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Arrival DLC plotholes and rant.


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#1
semtex86

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Hello guys! Let me first apologize for my English since it is my second language and not a native speaker.

I would like to present some plotholes that occurred to me after finishing Arrival DLC. I will list these and hope someone can dicuss with me some of these plotholes, and perhaps sharing some thoughts about Bioware is getting lazy this days, especially with DLCs. This is a long read. If this is not to your taste you can leave now, you have been warned:

1. I know this was supposed to be a solo or stealth mission because the Alliance wouldn't want to provoke a war with the batarians. But seriously taking two squadmates with you on a stealth mission is NOT problematic, especially with the Normandy (upgraded even) which is made for the purpose of infiltration, and I can't see how two extra squadmates sneaking MGS style with you would be problematic.  This leads me to believe that Bioware was lazy with this BioWare since they didn't want to rehire old voice actors (more unecessary cost) to work for this Arrival DLC. This is supported or proved when neither Joker or Chakwas talk to you at the end. Only two voice actors is in this DLC: Hackett and Kenson. They only hired two voice actors.


2. After we saved Kenson from the batarians it would make good sense to contact Normandy to tell you are alright or going to an asteroid to destroy the Alpha relay. Going blind to visit a Reaper device which we all know is never a good thing. INDOCTRINATION ANYONE? I could see the plot twist miles ahead (I bet more people saw it coming): Oh no we gonna see a Reaper device? What could possibly go wrong? Wouldn't make sense to bring a couple of squadmates to be sure? By now it would be safe to bring squadmates along with you right? Again laziness from Biowares part to implement squadmates' dialogue. Hey the Council even let you bring Cerberus personnel into the Citadel or geth into the Flotilla. Why not an asteroid with you trusted squadmates when visiting a Reaper device?

PS! Without teammates there is no tension or flow in combat. You just
sit there and wait for shield and life to recharge before reentering combat which
made it extremely boring. A DLC doesnt need to be boring just look at LotSB or even Overlord. Leaving out your squadmates just to save money on voice actors is just laziness and cheap.

3. Sedated for two days and noone is asking where you were? What happened to look for me if I don't return in 2 hours? Perhaps assault the station ? (Assuming you told the Normandy crew before you went and visited the Reaper device). Again Shepard has experienced Reaper device technology more than anyone, it would make sense if he had Normandy standby in case something went horribly wrong. Which it did.

4. An asteroid or supernova destroys a relay? Really? Considering no asteroids or supernovas affecting a mass relay in millions of years (reapers are that old) are pretty slim. Mass relays should by now be really indestructeble or having the ability to direct incoming asteroids of any size. REALLY the reapers created a space station in the GALAXY CORE surrounded by BLACK HOLES. I bet they could create an indestructable relay....

5. What about those who would never play Arrival? Does it mean they will get a default start in Mass Effect 3? Or will Bioware give them the same start like us? Most likely the former. Will the Reapers get a head start in Mass Effect 3?

6. About the Earth Court: There can be two scenarios: IF you are a reinstated Spectre you can NOT be in an Earth or Alliance court since you ANSWER only to the council. If you are a former Spectre perhaps it would be possible for you to be in an Earth court, but not likely since it makes no sense. ONLY the council can judge a spectre or revoke his status. No other government can condemn a Spectre. Spectre haave done heinous crimes before, perhaps not the scale in Arrival, killing 300 k batarians, but still it makes no sense for Earth to judge a Spectre.

Thank you for reading and time. :happy:

#2
StowyMcStowstow

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4. makes sense, because it is mentioned that a supernova knocked a mass relay out of line with another, which cut off that system from the rest of the galaxy.

But I agree with the rest I also have several dozen questions, but this DLC feels slightly lazy to me. It should have been an expansion, not some short 50 minute DLC.

#3
Guest_mrsph_*

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I assume relays normally just deflect asteroids or meteors when they get too close.

Hell, you can see it trying to do it before it gets hit and explodes.

Modifié par mrsph, 29 mars 2011 - 10:40 .


#4
Shirosaki17

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What about Sovereign? Wasn't he searching for the signal for a few centuries before finally finding it?

What about the Citadel being a mass effect relay? Isn't there another relay in dark space that the reapers would be waiting for?

Didn't the reapers just recently travel towards the galaxy? How did they get there so quick? Even if they were traveling for the 2 years after Sovereign died, why wait 3 centuries and not just hit the Alpha relay sooner? Don't we see at the end of ME2 the Reapers awakening (lights powering on) and beginning to travel towards the galaxy? Meaning they haven't been travelling for 2 years or even the past 3 centuries.

Modifié par Shirosaki17, 29 mars 2011 - 10:59 .


#5
Guest_mrsph_*

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Nothing inherently special about the alpha relay. It is just the first one they encounter when they got to our galaxy. Destroying it cuts them off from the network for a few more months.

The reason they got here so quick? The plot demanded that the Reapers speed the **** up.

#6
Shirosaki17

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That's not what I'm saying. I'm saying the Reapers would have been waiting in dark space all this time and not been travelling for 3 centuries. It doesn't make sense unless I'm remembering it wrong. It's not clear how the Reapers use the Citadel to get there. I thought there was mention of some similar relay in dark space taking them directly to the Citadel if both were functioning. Can the Reapers use the Citadel at any place to get there? I can't really remember. But we see other things like the ending of ME2 where it appears the Reapers are just now awakening and moving towards the galaxy. How did they get there so quickly and why couldn't they have done 3 centuries earlier when there was no Sheperd.

Modifié par Shirosaki17, 29 mars 2011 - 11:06 .


#7
semtex86

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Most likely they would use the closest relay and go directly to the Citadel relay and wipe out all leaders. Now they have to slowpace to the closest relay. If they were in dark space they weren't very far from the Alpha relay I guess. Which is weird since the chance of getting discovered is higher the closer you are to a relay.

#8
Zelnik

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Because they are probably millions of years old, and they can do what they want?

Seriously, quit your crying.

#9
Sursion

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I think it was called the "Alpha Relay" simply because it connected to the most other relays. A relay that connects to 20 other systems is much more useful then one that connects to 10.

#10
Marta Rio

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Shirosaki17 wrote...

That's not what I'm saying. I'm saying the Reapers would have been waiting in dark space all this time and not been travelling for 3 centuries. It doesn't make sense unless I'm remembering it wrong. It's not clear how the Reapers use the Citadel to get there. I thought there was mention of some similar relay in dark space taking them directly to the Citadel if both were functioning. Can the Reapers use the Citadel at any place to get there? I can't really remember. But we see other things like the ending of ME2 where it appears the Reapers are just now awakening and moving towards the galaxy. How did they get there so quickly and why couldn't they have done 3 centuries earlier when there was no Sheperd.


I think it's plausible that there are Reapers in more than one location.  They don't all have to be hanging out near the link between the Citadel and "dark space".  Although given what we learned in ME1 it kind of makes sense for a majority of them to be near that link.

The Reapers that we saw "powering up" at the end of ME2 could be the ones in the vicinity of the Alpha relay, who are now being called up as the first wave in the invasion force.  Maybe they don't need to traverse such a great distance because a few of them are already nearby.

Modifié par Marta Rio, 29 mars 2011 - 11:27 .


#11
Amethyst Deceiver

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1. leaving out squadmates likely had nothing to do with voice actors. you can do an entire DLC with the same squaddies that have no speaking roles in cutscenes, and re-use the same combat banter in fights.

my guess is that they decided to cut out the squaddies to up the game-engine budget for the in-game fighting (2 less buddies means more simultaneous baddies on the screen at once, which kinda seemed to be the case maybe)

2. maybe, but very minor point

3. it was a secret mission between hackett and shepard, hence the private convo. i dont think shepard gave too many details, i thought that part was obvious. there was also the issue of shepard having his/her comms totally blocked from any outside contact, so the normandy wouldnt have been able to contact him/her even if they tried.

4. again, valid but incredibly minor point.

5. i'm guessing ME3 will start with the entire reaper fleet already here (time having "passed" before you start the game). its not like they are going to continue the story 30 seconds after ME2 stopped.

6. highly doubt your having to "answer" to your earth superiors will be played out in any way.

if anything it was a segue to ME3 which will have you already on course to earth where the reaper fleet is already nom nomming on earthlings.

Modifié par Amethyst Deceiver, 29 mars 2011 - 11:29 .


#12
Guest_mrsph_*

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There is no way in hell they are cutting out squadmates in Mass Effect 3.

Do you have any idea how much **** they would get for that?

(This is not about returning squadmates but squadmates in general)

#13
Darkstorne

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1) Pretty sure Joker does contact you to say the Normandy is coming in for a pickup, just as the Reaper stops talking to Shepard. I still agree with you that it isn't enough though.

2) True, but I can understand that it's all a little rushed for Shepard. He's only just fulfilled the first part of his mission: rescue the doctor. His second part is to verify her claims of an imminent Reaper invasion, which she claims to have proof of at the project base. I guess that's still reason enough to keep quiet for a little longer. See the mission through as ordered.

3) Yes, this is worrying. Especially since the Normandy picks Shep up about 60 seconds after he/she makes contact with Joker, even though Joker doesn't have a clue where Shep is. They ARE in the same solar system though, so with FTL travel perhaps it would only take 60 seconds for a pilot as reactive as Joker?

4) If the Reapers return to the galaxy every 50'000 years, then perhaps they also make repairs of mass relays when they are needed, and assess their situations. If they're near a star due to go super nova in the next few million years, then they could relocate it. A supernova will NOT happen unexpectedly inbetween their visits though. 50'000 years is a heartbeat in a star's lifetime. This isn't a plot hole at all really.

5) No doubt they will have certain aspects of their plotline created for them, like when you start a new game in Mass 2 without having played Mass 1. Or indeed, carrying over a Mass 1 Shep who hadn't played Bring Down the Sky DLC.

6) As made clear during Mass 1, Shepard may be a Spectre, but he is still expected to show respect for the Alliance government. Technically there isn't any reason he can't ignore them... but that's not what Hackett is getting at. A huge disaster like this needs to have someone to pin the blame on. People need to know why. Even if they hate him for it, Shepard is expected to come clean to his people. It's also worth noting that it's possible for Shepard to refuse Spectre reinstatement, and that could lead to this outcome playing out differently.

As for playing without squad members: I really enjoyed that. It was a refreshing change of pace. The first sections of the DLC felt like an espionage game rather than the standard shooter affair. It may have been a sign of 'laziness' as you say by not hiring and writing lines for the other voice actors, but it felt right in the game. Enemies and locations were balanced appropriately.

#14
xzxzxz701

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I thing having no squad memebers was just to give us a change from the rest of the ME2 missions, and it may also be a sign that we will have more solo missions in ME3.

#15
scoville.unit

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Your english is fine. Here are my responses. 

1 - I wouldn't consider this a plot hole per se. Though I agree - it seems to have been a decision based on something other than story reasons. There was no story reason presented that was later reflected in the game play itself that required it to be a solo mission.

2 - Actually - you probably wouldn't reach out to the Normandy. You've escaped the Batarian prison and are trying to keep them from following you back to the project base. While you did jam the prison's communications equipment - all the planets in the system mention all the satellites in orbit listening and searching for escapees/interlopers. I think they (BW) are covered on this point. 

(The lack of tension complaint wasn't something I noticed. I noticed lots more baddies on the screen and coming at a bunch of different angles. I hadn't played ME2 in months so I wasn't sharp, but I don't agree with you here.)

3 - How would the Normandy assault the base? It doesn't know where it is. It's not presented as common knowledge or anything. The dialogue of the Batarians even remarks how big the asteriod field is and how difficult finding the base would be. 

4 - I would guess that the odds are rather good of an object in space not being hit by another object in space from a statistical point of view. Space is really really big. And who knows - perhaps there have been other relays hit by comets or asteriods, etc. If it happened millions of years ago, it isn't as though we would have been around to see the star system die. You are looking at what remains and saying "how are all of them still around" as opposed to "how many relays and star systems did they start with." Plus - not all asteriods are likely to be larger than the relay itself, or loaded up with a live EEZO reactor. I don't think this is a plot hole.

5 - Too soon to judge this one really, as we haven't seen ME3 yet, but it is a valid question.

6 - You exploded a star system - I really doubt the council would say - "Yep - that is our boy/girl." You weren't on Council business, and even if you were, the Council has a heavy human influence. If the SA wants to try you on Earth to placate the Batarians, it would make sense for the Council to allow it.  (You are reinstated back to the Spectres, but the council basically tells you - "yeah - don't call us. Really, don't."

I would think the plot hole here would be - why put you on trial? Why not send you to go take care of any evidence left out in space, despite, you know, destroying everything else there.

This isn't to say that there weren't some story elements that had me sort of saying "really?" At least they have your Shep asking about indoctronation and have them be appropriately horrified when the thing is out in the open. 

I also wasn't clear when the Doctor you rescue goes full blown reaper brained either. One second she is telling you all about how to stop the invasion, the next - she and everyone else at the base is shooting at you. She probably could have just told you that the invasion was years away and that the clock was for something else. That was the one that sort of stuck out to me. But indoctos aren't necessarily the clearest thinkers I guess.... or something.

#16
Sursion

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xzxzxz701 wrote...

I thing having no squad memebers was just to give us a change from the rest of the ME2 missions, and it may also be a sign that we will have more solo missions in ME3.


Oh god, I hope not. 3 people versus hundreds is already pushing what I can believe, but Shepard solo-ing the reapers is just ludicrous.

#17
Doctor_Jackstraw

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the reapers litteraly flew through dark space intending to use that relay to jump to several systems arround the galaxy. Now they are forced to fly through the milky way until reaching a mass relay the slow way (months->years between systems) Unfortunately since that means they will be flying through Batarian Space and the Terminus systems as they begin thier assault shepard will have trouble getting the alliance and citadel to send fleets in to fight the reapers in hostile territory.

it makes alot of sense if you pay attention.


You don't take a squadmate because keeping track of 3 people is more difficult than one, also a solo mission gave this dlc a really interesting feel to it. The Normandy is keeping outside of Batarian space to avoid an incident, you fly straight from the planet to the asteroid on a BATARIAN spacecraft, it's quite possible it is unable to communicate with the normandy. Long range space communication wouldn't be possible with just shepard's helmet. Also since you were DROPPED OFF on the planet it's implied that they will come back for you at a rondezvous time, but because of the situation you had to get off the planet immediately and head for the asteroid. You don't ever get a chance to contact the normandy during this time. You head straight for the reaper device when you get to the asteroid (the communications terminal you use later is on a different side of the science lab) shepard heads in to take a look, probably with intent to report to the normandy and alliance after confirming the artifact, but things go bad and he doesn't get to that point.

You don't get in contact with the normandy until later when the asteroid is already on it's way to the relay. It stands to reason the normandy was drifting near the relay in stealth mode. They probably contacted hackett after you never got picked up or contacted them, hackett didn't know much about the mission he just wanted you to rescue the doctor. The normandy probably searched com channels and ran scans of the planet during shepard's blackout time but were unable to find anything. If the normandy were waiting near the relay it would give reason for how they were able to respond to your transmission so quickly from the comm tower. also they probably realised an asteroid was heading for the relay when an asteroid started flying through the system towards the relay. That's why Joker was on call so quickly.

Also having other squadmates would have probably not been great. risk of indoctrination and all...Shepard was able to resist it's effects. Shepard is special. Also they didn't know there was a reaper device when shepard went groundside, it was an infiltration mission. For more on why you would send in one stealth operative instead of an army consult the first 5 minutes of codec conversations of any metal gear game.

Modifié par Doctor_Jackstraw, 30 mars 2011 - 12:13 .


#18
Terror_K

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The seemingly easy destruction of the relay did seem a bit silly to me too. I find it hard to believe that big asteroids haven't ever hit a relay before. And then there's the whole story about the Mu Relay in ME1 being lost for the very reason that a sun went supernova and merely pushed it away without damaging it. It just doesn't gel.

Also, again, this seems to just neuter the whole point of the original game somewhat. If The Reapers could just so easily have entered the system via this one relay, why didn't they earlier? Why do all the stuff they did in ME1 at all if it really is as simple as Arrival suggests it was? This was the type of BS I was worried about in ME3 after seeing the initial teaser to be honest.

Modifié par Terror_K, 30 mars 2011 - 02:31 .


#19
Guest_Saphra Deden_*

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semtex86 wrote...

6. About the Earth Court: There can be two scenarios: IF you are a reinstated Spectre you can NOT be in an Earth or Alliance court since you ANSWER only to the council. If you are a former Spectre perhaps it would be possible for you to be in an Earth court, but not likely since it makes no sense.


Firstly, the Council can always revoke your Spectre status. After all, they only gave you that back on the condition that you'd stay in the Terminus, or if it was a human Council, they gave it to you because it was meaningless anyway. If it is the latter then the Alliance basically controls the Council anyway.

The mutli-racial Council has lots of reasons to revoke your status and if they get word you destroyed an entire star system they just may do that. Dean_the_Young has an entire thread about that.

If you are a former Spectre then the Alliance can try you for any reason they wish and the Council has no say. Even as a private citizen you are guilty of a lot, perhaps more. You even killed a Spectre.

#20
Sursion

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Terror_K wrote...

The seemingly easy destruction of the relay did seem a bit silly to me too. I find it hard to believe that big asteroids haven't ever hit a relay before. And then there's the whole story about the Mu Relay in ME1 being lost for the very reason that a sun went supernova and merely pushed it away without damaging it. It just doesn't gel.

Also, again, this seems to just neuter the whole point of the original game somewhat. If The Reapers could just so easily have entered the system via this one relay, why didn't they earlier? Why do all the stuff they did in ME1 at all if it really is as simple as Arrival suggests it was? This was the type of BS I was worried about in ME3 after seeing the initial teaser to be honest.


DERP. What's better, magically appearing at the central heart of galactic government, or slowly crawling through the edges of the Milky Way?

Moreover, they can't ENTER the system through the relay, they're flying to the system to USE the relay to fly to OTHER systems.

Sometimes I wonder how you people get dressed in the morning....

Modifié par Sursion, 30 mars 2011 - 02:45 .


#21
Meglivorn

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The asteroid... did you checked the size of that rock? And that kind of asteroids just doesnt go amok like that. They actually have a pretty standard orbit around the sun, like planets. SO no, an asteroid that size not so common to crush in a relay.

About the normandy: Shepard arrives on a shuttle to the prison planet, so i't s likely that the Normandy is somewhere around the mass relay most likely in stealth. Having an alliance cruiser in batarian space is not a good omen, but a cerberus one maybe ring even louder bells.
At the end of the mission, the asteroid is very near the relay, so to the Normandy. They see it's coming so likely all ears on the comm... Doesn't take long to get the commander when the call comes.

#22
AquamanOS

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Squadmates aren't in because the story wouldn't have worked with them there.

They'd have to capture 3 people and keep them sedated for 2 days in order for it to work. And what if Legion or Grunt was there? They wouldn't be able to be drugged, Legion isn't organic and Grunt regenerates quickly.

And then both squadmates would have guilty of the crime, and while Shepard might be able to get a pass, they'd have a harder time.

And if all that is part of the reason you wanted them there, then you just don't like the plot of the DLC.

#23
Terror_K

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Sursion wrote...

Moreover, they can't ENTER the system through the relay, they're flying to the system to USE the relay to fly to OTHER systems.


Uh... yes they were. They were going to enter through that relay first, and then use it to go to other systems. Otherwise destroying it wouldn't have stopped them coming at all, since they were literally hours away from actually arriving. If they're not coming by relay and just flying into the system then they would have. Destroying it wouldn't be such a big deal if they were only using it to get to other systems and that was it: The Reapers can use any relay to get to other systems, just like you can. The only difference was that that relay can go to any system as opposed to being limited, so they can strike at multiple targets all at once.

#24
Silmane

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Sursion wrote...

Terror_K wrote...

The seemingly easy destruction of the relay did seem a bit silly to me too. I find it hard to believe that big asteroids haven't ever hit a relay before. And then there's the whole story about the Mu Relay in ME1 being lost for the very reason that a sun went supernova and merely pushed it away without damaging it. It just doesn't gel.

Also, again, this seems to just neuter the whole point of the original game somewhat. If The Reapers could just so easily have entered the system via this one relay, why didn't they earlier? Why do all the stuff they did in ME1 at all if it really is as simple as Arrival suggests it was? This was the type of BS I was worried about in ME3 after seeing the initial teaser to be honest.


DERP. What's better, magically appearing at the central heart of galactic government, or slowly crawling through the edges of the Milky Way?

Moreover, they can't ENTER the system through the relay, they're flying to the system to USE the relay to fly to OTHER systems.

Sometimes I wonder how you people get dressed in the morning....


I was going to respond to Terror's post but I just deleted it all. 

Reapers couldn't get Citadel activated, we killed Sovereign, ME franchise over, stuck in 'dark space' forever. 

"Being trapped in dark space" doesn't make any sense when dealing with a race of machines who are over 37 million years old. A whole group of machines with FTL drives. We're only delaying the invasion. 

They didn't use Alpha Relay to start with because it wouldn't be the element of surprise. A lot of relays are guarded. They would alert others of the Reapers. It's clearly shown that Reapers aren't invincible. 

I dunno. I guess it feels like since they didn't get through the citadel, any other means makes ME1 pointless and I don't understand that thinking at all.

#25
Terror_K

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Silmane wrote...

I dunno. I guess it feels like since they didn't get through the citadel, any other means makes ME1 pointless and I don't understand that thinking at all.


It's more of a case if thinking Reapers would be a bit better and their back-up plans and would have a more inventive way of getting there beyond simply flying there and using an already established and present relay. I know some surmised that all the dark energy stuff alluded to in ME2 --particularly the Haestrom stuff-- was perhaps set-up for The Reapers' back door in, and by creating a supernova they would somehow be creating a passage through to our galaxy. Stuff like this is cool and more inventive than just the concept of them flying slowly closer and then just using something that's already there. It just feels like a rather half-assed approach at The Reapers' back-door in really.