Baher of Glory wrote...
As it seems, I'm close to be convinced about the necessity of romances.
The argument "a hero needs an anchor, something to defend, a goal for himself" made me reconsider my original position.
I agree, a hero / heroine appears more authentic, if (s)he shows emotions, if (s)he cares about someone.
Nevertheless, some more points to discuss:
1) Years ago I played the Molyneux-RPG "Fable". The protagonist could buy a home and marry someone, who was not related to the plot at all. Ok, it was a bit like in "The Sims", but this is not about the quality of "Fable".
Would you accept a good written and properly enacted romance with someone outside of the team?
It could be sort of a quest to win the heart, the spouse could be involved later, so that (s)he must be rescued or whatever. Whenever the hero/ine comes home, we'd have lots of converational options and the chance / risk to improve or even destroy the relationship.
2) Instead of the opportunity to flirt and <use your favourite 4-letter-word> with any respectively most of the companions, there is just one really good developed romance-option, be it like in 1) or be it something else. This possible romance won't be sooo obvious like it was in former games, it must be found, it develops parallel to the plot and the protagonist could even fail.
Opinions?
This is an either/or? I don't like either choice, tbh. There will never be ONE romance that all people like. I don't want to play a game where the only romance option, for instance, is female. But if you look how many people prefer difference romances in both DAO and DA2. Different people like different things -- having a choice is a good thing. Had Anders been my only choice, there would have been less drama as well. Having Fenris and Anders sniping over Hawke was fun. The love triangles in DAO were fantastic (Morrigan and Leliana were the best in this regard because of the catfights, but any combination of them lead to some great confrontations at least with the warden).
Again, I really liked the DAO romances. They seemed real. It seems natural, when you're in a life-or-death situation, that there will be attraction and perhaps a relationship developing. Would I have wanted an option to have, say Teagan available but not adventuring? No. I like that you adventure WITH the person whom you're in a relationship with. I also don't like the idea of "rescue me and I'll love you," type romance. What's wrong with comrads in arms falling for each other? You would have a lot more interaction with them.
Edit: I want to add, in both DAO and DA2, it is possible to be dumped by the romance partner. Here is an example of one of Zevran's breakups (all have an equivalant). Here is another. And yet another. In fact, there are quite a few ways to fail in the romances. Fortunately, it probably is a bit more difficult to get these breakups than it is to take the romance to the end. In DAO, you can also break up with the romance partner at any time (DA2 fails with this as you can't break up whenever you want, which can lead to some awkward moments, but this is a limitation of the conversation system).
In DA2, it's easier to end up broken up with Fenris than with a successful relationship, and in my last playthrough, my Hawke was dumped by Anders. So... yeh.
Modifié par ejoslin, 31 mars 2011 - 02:50 .





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