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Any point to investing magic in anders?


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31 réponses à ce sujet

#1
Apathy1989

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Unlike DAO, it seems all defensive spells are percentage based, so I cannot see a benefit to investing in magic besides equipment (and there are some with no requirements) and the magic resistence.

With that in mind, couldn't I just make him a massive mana battery with a considerable amount of consitution? Or does magic level affect mana regen? Higher willpower would also benefit potions.

#2
B3taMaxxx

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I give him an array of offensive spells. Plus, once in Act II you'll find many mana boosting rings and such.

I think by the end of Act II I have him around 40 Mana 30 Magic. I don't use his companion buffs. I find them useless, even revive. Plus, some of the staffs that require magic check have great benefits.

Modifié par B3taMaxxx, 29 mars 2011 - 11:43 .


#3
Lumikki

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Why would you not take offensive spells for mage?

I think I had Anders about 45 magic and about 35 will at the end of act II.
(My own mage had same time 68 magic and 40 will)

So, I ques you could go 40 and 40 split too ?

Modifié par Lumikki, 30 mars 2011 - 12:10 .


#4
Apathy1989

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There are plenty of skills that are percentage based, and with Pecanea on you cannot run offensive spells. I realise its bugged and you can run things through it, but still its entirely possible to run only defensive skills and buffs.

Heal
Regroup
Aid Allies
Heroic Aura
Mind Blast (only prereq for)
Force Field
Rock Armour
Both Glyphs
Edit: Haste

By end it seems I had maybe 3 'offensive' skills on him - Crushing Prison, Mind Blast and his original Winters Grasp. Is it worth it?

Modifié par Apathy1989, 30 mars 2011 - 12:42 .


#5
Malanek

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It's an interesting idea. You would also lose the ability to meaningfully auto-attack. If you try it out let us now how effective it is.

#6
Lumikki

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I don't know what's the point having mage standing in corner, buffing and doing defensive actions. To defeat enemies you need to kill them and that requires damage.

PS: You forgot haste?

#7
Foefaller

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Magic affects not only the damage mages do with thier spells, but also force, so Mind Blast and Glyph of Repulsion still need a good magic stat to be effective... 

#8
Metal_Gorby

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I love him with haste.

#9
Apathy1989

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Foefaller wrote...

Magic affects not only the damage mages do with thier spells, but also force, so Mind Blast and Glyph of Repulsion still need a good magic stat to be effective... 


Ah ok.

So its still useful. Explains why the repulsion is rarely working later in game too.

#10
B3taMaxxx

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Lumikki wrote...

Why would you not take offensive spells for mage?

I think I had Anders about 45 magic and about 35 will at the end of act II.
(My own mage had same time 68 magic and 40 will)

So, I ques you could go 40 and 40 split too ?



 Yeah, Merril is my damager, so her stats reflect you Hawkes'.

 I still keep more mana for Anders because once you get the 80% plus regen on spell skills, he dishes them out quickly, expending lots-o-mana.

#11
B3taMaxxx

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Apathy1989 wrote...

Foefaller wrote...

Magic affects not only the damage mages do with thier spells, but also force, so Mind Blast and Glyph of Repulsion still need a good magic stat to be effective... 


Ah ok.

So its still useful. Explains why the repulsion is rarely working later in game too.


 Well, the enemies do have spell checks, so yes it does work (I meant magic checks).

#12
Waltzingbear

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Many creature just don't have legs (or are not bipedal) and Repulsion won't affect them the same as humanoids. That's the reason I didn't take Repulsion this game has too many shades dragons and spiders. That could be the reason for it not working aside from the magic score.

If you use Vengeance give Anders more constitution. If he's a healer/support mage keep a balanced ratio of willpower and magic.
If he's a damage dealer lean more towards magic.

#13
SuicidalBaby

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Magic will affect resists as well, so as a supporter with glyphs you need a high score in general, 35+ is usually good enough for elites. If you're going damaging Anders you want 42. Anders needs a minimum level of 20 willpower reguardless of spec. More if hes going support as you want him to have a decent pool after sustaind abilities.

Con= the rest

Modifié par SuicidialBaby, 30 mars 2011 - 03:02 .


#14
shoggoth1890

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Lumikki wrote...
I don't know what's the point having mage standing in corner, buffing and doing defensive actions. To defeat enemies you need to kill them and that requires damage.

You must not be a big RPGer. Group members tend to fill specific roles, and are often expected to avoid actions that are counter to the objectives of that role. A healer, in order to avoid aggro, will often be restricted from attacking. In lots of MMOs, if you're a healer that starts nuking enemies people will get on your case because you're putting the group at risk.

#15
SuicidalBaby

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shoggoth1890 wrote...

Lumikki wrote...
I don't know what's the point having mage standing in corner, buffing and doing defensive actions. To defeat enemies you need to kill them and that requires damage.

You must not be a big RPGer. Group members tend to fill specific roles, and are often expected to avoid actions that are counter to the objectives of that role. A healer, in order to avoid aggro, will often be restricted from attacking. In lots of MMOs, if you're a healer that starts nuking enemies people will get on your case because you're putting the group at risk.



And in the case of single player role playing games your gibbing the character forcing them to sustain a resource heavy spell while losing out on half of that characters true abilities. 
Panacea should be turned on, raise/heal. turned off.  Continue as a normal rebelious mage should.

#16
SuicidalBaby

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gd

Modifié par SuicidialBaby, 30 mars 2011 - 05:49 .


#17
CLime

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@OP: Pretty much.  For all mages, really, you only need as much Magic as the requirement of your best staff and/or to not have a terrible attack rating.  Will and Con will serve you better after that point.

Panacea should be toggled, if only for mana concerns.  Across two playthroughs the only actual damaging spells I ever got on him were Stonefist and Crushing Prison on the way to Petrify and Barrier.

#18
SuicidalBaby

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You're wrong about magic in more ways than one.

Crushing Prison isn't a requirement for Barrier.

#19
shoggoth1890

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Singleplayer or multiplayer doesn't matter. Even without panacea on you can use enough beneficial spells to utilize him to the full extent. If someone wants to play with 4 smashers that's up to them. Is it wrong to play that way? Nope. And it's not wrong to utilize group dynamics either. I find utilizing roles helps with unforseen events however.

#20
SuicidalBaby

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Anders is a hybrid capable of any need at any moment. Pigeonholing him to a "role" reduces his effectiveness. By how much depends on the restrictions put on him.

#21
CLime

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SuicidialBaby wrote...

You're wrong about magic in more ways than one.

Crushing Prison isn't a requirement for Barrier.


No, but four point in Arcane are a requirement for Arcane Fortress, aka the upgrade that makes Barrier worthwhile.  It's fine if you want to roll with Anders as your only mage and split his focus, but between him, Merrill, and mage Hawke, he's easily the worst at offense.

#22
rumination888

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CLime wrote...

No, but four point in Arcane are a requirement for Arcane Fortress, aka the upgrade that makes Barrier worthwhile.  It's fine if you want to roll with Anders as your only mage and split his focus, but between him, Merrill, and mage Hawke, he's easily the worst at offense.


Actually, Anders can become the best offensive mage in the game, even beating out Hawke. (unless Hawke wears the Robes of Cleanliness)  Merril has nothing that can beat +30% damage and -20% cooldowns.

Anders is the only mage capable of a true "glass cannon" build via his Vengeance ability.
(A basic mage actually makes the second best tank in the game with just rock armor and some points in constitution, hence; mage hawke and merril can never be "glass" unless you're gimping yourself on purpose.)

#23
Sentox6

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rumination888 wrote...

Anders is the only mage capable of a true "glass cannon" build via his Vengeance ability.
(A basic mage actually makes the second best tank in the game with just rock armor and some points in constitution, hence; mage hawke and merril can never be "glass" unless you're gimping yourself on purpose.)

If I may ask, what spells would you focus on for a glass cannon Anders?

#24
SuicidalBaby

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friendship + Veangece = faceroll

you really should quit with the few chips you still have.

I could break it down but it is early still and I have yet to have my coffee.

Modifié par SuicidialBaby, 30 mars 2011 - 02:26 .


#25
shoggoth1890

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Placing him into a role does nothing to reduce his effectiveness. Perhaps with you it does, but that's just differences in play styles.