The best thing about Dragon Age's story, in my mind, is how gray just about everything is. Every group or culture in this games' setting is morally ambiguous, there are no real "good guys" or "bad guys", which is all you ever see in most fantasy. In real life, that's not how it works. There are ups and downs to just about everything. Some groups are worse than others, but it's not often that you find something truly "black". And that's what Dragon Age is true to. The mage against templar scenario is a prefect representative of this. You have the abhorrent oppression of innocents on one side, and on the other you have the potential for mutation and mass murder. Both sides have their points to make, and they both have valid explanations for them. The result? A divided fan base on which side is more just. Politics come into play! Politics! Around the storyline of a game! It's just fantastic.
I love how Dragon Age 2 really centered around these kinds of things, it's really what sets this series apart. Sure, the darkspawn are pretty cool, but the whole impending-threat-of-doom-let's-all-band-together scenario is just so overused. Though if I'm reading into Awakening right, it seems that they are working on making the darkspawn into a thinking species, which is something I definitely want to see more of. As an aside, I think it would be really cool to have a disciple for a party member in some future installment. But now I'm going off on a tangent. To the developers of this awesome series: keep it up! More moral conflict and burning churches, please! What about the rest of you here on the forums, though? Do you agree with me that moral ambiguity is what sets Thedas apart from places like Middle Earth and Azeroth, or is it something else that makes this series special to you?
What I like most about Dragon Age
Débuté par
Protodega
, mars 29 2011 10:23
#1
Posté 29 mars 2011 - 10:23
#2
Posté 29 mars 2011 - 10:28
Yes, I love the moral ambiguity. I write for fun and most of my characters end up being quite morally ambiguous, and the Dragon Age universe definitely inspires me when I'm playing.
#3
Posté 29 mars 2011 - 10:31
Indeed. And then they ruined this at the end with Commander Meredith McCrazy. Would've been so much better if she was morally ambiguous too, not pants-on-head crazy.
#4
Posté 29 mars 2011 - 10:32
^^^Totally agree.
#5
Posté 29 mars 2011 - 10:33
I have to agree. In most fantasy games there's too much black and white, without much if any middleground. I LOVE that about the Dragon age universe
#6
Posté 29 mars 2011 - 10:34
Yes the moral grey areas are shattered when one major player becomes a fat monster because he has no concept of reality and the other pulls out Soul Edge and goes ultra crazy possessed.
But at least they try. If only they hadn't been rushed.
But at least they try. If only they hadn't been rushed.
Modifié par The Angry One, 29 mars 2011 - 10:34 .
#7
Posté 29 mars 2011 - 10:35
you forgot that his head can come off x]The Angry One wrote...
Yes the moral grey areas are shattered when one major player becomes a fat monster because he has no concept of reality and the other pulls out Soul Edge and goes ultra crazy possessed.
But at least they try. If only they hadn't been rushed.
#8
Posté 29 mars 2011 - 10:40
I think I didn't realize how moral ambiguous the story is until I had to explain to a friend what is what in DA2. He has never played any Dragon Age games, and just pick up DA2. I have to explain to him about Dragon Age fractions, without giving out too much story.
Then I realize there's really no good side or bad side, both Mage and Templar has a good reason to be the way they are, both side is far from innocent. Although when I played it, I kind of identify with the mages, but I can see why people are afraid of the mages, and why Templars are put in place not to control, but to protect.
It's not like in Mass Effect, you have this one enemy, the reapers, or like DA:O with Darkspawn as the ultimate evil. There's no right or wrong, it's all about choices. That's why I don't understand how people could complain about no choices. None of your choices leads to a happy ending, that's for sure, but that doesn't mean your choices has no impact.
Then I realize there's really no good side or bad side, both Mage and Templar has a good reason to be the way they are, both side is far from innocent. Although when I played it, I kind of identify with the mages, but I can see why people are afraid of the mages, and why Templars are put in place not to control, but to protect.
It's not like in Mass Effect, you have this one enemy, the reapers, or like DA:O with Darkspawn as the ultimate evil. There's no right or wrong, it's all about choices. That's why I don't understand how people could complain about no choices. None of your choices leads to a happy ending, that's for sure, but that doesn't mean your choices has no impact.
#9
Posté 29 mars 2011 - 10:43
Judging by the sounds Meredith's sword makes, she was turned to the dark side of the Force.
So it made about as much sense as Episode 3.
So it made about as much sense as Episode 3.
Modifié par Nerivant, 29 mars 2011 - 10:56 .
#10
Posté 29 mars 2011 - 10:46
We really need some dedicated mod team, to fix the third act. I mean, you can see the plotthreads they wanted to pursue and all, but everything's covered in two layers of shiny EA-duct tape :|
#11
Posté 29 mars 2011 - 10:56
Lithuasil wrote...
We really need some dedicated mod team, to fix the third act. I mean, you can see the plotthreads they wanted to pursue and all, but everything's covered in two layers of shiny EA-duct tape :|
WHAAAAT?! Did I just see you.. complain about an aspect of Dragon Age 2?! *dun dun dun music cue*
#12
Posté 29 mars 2011 - 11:15
As you would have, a dozen times today alone, if you weren't too occupied with hating and trolling, to actually read my posts.





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