The Arrival DlC too short ,Bioware rushed release... [Complaint Topic]
#226
Posté 31 mars 2011 - 07:47
other organics did
[quote]IRMcGhee wrote...
[quote]gorrillasnake wrote...
how was the lady captured...it only says that she was trying to ram a arstroid into a mass relay
Nope, she originally went there to study the Reaper artifact.
why didnt the astroid get sucked buy the mass relay and sent to deep space..?? the astroid was the size of
destiny ascension
Probably because of the angle of approach. When you see the Normandy using the relays it has to run parallel to it just before it accelerates to FTL.
[quote]
Regarding Shepard (there's a thread on this elsewhere), I reckon it's either because he hasn't spent long enough around active Reaper tech to be affected (seems to take weeks rather than days), or possibly because of the Prothean cipher "downloaded" into his brain. I'm pretty sure Saren was already indocrinated before using the beacon on Eden Prime, so it wouldn't have helped him if that was the case. I think the former is most likely, otherwise other members of your crew would have succumbed by now.[/quote]
#227
Posté 31 mars 2011 - 07:51
I was expecting a last romp with your crew in this last DLC installment. When i hear last of anything I think it should go out big. I would of rather forked over and extra $5 to see this as a movie in the theaters. You don't need much to make me get in the mood for ME3. I am a man and don't need to be titillated with subpar DLC. This did nothing for me. I wanted to get back into the ME world with more lore and make me want to replay the series again after beating the DLC. I wasn't expecting anything huge like LOTSB just a wrap up of what happened between the finale ME 2 story mission and just knocking on the door of ME3. I ended up feeling like I got the run around.
Modifié par AntenDS, 31 mars 2011 - 07:52 .
#228
Posté 31 mars 2011 - 07:53
#229
Posté 31 mars 2011 - 07:57
gorrillasnake wrote...
i think it was too short.. for the hype..
also it felt sloppy...i guess they rushed with this dlc...
The Dlc was super Short...and very Linear no choices
Also
The end Makes you say WTF!! Post Your Complaints Here...
Somehow Lotsb Felt Way more betterm than Dlc:devil:
There's already a thread for this, like the Arrival DLC thread by Chris Priestly that you can post your Arrival impressions on.
Modifié par Rekkampum, 31 mars 2011 - 08:04 .
#230
Posté 31 mars 2011 - 08:17
Rekkampum wrote...
gorrillasnake wrote...
i think it was too short.. for the hype..
also it felt sloppy...i guess they rushed with this dlc...
The Dlc was super Short...and very Linear no choices
Also
The end Makes you say WTF!! Post Your Complaints Here...
Somehow Lotsb Felt Way more betterm than Dlc:devil:
There's already a thread for this, like the Arrival DLC thread by Chris Priestly that you can post your Arrival impressions on.
#231
Posté 31 mars 2011 - 08:18
Yes, it was too damn short, and not.... epic. I didn't felt that the Reapers are an hour away from getting in to Milky Way.
It does have the feeling of rushed reliese - story is rediciolusly simple, music, despite it's ME1 feeling, was just average and boring. After finishing the DLC nothing at all happens. Everybody seems to don't care bout what just happend. We could at least see a conversation with tIM or something.
#232
Posté 31 mars 2011 - 08:21
#233
Posté 31 mars 2011 - 08:44
#234
Posté 31 mars 2011 - 09:33
#235
Posté 31 mars 2011 - 10:02
#236
Posté 31 mars 2011 - 10:48
#237
Posté 31 mars 2011 - 11:11
#238
Posté 01 avril 2011 - 12:36
Because there was no other choice. Sometimes you have to make tough decisions like that. IMO it was a great but short DLC.ODST 3 wrote...
Yes, Arrival was rubbish. There's a load of build up to an invasion you don't even see and now Shepard's responsible for the deaths of 300,000 souls no matter what you do. In fact, you are not even given a choice. To completely fukk everything up, Shepard shows no concern or remorse for the dead.
#239
Posté 01 avril 2011 - 12:36
It was story driven and did fill the gap IMO.Dracotamer wrote...
I agree 100% with OP. Same thing with DA2 and I'm sure ME3 will feel this way as well. I was expecting a lot more story driven and gap filling DLC or even an expansion before ME3.
#240
Posté 01 avril 2011 - 01:25
#241
Posté 01 avril 2011 - 02:01
#242
Posté 01 avril 2011 - 02:16
wolfsite wrote...
It did leave me wanting more I will say that. Though that can be good or bad depending on how you interpret.
I think its getting you hyped for ME3. In the game it felt short but it took me a while, thats probably because i was looking for all the hidden resources and items and trying to get the achievements.
#243
Posté 01 avril 2011 - 02:59
The mech at the end didn't make me pause for a second. Just grenades and overloads. BOOM. Dead.
The plot from Bulletstorm was better than this, and bulletstorms plot was basically "MORE EXPLOSIONS! OMG DINOSAUR! RAWR!"
Whilst ME2 was still an RPG it did lack some of the things which RPGs really need to focus on these days such as exploration. For example if you compare ME2 with Assassins Creed, which is billed as a stealth action game, you will find that the have a lot in common. Both have side quests with ACB having assassinations, race, and guild quests. In fact if Assassins Creed had just expanded the guild idea with unlockable items, and guild upgrades it would have been near on par with Oblivion. Both have character upgrades, with Ezio you can upgrade armour, weapons, ammo pouch size, potion pouch size etc. Both are heavy on dialogue and are plot driven. Both have you upgrading your party - ok in ACB its your young assassins but you can choose their armor and weapons as you upgrade them. As for exploration - ME2 is lacking it, and Assassins Creed due to its nature tries to get players into hidden content quickly but if you didn't buy the maps then you have a lot of hidden tombs etc to explore.
The only real differences between ACB and ME2 are: character progression through levels, player directed dialogue, player directed character moral choices, and multiple endings.
due to action games getting more complex taking on older RPG elements its super critical that RPGS focus on the key point of PLAYER DIRECTED CHOICE be it dialogue, plot, morality and ending.
This DLC had none of that to make it an RPG and ME2 lacked complex gear customisation, and exploration that should be in an RPG.
At least LotSB had dialogue rich cutscenes, good party banter, a car chase, and some moral choices. This was a 40mins - 1 hour gib fest.
EDITED: Please note I have edited this post as I re-read it and realised I could rewrite it to be more concise and cover more ground than in the original post.
PoliteAssasin wrote...
well seeing that this topic has much more activity, I'll post this here:
--------------------------------------
It seems the ME series is finally a pure shooter game. While ME1 was an rpg, and ME2 was a shooter with rpg elements in it, if Arrival/LoTSB are any indication to what ME3 will be, ME3 will be nothing but a shooter.
Let me start of by saying I was extremely disappointed with this new DLC. I was reluctant to buy it at first, but figured that after the collossal failure of DA2, Bioware wasn't going to risk ruining another franchise. I guess I was wrong. This DLC took me little over an hour to beat. 99% of the whole expansion was shooting. It was nothing but a shooting gallery. There were very few instances of dialogue, howver they were extremely short and guess what the kicker part was - IT WAS ALMOST ALL AUTOMATIC DIALOGUE. There were maybe 2 times where you could choose from the full dialogue whee. There were another 3 or so times where you could only choose ONE option in order to progress the conversation, thus rendering the "option" to "choose" completely useless. This trilogy is supposed to be about the players own character, as said by Bioware, yet how can that be when the character is completely out of our control in dialogue? With the little amount of dialogue they had, would it have been so much to implement player control? I kid you not, it felt so much like a typical 3rd person shooter. Bioware should quit calling it an RPG and admit that ME2 is nothing but a shooter. If it looks like a duck, and it quacks like a duck, it is a duck.
Now onto the DLC. It was extremely short. It went so fast that you didn't even have a chance to understand what was going on. It was just shoot 30 people in this room, walk over here and pull a plug, shoot another 50, pull another plug. Then it just progressed into a total shooting gallery. The only time for dialogue was at the very beginning, a portion of the middle with a certain villain, and right at the end. The bulk of the DLC was just combat, and very bad combat mind you. If I wanted to play a shooter game, I'd play a game like GoW which does it better. I invested my time into this trilogy because it was supposed to be an RPG. After ME1 that all went down the drain apparently. LoTSB was the first hint with it's significant use of automatic dialogue and overuse of combat sequences, and now Arrival is the icing on the cake. Given DA2's failure, ME2's failure, and Bioware's faliure to live up to it's name, It's going to be a pretty big choice whether or not I would want to give any of their future games/dlc's a shot. They've brought themselves so low in the past 2 years, it's ridiculous. If there was an award for how fast you can drag your reputation through the mud, they would have it.
Stop marketing your games (DA2, ME2) as RPG's and just call it what it is - an Action/Shooter game.
Needless to say, this DLC was horrible. It was really disappointing. You guys need to get a reality check. ME is either an RPG, or a Shooter. There can be no compromise. You either cater to the RPG fans or the Shooter fans. Right now you're catering to the shooter fans, and handing this game to your RPG fans calling it a cake when it's really a cookie. IGN, the people who regarded ME2 as 2010's game of the year, gave this DLC a 7.0 and even criticized it for it's linearity and combat oriented missions. Also keep in mind that it is less than an hour and a half in length, with the majority of it being combat. There wasn't much story in this at all.
I'm really dissapointed with Bioware's actions lately. They've really fallen from who they were before. However I'm not the one who will be at loss. The RPG fanbase you have forsaken will simply find another means of entertainment. We have other viable alternatives. If you don't want to play ball, you will simply lose your customers. Judging by the reaction to DA2, I'm sure ME3 will be where you start to see a more significant hit in sales.
Rest in peace Bioware of old. I will indeed miss you.
------------------------------
That was from a review I recently posted.
My main reasons for arguing about linearity/automatic dialogue is the fact that they claim the game is a unique experience for each player. That's completely false if they have, as in LoTSB and Arrival, Shepard's choices/dialogue already set in stone. That would make it the same exact experience for all of us, which these last two DLC's were.
-Polite
Modifié par Galenwolf, 01 avril 2011 - 03:21 .
#244
Posté 01 avril 2011 - 03:17
Galenwolf wrote...
I have to agree with this. It felt like I was playing DOOM not mass effect. I completed the DLC in around 40 minutes. Since I had a lot of heavy weapon ammo upgrades, a grenade launcher made short work of the grunts (esp when using area freeze and area reave), and taking out any shields was easy.. also funny if there was a guy with a flame thrower near since it would explode him.
The mech at the end didn't make me pause for a second. Just grenades and overloads. BOOM. Dead.
The plot from Bulletstorm was better than this, and bulletstorms plot was basically "MORE EXPLOSIONS! OMG DINOSAUR! RAWR!"
This isn't an RPG anymore, its got the same upgrade mechanics as Assassins Creed. The only difference with ME2 was the moral choices.
Due to action games getting more complex taking on older RPG elements such as gear upgrades, skill upgrades etc then an RPGs need really focus on whats left that defines an RPG.
Right now the things that define an RPG are exploration, nonlinear plots, multiple endings, and player driven dialogue & character alignment. This DLC had none of that to make it an RPG. ME2 lacked the exploration that was on ME1 due to ppl complaining about it being boring.It was boring but instead of changing it around so it wasn't boring, they removed it entirely.
At least LotSB had dialogue rich cutscenes, good party banter, a car chase, and some moral choices. This was a 40mins - 1 hour gib fest.PoliteAssasin wrote...
well seeing that this topic has much more activity, I'll post this here:
--------------------------------------
It seems the ME series is finally a pure shooter game. While ME1 was an rpg, and ME2 was a shooter with rpg elements in it, if Arrival/LoTSB are any indication to what ME3 will be, ME3 will be nothing but a shooter.
Let me start of by saying I was extremely disappointed with this new DLC. I was reluctant to buy it at first, but figured that after the collossal failure of DA2, Bioware wasn't going to risk ruining another franchise. I guess I was wrong. This DLC took me little over an hour to beat. 99% of the whole expansion was shooting. It was nothing but a shooting gallery. There were very few instances of dialogue, howver they were extremely short and guess what the kicker part was - IT WAS ALMOST ALL AUTOMATIC DIALOGUE. There were maybe 2 times where you could choose from the full dialogue whee. There were another 3 or so times where you could only choose ONE option in order to progress the conversation, thus rendering the "option" to "choose" completely useless. This trilogy is supposed to be about the players own character, as said by Bioware, yet how can that be when the character is completely out of our control in dialogue? With the little amount of dialogue they had, would it have been so much to implement player control? I kid you not, it felt so much like a typical 3rd person shooter. Bioware should quit calling it an RPG and admit that ME2 is nothing but a shooter. If it looks like a duck, and it quacks like a duck, it is a duck.
Now onto the DLC. It was extremely short. It went so fast that you didn't even have a chance to understand what was going on. It was just shoot 30 people in this room, walk over here and pull a plug, shoot another 50, pull another plug. Then it just progressed into a total shooting gallery. The only time for dialogue was at the very beginning, a portion of the middle with a certain villain, and right at the end. The bulk of the DLC was just combat, and very bad combat mind you. If I wanted to play a shooter game, I'd play a game like GoW which does it better. I invested my time into this trilogy because it was supposed to be an RPG. After ME1 that all went down the drain apparently. LoTSB was the first hint with it's significant use of automatic dialogue and overuse of combat sequences, and now Arrival is the icing on the cake. Given DA2's failure, ME2's failure, and Bioware's faliure to live up to it's name, It's going to be a pretty big choice whether or not I would want to give any of their future games/dlc's a shot. They've brought themselves so low in the past 2 years, it's ridiculous. If there was an award for how fast you can drag your reputation through the mud, they would have it.
Stop marketing your games (DA2, ME2) as RPG's and just call it what it is - an Action/Shooter game.
Needless to say, this DLC was horrible. It was really disappointing. You guys need to get a reality check. ME is either an RPG, or a Shooter. There can be no compromise. You either cater to the RPG fans or the Shooter fans. Right now you're catering to the shooter fans, and handing this game to your RPG fans calling it a cake when it's really a cookie. IGN, the people who regarded ME2 as 2010's game of the year, gave this DLC a 7.0 and even criticized it for it's linearity and combat oriented missions. Also keep in mind that it is less than an hour and a half in length, with the majority of it being combat. There wasn't much story in this at all.
I'm really dissapointed with Bioware's actions lately. They've really fallen from who they were before. However I'm not the one who will be at loss. The RPG fanbase you have forsaken will simply find another means of entertainment. We have other viable alternatives. If you don't want to play ball, you will simply lose your customers. Judging by the reaction to DA2, I'm sure ME3 will be where you start to see a more significant hit in sales.
Rest in peace Bioware of old. I will indeed miss you.
------------------------------
That was from a review I recently posted.
My main reasons for arguing about linearity/automatic dialogue is the fact that they claim the game is a unique experience for each player. That's completely false if they have, as in LoTSB and Arrival, Shepard's choices/dialogue already set in stone. That would make it the same exact experience for all of us, which these last two DLC's were.
-Polite
#245
Posté 01 avril 2011 - 03:24
#246
Posté 01 avril 2011 - 03:27
ok
#247
Posté 01 avril 2011 - 03:30
#248
Posté 01 avril 2011 - 03:32
Modifié par Galenwolf, 01 avril 2011 - 03:32 .
#249
Posté 01 avril 2011 - 03:33
Galenwolf wrote...
NP! I need to learn to reread things BEFORE it hit the submit button. I just got too jumpy from other forums timing out. Always fun to see a 30 min post go "oops timed out, lolwut!" and you stare back at a blank text box.
#250
Posté 01 avril 2011 - 04:48
why didnt shepard get indoctranated???
other organics did
[quote]I
Some organics are immune.





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