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No real Paragon Ending in Arrival


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#276
JeffZero

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In LotSB you can have feelings about the stuff that happens, and express those feelings. In Arrival, it's just a conveyor belt.


And you just accurately summed up what I have against Arrival. I'm a fan of the DLC. At the very least I sure as heck don't hate it. But you're totally right.

#277
Zeratul20

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Agreed, with both of you. Decent DLC, but it had its faults. And I never had that feeling earlier, when we were equally "forced" to do certain things to advance the plot. (I.e.: working with cerberus, for example.)

(EDIT: OMZG, TEH TYPO.)

Modifié par Zeratul20, 19 avril 2011 - 11:51 .


#278
Guest_Arcian_*

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Zeratul20 wrote...

Decent DLC, but it had it's faults.

Pretty much this.

#279
AdmiralCheez

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Zeratul20 wrote...

... Yes, but that's because you Britts use the "one bag per person, and one for the pot"-standard. I like a strong cup of tea as much as any other person, but yours is a bit overpowering. Your tea is almost as strong as my bloody coffee.

I'm American. :|

#280
CulturalGeekGirl

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I honestly still don't like it... I actually figured out how to uninstall it so it never shows up on my galaxy map again. But I don't begrudge those who do like it, it's just not for me. I never played Pinnacle Station (because I heard it wasn't great) so this is my least favorite ME DLC.

#281
Zeratul20

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AdmiralCheez wrote...

Zeratul20 wrote...

... Yes, but that's because you Britts use the "one bag per person, and one for the pot"-standard. I like a strong cup of tea as much as any other person, but yours is a bit overpowering. Your tea is almost as strong as my bloody coffee.

I'm American. :|

http://t0.gstatic.com/images?q=tbn:ANd9GcRUyX6bO-zuNnMue1Yls-5qc0WGe2maC9_NE7FQzaNQ8qeW6BfMzw&t=1

A Yank! Drinking tea! HERESY!

#282
AdmiralCheez

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Zeratul20 wrote...

Agreed, with both of you. Decent DLC, but it had it's faults.

Yes.  I enjoyed the combat, but it was notably glitchy and the dialogue sucked (apart from the Hackett convos).

And I never had that feeling earlier, when we were equally "forced" to do certain things to advance the plot. (I.e.: working with cerberus, for example.)

You are "forced" to do a lot of things to advance the plot.

Like visiting Noveria.
Recruiting Liara/Ashley/Tali.
Visiting Feros.
Killing the Thorian.
Planting a bomb on Virmire.
Hunting down Saren.
Finding the Conduit.
Recruiting Mordin/Garrus/Jack.
Picking up Grunt's tank.
Going to Horizon/the disabled Collector ship/the "dead" Reaper/the Collector base.

I'd say stuff like this is necessary so that every player at least experiences a relatively coherent plot.  You can't exactly have a completely open world when the devs have a specific story to tell.  Sure, the details are up to you (and those details should have a notable effect on ME3, if we get what we were promised), but Shepard is pretty much stuck saving the galaxy even if you really wanted to make him a chef.

#283
Zeratul20

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AdmiralCheez wrote...

Zeratul20 wrote...

Agreed, with both of you. Decent DLC, but it had it's faults.

Yes.  I enjoyed the combat, but it was notably glitchy and the dialogue sucked (apart from the Hackett convos).

And I never had that feeling earlier, when we were equally "forced" to do certain things to advance the plot. (I.e.: working with cerberus, for example.)

You are "forced" to do a lot of things to advance the plot.

Like visiting Noveria.
Recruiting Liara/Ashley/Tali.
Visiting Feros.
Killing the Thorian.
Planting a bomb on Virmire.
Hunting down Saren.
Finding the Conduit.
Recruiting Mordin/Garrus/Jack.
Picking up Grunt's tank.
Going to Horizon/the disabled Collector ship/the "dead" Reaper/the Collector base.

I'd say stuff like this is necessary so that every player at least experiences a relatively coherent plot.  You can't exactly have a completely open world when the devs have a specific story to tell.  Sure, the details are up to you (and those details should have a notable effect on ME3, if we get what we were promised), but Shepard is pretty much stuck saving the galaxy even if you really wanted to make him a chef.

I agree, but it never felt like a conveyor belt (thanks for the analogy), at the time. Like I said, though, it's a decent DLC.

(Couldn't you have taken the typo out of the quote, though? :( For me? For the puppy eyes?)

EDIT: Just to make it abundantly clear, I -agree- with you. It's okay to "force" things on the player if it is necessary to advance the plot.

Modifié par Zeratul20, 19 avril 2011 - 12:03 .


#284
AdmiralCheez

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Zeratul20 wrote...

I agree, but it never felt like a conveyor belt (thanks for the analogy), at the time. Like I said, though, it's a decent DLC.

Yeah, I know you didn't have a problem with it.  I was more interested in reminding folks that a little bit of railroading is necessary.  There are those that whine louder than thou, and to them I address this.  I was building on your point, not disagreeing with it.

(Couldn't you have taken the typo out of the quote, though? :( For me? For the puppy eyes?)

I didn't realize there was one.

Modifié par AdmiralCheez, 19 avril 2011 - 12:04 .


#285
008Zulu

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CulturalGeekGirl wrote...

Here's my problem: in literature, the Renegade option usually doesn't end in sunny rainbows the way the Paragon option does.

At the end of Dirty Harry, he tosses his badge into the water. Yeah, he got his job done, he did what he thought was right, but at the cost of everything of value to him in his life. That's a real renegade, right there.


Harry threw his badge away because even though he knew he did the right thing, he knew he no longer deserved to carry it.

If Mass Effect were to carry this idea of the Renegade, how could it end for Shepard other than being locked away for the rest of his life?  Renegades aren't afraid to cross the line to get the job done, but what they call "crossing the line" others would call "breaking the law". Being a Renegade didn't work out too well for Snake.

People like Renegades as much as the current circumstances will allow, as soon as the crisis is over they will demand you be thrown in a deep dark hole until the end of time. Mass Effect isnt about being a jerk who saves the galaxy, its about being the big dam hero.

#286
Zeratul20

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AdmiralCheez wrote...

Zeratul20 wrote...

I agree, but it never felt like a conveyor belt (thanks for the analogy), at the time. Like I said, though, it's a decent DLC.

Yeah, I know you didn't have a problem with it.  I was more interested in reminding folks that a little bit of railroading is necessary.  There are those that whine louder than thou, and to them I address this.  I was building on your point, not disagreeing with it.

Hmm. I seem to be making a habit out of misinterpreting people's posts. My apologies. :)

(And the typo was "it's". It was possessive, so it should've been "its".)

#287
CulturalGeekGirl

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008Zulu wrote...

CulturalGeekGirl wrote...

Here's my problem: in literature, the Renegade option usually doesn't end in sunny rainbows the way the Paragon option does.

At the end of Dirty Harry, he tosses his badge into the water. Yeah, he got his job done, he did what he thought was right, but at the cost of everything of value to him in his life. That's a real renegade, right there.


Harry threw his badge away because even though he knew he did the right thing, he knew he no longer deserved to carry it.

If Mass Effect were to carry this idea of the Renegade, how could it end for Shepard other than being locked away for the rest of his life?  Renegades aren't afraid to cross the line to get the job done, but what they call "crossing the line" others would call "breaking the law". Being a Renegade didn't work out too well for Snake.
People like Renegades as much as the current circumstances will allow,
as soon as the crisis is over they will demand you be thrown in a deep
dark hole until the end of time. Mass Effect isnt about being a jerk who
saves the galaxy, its about being the big dam hero.


I don't know. Look at the end of Escape from LA (Warning: spoilers for an unregarded movie that I happen to love but that no one else does.) Snake looks like he's totally been sucessfully used and manipulated by the people he hates, but then he manages to pull out a final "Screw you" to the universe, and create a world where people like Snake Plissken are apex predators. When he "turns off the world" with that global EMP, I think that's one of the most badass things in the history of cinema. And I think that Renegade in Mass Effect could be done in a similar way.

Let's say, at the very end, it seems like the alliance has you over a barrel.  But then it's revealed that all your previous decisions set up the perfect scenario to allow you to shift the seat of power in the Galaxy, and install yourself as the kind of goddam everything. Let's say the Renegades get a chance to kill everyone on the Citadel, make it look like the Reapers did it, and fly around the galaxy at the head of Cerberus's fleet, king of the only remaining goddam superpower in the galaxy.

I mean... I guess I don't understand what kind of ending Renegades want? If the Paragons "Best" ending is one where all the aliens love them and all the people whose lives they saved show up to give hugs, what do the Renegades want their equivalent to be? 

#288
AdmiralCheez

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Zeratul20 wrote...

Hmm. I seem to be making a habit out of misinterpreting people's posts. My apologies. :)

No problem.

(And the typo was "it's". It was possessive, so it should've been "its".)

Oh.  Points for catching it.

#289
AdmiralCheez

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CulturalGeekGirl wrote...

[snip snip blah blah typical CGG awesomeness that stands on its own]

I mean... I guess I don't understand what kind of ending Renegades want? If the Paragons "Best" ending is one where all the aliens love them and all the people whose lives they saved show up to give hugs, what do the Renegades want their equivalent to be?

That's a pretty self-serving ending and I hope it doesn't happen.  I'd rather focus on ending the nastier conflicts, you know?  I'd like whatever survivors that are left to be at relative peace with each other once the Reapers are gone.  We've had enough death and destruction, methinks.

Not opposed to bro-hugs from my BFFs, though.

Modifié par AdmiralCheez, 19 avril 2011 - 12:36 .


#290
Zeratul20

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AdmiralCheez wrote...

CulturalGeekGirl wrote...

[snip snip blah blah typical CGG awesomeness that stands on its own]

I mean... I guess I don't understand what kind of ending Renegades want? If the Paragons "Best" ending is one where all the aliens love them and all the people whose lives they saved show up to give hugs, what do the Renegades want their equivalent to be?

That's a pretty self-serving ending and I hope it doesn't happen.  I'd rather focus on ending the nastier conflicts, you know?  I'd like whatever survivors that are left to be at relative peace with each other once the Reapers are gone.  We've had enough death and destruction, methinks.

Not opposed to bro-hugs from my BFFs, though.

I really wonder what's going to happen next. Ah well, we'll see.
For some reason, though, I don't think an all-paragon-playthrough will mean you get the best possible ending... But who knows. 

In Fallout, they changed one of the endings (the one for junktown, I think) at the last possible moment, because they wanted to reward the good choice. I don't know if that's the direction they want to take with ME3.

#291
Dean_the_Young

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Arcian wrote...

And what would the interaction be, exactly? "Hey, Renegade!Shepard, remember me from Randomplanet? Well, I just wanted to tell you that you are the biggest douchebag in the universe for doing Randomstuff and getting people killed. I regret the day you were born, and I spit on your father's grave for ever conceiving you in the first place. Bye."

Jolly times.

If you're short-sighted and shallow minded enough to think that's all it can be, that's pretty much all anything is.

#292
AdmiralCheez

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Dean_the_Young wrote...

]If you're short-sighted and shallow minded enough to think that's all it can be, that's pretty much all anything is.

Well, considering most of the paragon rewards were people just showing up to shake your hand, anyway...

#293
Dean_the_Young

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JeffZero wrote...


In LotSB you can have feelings about the stuff that happens, and express those feelings. In Arrival, it's just a conveyor belt.


And you just accurately summed up what I have against Arrival. I'm a fan of the DLC. At the very least I sure as heck don't hate it. But you're totally right.

Well, I'd disagree: in LotSB you could express your feelings if your feelings were Paragon, pro-Liara feelings.

Likewise, Arrival gives you more than enough 'I did what has to be done' moments and imagery for Renegades. About the most Renegade you could be was a little trashtalking of an Asari spectre and politely not interrupting Liara as whe was on a vengance quest monolog.


It's not that either one lacks expression, but rather that they lack a balance of expression. They do railroad you into certain views, and that isn't a good thing.

#294
AdmiralCheez

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Dean_the_Young wrote...

Well, I'd disagree: in LotSB you could express your feelings if your feelings were Paragon, pro-Liara feelings.

Likewise, Arrival gives you more than enough 'I did what has to be done' moments and imagery for Renegades. About the most Renegade you could be was a little trashtalking of an Asari spectre and politely not interrupting Liara as whe was on a vengance quest monolog.


It's not that either one lacks expression, but rather that they lack a balance of expression. They do railroad you into certain views, and that isn't a good thing.

Bioware overcompensation strikes again.

"ZOMG the fans say Shadow Broker was too paragon!  We should make the next DLC totally renegade!"

Modifié par AdmiralCheez, 19 avril 2011 - 01:22 .


#295
Dean_the_Young

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AdmiralCheez wrote...

Dean_the_Young wrote...

]If you're short-sighted and shallow minded enough to think that's all it can be, that's pretty much all anything is.

Well, considering most of the paragon rewards were people just showing up to shake your hand, anyway...

If by reward you mean 'game item content', though I do sorely miss those easy credits from cameo quests. 'Fluff' and cameos are more about tone anyway, however. 

Frankly, I think that the Citadel side missions had the best implementations, for all they were lacking in extensive content. If you gave Bhattia his wife's body, he sends you a nice email and you hear that an initial patriotic enlisting has been matched by a recent decline: if you kept the body for research, you hear about tech upgrades and more steady recruitment.

Or the question about the genetherapy for the unborn child: still interesting. Still equal for both charaters.

#296
Dean_the_Young

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AdmiralCheez wrote...

Dean_the_Young wrote...

Well, I'd disagree: in LotSB you could express your feelings if your feelings were Paragon, pro-Liara feelings.

Likewise, Arrival gives you more than enough 'I did what has to be done' moments and imagery for Renegades. About the most Renegade you could be was a little trashtalking of an Asari spectre and politely not interrupting Liara as whe was on a vengance quest monolog.


It's not that either one lacks expression, but rather that they lack a balance of expression. They do railroad you into certain views, and that isn't a good thing.

Bioware overcompensation strikes again.

"ZOMG the fans say Shadow Broker was too paragon!  We should make the next DLC totally renegade!"

I agree. On the other hand, the subversion of chance was a theme of Arrival: the point was often that Shepard didn't have any real chance to avoid the inevitable. It was a hallmark within all the twists and turns: you could approach the mission however you wanted, but it still went the same path, whether stealth vs. outright fighting, outlasting the waves or being taken down by Rho, failing to warn the colonists or making no attempt at all, etc.

In many respects, I don't feel a end-choice would have been appropriate, even on its own. Now, had LotSB had a significant choice? Then Arrival would have stood out. But as it is, the theme does hold.

#297
CulturalGeekGirl

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AdmiralCheez wrote...

CulturalGeekGirl wrote...

[snip snip blah blah typical CGG awesomeness that stands on its own]

I mean... I guess I don't understand what kind of ending Renegades want? If the Paragons "Best" ending is one where all the aliens love them and all the people whose lives they saved show up to give hugs, what do the Renegades want their equivalent to be?

That's a pretty self-serving ending and I hope it doesn't happen.  I'd rather focus on ending the nastier conflicts, you know?  I'd like whatever survivors that are left to be at relative peace with each other once the Reapers are gone.  We've had enough death and destruction, methinks.

Not opposed to bro-hugs from my BFFs, though.


I don't think that'll actually be the Paragon ending, but the crux of this thread so far has been "Paragons get old friends to show up and give hugs, and we get no hugs! Why no hugs for Renegades, Bioware!" I mean there's no benefit to the cameos other than "oh yeah, I let that guy live. Neat!"  If you're a Renegade, presumably you didn't give two craps about these characters to begin with. That's why you emptied your clip into their skulls.

The Renegades here are basically asking for cameos of equal or lesser values for every cameo Paragons get. And well... why? To what end? I thought the point was that you don't care about that touchy-feely bullcrap, they can solve their own problems while you do the important business of saving the universe.

The "everyone loves you and gives hugs" ending is more of an example of the theoretical ideal Paragons are working toward.  I don't think that that is what the actual ending will be, but it's the pattern established so far. In my mind, the theoretical ending Renegades are working toward is them at the top of a pyramid of Cerberus-lead human superiority.

If that's their goal, why do they give two craps about a Salarian businessman they extorted two years ago, or some random colonist? Why do they want an equivalent give hugs cameo from all the people giving the paragons hugs? I don't understand what they want narratively, or what narrative fuction these hug cameos would serve.

#298
Ieldra

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CulturalGeekGirl wrote...
I mean... I guess I don't understand what kind of ending Renegades want? If the Paragons "Best" ending is one where all the aliens love them and all the people whose lives they saved show up to give hugs, what do the Renegades want their equivalent to be?

I can't speak for other Renegades, but I have two very different ones.

Louise Shepard is the "I do what needs to be done type, even though I don't like it" type. After the Reapers are defeated, many people in the galaxy will agree that what she did was necessary, at least in secret, but she won't be liked, and the new order won't acknowledge her. She's not someone you could use as a poster girl in "join the army" advertisements. Maybe she'll be shunned, maybe she'll leave Citadel space where the Council hasn't got the balls to openly admit that what she did was necessary and blames her for a few billion deaths instead as if they could have been avoided. And nobody will ever know how much her decisions cost her. Nobody but Jacob.

May Shepard is a pro-Cerberus human supremacist. Given a human supremacist ending, she *will* end up as that poster girl in "join the army" advertisements, among other things, but many people won't feel comfortable with it, or her. She'll be comfortable with the new order and will have a place within it. She'll use that to drown any remaining doubts about her decisions, of which she didn't have many in the first place.

#299
AdmiralCheez

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Dean_the_Young wrote...

If by reward you mean 'game item content', though I do sorely miss those easy credits from cameo quests. 'Fluff' and cameos are more about tone anyway, however.

It wasn't much money, though.  It paid for my fish and that's about it.

Frankly, I think that the Citadel side missions had the best implementations, for all they were lacking in extensive content. If you gave Bhattia his wife's body, he sends you a nice email and you hear that an initial patriotic enlisting has been matched by a recent decline: if you kept the body for research, you hear about tech upgrades and more steady recruitment.

Or the question about the genetherapy for the unborn child: still interesting. Still equal for both charaters.

Yeah, those were cool and a good example of the  "both sides are equal" stuff I want to see more of.

Really, this is all BW's fault for making most of the main quest characters mortal.  Stupid Bioware, giving me the option of shooting something and expecting me to never take it...

#300
AdmiralCheez

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Dean_the_Young wrote...

I agree. On the other hand, the subversion of chance was a theme of Arrival: the point was often that Shepard didn't have any real chance to avoid the inevitable. It was a hallmark within all the twists and turns: you could approach the mission however you wanted, but it still went the same path, whether stealth vs. outright fighting, outlasting the waves or being taken down by Rho, failing to warn the colonists or making no attempt at all, etc.

Bolded for wisdom.  I thought it was kind of cool in that respect.  Lack of good dialogue/pretty shallow storytelling is my main beef with it.

In many respects, I don't feel a end-choice would have been appropriate, even on its own. Now, had LotSB had a significant choice? Then Arrival would have stood out. But as it is, the theme does hold.

Unfortunately, LotSB is one of those things that "had" to happen, so the ending was going to be the same no matter what.  As Liaratastic as it was, however, I'd much rather play it than read about it in a comic.