Any point to investing magic in anders?
#1
Posté 29 mars 2011 - 11:24
With that in mind, couldn't I just make him a massive mana battery with a considerable amount of consitution? Or does magic level affect mana regen? Higher willpower would also benefit potions.
#2
Posté 29 mars 2011 - 11:40
I think by the end of Act II I have him around 40 Mana 30 Magic. I don't use his companion buffs. I find them useless, even revive. Plus, some of the staffs that require magic check have great benefits.
Modifié par B3taMaxxx, 29 mars 2011 - 11:43 .
#3
Posté 30 mars 2011 - 12:01
I think I had Anders about 45 magic and about 35 will at the end of act II.
(My own mage had same time 68 magic and 40 will)
So, I ques you could go 40 and 40 split too ?
Modifié par Lumikki, 30 mars 2011 - 12:10 .
#4
Posté 30 mars 2011 - 12:12
Heal
Regroup
Aid Allies
Heroic Aura
Mind Blast (only prereq for)
Force Field
Rock Armour
Both Glyphs
Edit: Haste
By end it seems I had maybe 3 'offensive' skills on him - Crushing Prison, Mind Blast and his original Winters Grasp. Is it worth it?
Modifié par Apathy1989, 30 mars 2011 - 12:42 .
#5
Posté 30 mars 2011 - 12:12
#6
Posté 30 mars 2011 - 12:17
PS: You forgot haste?
#7
Posté 30 mars 2011 - 12:25
#8
Posté 30 mars 2011 - 12:33
#9
Posté 30 mars 2011 - 12:36
Foefaller wrote...
Magic affects not only the damage mages do with thier spells, but also force, so Mind Blast and Glyph of Repulsion still need a good magic stat to be effective...
Ah ok.
So its still useful. Explains why the repulsion is rarely working later in game too.
#10
Posté 30 mars 2011 - 12:56
Lumikki wrote...
Why would you not take offensive spells for mage?
I think I had Anders about 45 magic and about 35 will at the end of act II.
(My own mage had same time 68 magic and 40 will)
So, I ques you could go 40 and 40 split too ?
Yeah, Merril is my damager, so her stats reflect you Hawkes'.
I still keep more mana for Anders because once you get the 80% plus regen on spell skills, he dishes them out quickly, expending lots-o-mana.
#11
Posté 30 mars 2011 - 12:57
Apathy1989 wrote...
Foefaller wrote...
Magic affects not only the damage mages do with thier spells, but also force, so Mind Blast and Glyph of Repulsion still need a good magic stat to be effective...
Ah ok.
So its still useful. Explains why the repulsion is rarely working later in game too.
Well, the enemies do have spell checks, so yes it does work (I meant magic checks).
#12
Posté 30 mars 2011 - 12:57
If you use Vengeance give Anders more constitution. If he's a healer/support mage keep a balanced ratio of willpower and magic.
If he's a damage dealer lean more towards magic.
#13
Posté 30 mars 2011 - 02:53
Con= the rest
Modifié par SuicidialBaby, 30 mars 2011 - 03:02 .
#14
Posté 30 mars 2011 - 03:30
You must not be a big RPGer. Group members tend to fill specific roles, and are often expected to avoid actions that are counter to the objectives of that role. A healer, in order to avoid aggro, will often be restricted from attacking. In lots of MMOs, if you're a healer that starts nuking enemies people will get on your case because you're putting the group at risk.Lumikki wrote...
I don't know what's the point having mage standing in corner, buffing and doing defensive actions. To defeat enemies you need to kill them and that requires damage.
#15
Posté 30 mars 2011 - 04:20
shoggoth1890 wrote...
You must not be a big RPGer. Group members tend to fill specific roles, and are often expected to avoid actions that are counter to the objectives of that role. A healer, in order to avoid aggro, will often be restricted from attacking. In lots of MMOs, if you're a healer that starts nuking enemies people will get on your case because you're putting the group at risk.Lumikki wrote...
I don't know what's the point having mage standing in corner, buffing and doing defensive actions. To defeat enemies you need to kill them and that requires damage.
And in the case of single player role playing games your gibbing the character forcing them to sustain a resource heavy spell while losing out on half of that characters true abilities.
Panacea should be turned on, raise/heal. turned off. Continue as a normal rebelious mage should.
#16
Posté 30 mars 2011 - 04:21
Modifié par SuicidialBaby, 30 mars 2011 - 05:49 .
#17
Posté 30 mars 2011 - 04:29
Panacea should be toggled, if only for mana concerns. Across two playthroughs the only actual damaging spells I ever got on him were Stonefist and Crushing Prison on the way to Petrify and Barrier.
#18
Posté 30 mars 2011 - 04:36
Crushing Prison isn't a requirement for Barrier.
#19
Posté 30 mars 2011 - 05:10
#20
Posté 30 mars 2011 - 05:48
#21
Posté 30 mars 2011 - 07:41
SuicidialBaby wrote...
You're wrong about magic in more ways than one.
Crushing Prison isn't a requirement for Barrier.
No, but four point in Arcane are a requirement for Arcane Fortress, aka the upgrade that makes Barrier worthwhile. It's fine if you want to roll with Anders as your only mage and split his focus, but between him, Merrill, and mage Hawke, he's easily the worst at offense.
#22
Posté 30 mars 2011 - 10:16
CLime wrote...
No, but four point in Arcane are a requirement for Arcane Fortress, aka the upgrade that makes Barrier worthwhile. It's fine if you want to roll with Anders as your only mage and split his focus, but between him, Merrill, and mage Hawke, he's easily the worst at offense.
Actually, Anders can become the best offensive mage in the game, even beating out Hawke. (unless Hawke wears the Robes of Cleanliness) Merril has nothing that can beat +30% damage and -20% cooldowns.
Anders is the only mage capable of a true "glass cannon" build via his Vengeance ability.
(A basic mage actually makes the second best tank in the game with just rock armor and some points in constitution, hence; mage hawke and merril can never be "glass" unless you're gimping yourself on purpose.)
#23
Posté 30 mars 2011 - 02:06
If I may ask, what spells would you focus on for a glass cannon Anders?rumination888 wrote...
Anders is the only mage capable of a true "glass cannon" build via his Vengeance ability.
(A basic mage actually makes the second best tank in the game with just rock armor and some points in constitution, hence; mage hawke and merril can never be "glass" unless you're gimping yourself on purpose.)
#24
Posté 30 mars 2011 - 02:23
you really should quit with the few chips you still have.
I could break it down but it is early still and I have yet to have my coffee.
Modifié par SuicidialBaby, 30 mars 2011 - 02:26 .
#25
Posté 30 mars 2011 - 04:03





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