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The Arrival DlC too short ,Bioware rushed release... [Complaint Topic]


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#101
Trand

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Was a little short but I enjoyed it.

#102
Chromie

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Pwener2313 wrote...

It wasn't short! It was longer then LOTSB. These douches who say it was too short probably turned the difficulty to casual in the Rho fight too. Play it on Hardcore and it adds 20m. of combat time.


Nope I played Insanity on a Adept. Took me an hour and a half and Shadow Broker took longer not including reloads and such. More dialogue would be great.

I know it's foolish but I thouht Bioware would have tried to include everything in this DLC. Hammerhead usage, small unlocks like in Shadow Broker (such as info on your squad and Hackett and such, respecs for squad, missions you pay credits for etc) we didn't even get a model or trophy to show off in Shepard's cabin!

It was a good piece of content just not anywhere near as Lotsb or Overlord's level. And I remember people getting worried earlier last week about how price affects the quality well now I see that the worries are justified.

#103
Pwener2313

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I spent 3h. on that ****! How could you have blown through it an hour!?

#104
Reule

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It was a little short for the price. It was a nice epilogue to ME2 and definitely looking forward to how ME3 will start.

#105
gorrillasnake

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its called skill man!

Pwener2313 wrote...

I spent 3h. on that ****! How could you have blown through it an hour!?



#106
gorrillasnake

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for some people it takes one hour and other 3 hours

#107
TelexFerra

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That wasn't five missions

#108
gorrillasnake

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yeah it wasnt i heard from ign that it was five missions...

#109
DxWill10

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I loved it because I wasn't expecting a flawless DLC. I swear some people on these forums would complain about DLC regardless what was on it, price, or length.

#110
PurePareidolia

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So, the DLC introduces the Alpha relay at the start, then we destroy it, and once all's said and done, all that's been added is the reapers are magically encountering a large supernova where their back-backdoor used to be and Shepard is now on trial.
Before this DLC existed, the reapers were coming and were near enough to be here by ME3, now, the reapers are coming and are near enough to be here by ME3. Only now Shepard has to go on trial, despite being a Spectre and hence above the law, and despite no possible evidence to incriminate him.

I mean, let's go through the list here:
-The SR2 enters the area, presumably with stealth systems engaged constantly
-Nobody at the prison recognized Shepard
-Nobody outside the prison knew about the Project's base
-If someone did see the Normandy, it was Cerberus logo'd (because TIM is an idiot by the way) anyway so they'd take the heat for it, not Shepard, especially since he can claim to have quit by then
-All knowledge of the Project suggested that Shepard was not involved
-Not to mention the mission was considered top secret, hence Shepard going in solo
-Shepard's only message was cut short before the system was obliterated
-The system and the Mass Relay were obliterated, moments before the reapers arrived
-If anyone went there they would be killed by the reapers so obtaining data isn't an option
-If anyone survived the reapers, they'd be cut off from the rest of the galaxy on account of no Mass Relay
-That's assuming being transported into a supernova didn't obliterate them instantly
-Even if Cerberus is indicted for being the last ones seen fleeing, it's impossible to know they caused the destruction, though even if they were suspected, they're terrorists, there would be no war with Humanity if humanity supported stopping Cerberus

The way I see it, there's going to have to be a lot of handwaving for this trial to work, assuming Shepard doesn't pull Spectre Credentials and refuse to disclose his records aside from the stuff concerning the reapers. If anyone asks he barely got the hell out of there and was working to stop the Project. There's literally no case against him. not that that's stopped Bioware before.

#111
Romantiq

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It was short but decent. Overlord was better though.

#112
JamieCOTC

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Arrival was obviously rushed and it is way too short. Still, for what it is, it's not bad.

#113
gorrillasnake

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true

#114
Anihilus

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It's good for what it is. A good epilogue. Sometimes, I swear people are just determined to hate something JUST to complain... I mean sure, this DLC wasn't 100% perfect, but it wasn't 100% fail, and thats all that matters to me. I give Arrival a 7.5/10

#115
gorrillasnake

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its not that we hate it..its just its not what we expected or wanted

Anihilus wrote...

It's good for what it is. A good epilogue. Sometimes, I swear people are just determined to hate something JUST to complain... I mean sure, this DLC wasn't 100% perfect, but it wasn't 100% fail, and thats all that matters to me. I give Arrival a 7.5/10



#116
Anihilus

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^ I will admit i WAS expecting it to end with the Reapers invading. I mean come on with a title like "Arrival" your mind tends to jump to that conclusion.

#117
samurai crusade

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liked it. didn't love it. Overlord and LotSB were better in my opinion.... larger, had squadmates, brought more exploration in.

I felt the "Batarian" angle was severly downplayed, I think all of them had helmets on!
Could really have used the VS to help out. (yep I'm one of "those" people).

That said. I liked the irony of using a mech to break out. and I enjoyed the plot. Shepard 3. Reapers 0

#118
Thalorin1919

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PurePareidolia wrote...

So, the DLC introduces the Alpha relay at the start, then we destroy it, and once all's said and done, all that's been added is the reapers are magically encountering a large supernova where their back-backdoor used to be and Shepard is now on trial.
Before this DLC existed, the reapers were coming and were near enough to be here by ME3, now, the reapers are coming and are near enough to be here by ME3. Only now Shepard has to go on trial, despite being a Spectre and hence above the law, and despite no possible evidence to incriminate him.

I mean, let's go through the list here:
-The SR2 enters the area, presumably with stealth systems engaged constantly
-Nobody at the prison recognized Shepard
-Nobody outside the prison knew about the Project's base
-If someone did see the Normandy, it was Cerberus logo'd (because TIM is an idiot by the way) anyway so they'd take the heat for it, not Shepard, especially since he can claim to have quit by then
-All knowledge of the Project suggested that Shepard was not involved
-Not to mention the mission was considered top secret, hence Shepard going in solo
-Shepard's only message was cut short before the system was obliterated
-The system and the Mass Relay were obliterated, moments before the reapers arrived
-If anyone went there they would be killed by the reapers so obtaining data isn't an option
-If anyone survived the reapers, they'd be cut off from the rest of the galaxy on account of no Mass Relay
-That's assuming being transported into a supernova didn't obliterate them instantly
-Even if Cerberus is indicted for being the last ones seen fleeing, it's impossible to know they caused the destruction, though even if they were suspected, they're terrorists, there would be no war with Humanity if humanity supported stopping Cerberus

The way I see it, there's going to have to be a lot of handwaving for this trial to work, assuming Shepard doesn't pull Spectre Credentials and refuse to disclose his records aside from the stuff concerning the reapers. If anyone asks he barely got the hell out of there and was working to stop the Project. There's literally no case against him. not that that's stopped Bioware before.


Yes, even Hackett points out that their isn't much evidence against Shepard.

But lets face it - Shepard killed over 300,000 Batarians. That's alot of lives to answer for, even for a Spectre. They may not have evidence, but the Alliance and the Batarians and everyone else know that Shepard was involved.

He may be above the law, but even the Council will allow him to be put on trial for what he's done. I'm not calling Shepard a bad guy or anything, and I would've done the same thing. But most people are going to look at it from a different angle and they will want answers, or an explanation at least.

It sets it up for a good introduction for ME3, imo.

#119
Mavkiel

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I actually liked arrival more then the other dlcs. And it ended with roasting several hundred thousand bartarians. The only thing that could have made it better is some marshmallows and grunt to comment about how hungry he is.

I kid - but, I actually liked that there was no real good ending. You tried your best, but you fail regardless. I just hope they are not going to overuse that concept like in da2.

#120
Thalorin1919

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JamieCOTC wrote...

Arrival was obviously rushed and it is way too short. Still, for what it is, it's not bad.



I didn't see it as "rushed" or anything. I didn't notice any bugs or glitches. The cutscenes looked great, the graphics looked great.

Just because it's not as long as you want it to be, that there isn't much dialogue or whatever, it doesn't mean it was "rushed". They were operating with the resources they have, and in my opinion, they did a damn good job with this DLC.

Rushed. People throw around the word ALOT on this forum nowadays.

#121
yoshibb

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I've been feeling a lot of good but not great from Bioware recently, and that makes me sad. I don't like giving 7/10s to Bioware games and DLCs.

Way too much combat in this DLC and making it solo just made it feel like a shooter to me. Again, a great storyline that was rushed.

#122
Jaron Oberyn

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well seeing that this topic has much more activity, I'll post this here:

--------------------------------------

It seems the ME series is finally a pure shooter game. While ME1 was an rpg, and ME2 was a shooter with rpg elements in it, if Arrival/LoTSB are any indication to what ME3 will be, ME3 will be nothing but a shooter.

Let me start of by saying I was extremely disappointed with this new DLC. I was reluctant to buy it at first, but figured that after the collossal failure of DA2, Bioware wasn't going to risk ruining another franchise. I guess I was wrong. This DLC took me little over an hour to beat. 99% of the whole expansion was shooting. It was nothing but a shooting gallery. There were very few instances of dialogue, howver they were extremely short and guess what the kicker part was - IT WAS ALMOST ALL AUTOMATIC DIALOGUE. There were maybe 2 times where you could choose from the full dialogue whee. There were another 3 or so times where you could only choose ONE option in order to progress the conversation, thus rendering the "option" to "choose" completely useless. This trilogy is supposed to be about the players own character, as said by Bioware, yet how can that be when the character is completely out of our control in dialogue? With the little amount of dialogue they had, would it have been so much to implement player control? I kid you not, it felt so much like a typical 3rd person shooter. Bioware should quit calling it an RPG and admit that ME2 is nothing but a shooter. If it looks like a duck, and it quacks like a duck, it is a duck.

Now onto the DLC. It was extremely short. It went so fast that you didn't even have a chance to understand what was going on. It was just shoot 30 people in this room, walk over here and pull a plug, shoot another 50, pull another plug. Then it just progressed into a total shooting gallery. The only time for dialogue was at the very beginning, a portion of the middle with a certain villain, and right at the end. The bulk of the DLC was just combat, and very bad combat mind you. If I wanted to play a shooter game, I'd play a game like GoW which does it better. I invested my time into this trilogy because it was supposed to be an RPG. After ME1 that all went down the drain apparently. LoTSB was the first hint with it's significant use of automatic dialogue and overuse of combat sequences, and now Arrival is the icing on the cake. Given DA2's failure, ME2's failure, and Bioware's faliure to live up to it's name, It's going to be a pretty big choice whether or not I would want to give any of their future games/dlc's a shot. They've brought themselves so low in the past 2 years, it's ridiculous. If there was an award for how fast you can drag your reputation through the mud, they would have it.

Stop marketing your games (DA2, ME2) as RPG's and just call it what it is - an Action/Shooter game.

Needless to say, this DLC was horrible. It was really disappointing. You guys need to get a reality check. ME is either an RPG, or a Shooter. There can be no compromise. You either cater to the RPG fans or the Shooter fans. Right now you're catering to the shooter fans, and handing this game to your RPG fans calling it a cake when it's really a cookie. IGN, the people who regarded ME2 as 2010's game of the year, gave this DLC a 7.0 and even criticized it for it's linearity and combat oriented missions. Also keep in mind that it is less than an hour and a half in length, with the majority of it being combat. There wasn't much story in this at all.

I'm really dissapointed with Bioware's actions lately. They've really fallen from who they were before. However I'm not the one who will be at loss. The RPG fanbase you have forsaken will simply find another means of entertainment. We have other viable alternatives. If you don't want to play ball, you will simply lose your customers. Judging by the reaction to DA2, I'm sure ME3 will be where you start to see a more significant hit in sales.

Rest in peace Bioware of old. I will indeed miss you.

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That was from a review I recently posted.
My main reasons for arguing about linearity/automatic dialogue is the fact that they claim the game is a unique experience for each player. That's completely false if they have, as in LoTSB and Arrival, Shepard's choices/dialogue already set in stone. That would make it the same exact experience for all of us, which these last two DLC's were.

-Polite

#123
gorrillasnake

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thanks polite..good points!

#124
NKKKK

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I didn't honestly get the DA2 vibe from here. It was lacking though.

Still, ADMIRAL ****ING HACKETT

#125
gorrillasnake

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it kind of felt i was playing metal gear shepard...it was all steathly and what not..but it was just to linear...

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Modifié par gorrillasnake, 30 mars 2011 - 04:39 .