AdmiralCheez wrote...
Bolded for wisdom. I thought it was kind of cool in that respect. Lack of good dialogue/pretty shallow storytelling is my main beef with it.Dean_the_Young wrote...
I agree. On the other hand, the subversion of chance was a theme of Arrival: the point was often that Shepard didn't have any real chance to avoid the inevitable. It was a hallmark within all the twists and turns: you could approach the mission however you wanted, but it still went the same path, whether stealth vs. outright fighting, outlasting the waves or being taken down by Rho, failing to warn the colonists or making no attempt at all, etc.Unfortunately, LotSB is one of those things that "had" to happen, so the ending was going to be the same no matter what. As Liaratastic as it was, however, I'd much rather play it than read about it in a comic.In many respects, I don't feel a end-choice would have been appropriate, even on its own. Now, had LotSB had a significant choice? Then Arrival would have stood out. But as it is, the theme does hold.
I'll have to try replaying LotSB, but I remember there being quite a few times when you had a few wheels of dialogue and could choose to be upset with Liara, or blaze about her problems. You still ended up helping, but you could say a thing. Also, at the end you could choose whether or not to invite her up or leave her lonely at that depressing, depressing base.
If Portal2 wasn't downloading, I'd replay LotSB to see how much of a dick you can be to Liara throughout it, and how much you can undercut her or criticize her. I'd wager it's more than you can comment on Arrival, but maybe I'm wrong in that estimation.





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