Is anyone able to make a DA2 version of the no auto-spend / no companion auto-level mods?
Basically remove the automatic point in flask for rogues, and let me allocate all points for party members when recruited.
Thanks in advance!
Copyright Theft wrote...
Does that work for all companions and for ALL automatically assigned points? If so that's great, but would be nice to have it from the start rather than waiting to access the Emporium.
Agree.. they start points where the characters class determins best use. I don;t understand why anyone would want to not use points where they work the best for that class... /shrugdaywalker03 wrote...
I have never understood the wanting to totally redo a companion's skills and talents; I didn't understand it in Neverwinter Nights 2, I didn't understand it in DAO and I still don't understand it.
Sunnie22 wrote...
Agree.. they start points where the characters class determins best use. I don;t understand why anyone would want to not use points where they work the best for that class... /shrugdaywalker03 wrote...
I have never understood the wanting to totally redo a companion's skills and talents; I didn't understand it in Neverwinter Nights 2, I didn't understand it in DAO and I still don't understand it.
Ah, yes. I can see that for Origins, completely not useful for DA2 since Companions are locked into certain class roles.Maclimes wrote...
Sunnie22 wrote...
Agree.. they start points where the characters class determins best use. I don;t understand why anyone would want to not use points where they work the best for that class... /shrugdaywalker03 wrote...
I have never understood the wanting to totally redo a companion's skills and talents; I didn't understand it in Neverwinter Nights 2, I didn't understand it in DAO and I still don't understand it.
It's a lot less relevant in DA2 than it was in Origins. For example, in Origins, I want Sten or Oghren to tank. But by the time I get them, they are several levels into the 2H-weapon tree, and I want them to use Sword and Shield. So, I respec.
But in DA2, they can only use certain weapons anyway, so it's largely irrelevant. Still, options are always good.
Sunnie22 wrote...
Ah, yes. I can see that for Origins, completely not useful for DA2 since Companions are locked into certain class roles.
Sunnie22 wrote...
I think it does, actually. Additionally, if someone is going to go to all the trouble to re-class the NPC companions, they can certainly not be so lazy that the can't just use a makers sigh or even edit those in the save..
I have never understood the wanting to totally redo a companion's skills and talents; I didn't understand it in Neverwinter Nights 2, I didn't understand it in DAO and I still don't understand it.
Sunnie22 wrote...
Agree.. they start points where the characters class determins best use. I don;t understand why anyone would want to not use points where they work the best for that class... /shrugdaywalker03 wrote...
I have never understood the wanting to totally redo a companion's skills and talents; I didn't understand it in Neverwinter Nights 2, I didn't understand it in DAO and I still don't understand it.
Killjoy Cutter wrote...
There's a mod that allows the companions to access all the standard trees for their class. Example, Merrill gets access to the Creation tree. The console can also be used to add trees.
daywalker03 wrote...
Killjoy Cutter wrote...
There's a mod that allows the companions to access all the standard trees for their class. Example, Merrill gets access to the Creation tree. The console can also be used to add trees.
That's not what their asking about; what they want is to be able to select every companions ability when they recruit them, instead of the companions already having certain abilties.