Joush wrote...
I think Baaleos is missing the point.
Anders, Fenris, Merrel and (to a much, much lesser extent) Isabella aren't defined by their sexuality. If they prefer men or women only has the smallest effect on how they act. If they become a PC's romantic partner, their story changes, and it matters more, but generally speaking they have far more powerful overriding concerns, like Fenris's wariness of magic and conflict with himself, Merrel's dark side and outcast status and Anders being a petulant, unlikeable child I've been trying to kick out of the party and kill for TWO GAMES NOW. STOP HAVING HIM SHOW UP.
With the (gigantic) exception of Anders, the NPC's manage to be interesting and their sexuality is a part of what makes them who they are, but only a small part of their overall personality, much many like real people.
We are all entitled to our own opinions,
I admit, the characters often do have 'issues' happening in their lives that give the player something to concentrate on besides the whole romance system.
But that being said, Sexuality whether it be gay, straight or bi, is an important part of anyones psyche and personality. By making the characters adapt to always be romancable by the player, male or female, says one of two things.
1. All the Romancable characters (Sebastian excluded), have the same ideal's/values. They all love the person, regardless of gender, and they see it as a natural thing to be attracted to a person, regardless of gender. This would speak somewhat about their personality, but it seems unlikely that all the npcs would share exactly the same ideal.
2. By having the personalities/sexualities being variable and dynamic, its like Bioware hasnt comitted to a single character design for the npc's and tried to 'Have their cake and eat it'. I've tried in the past, through modding, and programming, to make dynamic systems that built and adapted themselves. Its impressive, sure. But you end up lacking finer details that can only be added by human touch. Because the romances are all dynamic and adaptable depending on your own characters gender, it just seems more like a computer program, than an actual romance. (I know it is a program, but its kinda bad that its so obvious) It also doesnt help that the romance opertunities are so limited. I mean.. what would you do, if you accidentally selected the wrong option... On the PS3, its potential risk with the analog stick.