I enjoy what they attempted in DA2. Yes it was a rushed cash based game, but the people at Bioware did a great job finding a way to learn something and try something new despite that.
Awakening was a far bigger disappointment to me than DA2.
Awakenings companion characters were generally pretty dull and dead. Justice was a great concept and completely under utilized. The actual side development of the characters was practically absent.
Anders was more fun in awakenings and his characterization in DA2 was poor mainly because he didn't seem like a changed man but a different man. Too much of him wasn't the same.
Putting the two side by side.
Awakening was an expansion to a high quality, deep and expansive game which was itself short, disjointed, and very linear. The connection to the original game was weak and the actually flow of story from game to expansion was pretty minimal. I also felt that Mhairi was an awful shoe horn and started the game on the wrong foot for me. She dies to show that some people die from trying to be a Warden..... right up there with Final Fantasy 8 and its amnesia plot hook, its weak its lazy and it just makes it hard to stay emotionally involved. Awakening had good elements and I did enjoy it but it was weak when considered as an aspect of the very strong game it was an expansion to.
DA2 by comparison was exactly what it was supposed to be, streamlined and more limited in scope but more intimate, driven by character narratives instead of by events. It has major shortfalls but it at least it is everything it tries to be. It could just have been better while still being the same thing. The party banter and the party relationships in DA2 will be looked at in the future as a vital first step in making a living breathing game with real living companions. The idea of telling a big story about a small area is an interesting approach and one I think will evolve well.
I'll add I'm an old school CRPG player but I enjoyed the fast paced combat and I found having the option to play strategically or not refreshing. Some fights are just cannon fodder and I enjoy being able to treat them just as such. It gives you a sense of the power of the heroes you play to just burn through some encounters and enhances the excitement of more epic encounters by comparison when you do have to play smart.
Modifié par Tereval, 30 mars 2011 - 01:02 .