ThePasserby wrote...
There'll be complaints even if there's a way to save the mother anyway. Remember Arl Eamon's son and Isolde? The game gives you a way to save them both, without sacrificing anything, and some complained about that. Shepard, by careful delegation of tasks and acquiring his companions' loyalty, can come out of the Suicide Mission with the only casualty being the crew's ego. Some complained about that too.
I'm fine with "if I save Isolde, Connor dies" or "if I save Connor, Isolde dies" options. I don't need an easy win-win situation where all is swell. I would have preferred something such as, "if you save Leandra, then Quentin escapes and does x,y,x" or some such.
The thing about this game that I just detest is that there really aren't options. You can choose how or when someone dies, perhaps, but barely if they can live at all.
That bothers me. I'm not a fan of games, movies, etc. where everyone dies.
Rifneno wrote...
People aren't complaining that they can't control everything, they're complaining that they can't control anything. No matter what you do, nearly everything ends up the same. Some throwaway characters can live (and usually never be seen again) but your choices have no lasting effect to anything that matters in DA2. You can change how your second sibling leaves, but not if. You can't do anything about the first one. No choice with the Qunari matters in the slightest, no choice with the mage/templar conflict matters in the slightest. This is just another example. Except it's particuarly irritating because it was intended to have a possible good ending. But when they noticed that people actually cared enough to bother with the good ending, they decided to take it out. Just trying to understand the logic behind that makes me start to bleed out of the ears.
The "but it's good to show that bad stuff happens to Hawke too" point is equally ridiculous. Does anything bad NOT happen to Hawke? He/she has to watch their sibling die, then gets sold into indentured servitude, then get at best torn apart from their other siblings, then gets dragged willing or not into both the Qunari and Mage/Templar conflicts. About the only thing that turns out well for Hawke, the deep roads expedition, still involved betrayal with attempted murder, demons, and statues that bleed evil and insanity. It's not that we don't want anything bad to happen to Hawke, it's that we don't want to be forced to see his/her mother murdered in the sickest possible way they could come up with.
I underlined where I most agreed, but I pretty much agree with everything you wrote.
I mean, there was a Leandra DLC thread where it was stated by Gaider that the option to save her was there, but cut, because people felt it was the right decision.
That's going to happen with just about every decision that someone doesn't like the outcome of*, so either don't give us options at all or give us options and let us take the ones that we want. I started a romance with each character on my only playthrough, to see which I liked most, and then reloaded and actually didn't make her romance anyone for the rest of the game.
I believe it was also stated that we need to see how magic can be terrible, so that's where Orsino's direct involvement comes from. That's a terrible reason, because we see how terrible magic can be throughout the entire game! The way I look at Leandra, she's just one more death... but that still doesn't mean all mages are bad. We just so happen to predominantly only be given that one image of magic.
*Edit: If someone is going to reload to save Leandra, then they're more likely to reload whenever something happens that they don't like. That was what I meant to say.
Modifié par HallowedWarden, 30 mars 2011 - 09:03 .