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Arrival DLC plotholes and rant.


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#101
Itkovian

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Marta Rio wrote...

semtex86 wrote...
Again BioWare either was unprepared or lazy for a big company that
they are. Or are you denying they are not a big company being able to
afford VAs to do a last DLC job?


Please stop insisting that they're lazy.  The likely reason all of the VAs were not called back is because doing so would have eaten into the profit margin required by the people who control the money (high ups within Bioware/EA).  The reason we have DLC at all is because of that profit margin.  I'm sure there are devs within the company that would love to produce DLC with fully-voiced squadmates, it's just that their bosses wouldn't sign off on it.

You could possibly claim that these bosses are greedy, but I don't even think that is fair characterization.  "Business savvy" is probably more apt.


Agreed, well said.

Calling developers of AAA titles, or of any game that aims to make a profit, lazy is just ridiculous, and insulting in the extreme.

I wonder if the spouses of the programmers and designers and QA testers agree with that statement, when they have to put up with the double-shifts these people have to pull when its crunch time. Making games (and, yes, DLC) is very hard work for little reward, and nobody, _NOBODY_ does it for its relaxed pace and increased leisure hours.

Fact is, there's no lazyness involved, and calling them lazy is underserved, disrespectful, and reflects poorly on the accuser.

Itkovian

#102
semtex86

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I voiced my opinion. You are allowed to disagree of course. :)

Modifié par semtex86, 30 mars 2011 - 02:00 .


#103
Itkovian

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Whatever666343431431654324 wrote...

4. An asteroid or supernova destroys a relay? Really? Considering no asteroids or supernovas affecting a mass relay in millions of years (reapers are that old) are pretty slim. Mass relays should by now be really indestructeble or having the ability to direct incoming asteroids of any size. REALLY the reapers created a space station in the GALAXY CORE surrounded by BLACK HOLES. I bet they could create an indestructable relay....


You can't create an indestructible anything. And simply put the relays in older systems with stable stars and you won't have much of a problem. The Sol system has very little debris. How often has the Earth been struck by something very big that causes catastrophic loss of life? Not very often. Every few hundred million years? And the Earth is a much, much, much bigger target that will actually attract the asteroids if they get too close.

And a star does go supernova in this galaxy every century or so but there are 100-400 BILLION stars in our galaxy. And apparently, if its not very close to a relay, it can weather the shockwave. so again, chances are that no supernovas are going to take one out very often.


The reapers would certainly know not to put a relay in the path of a planetoid. Anything smaller cna probably be handled by Relays.

Heck, maybe Relays can defelct most objects when given enough time to work their Dark Matter Magic on it. But we slammed a bloody planetoid into the relay artifically, and that's a LOT of energy.

Granted, if we were being realistic the impact would have been at several thousand kilometers an hour, while what we see was rather slow and gradual (for cinematic effect, obviously).

But either way, there is no grounds to state that Relays should be indestructible, or that it should not have been destroyed by it. Clearly, it was, and so clearly Relays CAN be destroyed if someone really wants to. Any preconceptions we may have had as to their indestructability was obviously false.

Itkovian

#104
rflavin

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1.) It is possible that if they wanted Shepherd to be on trial they avoided him/her having squadmates so they would not be on trial as well.

#105
Terror_K

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Actually, Hackett bringing up a trial is interesting, considering how many people here guessed that maybe ME3 started with Shepard on trial as it is for all the stuff he/she has done in ME2, particularly the Cerberus aspect.

#106
semtex86

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I highly doubt there would even be a trial since the Reapers are on our doorstep. Most likely it will never be addressed since there are people who will never play Arrival. Starting Mass Effect 3 with a trial would be weird for them.

#107
semtex86

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Itkovian wrote...

Marta Rio wrote...

semtex86 wrote...
Again BioWare either was unprepared or lazy for a big company that
they are. Or are you denying they are not a big company being able to
afford VAs to do a last DLC job?


Please stop insisting that they're lazy.  The likely reason all of the VAs were not called back is because doing so would have eaten into the profit margin required by the people who control the money (high ups within Bioware/EA).  The reason we have DLC at all is because of that profit margin.  I'm sure there are devs within the company that would love to produce DLC with fully-voiced squadmates, it's just that their bosses wouldn't sign off on it.

You could possibly claim that these bosses are greedy, but I don't even think that is fair characterization.  "Business savvy" is probably more apt.


Agreed, well said.

Calling developers of AAA titles, or of any game that aims to make a profit, lazy is just ridiculous, and insulting in the extreme.

I wonder if the spouses of the programmers and designers and QA testers agree with that statement, when they have to put up with the double-shifts these people have to pull when its crunch time. Making games (and, yes, DLC) is very hard work for little reward, and nobody, _NOBODY_ does it for its relaxed pace and increased leisure hours.

Fact is, there's no lazyness involved, and calling them lazy is underserved, disrespectful, and reflects poorly on the accuser.

Itkovian


I wouldn't call Dragon Age II an AAA title, but that is just my opinion.

#108
Raycer X

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Thinking back to the ending of ME2, didn't Harbinger once say "You have failed, we will find another way?" I guess traveling to a closer range to a backup relay that has access to all the other relays is the "other way?"

#109
piemanz

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ashwind wrote...

Mesina2 wrote...

piemanz wrote...

Not really, destroying the relay just gives us more time to prepare whereas the reapers will see it as a minor annoyance.Harbinger even says at the end of Arrival that shep is merely an annoyance.


That goddamn hypocrite!


No no, actually Harbinger is showing Shepard a great deal of respect - perhaps more than any other organic for who knows how long. Harbinger/Reapers do not address anyone else by name - just by their species.

For Harbinger to say - Shepard, you are becoming an annoyance means Shep has annoyed those who are infinitely greater. Harbinger is acknowledging Shepard as an entity/individual not some organic fuel like the others

:devil::devil:

My Shpe takes that as a compliment B)


You're right, shep is probably more annoying than any other organic they've come across and destroying the relay may seem like a big deal, but in the grand scheme of things the reapers will see it as a minor setback, which is what i was getting at.

Modifié par piemanz, 30 mars 2011 - 02:45 .


#110
xSTONEYx187x

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Whatever666343431431654324 wrote...

4. An asteroid or supernova destroys a relay? Really? Considering no asteroids or supernovas affecting a mass relay in millions of years (reapers are that old) are pretty slim. Mass relays should by now be really indestructeble or having the ability to direct incoming asteroids of any size. REALLY the reapers created a space station in the GALAXY CORE surrounded by BLACK HOLES. I bet they could create an indestructable relay....


You can't create an indestructible anything. And simply put the relays in older systems with stable stars and you won't have much of a problem. The Sol system has very little debris. How often has the Earth been struck by something very big that causes catastrophic loss of life? Not very often. Every few hundred million years? And the Earth is a much, much, much bigger target that will actually attract the asteroids if they get too close.

And a star does go supernova in this galaxy every century or so but there are 100-400 BILLION stars in our galaxy. And apparently, if its not very close to a relay, it can weather the shockwave. so again, chances are that no supernovas are going to take one out very often.


Chances are, this means absolutely nothing to you, but you're fast becoming one of my favourite posters on BSN. :D

Modifié par xSTONEYx187x, 30 mars 2011 - 09:03 .


#111
Whatever42

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xSTONEYx187x wrote...

Whatever666343431431654324 wrote...

4. An asteroid or supernova destroys a relay? Really? Considering no asteroids or supernovas affecting a mass relay in millions of years (reapers are that old) are pretty slim. Mass relays should by now be really indestructeble or having the ability to direct incoming asteroids of any size. REALLY the reapers created a space station in the GALAXY CORE surrounded by BLACK HOLES. I bet they could create an indestructable relay....


You can't create an indestructible anything. And simply put the relays in older systems with stable stars and you won't have much of a problem. The Sol system has very little debris. How often has the Earth been struck by something very big that causes catastrophic loss of life? Not very often. Every few hundred million years? And the Earth is a much, much, much bigger target that will actually attract the asteroids if they get too close.

And a star does go supernova in this galaxy every century or so but there are 100-400 BILLION stars in our galaxy. And apparently, if its not very close to a relay, it can weather the shockwave. so again, chances are that no supernovas are going to take one out very often.


Chances are, this means absolutely nothing to you, but you're fast becoming one of my favourite posters on BSN. :D


LOL thanks.