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Can someone explain to me how the Reapers got to the galaxy without the citadel?


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328 réponses à ce sujet

#1
contown

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I thought it would take them centuries, maybe more, to get to our galaxy without the citadel or a mass relay. Which is why the needed the citadel. Then out of nowhere in Arrival, they're 2 days away. It's never explained. Did they just turn on their engines and fly here in a few years? If it's that easy for them to get here, why did Sovereign  even bother?

This makes no sense to me. Did I completely miss something, or is this just a big plot hole?

#2
morrie23

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No, you didn't miss anything, Arrival just made the Reapers appear even more idiotic and retroactively undermined both ME1 and ME2. Quite an achievement!

#3
Sursion

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Reapers have mini-relays onboard. Though not as effective as full-size, they managed to travel from dark space to the batarian system in 2 years (since ME1 ending).

#4
Netzach

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Do you want to play Mass Effect 3 with Shepard or let the galaxy forget all your job in ME1 and ME2 to be reaped in a few centuries?

Also, they are the supreme-intelligence in the Mass Effect Universe, so probably they can travel FTL (they made the mass relays, and the citadel)

Modifié par kanuvis, 29 mars 2011 - 11:18 .


#5
Sursion

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Or, an even more probable solution, they weren't that far away to begin with. Think about this: if you were robbing a building, would you rather teleport inside, grab what you need, and teleport out? Or break down the door, work your way through the building, revealing yourself to everyone.

Just because the Citadel is a better option, doesn't mean it's the only one.

Modifié par Sursion, 29 mars 2011 - 11:19 .


#6
Guest_mrsph_*

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Reapers move at the speed of plot.

Just like every ship.

#7
IrishSpectre257

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It was never stated how far outside the galaxy the Reapers waited. It did take them 2 years to reach the very edge, and now it will take them even longer to reach the next closest relay.

What matters is that they've lost their advantage of surprise, and Shepard is actively looking for ways to prepare for them. Their method of using the Citadel has never failed until now.

#8
Pwener2313

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It's a game, not real life. You want it to be *that* relistic? Please, It's just a game, waiting centuries for the Reapers to arrive kinda kills the whole series.

#9
Sky Shadowing

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I assume it will be something Bioware reveals in Mass Effect 3. They've heard the criticisms, they'll address them.

As I've often said, Mass Effect was obviously written as a trilogy. It's not fair to Bioware to judge the story based on the first two parts only. Especially since they've redacted some of the "Mass Effect 2 didn't advance the main plot in any way" with the release of Arrival.

#10
Magnus4096

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Here we go again. :pinched:

#11
Spykles

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Okay just a wild thought but they probably stay far enough away to not be detected (2 years travel).

Sovereign was already present in the galaxy (stayed behind to watch and report back), and didn't just beam in from nowhere.

Or am I missing something else entirely?

#12
Sylvianus

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It's a game, not real life. You want it to be *that* relistic? Please, It's just a game, waiting centuries for the Reapers to arrive kinda kills the whole series.

By trying to be too close to realism, we get a game completely boring as DA2 lol.


Fortunately, the reapers have lost the advantage of surprise and that the alliance will prepare and also shepard. Personally I found extremely difficult to justify the world completely unprepared to win against an invasion premeditated, calculated, ruthless.

It was a little thing that scared me in Mass Effect. What a miracle and unprepared, the Army gathered, managed to beat the reapers who exterminated thousands of times the galaxy.

Modifié par Sylvianus, 29 mars 2011 - 11:27 .


#13
AcidRelic

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Sursion wrote...

Or, an even more probable solution, they
weren't that far away to begin with. Think about this: if you were
robbing a building, would you rather teleport inside, grab what you
need, and teleport out? Or break down the door, work your way through
the building, revealing yourself to everyone.

Just because the Citadel is a better option, doesn't mean it's the only one.


^^This^^

IrishSpectre257 wrote...

It was never stated how far outside the galaxy the Reapers waited. It did take them 2 years to reach the very edge, and now it will take them even longer to reach the next closest relay.

What matters is that they've lost their advantage of surprise, and Shepard is actively looking for ways to prepare for them. Their method of using the Citadel has never failed until now.


Combined with ^^this^^


This Citadel entrance was optimal because they could lock down all other mass relays to keep the races apart and take their time to exterminate the universe, and keeping the races apart also keeps them from ganging up on the reapers and giving them a run for their money, and possibaly beating them, like what ME3 will do B)

#14
Mir5

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I think it can be explained that the citadel relay was just a main gate. But yeah, I find it to be bad writing, with the reapers being only few years away from the edge of milky way. I wonder if the constant overlooking of simple logic in BW games is caused by writers' arrogance or just lack of design time.
I mean, it's much cooler to have these ancient machine gods that ascend from the unreachable darkness, rather than these loudmouthed giant borg that are just hanging behind your fence waiting for the right time to strike.

Modifié par Mir5, 29 mars 2011 - 11:32 .


#15
Netzach

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Spykles wrote...

Okay just a wild thought but they probably stay far enough away to not be detected (2 years travel).

Sovereign was already present in the galaxy (stayed behind to watch and report back), and didn't just beam in from nowhere.

Or am I missing something else entirely?


Sovereign stayed as the guardian to see how the galaxy is and to call the rest when the times comes.

#16
Mir5

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Pwener2313 wrote...

It's a game, not real life. You want it to be *that* relistic? Please, It's just a game, waiting centuries for the Reapers to arrive kinda kills the whole series.


There's also a thing called immersion.

#17
contown

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Pwener2313 wrote...

It's a game, not real life. You want it to be *that* relistic? Please, It's just a game, waiting centuries for the Reapers to arrive kinda kills the whole series.


Are you serious, man? I'm just asking for a cohessive plot. I wouldn't mind the Reapers arriving early if they actually bothered to give an explanation for how they did it.

#18
Pwener2313

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Mir5 wrote...

Pwener2313 wrote...

It's a game, not real life. You want it to be *that* relistic? Please, It's just a game, waiting centuries for the Reapers to arrive kinda kills the whole series.


There's also a thing called immersion.


There's also a thing called limit.


BIOWARE1: "Hey, I have a great idea, let's make ME realistic!

BIOWARE 2: "Yeah! Shepard dying from one shot when shields go down!"

BIOWARE 3: "And the Reapers getting here in aproximately...... 300,000,000 years!"

BIOWARE 1 & 2: "YEEEEEEEEAH!"

Modifié par Pwener2313, 29 mars 2011 - 11:32 .


#19
IrishSpectre257

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Mir5 wrote...

Pwener2313 wrote...

It's a game, not real life. You want it to be *that* relistic? Please, It's just a game, waiting centuries for the Reapers to arrive kinda kills the whole series.


There's also a thing called immersion.


In that case Bioware should wait a hundred years to release ME3. We shall entrust our great-great-grandchildren with our ME2 saves and leave it up to them to finish the trilogy for us.

Modifié par IrishSpectre257, 29 mars 2011 - 11:33 .


#20
Guest_mrsph_*

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Immersion. Immersion. Immersion.

Lets just wait for the Reapers in real time!

#21
Pwener2313

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contown wrote...

Pwener2313 wrote...

It's a game, not real life. You want it to be *that* relistic? Please, It's just a game, waiting centuries for the Reapers to arrive kinda kills the whole series.


Are you serious, man? I'm just asking for a cohessive plot. I wouldn't mind the Reapers arriving early if they actually bothered to give an explanation for how they did it.


Did they explain Lazarus? No, I am. Make up your own excuse like everyone else and enjoy the ride.

#22
Spykles

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kanuvis wrote...

Spykles wrote...

Okay just a wild thought but they probably stay far enough away to not be detected (2 years travel).

Sovereign was already present in the galaxy (stayed behind to watch and report back), and didn't just beam in from nowhere.

Or am I missing something else entirely?


Sovereign stayed as the guardian to see how the galaxy is and to call the rest when the times comes.


Yes... That's what I said. Did me not using the word 'Guardian' please you? :wizard:

#23
TheZanSnake

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They were travelling to the corner of the Milky Way from dark space in order to use the mass relay to venture to all the other star systems. It took them 2 years to travel to the corner of the Milky Way, probably they have mini-relays built within them that made the distance and the speed faster then it usually would.

I mean, at the end of the SM, we see them approaching the milky way, meaning that if Arrival is played after SM it could mean that they were closer then thought.

#24
xzxzxz701

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Mir5 wrote...

I think it can be explained that the citadel relay was just a main gate. But yeah, I find it to be bad writing, with the reapers being only few years away from the edge of milky way. I wonder if the constant overlooking of simple logic in BW games is caused by writers' arrogance or just lack of design time.

Its perfeclty logical. It would take around 2 years for the Reapers to get ot the Milky Way after ME1, setting the stage for ME2 and ME3. Where do you expect them to be, a billion years away from the Milky Way, the Reapers can be pretty arrogant, but they are not dumb. Bioware did not overlook anything, its logical and fits in with the story.

#25
Pwener2313

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mrsph wrote...

Immersion. Immersion. Immersion.

Lets just wait for the Reapers in real time!


300,00,000 years later.......

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