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Staging/autodownloader errors


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#1
niapet

niapet
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  • 41 messages
Hello everyone...

I have completed a PW to the point that it is ready for alpha testing but when I try to stage the custom content I get the following error at the end of the server content staging:


moduledownloaderresources.XML : Could not find a part of the path 'C:\\Program Files (x86)\\Atari\\Neverwinter Nights 2\\temp_0MHCht5fF02x0a2YOE+T+w==_Age of Despair ALPHA 01\\moduledownloaderresources.XML'.
servers.XML : Could not find a part of the path 'C:\\Program Files (x86)\\Atari\\Neverwinter Nights 2\\temp_0MHCht5fF02x0a2YOE+T+w==_Age of Despair ALPHA 01\\servers.XML'.


The toolset then has an unhandles exception with the following message:


See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.Runtime.InteropServices.ExternalException: Requested Clipboard operation did not succeed.
   at System.Windows.Forms.Clipboard.ThrowIfFailed(Int32 hr)
   at System.Windows.Forms.Clipboard.SetDataObject(Object data, Boolean copy, Int32 retryTimes, Int32 retryDelay)
   at System.Windows.Forms.Clipboard.SetText(String text, TextDataFormat format)
   at System.Windows.Forms.Clipboard.SetText(String text)
   at OEIShared.UI.OEIStringListForm.ᐁ(Object , EventArgs )
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4952 (win7RTMGDR.050727-4900)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
NWN2ToolsetLauncher
    Assembly Version: 1.0.3516.30416
    Win32 Version: 1.023
    CodeBase: file:///C:/Program%20Files%20(x86)/Atari/Neverwinter%20Nights%202/NWN2ToolsetLauncher.exe
----------------------------------------
msvcm80
    Assembly Version: 8.0.50727.4927
    Win32 Version: 8.00.50727.4927
    CodeBase: file:///C:/Windows/WinSxS/x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.4927_none_d08a205e442db5b5/msvcm80.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
NWN2Toolset
    Assembly Version: 1.0.1765.0
    Win32 Version: 1.0.1765.0
    CodeBase: file:///C:/Program%20Files%20(x86)/Atari/Neverwinter%20Nights%202/NWN2Toolset.DLL
----------------------------------------
OEIShared
    Assembly Version: 1.0.1765.0
    Win32 Version: 1.0.1765.0
    CodeBase: file:///C:/Program%20Files%20(x86)/Atari/Neverwinter%20Nights%202/OEIShared.DLL
----------------------------------------
DotNetMagic2005
    Assembly Version: 5.0.1.0
    Win32 Version: 5.0.1.0
    CodeBase: file:///C:/Program%20Files%20(x86)/Atari/Neverwinter%20Nights%202/DotNetMagic2005.DLL
----------------------------------------
SandBar
    Assembly Version: 1.3.4.1
    Win32 Version: 1.3.4.1
    CodeBase: file:///C:/Program%20Files%20(x86)/Atari/Neverwinter%20Nights%202/SandBar.DLL
----------------------------------------
OEILocalization
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/Atari/Neverwinter%20Nights%202/OEILocalization.DLL
----------------------------------------
Sano.PersonalProjects.ColorPicker.Controls
    Assembly Version: 0.1.1.0
    Win32 Version: 0.1.1.0
    CodeBase: file:///C:/Program%20Files%20(x86)/Atari/Neverwinter%20Nights%202/Sano.PersonalProjects.ColorPicker.Controls.DLL
----------------------------------------
ManagedResourceInterface
    Assembly Version: 1.0.3516.30318
    Win32 Version: 1.023
    CodeBase: file:///C:/Program%20Files%20(x86)/Atari/Neverwinter%20Nights%202/ManagedResourceInterface.DLL
----------------------------------------
Microsoft.DirectX
    Assembly Version: 1.0.2902.0
    Win32 Version: 5.04.00.2904
    CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
managednwscript
    Assembly Version: 1.0.1765.0
    Win32 Version: 1.021
    CodeBase: file:///C:/Program%20Files%20(x86)/Atari/Neverwinter%20Nights%202/managednwscript.DLL
----------------------------------------
ManagedElectron
    Assembly Version: 1.0.1765.0
    Win32 Version: 1.023
    CodeBase: file:///C:/Program%20Files%20(x86)/Atari/Neverwinter%20Nights%202/ManagedElectron.DLL
----------------------------------------
SharpZipLib
    Assembly Version: 0.84.0.0
    Win32 Version: 0.84.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/Atari/Neverwinter%20Nights%202/SharpZipLib.DLL
----------------------------------------
Microsoft.DirectX.DirectInput
    Assembly Version: 1.0.2902.0
    Win32 Version: 5.04.00.2904
    CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.DirectInput/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.DirectInput.dll
----------------------------------------
Microsoft.VisualC
    Assembly Version: 8.0.0.0
    Win32 Version: 8.00.50727.4927
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualC/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualC.dll
----------------------------------------
GlacialTreeList
    Assembly Version: 2.3.2.0
    Win32 Version: 2.3.2.0
    CodeBase: file:///C:/Program%20Files%20(x86)/Atari/Neverwinter%20Nights%202/GlacialTreeList.DLL
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
XPExplorerBar
    Assembly Version: 3.3.0.0
    Win32 Version: 3.3.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/Atari/Neverwinter%20Nights%202/XPExplorerBar.DLL
----------------------------------------
SmartPropertyGrid
    Assembly Version: 1.1.0.30
    Win32 Version: 1.1.0.30
    CodeBase: file:///C:/Program%20Files%20(x86)/Atari/Neverwinter%20Nights%202/SmartPropertyGrid.DLL
----------------------------------------
System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
ecldaqgy
    Assembly Version: 1.0.1765.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
okvdmr6l
    Assembly Version: 1.0.1765.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
9-2z6ith
    Assembly Version: 1.0.1765.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
ob2fqd4k
    Assembly Version: 1.0.1765.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
eiz_7csw
    Assembly Version: 1.0.1765.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
_dbsi7wf
    Assembly Version: 1.0.1765.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
xjnfwvjk
    Assembly Version: 1.0.1765.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
AnimationViewer
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/Atari/Neverwinter%20Nights%202/NWN2Toolset/Plugins/AnimationViewer.dll
----------------------------------------
CampaignEditorPlugin
    Assembly Version: 1.0.3516.30421
    Win32 Version: 1.0.3516.30421
    CodeBase: file:///C:/Program%20Files%20(x86)/Atari/Neverwinter%20Nights%202/NWN2Toolset/Plugins/CampaignEditorPlugin.dll
----------------------------------------
CommunityPlugin
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/Atari/Neverwinter%20Nights%202/NWN2Toolset/Plugins/CommunityPlugin.dll
----------------------------------------
CreatureCreator
    Assembly Version: 0.0.0.0
    Win32 Version: 0.0.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/Atari/Neverwinter%20Nights%202/NWN2Toolset/Plugins/CreatureCreator.dll
----------------------------------------
NWN2PluginToolsLibrary
    Assembly Version: 0.0.0.0
    Win32 Version: 0.0.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/Atari/Neverwinter%20Nights%202/NWN2Toolset/Plugins/NWN2PluginToolsLibrary.DLL
----------------------------------------
DefaultVerifier
    Assembly Version: 1.0.1765.0
    Win32 Version: 1.0.1765.0
    CodeBase: file:///C:/Program%20Files%20(x86)/Atari/Neverwinter%20Nights%202/NWN2Toolset/Plugins/DefaultVerifier.dll
----------------------------------------
ERFEditorPlugin
    Assembly Version: 1.0.3516.30384
    Win32 Version: 1.0.3516.30384
    CodeBase: file:///C:/Program%20Files%20(x86)/Atari/Neverwinter%20Nights%202/NWN2Toolset/Plugins/ERFEditorPlugin.dll
----------------------------------------
ModelViewer
    Assembly Version: 1.0.1765.0
    Win32 Version: 1.0.1765.0
    CodeBase: file:///C:/Program%20Files%20(x86)/Atari/Neverwinter%20Nights%202/NWN2Toolset/Plugins/ModelViewer.dll
----------------------------------------
PowerBar
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/Atari/Neverwinter%20Nights%202/NWN2Toolset/Plugins/PowerBar.dll
----------------------------------------
SoundSetEditorPlugin
    Assembly Version: 1.0.3516.30470
    Win32 Version: 1.0.3516.30470
    CodeBase: file:///C:/Program%20Files%20(x86)/Atari/Neverwinter%20Nights%202/NWN2Toolset/Plugins/SoundSetEditorPlugin.dll
----------------------------------------
UniversalBlueprintChanger
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/Atari/Neverwinter%20Nights%202/NWN2Toolset/Plugins/UniversalBlueprintChanger.dll
----------------------------------------
VFXEditorPlugin
    Assembly Version: 1.0.1765.0
    Win32 Version: 1.0.1765.0
    CodeBase: file:///C:/Program%20Files%20(x86)/Atari/Neverwinter%20Nights%202/NWN2Toolset/Plugins/VFXEditorPlugin.dll
----------------------------------------
WorldMapEditorPlugin
    Assembly Version: 1.0.3516.30402
    Win32 Version: 1.0.3516.30402
    CodeBase: file:///C:/Program%20Files%20(x86)/Atari/Neverwinter%20Nights%202/NWN2Toolset/Plugins/WorldMapEditorPlugin.dll
----------------------------------------
QWhale.Editor
    Assembly Version: 1.3.3516.30281
    Win32 Version: 1.3.3516.30281
    CodeBase: file:///C:/Program%20Files%20(x86)/Atari/Neverwinter%20Nights%202/QWhale.Editor.DLL
----------------------------------------
QWhale.Syntax
    Assembly Version: 1.3.3516.30270
    Win32 Version: 1.3.3516.30270
    CodeBase: file:///C:/Program%20Files%20(x86)/Atari/Neverwinter%20Nights%202/QWhale.Syntax.DLL
----------------------------------------
QWhale.Common
    Assembly Version: 1.3.3516.30261
    Win32 Version: 1.3.3516.30261
    CodeBase: file:///C:/Program%20Files%20(x86)/Atari/Neverwinter%20Nights%202/QWhale.Common.DLL
----------------------------------------
t597blgs
    Assembly Version: 1.3.3516.30281
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
LZMALibrary
    Assembly Version: 4.12.3516.30284
    Win32 Version: 4.12.3516.30284
    CodeBase: file:///C:/Program%20Files%20(x86)/Atari/Neverwinter%20Nights%202/LZMALibrary.DLL
----------------------------------------
dcndudyt
    Assembly Version: 1.0.1765.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
t2mm5mzb
    Assembly Version: 1.0.1765.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
IRenderer
    Assembly Version: 1.0.3516.30272
    Win32 Version: 1.0.3516.30272
    CodeBase: file:///C:/Program%20Files%20(x86)/Atari/Neverwinter%20Nights%202/IRenderer.DLL
----------------------------------------
NWN2ToolsetRenderer
    Assembly Version: 0.0.0.0
    Win32 Version: 1.023
    CodeBase: file:///C:/Program%20Files%20(x86)/Atari/Neverwinter%20Nights%202/NWN2ToolsetRenderer.DLL
----------------------------------------
cpa_y0ui
    Assembly Version: 0.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
5shmouz9
    Assembly Version: 1.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
ICSharpCode.SharpZipLib
    Assembly Version: 0.83.1.0
    Win32 Version: 0.83.1.0
    CodeBase: file:///C:/Program%20Files%20(x86)/Atari/Neverwinter%20Nights%202/ICSharpCode.SharpZipLib.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.



Does any have any idea what the problem is or how I can correct this?

Modifié par niapet, 29 mars 2011 - 11:45 .


#2
NWN DM

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Why are you working off of a fragment directory?

temp_0MHCht5fF02x0a2YOE+T+w==_Age of Despair ALPHA 01

I'm sure that isn't the name for your module.

Also, what size is your module and what are your system specs?

Modifié par NWN DM, 30 mars 2011 - 01:08 .


#3
niapet

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Im not working off of that directory that it lists.. IT seems to be in my install directory though. My mod is about 900 mb and my system specs are:

intel core 2 quad Q9000 @ 2.0 ghz
4 gb ddr3 ram
ati hd 3870 x2 (crossfire x)
windows 7 x64 (enterprise)

Modifié par niapet, 30 mars 2011 - 02:50 .


#4
niapet

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I tried switching to directory mode instead of saving as a .mod and managed to finish the staging process fine. Now if I try to log into the server it says "the server is not properly configured for downloading. Please contact server admin" ...

I checked the log files and it seems to be complaining about an area as not being valid.. i tried re-baking the area and re-staging but it still has the problem..

This is the log error:
-----------------------------
Error: Resource abanasinia - haven road 2.trx has no server and no override URL configured.
ERROR: resource abanasinia - haven road 2.trx is not valid.


----------------------------

I re-baked that area and replaced all files with that name in it and still no dice...

#5
painofdungeoneternal

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Read the pdfs that are in your program files folder, and setup your ini files as per those instructions. It's complicated but you should really get to know those and make choices. Your error is basically from not setting up your config right. There is a LOT of advice in there you are not going to see on the forums, which you really are going to regret it if you do not properly study it.

Go with directory mode - must do that. Also get yourself entirely out of program files folder. Assume anything there is verboten. You need to use the -home option to do proper testing, and to separate building and playing, and making multiple folders.

One thing to get started with is sign up with dropbox, which lets you host on amazons cloud basically and sync things dynamically. Inside the dropbox public folder it creates add a folder named for your PW. After that go into your prefs of the toolset, and set the client staging folder to the folder you just created in public. After that you just hit stage, and the rest is automated. To get the ftp folder entry, drop some file into that folder you just created, right click, and select public folder, and it will show you the http address to download that file, take the root folder part without the file and use this as your ftp server entry in the module. This is not really an option, when a PW does not use dropbox, it correlates to lots of players complaining about download speeds, requesting haks being put on the vault, etc.

When you stage, completely quit the toolset prior to starting. Then stage client files, save immediately after it's done and prior to the next step, if it crashes you WILL have a problem so make sure it saves properly. Quit the toolset completely. Then stage server files. When done save and quit the toolset. Open up your directory for your module, and look at the file dates for the various xml files, compare these to the xml files in the staged server files and make sure they match up.

Finally upload the server staged files to your module, either by copying across the network, or you can use some automated process, you can even use drop box but i've never done that. The main thing folks mess up on at this point is they forget to restart the server. If an issue double check the dates on those xml files on the server.

If you ever do a lot of work on a file, trx, hak or whatever, or have an issue with a specific file ( as shown in your logs ), just delete the lzma files to force a restage on it the next time you stage.

If you decide to rename an area, delete a hak or area, or other file make sure you edit the xml file for module resources. It does not do this automatically when you stage, but requires you to do it manually.

I have some info on the citadel on setting up nwnx which you realistically cannot run your pw without - well you can't run it for more than an hour or two before it crashes. This is not for the database which it also provides, but for xp_bugfix.

#6
niapet

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Ok thanks for the detailed response.

1. I am using nwnx4 and its working wonderfully.

2. I have read the pdf documentation on the auto downloader several times. Do I need to put any of the staged files in a different file on the server than the one they are put in on my staging PC?  For instance the server.xml file, does is stay in the ...staged/server folder when I move it over to the server PC? It is not clear on that point in the documentation...

3. I tried to use dropbox but it seems like the name of the file folder is not correct.  If i type the file folder name it provides into a browser address bar I get a 404 error.  Is this because I used the Public folder instead of making a new folder?  When I tried to make a new folder and share it I don't get an option to find the file address like I do with the public folder.

4. Why is my toolset saving the mod in the install directory when I save as a directory?  The admin at the LotR server has been helping me with this issue but he doesnt seem to know why it would choose to save there instead of in my my documents folder.  If I add the -home command to the shortcut to the toolset will that correct that problem?

#7
painofdungeoneternal

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2. Your ini settings are wrong, ergo you are getting the errors you are getting, slow down and adjust the ini files as you read it. You put the items from the server staged folder in relative locations on your server, it has a folder named modules, put the contents of that in modules, hak goes in hak.

3. The folder your create has to be INSIDE the public folder, if it's not in the public folder it does not share. You don't have to do this, but you will regret having your pw files all in the public root when you need to share something else.

4. Windows defaults to the wrong location, put it in your correct "user" nwn2 folder when you switch to directory mode. If it does not, navigate until it does, i have to do this all the time to make sure i am in the right spot. Your previous error seemed wonky, and if you have done anything in the install folder you might need to reinstall to correct it - you might have changed something already. The install folder in program files should remain just as it was when you first installed and patched it.

#8
niapet

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Ok I got the directory out of the install folder. There are a lot of folders in there that corrospnd to mod names when I was working in .mod mode so I'm considering a reinstall just to keep things all cleaned up.

Something also occured to me when I was looking at the file names on the dropbox web addess. It seems to insert a % where there is a space in the file name. I am going to try removing any spaces in area names and replacing them with underscores and see if that works.

#9
painofdungeoneternal

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Yep, you learn that as a programmer, spaces are bad. Those should work, we caught that issue in the beta, but it's just tempting problems. Keep letters within the A-Z, a-z, numbers 0-9 not at beginning of filename, no spaces, no accents foreign characters or punctuation, and under 32 characters including extension. Use a underscore _ for spaces if you need to, i personally would not even do that. I mean you will have folks playing using a mac for example, and on a mac the illegal character is a : which works just like a slash on that platform, as is starting with a question mark which has meaning in http. Keep it simple and plain letters, and you just don't have to know any of that.

When you rename, either delete the moduleresources.xml file and start over, or edit all those rows to delete them which you've changed.

Modifié par painofdungeoneternal, 30 mars 2011 - 06:01 .


#10
niapet

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Thank you soooo very much it is working! The two problems were:

1. I was putting the staged content in the staged directory on the server box

and

2. Th damn spaces!

I almost pulled my hair out when I got the "specified download location returned 404 error" but I thought it just might need some time to sync up with drop box and that was it. It is connecting and syncing now!

P.S. Now comes closed alpha testing... I guess i will be spending the next couple months fixing floating trees and placables...

Oh and one more time

THANK YOU!

#11
OrdinaryMan21

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This post actually helped me a ton. Fixed some of my issues by renaming and removing punctuation and spaces which were giving me errors.

Still running into this one though...

[Thu Feb 09 00:19:38]---- Server Options ----
Max Players: 12
Char Levels: (1-40)
Player Password: YES
DM Login Enabled: NO
Server Admin Login Enabled: YES
Post Game To Internet: YES
Game Type: Role Play
Difficulty: 2
PVP Setting: FULL
Vault: LOCAL
Only One Party: YES
Enforce Legal Characters: NO
Item Level Restrictions: NO
Player pausing: DISABLED
Auto Save: Enabled
Saving Characters in Saved Game
Module URL set to:
PWC URL set to:
Info URL set to:
News URL set to:
Rules URL set to:
Admin Email set to: mitch@yahoo.com
Client Sync Required: yes
Client Overrides Allowed: no
Client Custom UI Allowed: yes
---- End Server Options ----
.............[Thu Feb 09 00:21:50] Loading Module: Haltigoth
TRANS: [Thu Feb 09 00:21:50]Not decompressing as not loading from a previously visited module.
TRANS: [Thu Feb 09 00:21:50]Setting up Stall Event now.
Error: Resource exportinfo.GFF has no server and no override URL configured.
ERROR: resource exportinfo.GFF is not valid.
Error: Resource campaign.CAM has no server and no override URL configured.
ERROR: resource campaign.CAM is not valid.
.

I have a campaign folder to pool resources between different modules and I have no idea what the hell exportinfo.gff does. But they're preventing the autodownloader from working...

The files are all there, and I've deleted and re-upped them to the server. Any ideas as to how I can advance?

Modifié par OrdinaryMan21, 09 février 2012 - 05:56 .


#12
OrdinaryMan21

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Start of the moduledownerresources.com

<?xml version="1.0" encoding="utf-8" ?>
- <content xmlns:xsi="http://www.w3.org/20...chema-instance" xmlns:xsd="http://www.w3.org/20...001/XMLSchema">
- <resource type="DirectoryEntry" hash="D9779340C9E69DF26A0248A83EF3470C7E1249CA" downloadHash="0F90AB2153702E90C93E77C44C32A0722CB1167D" name="exportinfo.GFF" dlsize="433" size="940" critical="false" exclude="false" urlOverride="">
<server-ref />
</resource>
- <resource type="DirectoryEntry" hash="7B31630E5A557AEEAB8EA248B054C32C7CEA1CCF" downloadHash="B09FD63FF222292AB639D356F3E7AE4F0CE5B1D1" name="fx_torchglow2_aqua.BBX" dlsize="408" size="986" critical="false" exclude="false" urlOverride="">
<server-ref />
</resource>

And... campaigndownloaderresources

<?xml version="1.0" encoding="utf-8" ?>
- <content xmlns:xsi="http://www.w3.org/20...chema-instance" xmlns:xsd="http://www.w3.org/20...001/XMLSchema">
- <resource type="DirectoryEntry" hash="595B3F03303707AA2B605673EC126755DFA2AD2C" downloadHash="F1D1AE2C54262ABBD4B371D4C2DE42B22B7BA288" name="campaign.CAM" dlsize="534" size="1053" critical="false" exclude="false" urlOverride="">
<server-ref />
</resource>
</content>

#13
painofdungeoneternal

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Why are you pooling resources, put the resources in a hak and pool them that way, just about everything works from haks, i think i only did the bmu music files in their own folder. ( specifically the sef BBX you have there. ) If it's server side only ( script or custom 2da's unrelated to the engine, or blueprints ) place those in override on the server. You only set up a campaign, and set the prefs in it, and don't go beyond that.

Did you set up your servers prior to staging?

you have
    </server-ref>
and you should have
<server-ref>
      <string>0</string>
    </server-ref>

I think you are not following the directions, you should delete the xml files and do things step by step following the pdf's.

Top 30 lines of my moduledownloadresources.xml
<?xml version="1.0" encoding="utf-8"?>
<content xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <resource type="DirectoryEntry" hash="F545313F5A4DD695C843E4D07D7AA299A12A4A8E" downloadHash="DAC1964C8A1B42B0516DD51804884991AA58474B" name="fey woods.trx" dlsize="2518431" size="12429765" critical="false" exclude="false" urlOverride="">
    <server-ref>
      <string>0</string>
    </server-ref>
  </resource>
  <resource type="DirectoryEntry" hash="A00D55A7E63E8FB5DAD9EB2BD595C469E254F7EA" downloadHash="D215D84D801DAA90534030B957F782C8414D8822" name="gauntlet.trx" dlsize="1692958" size="13079754" critical="false" exclude="false" urlOverride="">
    <server-ref>
      <string>0</string>
    </server-ref>
  </resource>
  <resource type="DirectoryEntry" hash="DA71670F1B5D9BC699FFB00E1967E35CC1F824E2" downloadHash="23D903CD0355D4186DA06DF63C56BC62BD06ABA3" name="koboldmine.trx" dlsize="323672" size="325783" critical="false" exclude="false" urlOverride="">
    <server-ref>
      <string>0</string>
    </server-ref>
  </resource>
  <resource type="DirectoryEntry" hash="4C9366A57844B00A39B8CF57B3FBC48946016772" downloadHash="1326C8181FF933183C77BB7CB6FCDC40588CC6C3" name="underdescent.trx" dlsize="2580015" size="14898682" critical="false" exclude="false" urlOverride="">
    <server-ref>
      <string>0</string>
    </server-ref>
  </resource>
  <resource type="DirectoryEntry" hash="BE59F39AF5B7ACEC963A1D698F5FAED37DC1D678" downloadHash="DC2547C1A8A6B5C2B713B890AC4300B8E709F7A6" name="firegiantcastle.trx" dlsize="536693" size="544947" critical="false" exclude="false" urlOverride="">
    <server-ref>
      <string>0</string>
    </server-ref>
  </resource>
  <resource type="DirectoryEntry" hash="6BD90C93D6E830457A15634F221C05F797A3315D" downloadHash="17A60A80A3181B300430670CAC53A9233FA40BC0" name="snakeisle.trx" dlsize="3206203" size="24244554" critical="false" exclude="false" urlOverride="">
    <server-ref>
      <string>0</string>
...snip...

servers.xml
<?xml version="1.0" encoding="utf-8"?>
<serverlist xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" defaultServer="0" nextServerId="1">
  <servers>
    <server id="0" url="http://dl.dropbox.com/u/4391028/DungeonEternal/" password="" username="" />
  </servers>
</serverlist>

campaigndownloaderresources.xml
<?xml version="1.0" encoding="utf-8"?>
<content xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <resource type="DirectoryEntry" hash="0FC469957712C602729495744C520C23B2572A6C" downloadHash="0B298EA7E2A1296DE487C534E4CD5151A78CA173" name="campaign.CAM" dlsize="488" size="1067" critical="false" exclude="false" urlOverride="">
    <server-ref>
      <string>0</string>
    </server-ref>
  </resource>
</content>


#14
OrdinaryMan21

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Thank you for the guidance, will try from scratch again tomorrow, with a keener eye on the PDFs.

Btw, I have no idea what a BBX file is, I just built and this is the crap that came out of my folder. *shrug*

#15
painofdungeoneternal

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That is part of the problem, the devil is always in the details.

#16
OrdinaryMan21

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Have the strangest thing happening. Tossed the module directory, hak files and campaign folders to my laptop since im on a trip to work while im here.

My initial campaign session is the 18th and I need every dang moment in prep time.

Had an area called "Haltigoth - Docks - Inn" which I renamed to "docksinn" due to what this post says. Yet when I stage it lists 81/82 files to be staged, and it still lists "Haltigoth - Docks - Inn.trx" as a file to be staged. Theres no area named this.... so its just odd that it would try to stage this .trx.

#17
painofdungeoneternal

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The system does not delete previously added items from the xml file. Edit the moduledownloadresources.xml file to remove this line, or just delete the xml file entirely. When you have problems, letting it completely restage is a very good idea anyway ( just deleting the xml files inside the module itself forces a complete restaging ).

( Generally admins just don't delete areas so it's not an issue too often, but this is a known issue per grinning fool which needs to be watched out for. Not sure if it says so in the pdf's but it's been repeated quite a few times. Unfortunately we never got a 1.24 patch where he would have been able to release some of adjustments based on initial feedback. )

Modifié par painofdungeoneternal, 11 février 2012 - 12:09 .


#18
OrdinaryMan21

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Fixed.

For future ADL setup-folk: I did it right from the beginning (or so I thought), once I went to staging client files I went into the "assign server" sub-screen, only to move stuff from "assigned" to "un-assigned". 

Didnt read the headings. Figured I was assigning them by moving them over to the right column when I was actually unassigning them. Apparently it assigns by default.

Im a moran. 3 days on this, oy!

Modifié par OrdinaryMan21, 11 février 2012 - 06:01 .