Romances - do we REALLY need them?
#26
Posté 29 mars 2011 - 10:16
#27
Posté 29 mars 2011 - 10:16
elearon1 wrote...
The Angry One wrote...
Yes let's make a game to please absolutely everyone.
We'd probably end up with Pong. Though I'm sure 3 lines and a moving dot offends somebody somewhere.
Correction: three WHITE lines and a moving dot ... obviously Pong is racist.
Clearly when they're flouting about on a BLACK background.
#28
Posté 29 mars 2011 - 10:18
#29
Posté 29 mars 2011 - 10:20
elearon1 wrote...
Correction: three WHITE lines and a moving dot ... obviously Pong is racist.
LOL ... made my day :-)
Back to topic:
Well "need" might be the wrong word. But they add flavor to the game and they are optional - so if you dont like them, ignore them. I do like them and they add to my enjoyment of the game.
#30
Posté 29 mars 2011 - 10:21
elearon1 wrote...
Correction: three WHITE lines and a moving dot ... obviously Pong is racist.
That's what mods are for, man. Asari blue ice cream is obviously the new flavor. Just add a little cherry on top and it's all good.
#31
Posté 29 mars 2011 - 10:24
Not that my Warden would cheat on Alistair.
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Much.
#32
Posté 29 mars 2011 - 10:28
I have to agree. And I wouldn't have cheated on Alistair.... He broke it off to marry Anora.... Then he got a mistress..... My warden was all "I hate my life"The Angry One wrote...
Lack of romance by the way is one of the reasons Awakening felt so desolate to me.
Not that my Warden would cheat on Alistair.
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Much.
#33
Posté 29 mars 2011 - 10:28
Camilladilla wrote...
Clearly when they're flouting about on a BLACK background.elearon1 wrote...
Correction: three WHITE lines and a moving dot ... obviously Pong is racist.The Angry One wrote...
Yes let's make a game to please absolutely everyone.
We'd probably end up with Pong. Though I'm sure 3 lines and a moving dot offends somebody somewhere.
Precisely my point, the Three While Lines are clearly dominating the game, dispite the fact that there is an entire black background being subjegated for their needs. The implication being the entire black background is powerless despite its clearl advantage of superior space.
(I think I'll stop there, lest this lighthearted joke get taken and turned into something it's not meant to be by overly sensitive readers)
#34
Posté 29 mars 2011 - 10:31
The Angry One wrote...
Lack of romance by the way is one of the reasons Awakening felt so desolate to me.
Not that my Warden would cheat on Alistair.
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...
Much.
My Warden might not have cheated on Alistair, but she would have liked the opportunity to lead Anders on to the point of driving him batty.
#35
Posté 29 mars 2011 - 10:32
Thrennion wrote...
The Angry One wrote...
Lack of romance by the way is one of the reasons Awakening felt so desolate to me.
Not that my Warden would cheat on Alistair.
...
...
Much.
My Warden might not have cheated on Alistair, but she would have liked the opportunity to lead Anders on to the point of driving him batty.
Cruel. I like it.
#36
Posté 29 mars 2011 - 10:35
Thrennion wrote...My Warden might not have cheated on Alistair, but she would have liked the opportunity to lead Anders on to the point of driving him batty.
I got to do that in DA2 ... actually felt a little bad when he ran out of my house crying like a little girl.
#37
Posté 29 mars 2011 - 10:38
More, please and thank you.
#38
Posté 29 mars 2011 - 10:43
Asdara wrote...
Romances are a progression of Friendship (or really sexually charged Rivalry, as the case may be); if you're going to have character interaction with party members be meaningful, at some point romance enters the player's mind. That being the case, they should be in the game. I like them, though I think they could be better in many ways (more casual contact, longer/more frequent conversations, options that don't involve you fetching for them to earn their love, etc.). Without the romances DA would be a poorer series on the whole and would not have the following it does, I believe.
More, please and thank you.
Very true... Origins made such a lasting impact with fans because you could fully romance and partially romance/sleep with characters. Let's not forget you could direct how you romanced the characters as well. Most of the dedication for the game seems to be based on Morrigan's struggle with a romance or Leliana's giggling, or Alistair's fumbling, or... yeah, romance had nothing at all to do with Origins massive success. Not at all.
#39
Posté 29 mars 2011 - 10:45
For me the Warden, Hawke and Shepard from ME are leaders. A good leader should not fraternize TOO MUCH with his crew, right?
Would it be an adequate alternative to leave romances exclusively to our companions?
One example in DA II was Aveline and her guardsman. I enjoyed it a lot to help her and found this particular "quest" very refreshing.
#40
Posté 29 mars 2011 - 10:45
Hrodric wrote...
Yes.
#41
Posté 29 mars 2011 - 10:47
#42
Posté 29 mars 2011 - 10:51
Baher of Glory wrote...
Would it be an adequate alternative to leave romances exclusively to our companions?
#43
Posté 29 mars 2011 - 10:52
People also didn't read the thread where Gaider said that about romances and cost. An argument was being made within the thread that they should have just created MORE romances for both genders or created NEW bisexual romances instead of the four main characters being all bisexual. This is what Gaider was responding to. That it'd be more costly to create a brand new character than to simply make all the love interests bisexual, so that the argument being made was not valid. He was not saying that the romances by themselves were such a costly part of the game. Just that creating MORE would have been MORE costly. If something costs a penny, and adding another will cost two pennies, that's still MORE than than the original penny. We have no concept of how much the romance in the game itself costs, and no reason to suppose that it is so high that leaving it out would actually give a budget to other elements in the game. And I imagine the amount of people who wouldn't bother to buy the game if it had no romances would make funding harder.
My friends asked me if Awakening was worth getting after it came out and they knew I'd played it. I responded it was interesting for a little bit more of the history of the game and that I loved the companions (minus Oghren. I still can't stand him) but that besides the characters nothing memorable stood out to me and I felt a bit sad that there could be no romance. Especially since there was the original bug where my one warden didn't even receive the -letter- from Zev. She would have tried to deal with her grief with Awakening!Anders in an instant.
#44
Posté 29 mars 2011 - 10:53
Baher of Glory wrote...
Interesting to see, how far away I am from the opinion of the majority
For me the Warden, Hawke and Shepard from ME are leaders. A good leader should not fraternize TOO MUCH with his crew, right?
Would it be an adequate alternative to leave romances exclusively to our companions?
One example in DA II was Aveline and her guardsman. I enjoyed it a lot to help her and found this particular "quest" very refreshing.
Hawke? How is Hawke really a leader in any sort of official sense? I mean, they're friends, they hang out, and they do follow Hawke, but there's no obligation. I would say the same of Origins -- the ONLY exception to that really could be Alistair and the Warden, but even that, not really. If anything Aveline and Donnic broach on inappropriate as she actually IS his boss.
But Hawke and the Warden? The people with them for the most part are choosing to be there for whatever reason.
Edit: And no, I don't want to just focus on playing matchmaker to my companions in a video game. I want my character to get the loving! And I'm a happily married woman -- I don't need to get a life or anything. I just like BW's romances!
Second edit: While it was an ok expansion, Awakening really drove home to me how much romances added to Origins. I just didn't care nearly as much about the whole thing going on in Amaranthine.
Modifié par ejoslin, 29 mars 2011 - 10:58 .
#45
Posté 29 mars 2011 - 10:57
(But he will.)
Anyway, yeah. Romances good. Sjofn like romances.
#46
Posté 29 mars 2011 - 10:57
Baher of Glory wrote...
Interesting to see, how far away I am from the opinion of the majority
For me the Warden, Hawke and Shepard from ME are leaders. A good leader should not fraternize TOO MUCH with his crew, right?
Would it be an adequate alternative to leave romances exclusively to our companions?
One example in DA II was Aveline and her guardsman. I enjoyed it a lot to help her and found this particular "quest" very refreshing.
On Leadership:
Ah, now my Shepard was a leader, at least on my canon play-through of ME2 - but that was different. She was military, she was literally in command of an operation, or series thereof - recognized, official authority. She might have flirted occasionally, but if anything had come from it - it would have been understandable, forgivable anyway.
My Warden was not made "Commander" until after the Blight ended. No one among my companions was my direct subordinate - Alistair out-ranked me! We were a band of people with me generally making decisions that they could agree with or disagree with and stay or go as they saw fit. We also went through hell - and no, I don't mean we spent a lot of time between battle flying in a kooshy space-ship either lol - and had to face some really terrible things, and something's going to grow there - love or hate, distance or dependance.
As for Kirkwall, I'm, again, in charge of none of these people except when they agree to come along and help me. I am not even the central hub of the friendship circle by Act 3, as naturally they have independently become enemies or friends with the other people around me - Aveline's husband included - so I don't see a conflict of leadership I have within the city and among my friends as reward for being effective and having a personal life. We're talking almost a decade of time here, with lost family members, with tragic consequences to ignorance all around us - we're not going to even want to look for the option of someone to cling to? It's human nature, and they aren't "my crew" they are the people in my life I trust with my life. It's even different from the dynamic in DAO in that it spans enough time for true loyalties to form - not just flash-form due to a recent act of the Warden's.
I don't think the same bonds would form between Hawke and a townie who might be a great looking neighbor. What am I going to tell him when I come home soaked in blood that I can't tell him about because he'd be horrified that I had to slaughter my way through a sea of Dalish down the face of Sundermont thanks to that sweet Merrill girl I let walk in the gardens all the time??
It would be even more expensive, I do believe, to have non-companions be romantically available in any comparatively realistic way.
#47
Posté 29 mars 2011 - 10:58
Baher of Glory wrote...
For me the Warden, Hawke and Shepard from ME are leaders.
Hawke: 'Where are we going?' How should I know? I'm not the leader of this merry band of misfits.
I like Hawke because she's not like the Warden or Shepard.
Modifié par Maria Caliban, 29 mars 2011 - 11:06 .
#48
Posté 29 mars 2011 - 10:58
Baher of Glory wrote...
For me the Warden, Hawke and Shepard from ME are leaders. A good leader should not fraternize TOO MUCH with his crew, right?
Would it be an adequate alternative to leave romances exclusively to our companions?
One example in DA II was Aveline and her guardsman. I enjoyed it a lot to help her and found this particular "quest" very refreshing.
IMO, Shepard is the only one who should not have been fraternizing with his/her Alliance crew due to regulations. He/she is still human though, so he does have a choice of sticking with the rules, bending them, or outright breaking them.
The Warden and Hawke's groups were more like a merry little band of friends and ne'er-do-wells rather than a regimented military organization. Their only rules were dictated by theirselves. Also, once Shepard entered into Cerberus' ranks, technically Alliance protocol no longer applied to him. The romanceables in the crew weren't Alliance anyway.
I agree with your thoughts on Aveline's quest in DA2. It was enjoyable and refreshing, even if it still involved getting in more fights, which was the only part that I disliked about it. It would've been nice if more companion quests had less to do with "who needs killing?" and more to do with mundane needs or necessities, like showing Merrill where she should and shouldn't go in Lowtown or helping Fenris redecorate his mansion with something other than the bodies of looters.
#49
Posté 29 mars 2011 - 11:00
#50
Posté 29 mars 2011 - 11:01





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