What ever happened to the glowing weapons after scibeing rune effects ?
#1
Posté 29 mars 2011 - 05:18
#2
Posté 29 mars 2011 - 05:21
#3
Posté 29 mars 2011 - 05:23
Modifié par Torax, 29 mars 2011 - 05:24 .
#4
Posté 29 mars 2011 - 05:30
So I am not upset that I don't get to carry a mobile fire on my back XD
#5
Posté 29 mars 2011 - 05:34
#6
Posté 29 mars 2011 - 05:35
#7
Posté 29 mars 2011 - 05:56
#8
Posté 29 mars 2011 - 09:19
#9
Posté 30 mars 2011 - 04:02
And while we are on the subject what happened to cool armor skins for the party members, at least in DA1 you could change them now they are fixed....ok fair enough but even when you upgrade them thru the sotry etc....they look the same no different at all even at max upgrade....sorry but that was lazy programming too.......another ball dropper by bioware.
DA3.....more customization, more effects, more choice on weapons and armor for party members, less yoda looking elves and demon looking qunari....
#10
Posté 30 mars 2011 - 04:18
The reason they made companion-specific armor is because they wanted the companions to all have unique and iconic looks. You could tell from a glance "This is Isabela" or "This is Fenris". In DA:O, you couldn't tell immediately whether the dwarf was Oghren or generic dwarf 42b, especially with a helmet. Rather than having only their faces be unique, they wanted the entire companion to look unique.
#11
Posté 30 mars 2011 - 04:26
As for companion armor, I like the idea, but wish I could still switch...mostly because I want to see what certain armors look like, but my Hawke's class won't let me test it on him. Anyway, I'd always switch back to the unique armors...I never even took off the unique companion-only accesories in DAO after all, and they didn't even change anything visually.
#12
Posté 30 mars 2011 - 04:27
hoorayforicecream wrote...
The reason they made companion-specific armor is because they wanted the companions to all have unique and iconic looks. You could tell from a glance "This is Isabela" or "This is Fenris". In DA:O, you couldn't tell immediately whether the dwarf was Oghren or generic dwarf 42b, especially with a helmet. Rather than having only their faces be unique, they wanted the entire companion to look unique.
Yes, exactly. Just like each character in a cartoon for 5-year-olds is always dressed exactly the same way, so that the tiny undeveloped brains of their target audience can tell characters apart.
It was a design decision made for simplistic aesthetic reasons; rather than for story, setting, or immersion reasons.
Modifié par Killjoy Cutter, 30 mars 2011 - 04:31 .
#13
Posté 30 mars 2011 - 05:22
Killjoy Cutter wrote...
hoorayforicecream wrote...
The reason they made companion-specific armor is because they wanted the companions to all have unique and iconic looks. You could tell from a glance "This is Isabela" or "This is Fenris". In DA:O, you couldn't tell immediately whether the dwarf was Oghren or generic dwarf 42b, especially with a helmet. Rather than having only their faces be unique, they wanted the entire companion to look unique.
Yes, exactly. Just like each character in a cartoon for 5-year-olds is always dressed exactly the same way, so that the tiny undeveloped brains of their target audience can tell characters apart.
It was a design decision made for simplistic aesthetic reasons; rather than for story, setting, or immersion reasons.
I'd say it's more for character reasons. Having an iconic look is incredibly important for establishing a character as a person in one's mind. Look at some iconic science fiction or fantasy characters. Many times there are lots of specific visuals that are baked into them. Princess Leia's hairstyle, Han Solo's white shirt and black vest, Malcolm Reynolds' brown coat, Zangief's red trunks, huge muscles, mohawk and chest scar, Mario's mustache, red shirt and blue overalls, etc. are all examples of characters with iconic looks.
It's a lot easier to remember a character when you have a solid visual than a non-solid visual.
#14
Posté 30 mars 2011 - 05:30
hoorayforicecream wrote...
I'd say it's more for character reasons. Having an iconic look is incredibly important for establishing a character as a person in one's mind. Look at some iconic science fiction or fantasy characters. Many times there are lots of specific visuals that are baked into them. Princess Leia's hairstyle, Han Solo's white shirt and black vest, Malcolm Reynolds' brown coat, Zangief's red trunks, huge muscles, mohawk and chest scar, Mario's mustache, red shirt and blue overalls, etc. are all examples of characters with iconic looks.
It's a lot easier to remember a character when you have a solid visual than a non-solid visual.
If someone shows up dressed as Anders at my next Halloween party, I'm blaming you.
#15
Posté 30 mars 2011 - 05:35
#16
Posté 30 mars 2011 - 05:42
Vhalkyrie wrote...
hoorayforicecream wrote...
I'd say it's more for character reasons. Having an iconic look is incredibly important for establishing a character as a person in one's mind. Look at some iconic science fiction or fantasy characters. Many times there are lots of specific visuals that are baked into them. Princess Leia's hairstyle, Han Solo's white shirt and black vest, Malcolm Reynolds' brown coat, Zangief's red trunks, huge muscles, mohawk and chest scar, Mario's mustache, red shirt and blue overalls, etc. are all examples of characters with iconic looks.
It's a lot easier to remember a character when you have a solid visual than a non-solid visual.
If someone shows up dressed as Anders at my next Halloween party, I'm blaming you.
If that happens, I demand pics!
#17
Posté 30 mars 2011 - 05:55
hoorayforicecream wrote...
Killjoy Cutter wrote...
hoorayforicecream wrote...
The reason they made companion-specific armor is because they wanted the companions to all have unique and iconic looks. You could tell from a glance "This is Isabela" or "This is Fenris". In DA:O, you couldn't tell immediately whether the dwarf was Oghren or generic dwarf 42b, especially with a helmet. Rather than having only their faces be unique, they wanted the entire companion to look unique.
Yes, exactly. Just like each character in a cartoon for 5-year-olds is always dressed exactly the same way, so that the tiny undeveloped brains of their target audience can tell characters apart.
It was a design decision made for simplistic aesthetic reasons; rather than for story, setting, or immersion reasons.
I'd say it's more for character reasons. Having an iconic look is incredibly important for establishing a character as a person in one's mind. Look at some iconic science fiction or fantasy characters. Many times there are lots of specific visuals that are baked into them. Princess Leia's hairstyle, Han Solo's white shirt and black vest, Malcolm Reynolds' brown coat, Zangief's red trunks, huge muscles, mohawk and chest scar, Mario's mustache, red shirt and blue overalls, etc. are all examples of characters with iconic looks.
It's a lot easier to remember a character when you have a solid visual than a non-solid visual.
At the risk of sounding like a jerk... please refer back to my comment you just replied to.
#18
Posté 30 mars 2011 - 06:00
Killjoy Cutter wrote...
At the risk of sounding like a jerk... please refer back to my comment you just replied to.
I replied because I felt your comment was an overgeneralization. You seem to think iconic looks are a bad thing, but, historically, having iconic characters make stories more memorable, not less.
#19
Posté 30 mars 2011 - 06:05
hoorayforicecream wrote...
Killjoy Cutter wrote...
At the risk of sounding like a jerk... please refer back to my comment you just replied to.
I replied because I felt your comment was an overgeneralization. You seem to think iconic looks are a bad thing, but, historically, having iconic characters make stories more memorable, not less.
Memorable for being cheesy and/or written to the lowest common denominator, maybe.
Modifié par Killjoy Cutter, 30 mars 2011 - 06:05 .
#20
Posté 30 mars 2011 - 06:09
Modifié par Torax, 30 mars 2011 - 06:09 .
#21
Posté 30 mars 2011 - 06:26
Torax wrote...
It really was Dragon Age 2 was trying to be like Mass Effect 2 which removed companion Armor that they all wore in Mass Effect 1. The key difference is that armor for the player in Mass Effect 2 was bought from stores and not looted randomly. So in other words was controlled and all use able only by the main character. Don't get me wrong, hunting for armor is cool. But if the game could already sniff out which item sets are for my class then why can't it also notice that my rogue is not a warrior?
The loot isn't actually that random. Randomly generated gear is the stuff like "Superior Boots" and "Dagger". Named and unique items (like item sets) are placed on purpose. Belts/Amulets/Rings are all usable by the party... armor stuff I guess they just expect you to vendor. I did find it a little annoying that I found unusable gear, but I understand why they did it. They wouldn't have to have multiple loot tables for specific gear, they wouldn't have to create more sets of art, and they give you stuff to sell to buy stuff you do want.
#22
Posté 30 mars 2011 - 07:47
Torax wrote...
It really was Dragon Age 2 was trying to be like Mass Effect 2 which removed companion Armor that they all wore in Mass Effect 1. The key difference is that armor for the player in Mass Effect 2 was bought from stores and not looted randomly. So in other words was controlled and all use able only by the main character. Don't get me wrong, hunting for armor is cool. But if the game could already sniff out which item sets are for my class then why can't it also notice that my rogue is not a warrior?
Along those lines, it's too bad they couldn't do a blood dragon set for rogues, and a blood dragon set for mages, as well, with slightly different visuals for each set...
#23
Posté 30 mars 2011 - 08:05
#24
Posté 30 mars 2011 - 08:48
Makeshift Riot wrote...
It was annoying and I am glad its gone. The weapons are so pretty, why would one want them covered up with that?
A more subtle effect, or one that only appeared at the moment of impact, might be better than what we saw in DA:O.
Actually, I think when you put a lighting rune on Bianca, there are sparks at the moment of impact whenever Varric shoots someone.
#25
Posté 01 avril 2011 - 02:29
Nearly finished my second full playthrough of DA2 now and it is getting tedious and old with stareing at the same stuff all the time both skins on characters and maps for levels etc....they really could have tried harder and not over simplified everything to appeal to the button bashing 11 year olds even though it's supposed to be a mature rated game anyway...sheeeshhh !!!!





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