe of attitudinal premenstral sheep  ( Gods how i hate the aggrarian midset )..

I dont believe that this DLC is anything as simplistic as some here would have us think. On the other hand, I have ADD and when i buy a book, I always read between the lines..

Modifié par laughing sherpa girl, 31 mars 2011 - 08:33 .


#168
Locutus_of_BORG

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Sigyn2011 wrote...
WAY too many guards come at you when you're supposed to protect the operative, and then just a few when Shepard is trying to escape?  (I'm not being incredibly specific because I don't want to spoil the plotline for anyone), but if you've played through it last night like I did, you'd know what I mean.  I know your lead writers are doing comics and working on ME3, but come on!  From BioWare--what happened...was NO shocker!!!

Actually, very few guards will come if you play slightly aggressively. I only got 2-3 dudes per wave, and I was holding back. And this was on Hardcore.

The biggest problem with that particular fight is that if you try too hard, you'll bug the mission and you'll be stuck. I started a thread about this in the strategy forum.

Just a minor thought, but this DLC might've possibly been improved if the initial mission was to outright assault some place, rather than to fish someone out, then have the Reapers come in suddenly and crash the party.

Modifié par Locutus_of_BORG, 31 mars 2011 - 09:59 .


#169
Razorburn

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Being a Spectre was downplayed in ME2 and Arrival, and N7 took the front seat. Considering how much more elite Spectre is I've been really surprised at this move. Spectre's are what helped make ME so great a game. (I'm mentioning Spectre and N7 for my comments below.)

I don't want to give spoilers away (like some others in this thread), so I'll say this: I agree that Shepard shouldn't be able to get away with anything, but as long as it's within the scope of his mission/for the good of the galaxy I don't see how alienating or angering any one group or race should matter. Shepard should have the support of the Council here. The Council diligently supported Saren before they were given evidence he was a traitor, because he was a Spectre. I don't like the switch by them not supporting Shepard, especially in light of ME1's ending.
(Note: You could argue the Council became jaded after what Saren did, and I concede that point... until the events of the ending of ME1, at which point even someone in the Council who hated Spectre's would borderline idolize Shepard for saving the Citadel the way he did. The Council isn't evil and I don't like the idea of "the bad council" because it's kind of overdone.)

Let's say Shepard angers a group of people in the Arrival DLC, considering what's at stake there's a more important issue, aka how to keep everyone in the galaxy alive. If that group doesn't understand they would do the same thing (hopefully, for everyone's sake), then plainly: too bad. Some people you can't argue with. Lets not forget that group is already at the mercy of the Council, which is why they argue for legal rights in Council space.

For those who would say Shepard wasn't really a Spectre in ME2: Firstly, that was a mistake. It's like taking an operative in Delta Force originally from the Green Beret's and saying, in the next game he's a Green Beret again. Why are we taking steps backwards here? Second; if that's a choice you wanted to make and it's in the game then fortune favored you this time (as in the Arrival DLC Spectre wasn't even mentioned). Answering to the Human Alliance for his actions at that point isn't a choice for Shepard, it's his natural chain of command and he should go because he's been ordered (or risk going Renegade from the Alliance as well which would be insane.)

#170
laughing sherpa girl

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When Shepard died he ceased being a Spectre. However, choosing a specific path in ME2 at the beginning, has him re-instated as a spectre with all rights and privileges thereof. BUT, even as a Spectre, he's a human alliance soldier first and must answer to them on anything but council assignments.. Ultimately, its Admiral Hackett thats responsible for this latest snafu, as he should have had better intel on his "operative". However, when it comes to military snafu's, responsible parties are rarely ever prosecuted and the crime gets shuffled off onto some scape goats shoulders..

All that aside.. It appears that in ME3 both earth AND the Citadel are being attacked at the same time, and yet theres only one of Shepard.. I'd say that being a Spectre becomes full on center stage at that point.. If you choose to help the citadel, theres a good chance that the earth will be annihilated, but if you choose to help the earth, theres a good chance that the rest of the universe will be annihilated... on the other hand, should you help the citadel, theres a slight possibility that all these other races will support the humans and come to earths rescue..

::shrugs:; its all very much like the end run from ME1. Save the council and be loved, or let the council go and be hated..

I'll predict this. If you help the earth, you will find humanity standing alone in a universe of reapers. No future there..

Modifié par laughing sherpa girl, 31 mars 2011 - 11:27 .


#171
Gnaeus.Silvanus

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Arrival for me is very disappointing, it reminds me that encounter when you recruit Thane. Its generic, nothing exciting except a reaper which reminds me of Sovereign and the tiny relevance of the civilizations against the coming of the reapers. Its crap really.

#172
HunterX6

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NT121784 wrote...

------------SPOILER-----------------

So, here is my suggestion. Wait till the reapers are within the system, THEN blow up the mass relay
Problem solved, :P


your underestimating them in such close distance -_-,what if the somehow indroctrinate you or they emp the whole place disabling all electronic or simply just shoot in a concentrated position and blow up the whole asteroid? it would be too risky trying that as they are that close to the system and you. If they were distracted (such as in a war) thats another story, yet that means many will need to be sacrificed too =/

Modifié par HunterX6, 01 avril 2011 - 06:09 .


#173
Getorex

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HunterX6 wrote...

NT121784 wrote...

------------SPOILER-----------------

So, here is my suggestion. Wait till the reapers are within the system, THEN blow up the mass relay
Problem solved, :P


your underestimating them in such close distance -_-,what if the somehow indroctrinate you or they emp the whole place disabling all electronic or simply just shoot in a concentrated position and blow up the whole asteroid? it would be too risky trying that as they are that close to the system and you. If they were distracted (such as in a war) thats another story, yet that means many will need to be sacrificed too =/


-------SPOIL-ISH-------no looky if you no playey yet --------

The concern on this is trivial.  The Reapers are THIS close to the system with the intent of using the mass relay to jump all over bf egypt.  All that blowing it up did was delay the plan for a month or so (however long it takes them to head to the next nearest mass relay via the slower method that they were using to get to the blown up relay. 

Waiting until they got in system would change nothing vs blowing it up before they get to the system.  Either way they were coming in the slower way (direct flight vs jumping).  The writers avoided a major story problem by having the Normandy use the relay JUST before it gets blown up...if it had been blown up and the Normandy forced to head to the next closest relay system, the Reapers would be mere hours behind them and all the mission would have accomplished was a delay in the Reaper plans by a few hours.  It's nice they thought through the story enough to avoid that.

Now you can timeline it out (roughly).  The BEST the Reapers can do now is start after they finally make it to the next relay the slow way.  So you know that the final invasion is set to occur, gametime, in a few months.  Thus ME3 starts a few months after this last mission (What if players didn't download and play this DLC?  I assume the ME3 story would have to retcon the story to have the defunct project from the DLC actually go through without Shepard being the one to carry it out).

Afterthought...actually, if you did wait until they arrived to blow up the relay (using it to escape the system just before) you could take out a lot of Reapers in the bargain.  The exploding relay is supposed to be on the level of a supernova.  Even a Reaper isn't going to survive a supernova so any that were in the area during the explosion would be chum.  Would've been a nice one finger salute to them as you left.

Modifié par Getorex, 01 avril 2011 - 01:53 .


#174
SoloNerfherder

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I don't know if anyone in the know (Bioware/EA/Microsoft staff) is going to be reading this thread 7 pages in, but does anybody know if the Arrival DLC is available in Japan? It appears in the Cerebrus Network to be purchasable, but when I try, I get a "There are no items available for purchase," error message. The same for Alternate Costume pack 2. I've never had a problem buying the DLC before on day one... I really hope Japan doesn't have to wait for this DLC like we had to wait 2 years for Pinnacle Station, which just came out!

#175
Getorex

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SoloNerfherder wrote...

I don't know if anyone in the know (Bioware/EA/Microsoft staff) is going to be reading this thread 7 pages in, but does anybody know if the Arrival DLC is available in Japan? It appears in the Cerebrus Network to be purchasable, but when I try, I get a "There are no items available for purchase," error message. The same for Alternate Costume pack 2. I've never had a problem buying the DLC before on day one... I really hope Japan doesn't have to wait for this DLC like we had to wait 2 years for Pinnacle Station, which just came out!



The DLC was supposed to not be available for Czech and other languages but I don't recall seeing Japanese mentioned.  You might get a response from a company person if you ask in the Announcement forum area where the DLC was announced in the first place.  That area definitely has Bioware/company types hanging around.