Romances - do we REALLY need them?
#1
Posté 29 mars 2011 - 09:53
http://social.biowar...ex/6661775&lf=8
David Gaider wrote about the costs of implementing content:
<Quote>
"The truth is that making a romance available for both genders is far less costly than creating an entirely new one."
<end of quote>
I personally would rather see different content (e.g. more options in particular situations) than romances, which I do only if they provide an advantage in the game other than a mere achievement.
I want to emphasize, that this is only my attitude concerning this subject. There is no criticism attached to it towards all the gamers who want romances.
My question:
If it "far less costly", shouldn't the money be invested
1) into more background, e.g. if the player is a blood mage, Templars and others would react differently
2) more quests, more options to solve them
or
do you think that romances MUST be in every modern RPG?
#2
Posté 29 mars 2011 - 09:57
But seriously, romance is always a fun diversion and makes sense when people are together for so long going through what they do.
#3
Posté 29 mars 2011 - 09:58
But it certainly does add to the whole RPG immersion thing when one is playing their character.
#4
Posté 29 mars 2011 - 09:59
#5
Posté 29 mars 2011 - 10:00
#6
Posté 29 mars 2011 - 10:01
Baher of Glory wrote...
In this thread
http://social.biowar...ex/6661775&lf=8
David Gaider wrote about the costs of implementing content:
<Quote>
"The truth is that making a romance available for both genders is far less costly than creating an entirely new one."
<end of quote>
I personally would rather see different content (e.g. more options in particular situations) than romances, which I do only if they provide an advantage in the game other than a mere achievement.
I want to emphasize, that this is only my attitude concerning this subject. There is no criticism attached to it towards all the gamers who want romances.
My question:
If it "far less costly", shouldn't the money be invested
1) into more background, e.g. if the player is a blood mage, Templars and others would react differently
2) more quests, more options to solve them
or
do you think that romances MUST be in every modern RPG?
Quite honestly... if Bioware nixed romances from their games I would not buy them. Frankly, the characters are the strong point of these games and the interactions that can occur is why I replay these games. If the romance option with certain characters were not present, such as Leliana or even Merrill, I would have never played Origins or DA2 a second time. Hell, I might have stopped playing before finishing since the story would lose any emotional appeal to me. I care about the story because I can care about the characters... and do so differently with each playthrough too.
#7
Posté 29 mars 2011 - 10:01
#8
Posté 29 mars 2011 - 10:02
Romances add a level of investment in the characters and story that more background material wouldn't replace. There are enough companies out there who either ignore this aspect or only pay minimal attention to it - if Bioware dropped this aspect of its gameplay I would be devastated. (to the extent I could be devastated by anything that happened in the video game market)
#9
Posté 29 mars 2011 - 10:04
#10
Posté 29 mars 2011 - 10:05
#11
Posté 29 mars 2011 - 10:06
bassmunkee wrote...
Given the amount of trouble they seem to cause I would suggest keeping them well out of the picture...
Yes let's make a game to please absolutely everyone.
We'd probably end up with Pong. Though I'm sure 3 lines and a moving dot offends somebody somewhere.
#12
Guest_Brodyaha_*
Posté 29 mars 2011 - 10:07
Guest_Brodyaha_*
You can experience a friendship and romance, just to see the different dialogue options at least.
Should they all be romancable? Meh. I find myself respecting some characters just because they're not romancable. But....*shrug* why not have the romances in?
Modifié par Brodyaha, 29 mars 2011 - 10:08 .
#13
Posté 29 mars 2011 - 10:07
The Angry One wrote...
Yes. In fact, we should have threesomes *stares at Merril andFenrisIsabela, Aveline, Bethany, Lia, Varania, Orana evilly*
But seriously, romance is always a fun diversion and makes sense when people are together for so long going through what they do.
Fixed.
Modifié par Hrodric, 29 mars 2011 - 10:09 .
#14
Posté 29 mars 2011 - 10:07
#15
Posté 29 mars 2011 - 10:08
Given their timetable/resources, prioritizing romances instead of other details makes sense. Although it could've been a more complete game with an extended timetable/resources.
#16
Posté 29 mars 2011 - 10:08
ejoslin wrote...
Romances add a lot to games. Love and death are both a part of life. It gives you a more personal stake for saving the world.
Pretty much this.
I understand that romances don't appeal to everyone, but that doesn't mean they shouldn't be included if the time and resources at hand allow it.
Making every romance available for each gender was a nice touch and something I hope to see in future games as well.
#17
Posté 29 mars 2011 - 10:09
Modifié par Hrodric, 29 mars 2011 - 10:11 .
#18
Posté 29 mars 2011 - 10:09
#19
Posté 29 mars 2011 - 10:10
#20
Posté 29 mars 2011 - 10:10
No.Baher of Glory wrote...
Romances - do we REALLY need them?
We don't need combat either and it's far more of a resource drain. Remove it, and you'd have much more room for quests 'n crap.
#21
Posté 29 mars 2011 - 10:11
#22
Posté 29 mars 2011 - 10:13
The Angry One wrote...
Yes let's make a game to please absolutely everyone.
We'd probably end up with Pong. Though I'm sure 3 lines and a moving dot offends somebody somewhere.
Correction: three WHITE lines and a moving dot ... obviously Pong is racist.
#23
Posté 29 mars 2011 - 10:15
Baher of Glory wrote...
do you think that romances MUST be in every modern RPG?
Must? No. I play a fair number of RPG's that I really like which contain no romances at all. I'd be even happier if they didn't all contain a female prostitute for the male lead to get busy with. (Honestly WHAT IS WITH THE REQUIRED BROTHEL THING. SHEESH.)
That being said, I quite enjoy the romances and like having them. There are lots of things that you CAN leave out. Side quests. Conversations between party members. The protagonist having actual dialog options. However, if Bioware starts leaving this stuff out, what will they have left that makes them unique? They don't do the best graphics or combat or area design or open world.
#24
Posté 29 mars 2011 - 10:15
elearon1 wrote...
The Angry One wrote...
Yes let's make a game to please absolutely everyone.
We'd probably end up with Pong. Though I'm sure 3 lines and a moving dot offends somebody somewhere.
Correction: three WHITE lines and a moving dot ... obviously Pong is racist.
Did you see any boobies? No. It's because Pong is sexist too!
#25
Posté 29 mars 2011 - 10:16
Maria Caliban wrote...
No.Baher of Glory wrote...
Romances - do we REALLY need them?
We don't need combat either and it's far more of a resource drain. Remove it, and you'd have much more room for quests 'n crap.
Agree. I'm not saying I don't enjoy separating darkspawn limbs from their owners, and I don't claim to know where or how their resources were spent in the combat v. companions department, but DA would be a different, less enjoyable game without romances. And the quests did seem like they could have stood to have had a little more money and time thrown their way.





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