all organics are not immune...look what happend to saren...he was strong willed..
The Arrival DlC too short ,Bioware rushed release... [Complaint Topic]
Débuté par
gorrillasnake
, mars 29 2011 07:22
#251
Posté 01 avril 2011 - 01:06
#252
Guest_Arcian_*
Posté 01 avril 2011 - 02:39
Guest_Arcian_*
What's this? Oh right, it's this thread again.
#253
Posté 02 avril 2011 - 03:02
yeah i guess nobody likes it
#254
Posté 02 avril 2011 - 05:50
thats better
#255
Posté 02 avril 2011 - 05:55
I thought the sneaking was terribly done because it took no effort to bypass the enemies. Everything else was fine though, I just wish that there was a real opportunity to warn the colonies about the relay's destruction.
Modifié par AdamNW, 02 avril 2011 - 05:57 .
#256
Posté 02 avril 2011 - 05:57
the Dlc??...
#257
Posté 02 avril 2011 - 05:57
That was what I was referring to before the edit, yes.
#258
Posté 02 avril 2011 - 06:03
oh..yeah..ehh it was iffy..not the best dlc...feels like me1 dlc
#259
Posté 02 avril 2011 - 09:00
No, I said SOME organics are immune - the unnamed guard in The Arrival dlc for instance.
#260
Posté 02 avril 2011 - 11:42
gorrillasnake wrote...
i think it was too short.. for the hype..
also it felt sloppy...i guess they rushed with this dlc...
Some how the DLC LOTSB felt way better
The Dlc was super Short...and very Linear no choices
The DLC worries more fans of the popular Game....many people belive that Mass Effect 3 could loose all of its Rpg Elements,To help boost sales and also bring in more gamers to the Franchise...
Also If The End Of Arrival Made You say WTF!!! post Your Complaints here
Not enough dialog or roleplaying optons.
#261
Posté 02 avril 2011 - 12:48
I love how this thread is called [Complaint Topic]. The sole purpose is to bash and whine. Love it.
#262
Posté 02 avril 2011 - 12:57
Merchant2006 wrote...
I love how this thread is called [Complaint Topic]. The sole purpose is to bash and whine. Love it.
If something deserves bashing and whining, then complaints are fair enough.
#263
Posté 02 avril 2011 - 01:46
Arrival was to short, way to short and the whole mission felt meaningless as both the Paragon and Renegade paths had the same end.
What BioWare should have done for endings could have been:-
Paragon: Shepard warns the Batarians that the mass relay is going to be destroyed. The Batarians scramble to escape the planet in the few military and civilian transports they have before time runs out. Shepard buys them what time he can - which allows a handful of Reapers to transit through the relay before the asteroid collides with it and destroys the relay.
Queue Harbingers 'you have become an annoyance' and 'you've changed nothing' speech. The 5 Reapers that came through before the relay was destroyed - including Harbinger - head off to do something else to help there kind arrive from Dark Space. Shepard then has to pursuade the Council and the Alliance that the Reapers are here - and this time he has video evidence of five dreadnoughts indentical or almost identical to Sovereign to show them.
Renegade: The scripted ending. The relay is destroyed, 300,000 sentients die and the Reapers are frustrated as their latest shortcut has once again been closed by Shepard.
Arrival did have some good points however:-
- Score was great
- Single combat that forced more use of tactics though it also got tiresome after a bit.
- Backgrounds were awesome.
What BioWare should have done for endings could have been:-
Paragon: Shepard warns the Batarians that the mass relay is going to be destroyed. The Batarians scramble to escape the planet in the few military and civilian transports they have before time runs out. Shepard buys them what time he can - which allows a handful of Reapers to transit through the relay before the asteroid collides with it and destroys the relay.
Queue Harbingers 'you have become an annoyance' and 'you've changed nothing' speech. The 5 Reapers that came through before the relay was destroyed - including Harbinger - head off to do something else to help there kind arrive from Dark Space. Shepard then has to pursuade the Council and the Alliance that the Reapers are here - and this time he has video evidence of five dreadnoughts indentical or almost identical to Sovereign to show them.
Renegade: The scripted ending. The relay is destroyed, 300,000 sentients die and the Reapers are frustrated as their latest shortcut has once again been closed by Shepard.
Arrival did have some good points however:-
- Score was great
- Single combat that forced more use of tactics though it also got tiresome after a bit.
- Backgrounds were awesome.
#264
Posté 02 avril 2011 - 05:39
good points ajw
#265
Posté 03 avril 2011 - 04:40
Given that it's the final DLC and how long its been since Lair I think we were entitled to expect something better.
It wasn't bad, and had its good points but felt rushed.
Don't know whats up with Bioware lately not what they used to be.
It wasn't bad, and had its good points but felt rushed.
Don't know whats up with Bioware lately not what they used to be.
#266
Posté 03 avril 2011 - 06:00
It was short, linear, and honestly, just not interesting at all.
Although it was nice to hear more of Hackett,(Shepard! I need you to do ANOTHER ****ING MISSION. With love, Admiral Hackett) it was just not all that fun throughout. Kenson's voice and acting bugged the hell out of me, the "sneaking" bit of the first mission was really short and stupid, and regardless if you survive or lose the Battle for Object Rho, Kenson still captures you(wut?).
Not to mention, the music felt very bland and generic, at least compared to LotSB and Overlord.
Although it was nice to hear more of Hackett,(Shepard! I need you to do ANOTHER ****ING MISSION. With love, Admiral Hackett) it was just not all that fun throughout. Kenson's voice and acting bugged the hell out of me, the "sneaking" bit of the first mission was really short and stupid, and regardless if you survive or lose the Battle for Object Rho, Kenson still captures you(wut?).
Not to mention, the music felt very bland and generic, at least compared to LotSB and Overlord.
#267
Posté 03 avril 2011 - 06:06
Almost 2 hours of "digestible" content for 7 bucks.
I don't see myself playing it again(much like ME2) but I feel I got my moneys worth with Arrival.
I don't get hyped up for EA Bioware, the old Bioware is history.(sad)
I don't see myself playing it again(much like ME2) but I feel I got my moneys worth with Arrival.
I don't get hyped up for EA Bioware, the old Bioware is history.(sad)
#268
Posté 03 avril 2011 - 06:09
R.i.p Old Bioware
#269
Posté 08 avril 2011 - 12:02
Shepard isn't indoctrinated because he's always had a strong will and not to mention the cybernetics in his body probably have something to do with it since sedatives do not work on him and even when he's knocked out he's not out for long. In the first game it's explained Shepard is blessed with a strong sense of purpose and will, Liara mentions it when they go over his experience with the Prothean Beacon and how his mind isn't a pile of mush.
I'm not sure what people mean by lack of choice, there were plenty of chances to be Paragon or Renegade in the DLC, like whether or not to shoot Dr. kenson, whether or not to try to warn the batarians of what was going to happen. I liked how the story played out because it shows that Shepard is willing to do what it takes to stop the Reapers when he doesn't have the option of time. He does regret that he can't save them but he knows the fact is that the Reapers are greater then any threat the Batarians would ever produce.
I thought Shepard standing up to Harbinger was good I don't know why people are calling Shepard's responses weak, I applauded his speech to the Reapers. If you think about it though the Reaper's are so full of crap that anyone taking to them they would just as easily dismiss, they don't consider any organic a threat, or at least they act like they don't consider any organic a threat. They don't want to show any fear they have for Shepard and the human race which is why they are going after Earth first, they want to take these mighty so called humans down to show the rest of the galaxy that they are still in control.
In reality I think Harbinger and the rest of the Reapers are scared crapless of Shepard, he has stopped them twice now and they are attacking Earth out of a sense of fear and urgency rather then to establish dominance.
I'm not sure what people mean by lack of choice, there were plenty of chances to be Paragon or Renegade in the DLC, like whether or not to shoot Dr. kenson, whether or not to try to warn the batarians of what was going to happen. I liked how the story played out because it shows that Shepard is willing to do what it takes to stop the Reapers when he doesn't have the option of time. He does regret that he can't save them but he knows the fact is that the Reapers are greater then any threat the Batarians would ever produce.
I thought Shepard standing up to Harbinger was good I don't know why people are calling Shepard's responses weak, I applauded his speech to the Reapers. If you think about it though the Reaper's are so full of crap that anyone taking to them they would just as easily dismiss, they don't consider any organic a threat, or at least they act like they don't consider any organic a threat. They don't want to show any fear they have for Shepard and the human race which is why they are going after Earth first, they want to take these mighty so called humans down to show the rest of the galaxy that they are still in control.
In reality I think Harbinger and the rest of the Reapers are scared crapless of Shepard, he has stopped them twice now and they are attacking Earth out of a sense of fear and urgency rather then to establish dominance.
#270
Posté 11 avril 2011 - 12:08
you dont know that...





Retour en haut







