Aller au contenu

Photo

The Most Difficult Choice


  • Veuillez vous connecter pour répondre
22 réponses à ce sujet

#1
Assasin4Hire

Assasin4Hire
  • Members
  • 90 messages
What was the most difficult decision for you in Dragon Age?
The big ones being:

Destroy or Save the Mages

How to deal with Connor

Werewolves or Dalish

Defile the urn

Destroy the Anvil or keep it

Which Dwarf to crown king

Spare or kill Loghain

Accept Morrigans offer

Who strikes the final blow?

Of course there are many,many more decisions to make and you free to include them.

For me I spent a long time deciding what to do with Colin. it would be easy to just kill him but I decided that was the 'bad' choice, I considered allowing Jowan to use blood magic because I hated Isoldes accent and frankly I found her to be a ****, but I finally decided to go to the Circle to get help. I was hesitant because I was unsure what would happen if I left the castle, but everything turned out for the best.

What about you?

Modifié par Assasin4Hire, 07 avril 2011 - 03:22 .


#2
Lugwy

Lugwy
  • Members
  • 110 messages
Sparing or killing Loghain.

Sparing him means Alistair goes ballistic. As he is often a good comrade and/or a companion, the loss hits hard for my toons, especially since it means I have one less Warden to ensure that the archdemon goes down (at this point, I RP that I'm not sure if Loghain will survive the Joining). While my toons do not have the benefit of supplementary novels or cutscenes revealing Loghain's more sympathetic side pre-Landsmeet, they usually believe in second chances, and Loghain's hero status, military experience, and ability to strategize lend veracity to his potential usefulness.

Yet...there are reasons to kill him, but killing him seems so cold. I wouldn't mind if Alistair did the deed himself (or even dueled him), but the toons nodding consent prior to the execution left a bad taste in my mouth. If the toon was a Human Noble, it made me feel that he/she had become the very person he/she sought revenge against by allowing or committing the murder of a father before his child--however much of a nuisance Anora is, she does not deserve to see her father die in front of her, especially since the Human Noble can relate. (Note that just because Anora doesn't deserve it doesn't mean Loghain lives all the time; executing him gives the toon a decent turning point for his/her "start of darkness".) However, the toon gets to keep Alistair, who he/she trusts, has fought alongside for long enough, and appreciates his openness, unlike Loghain, whose loyalty is a total unknown at this point, if a little unfavourable due to the various misfortunes associated with him.


There are some hard lines both I and my toons draw that make making most of the choices fairly simple. Only this choice induced hesitation due to the very evident pros and cons with it, both from a metagaming and from an RP standpoint.

Modifié par Lugwy, 30 mars 2011 - 06:50 .


#3
errant_knight

errant_knight
  • Members
  • 8 256 messages
The only decision that was at all difficult for me was the dark ritual, and that wasn't because I didn't want to make it. I did. It was because of what it would do to the child, and because Alistair really didn't want to do it. Still it wasn't hard to decide that an unhappy Alistair was far better than a dead Alistair, so all I had to do was get past my 'this is bad' feeling about what I saw as essentially destroying a child's soul. There's no getting past the bad in that. I wasn't anywhere near as concerned about the actual godbaby as Alistair. It might not be a bad thing at all, I think. The other decisions were pretty much things I only felt like I had one choice about. Without metagaming, anyway.

Modifié par errant_knight, 30 mars 2011 - 07:47 .


#4
Frolk

Frolk
  • Members
  • 412 messages
I'll second Lugwy's response. I want to spare Loghain and give him a chance to redeem himself, but I often don't. Alistair is usually a good friend at this point in the game (or more), and that friendship seems far more valuable than the life of someone who has been, up to that point, a villain. That's why I often let Alistair fight Loghain at the Landsmeet: no difficult decision to make since Alistair makes it for me.

#5
Zjarcal

Zjarcal
  • Members
  • 10 841 messages
Since you're not likely to get too many responses these days...

http://social.biowar...7/index/5908840

http://social.biowar...7/index/4523056

#6
Glorfindel709

Glorfindel709
  • Members
  • 1 281 messages
Burning Amaranthine or Lose Vigils Keep

This was the most difficult decision for me. All the lore and evidence said that my responsibility as the Warden Commander was to burn that city to the ground. The Guard Captain talked of the pestilence that had killed a third of the citys population, of the Children running amok spreading the blight sickness, and of darkspawn filling the streets and killing everyone in the vicinity. In past Blights, Wardens would burn entire cities to ensure that the Blight sickness in them could not spread or further poison the land. The only responsible course of action was to burn the city....

Not to mention that my Warden certainly did not want to see a repeat of Ostagar where there were only a handful of Wardens in all of Ferelden left. It would have been irresponsibile to let the entire Arling burn just to save one city by sacrificing the only standing army within two days march of the Arling.


But the problem was, my Warden had made some pretty pragmatic decisions during the Blight, decisions that though they may have been for the best option to save time and gain the allies he needed, went against his nature and the core of his being (killing Connor for example) and he was racked with guilt over them. Destroying an entire city that could have still been saved (Denerim after all was held by the Darkspawn for days and many civilans managed to survive without getting the Blight sickness)  and killing all the innocents inside would just be one more nail in the coffin.

In the end..... he saved Amaranthine, and prayed that the upgrades made to the Keep would hold them against the Mothers' army for as long as possible, enough to let him get back in time.

#7
Chigusa

Chigusa
  • Members
  • 53 messages
I guess it depends on which character I play.
For example, for a drastic Andrastian it might be "natural" to decide to condemn the mages, as a character like that may consider the mages' disgrace a rightful punishment.
On the contrary, a mage might try to save the tower, but consider the risk that there are still blood mages alive too and be torn between siding with templars (by considering that there might be still blood mages alive)and siding with mages.

For a Dalish, the choice between werewolves and elves is obvious, I guess. Not that much for a more neutral Warden, a human for example.

In my opinion, the choices really difficult for almost every Warden might be "who strikes the final blow", "how to deal with Connor" (I killed the boy with my mage, some days ago, as my mage was loyal to the Circle politcs and was against blood magic..besides, she is in a romance with Alistair..it was a logical choice, but I, as player, almost felt BAD doing it..Isolde might have made errors, but she's a mother anyway..and the way she prays for her son's life..), "Harrowmont or Bhelen" (so gentle and rightful Harrowmont, but he looks so weak when he's in front of Bhelen..while Bhelen looks too violent, but possesses strenght) and Morrifan's offer (unless the Warden does REALLY trust Morrigan, or really cares more about her feeling, such as surviving to stay with her lover, than about Wardens' duties.

Almost everything, when I try to reason like my PC would do, is relative.

#8
Xilizhra

Xilizhra
  • Members
  • 30 873 messages
The Urn. I'd love to get my hands on the knowledge contained the dragon's blood, and don't want to obliterate Haven's spiritual leadership for the sake of a jar of dirt. On the other hand, it screws with my travel plans because I want to keep my whole party, so I need to harden Leli early and skip my preferred early Circle trip so as not to get Wynne...

#9
Giggles_Manically

Giggles_Manically
  • Members
  • 13 708 messages
Some started out hard but with a little thought it got easier.

Bhelen v Harrowmont: Thought on it for a bit did some quests and sided with Bhelen.
The DR: Thought on it, then laughed that I ever considered doing it in the first place.
Amaranthine VS The Vigil: Not that hard really, I trusted my fortress to stand like a fortress should have.

#10
Corker

Corker
  • Members
  • 2 766 messages
Amaranthine/Keep for me, on most playthroughs. So far, I've got an even split there: A WC-ending Cousland who was tired of selflessly watching her friends die, and so accepted the intelligence that Amaranthine needed to burn so she could go back to the Vigil.

The Mahariel didn't actually care for the shemlen, but personally refused to abandon them as Loghain had done to the Denerim Alienage. If it was wrong for him to have done so, it'd be wrong for her, so she made every effort to save the city.

#11
danerman

danerman
  • Members
  • 53 messages
The hardest is the Urn of Sacred Ashes. I want so badly to destroy the ashes and not allow the Chantry to get their dirty hands on them. But it almost always is too steep of a price to lose Wynne and Liliana. Usually, they are both indispensable to my cause and I tend to have them in my party more than any other characters.

Modifié par danerman, 30 mars 2011 - 05:46 .


#12
MKDAWUSS

MKDAWUSS
  • Members
  • 3 416 messages
Sparing or killing the Architect. I sat there for a good while contemplating that one.

#13
jackpericles

jackpericles
  • Members
  • 20 messages
Sparing or killing Loghain

This was an easy decision with the first character I played.  Since then, it really has become a defining RP moment for my characters.  I haven't read the books and only have the background as revealed in the game.  Metagaming (in terms of Alister) complicates matters, but not nearly as much as my understanding of the Grey Wardens does. 

'Do whatever it takes to defeat the Blight.'  That really makes it seem like a clear cut decision to offer him the Joining, but then I end up struggling over a.) does my character believe Loghain is reliable at his/her back? and b.) is it in character for him or her to offer such in the context of previous decisions?  My most rewarding playthrough (a HNF rogue who was in a relationship with Alistair) had my character influenced by the one riddle ("She wields the broken sword...) and the ghost of Bryce in Haven as well as the Lady of the Forest's talk of mercy for Zathrian.  She may have even wavered over allowing Howe mercy.  She allowed Loghain to join the Wardens and really wished for more dialogue options in talking to Alistair. 

But, anyway, this is the one decision I don't pre-plan any longer...  I just sit on that dialogue option and think it over for a long time.   

#14
YouthCultureForever

YouthCultureForever
  • Members
  • 369 messages
The hardest choice for me was whether or not to kill Avernus. He tortured and experimented on Grey Wardens, left Sophia Dryden high and dry in the middle of battle, and from the looks of his notes was succumbing to the taint. But...he was close to finding a cure for the corruption of the taint, with his help future Grey Wardens could be more powerful than they've ever been in history. Recruiting large numbers wouldn't matter as much, and they just may have normal life spans.

I killed the Dryden demon with no problem, my warden doesn't deal with demons. Avernus being a blood mage wasn't a problem either - blood magic isn't evil in itself.

In the end, I guilt tripped Avernus into admitting what he did was wrong, and gave him a chance to redeem himself by finding an ethical way to help the wardens. After that my warden drunk the concoction, which I left untouched earlier, left the keep a bit worried but, hoped Levi would keep me updated on Avernus.

#15
Hallusinaatti

Hallusinaatti
  • Members
  • 160 messages
Because I feel like it, I list all the situations you listed :)

Destroy or Save the Mages
This choice had a conventional Middle Path when siding with the Mages. Simply put, bad mages die and good mages live. I see no point in siding with the templars and murdering the few innocent survivors.
Contrast with DAII's Mage/templar conflict ,where siding with either party will result in deaths of innocent mages and dangerous blood mages alike.
How to deal with Colin Connor
Never much of a tough choice for me. In fact, I find it disturbing that killing a possessed child is considered a very, very bad thing but massacring countless adults is perfectly okay. Thinking like that, I sometimes take great joy in killing Connor. However, I usually let Isolde die because she so much wants it. For all I care they can all die, I came here for Eamon.
Werewolves or Dalish
Again with a conventional Middle Path. Kill Zathrian and everyone is happy. If all I had was "only one survives" options, I'd always massacre the Werewolves. There is no point in mass murdering a horde of elves to favor a pack of barely sentinet werewolves, who are already almost extinct because you just massacred them all on your way to the Lady.
Defile the urn

No, just no.
Destroy the Anvil or keep it
Kind of a tough choice considering the dwarves, but considering Ferelden's future this is a very trivial choice and I usually preserve the anvil just to make sure the dwarves never get strong again.
Which Dwarf to crown king
This is my toughest choice, since they both have good and bad sides. Behlen is clearly a good ruler who can make Orzammar a flourishing nation. However, Harrowmont is a good choice too because IMO it would serve Ferelden to have the Dwarfs completely paralyzed and thus never serve a potential threat. Let them die in the Deep Roads like they have done for so many years. But can Harrowmont hold the line? Another problem.
Spare or kill Loghain
Kill.
I don't want him stealing all the honor by killing the Archdemon, nor to get away with his crimes by surviving.
Accept Morrigans offer
Oh I wish I could just brutally murder Morrigan just after slaying Archie. Like, throw her from the top of Ft. Drakon after the demon kid serves me no further purpose. But I have no actual problems with having the child survive. Ferelden needs Alistair, and I'm not so stupid I'd kill myself after all what I've been through.
Who strikes the final blow?
If someone has to die though, it's me. Alistair is too good a man to die.

Modifié par Hallusinaatti, 01 avril 2011 - 01:18 .


#16
Guest_Hanz54321_*

Guest_Hanz54321_*
  • Guests
Bhelen versus Harrowmount:

I knew Harrowmount was a good man but he makes it quite clear he and his house were never ruler material. The Deshyrs would eat him alive and Orz would probably end up in a bad way.

Bhelen was a douche, but I paid attention to the gossip of how he would change things. I knew he was going to silence the deshyrs when I explored the conversation options with the Shaperate (he tells you Bhelen can dissolve the senate in times of Blight). I knew he could handle Orz and benefit the lower castes . . . but he was such a jerk. Having Zevran along in Orz only strengthens Bhelen's bid.

I went Harry the first playthrough over a year ago . . . and I was right about him.

#17
Guest_Hanz54321_*

Guest_Hanz54321_*
  • Guests
As to Loghain - initially it was clear to me he had to go.

Then for a long time it was clear to me he was misguided, but a good man, and he needed to be redeemed.

Nowadays - it's clear to me he needs to go. He premeditated the entire thing when he sent Jowan to poison Eamon weeks (possibly months) before Ostagar. He had plenty of time to come up with a better plan that did not involve treason, murder, slavery, etc.

#18
GSSAGE7

GSSAGE7
  • Members
  • 675 messages
The hardest decision bar none was sparing Loghain or not. My Cousland and Alistar were pretty much in a bromance, and seeing him that pissed about conscripting Loghain, and knowing that in a single act, I was deciding between a man's life and the friendship of my closest friend combined made it the hardest decision in the game. It doesn't help that even if Loghain dies against the archdemon, Alistair still seems pissed. Also, I like seeing Alistair in those "ruler" cutscenes more than Anora. Her heart just doesn't seem in it, ya know?

Most of the other major decisions seemed easy at the time. Taking the 3rd option with Connor seemed like the better option once Alistair suggested it, and since he needed their help, he didn't side with the Templars. Curing the werewolves seemed like the best idea, since only Zathrian lost in that, as opposed to wiping out an entire faction in the other 2 choices. Defiling the urn didn't seem appealing after Alistair reminded Cousland after the last time he drank blood. By siding with Caradin, the saner Paragon, I never had the option to keep the Anvil. Bhelen seemed the most likely to be most helpful during the Blight, so he was crowned, although Cousland tried to get him to spare Harrowmont.
As for the Dark Ritual, my Warden was in a romance with her before she asked him to break things off, so he trusted her still. Plus, Morrigan convinced him that Leliana, who he was with at the time, wouldn't want anyone to die killing the archdemon.

In Awakening, he sided with the Architect, remembering the messenger he send to Amaranthine, in addition to Armaas saying there was an "agreement" that meant he wouldn't be tainted, he believed that the Architect could become the first Darkspawn ally against future blights. "Whatever it takes" after all. As for Amaranthine vs. Vigil's Keep, he spend a lot of time fortifying the walls, in addition to making sure Wade could make decent weapons and arms, in addition to trained Soldiers and three Grey Wardens who have slaughtered hundreds of darkspawn, while Amaranthine was a relatively undefended city that already suffered heavy losses. Wynne's speech about how Wardens are defenders sorta demanded that he be there to save the innocents and hope the Keep would last.

#19
Rexiselic

Rexiselic
  • Members
  • 100 messages

Assasin4Hire wrote...

How to deal with Colin


I think you mean Connor. You are talking about Arl Eamon's son, correct? At first you had me thinking of Cullen the templar.

Anyway, for me I found the choice of whether or not to destroy the Anvil difficult. In the end I destroyed it because Branka is too insane to be trusted with such a tool and we would end up with the same problem that Caridin was trying to prevent. If there was an outcome I could have achieved where the Anvil is preserved and only volunteers become golems then I would have taken that route.

Who to put on Orzammar's throne wasn't exactly difficult, I always chose Harrowmont, but what irks me is that there is no way to achieve a positive outcome with Harrowmont. It is certainly one that I considered very important to my character, being a dwarf noble and all.

#20
Aroihkin

Aroihkin
  • Members
  • 2 089 messages
Depends what you mean by difficult. The Dwarven king choice made me facepalm on my first game because I didn't care about either one of them. I axed Isolde and saved Connor because I didn't know the Tower was an actual option, so that wasn't much of a Big Decision either.

Probably Loghain, because "either companion A or B" is always tough, but only on subsequent playthroughs. The first time through, he died. I didn't even figure you could keep him. XD Ah, blind-play first playthroughs...

#21
Thetri

Thetri
  • Members
  • 960 messages

Glorfindel709 wrote...

Burning Amaranthine or Lose Vigils Keep

This was the most difficult decision for me. All the lore and evidence said that my responsibility as the Warden Commander was to burn that city to the ground. The Guard Captain talked of the pestilence that had killed a third of the citys population, of the Children running amok spreading the blight sickness, and of darkspawn filling the streets and killing everyone in the vicinity. In past Blights, Wardens would burn entire cities to ensure that the Blight sickness in them could not spread or further poison the land. The only responsible course of action was to burn the city....

Not to mention that my Warden certainly did not want to see a repeat of Ostagar where there were only a handful of Wardens in all of Ferelden left. It would have been irresponsibile to let the entire Arling burn just to save one city by sacrificing the only standing army within two days march of the Arling.


But the problem was, my Warden had made some pretty pragmatic decisions during the Blight, decisions that though they may have been for the best option to save time and gain the allies he needed, went against his nature and the core of his being (killing Connor for example) and he was racked with guilt over them. Destroying an entire city that could have still been saved (Denerim after all was held by the Darkspawn for days and many civilans managed to survive without getting the Blight sickness)  and killing all the innocents inside would just be one more nail in the coffin.

In the end..... he saved Amaranthine, and prayed that the upgrades made to the Keep would hold them against the Mothers' army for as long as possible, enough to let him get back in time.


That was very easy for me. Burn it, who cares about it. The keep is my base and more important to me.

#22
10cents

10cents
  • Members
  • 50 messages
Oddly enough, I found the City Elf origin decision between money or killing him to be a tough nut.
As a person who basically powergames any RPG (since I really dont have any sense of actually role-play, lack of creativity probably), I of course took the money on my first try.
All throughout the game, I was looking forward to return to the Alienage to let them see how well I fared. I was heartbroken when I finally went back and was treated as a traitor - which I was, of course. The scene in Howe's dungeon when you meet Sorris really was saddening. Even after defeating the darkspawn in the Alienage, they hadn't forgiven me.
Made me start over again and play the right path...

#23
danerman

danerman
  • Members
  • 53 messages

Aroihkin wrote...

Depends what you mean by difficult. The Dwarven king choice made me facepalm on my first game because I didn't care about either one of them. I axed Isolde and saved Connor because I didn't know the Tower was an actual option, so that wasn't much of a Big Decision either.

Probably Loghain, because "either companion A or B" is always tough, but only on subsequent playthroughs. The first time through, he died. I didn't even figure you could keep him. XD Ah, blind-play first playthroughs...


On my first playthough, my Elven mage let Alistair duel Loghain after I had hardened him not even knowing what that meant at the time.  So I had no choice in the matter, he just killed him and took the throne.  I was in a relationship with Liliana so it did not matter much and she would have certainly made Alistair king anyway.  She was not receptive to Anora when she talked to her before the landsmeet. She was also my only character that lost the landsmeet and did the landsmeet brawl before the duel.   I  figured out afterwards about using evidence at the landsmeet and all that.  She said stupid stuff like Loghain left Cailen to die.  I actually think that my ignorance was good for this character, she was a poweful elven mage not a politician.