Overpowered Enemies
#1
Posté 30 mars 2011 - 02:14
Is it me (likely, yes), or are there some unreasonably overcharged enemies in Kirkwall? I was around the side of sundermount to do that "Murder Of Crows" mission and the wasp spiders nearly did me in already. Next that varteral, but he that was a pain in act 1 as well, that was to be expected.
Then I tried to take Merill up the mountain to get her mirror fixed and these two I-forget-what-they-are wankers come at me. Beacon and his buddy I never got around to reading his name. Can't get past them, I've thrown everything I had at them, but even the whole part at once doesn't do alot, let alone when I'm all that remains, my sword doesn't even dent them.
So I gave up that and went and did something else. Helped Aveline out with her Jeven-issue and he pretty much just ripped right through me. Took me ages before he got distracted by my dog long enough for me to chip away the last inch of his health bar.
I recall the Arishok, that was a mean bastard too...
I'm playing a two-handed warrior, because I never really got the hang of spell casting and I'll be the first to admit I'm a complete amateur at RPGs. I just like the micromanagement of trinkets and inventory.
But I think I'll need some basic tips now. I did just apply the Rune Of Valiance, but I haven't worked with it yet.
So, how do I live longer without having to turn the difficulty down to "...and sometimes the game beats you"? God Of War 3 had me finally turn down difficulty and that just felt dirty and wrong.
Thanks again.
#2
Posté 30 mars 2011 - 02:34
#3
Posté 30 mars 2011 - 02:42
Try lightning.
#4
Posté 30 mars 2011 - 02:54
SuicidialBaby wrote...
What damage types are you using on the two I-forget-what-they-are wankers coming at you?
Try lightning.
Or like 90% of the 'hard' fights in this game just cheese out the AI
#5
Posté 30 mars 2011 - 03:01
#6
Posté 30 mars 2011 - 09:17
My problem with God Of War was that after a bunch of failures against Hades the game litterally came out and suggested me to turn down the difficulty. Not in jest, or in a tongue in cheek kinda way, but like a father, telling his child that he should maybe not aim so high.
I prefer fitting the solution to the problem, not adjusting the problem till the failing solution works. I'm not a politician.
My party would consist, at my current hardest point, Aveline, Merill and Anders. I read a topic about how to best use Merill's blood mage skills, but at the time all those stats just gave me a headache and I passed up on it as I usually have Varric in Merill's place anyway.
I might just revert back to the save just before the mission and redo Merill's stats.
Anders is supposed to be my medic. The only reason I ever kept mages around was to heal and up untill now it has always worked fine for me. Two warriors, a ranged unit and a medic.
However, all he really does is heal, rain down fire (pretty cool, I'll give 'im that), heal some more and then die waiting for the cooldown on heal.
Aveline is just a basic tank, I believe it's called, with what I believe to be all the good offensive skills.
Then there's me, doing about the same, but with a two-hander.
I suppose it is pretty hard to give usefull advice without usefull information, but like I said, although I played a bunch of them, I'm not really an RPG buff. I wouldn't know lightning from spirit damage if it hit me in the arse.
And it did.
A good many times.
I'll try to level up more in other missions before trying A New Path again. I did find often it's just that I'm too weak to begin with.
Still, any RPG-for-dummies tips will be appreciated.
Modifié par Bakkerbaard, 30 mars 2011 - 05:47 .
#7
Posté 30 mars 2011 - 11:20
Make sure you are investing in consitution for all characters. Mages and Archers need to be able to take a little damage, or the occasional rogue backstab. On nightmare I usually ended up with ~23 consitution on support, while on normal it was only 18.
Make sure you don't miss out on avalines defensive skills: so her personal tree, battlemaster tree and Sword and Shield tree. Again if her job is to be tank, having high consitution makes it easier since healing spells are percentage based.
Go through the tactics screen and make sure everyone is using all their skills, if you customise it a little then it will not autogenerate when you skill up. Make sure anders and other support are set on "Ranged" tactics so that they run away when being attacked.
#8
Posté 30 mars 2011 - 04:18
I usually stick my stats in the class-appropriate attribute (strength, dex, magic), willpoer and constitution. Sometimes I put a side a few stats for cunning; critical hits seem like a good thing.
I'll spring for a couple of Maker's Breaths tonight, redo the whole thing.
I've got my support units set on ranged, by the way, but alot of times they just stand and fight. Seems they ignore their tactics sometime. I've seen it happen they won't drink potions, even though there's a condition in the list that orders it. Is that common?
#9
Posté 30 mars 2011 - 04:26
check the link in my signature and read the companions section concerning Anders if you want a decent spec. Reading the other guides concerning warriors will help you as well.
#10
Posté 30 mars 2011 - 04:38
Leads to another quest and you fight a very tough pride demon - another tough fight for another time
#11
Posté 30 mars 2011 - 04:49
I'll still try and pull the enemies one by one though, no need to up the ante for no reason, yeah?
One thing I only now realised, out of the bad enemies only the Arishok didn't have sickly green coloured squiggly lines hovering around him. I figured for myself it's somekind of buff magic stuff, but my Cleanse (Templar) didn't help. Doesn't work against the caster, I suppose, right?
Edit: I took a quick gander at the first page of the Compendium. My head hurts.
I guess the best things are the hardest, huh? Meh, it was about time I put some effort into my gaming...
Modifié par Bakkerbaard, 30 mars 2011 - 05:50 .
#12
Guest_QuadDamage85_*
Posté 30 mars 2011 - 07:16
Guest_QuadDamage85_*
If you do a reasonable 60/40 Strength/Constitution split, you can easily burn through the game. I'd use Anders, Merril and Varric as my companions. Oh and you REALLY don't need Dex/Cunning as a warrior, I would only put 1 point in Cunning to get it to 11 so your defense goes from 0 to 60ish. Concentrate your talents in Vanguard/2h Weapons and a point in Beseker (can't remember the talent name, but it increases your damage based on the damage you take) then put the rest in Templar. Always make sure you lock down targets like rogues so they don't vanish and burn them down quickly, and any unit that has an aura save for last, but keep chain dispelling with Merril.
Modifié par QuadDamage85, 30 mars 2011 - 07:17 .
#13
Posté 30 mars 2011 - 07:17
Also, it wouldn't hurt to watch the videos they have linked as well as some other videos on youtube, it will give you some good tactics/kiting technics. I'm assuming you know what "pulling" , "aggro" and "kiting" mean. If you don't just give a shout.
#14
Posté 30 mars 2011 - 10:44
Anders is supposed to be my medic. The only reason I ever kept mages around was to heal and up untill now it has always worked fine for me. Two warriors, a ranged unit and a medic.
However, all he really does is heal, rain down fire (pretty cool, I'll give 'im that), heal some more and then die waiting for the cooldown on heal.
That is part of your problem there. You are using two mages, yet you admitted to not have a clue how to cast spells. This tells me that at least half of your party is gimped.
Having Anders around just to heal is only utilizing 1/4 of his potential. Personally, I hate the spirit healer spec in this game, because of the range requirement on the sustain. You SHOULD be using mages for..
1) an extra heal when your pot is on cooldown,
2) elemental damage dealing,
3) providing very valuable party buffs, and the most important..
4) HORROR! (not anders, but merril and hawke) and Paralyze!! Pull of the Abyss! ANYTHING that will keep the enemies out of combat..
Next.. As a two handed warrior doing "no damage at all", then you are clearly using a physical weapon. Go get yourself an elemental two hander, and you will be slicing them to pieces.
Lastly, about Aveline, make sure that you are utilizing Bodyguard. That is definitely a lifesaver. It has a 5 sec cooldown for a reason. You can use it on 1 person with aggro, then drop it and move to another person in trouble. Also set your character to move to Aveline when they are in trouble in order to use her 25% damage and 50% threat conversion on the defensive sustain.
Unfortunately, your claiming to not be much of an rpg'er and not putting the time into learning the mechanics of the game is why you are failing. Just learn some about each class and their effective uses, and you will be a better party. It is easy to be kickass at God of War 3, because you are a 1 man army. This is a team game. You need to play all of your team, not just rely on them to kick ass with you.
Good luck.
#15
Posté 30 mars 2011 - 10:57
#16
Posté 31 mars 2011 - 12:35
QuadDamage85 wrote...
Oh and you REALLY don't need Dex/Cunning as a warrior..
---------------------------------
I reposted this whole post on it's own thread, http://social.biowar...8/index/6861617, and it has all of this info plus more math magic I just did over the last few hours. Check it out.
---------------------------------
I just wanted to backup your statement with some math I magic'ed out of my ass when I was playing my rogue playthrough.
I found that..
My formula assumes a 1.0 Attack Speed, 50% Critical Chance, and 50% Crit Damage (except of course when calculating the affects of crit chance value on crit damage, and vice versa)
1 point of DPS adds..
@ 10 dps = 12.50% increase
@ 25 dps = 5.00% increase
@ 50 dps = 2.55% increase
@ 75 dps = 1.67% increase
@ 100 dps = 1.25% increase
@ 125 dps = 1.00% increase
@ 150 dps = 0.83% increase
@ 175 dps = 0.71% increase
@ 200 dps = 0.63% increase
1 point of +% damage AND +% attack speed ALWAYS EQUALS 1.25% dps increase, therefore >100 dps, you should be focusing on any items that you find with attack speed or +%damage.
Here was the interesting part for me..
1 point of +cit chance and +% crit damage is ALWAYS EQUAL to each other, until you reach 100% crit rate of course.
So... If you have +125% crit damage, then 1 point of +crit chance is equal to a 1.25% increase in dps. Vice versa for +% crit damage until 100% crit chance is achieved, after which +% crit damage is always equal to 1.00% increase.
So this means that you can look at your crit chance, and your +crit damage and determine at exactly what dps level it is more valuable to get cunning over dex for a rogue, or dex/cunning over str for a warrior. Of course, given the relatively short length of a single game, it is unlikely you will reach too much DPS to support shifting from STR to Dex/Cun.
I tried to crack the math behind the relationship between STR and DPS gains, but it eludes me. I found that every 2 str equals +1 base damage. This is then added to your weapon damage, and then multiplied by the attack speed. So the value of 1 STR increases dramatically with lower attack speeds. This fact alone could shift the balance between dps 2-hand wars and dps SnS wars. But you always get 1% crit chance per dex, and 1% crit damage per cunning (unless you have the rogue talent that doubles it).
Anderfel Cleaver = 0.61 Atk Spd (1.65 Hits/Sec), Fadeshear = 0.53 Atk Spd (1.89 Hits/Sec); Assume a base damage of 10 on character, and a weapon damage of 20 for both (Bioware, this is why you don't make 2-handers have the same base damage as 1 -handers, FYI)
AC = (10+20)*1.65= 49.5 dps
FS = (10+20)*1.89= 56.7 dps
Now you add the fact that Elemental Weapons sustain adds damage to both weapon and shield, and we are talking about a nice advantage for choosing SnS over 2-hand.
If you have any questions about these results, feel free to ask and I will make more examples. Hope this helps some people curious about their dps.
** Keep in mind that this does not take into account any value related to Fortitude or Defense. The focus was purely increases in DPS. **
P.S. I also did the numbers on % increases from stacking Willpower for a Berserker Warrior and it is rather lame, imo. These numbers assume that you are getting 15% of your current stamina back in damage. **This is not an increase in dps %, but in raw damage increase **
2 Strength = 1 base damage *Atk Spd
1 base w/ 1.0 attack speed weapon = 1 +damage
1 base w/ 0.834 attack speed weapon = 1.2 + damage
1 base w/ 0.75 attack speed weapon = 1.34 +damage
1 base w/ 0.5 attack speed weapon = 2 +damage
2 Willpower @ 20% Sustain = 1.20 +damage
2 Willpower @ 25% Sustain = 1.125 +damage
2 Willpower @ 35% Sustain = 0.975 +damage
2 Willpower @ 45% Sustain = 0.825 +damage
What does this mean? This means that IF you are a Berserker, the ONLY way that 1 willpower > 1 str, is
if you are using a weapon with an attack speed OVER 0.83 (which is really really slow for DA2), and you are only using 20% of your stamina for sustains. Remember though that eventually adding 1 dps is far less valuable than 1% crit or crit damage, so you need to watch the numbers toward end-game to see which is better.
** Note: This is also assuming that you stay at 100% of your non-sustained stamina, and never use any activates. Since berserk also drains your stamina, this diminishes your +damage every hit. **
I am in no way saying that Berserker sucks, however. Additional damage is always good. All I am pointing out is that stacking Willpower instead of Str/Dex/Cun is a bad idea in terms of pure DPS. I would still say that Berserk is a must have for any dps warrior, simply on the basis of needing it for super stupidly awesome +50% attack speed activate, which I clearly showed above is ridiculously powerful.
And the winner for longest post goes to...........
Modifié par gtox11, 31 mars 2011 - 02:06 .
#17
Posté 31 mars 2011 - 01:00
The reason behind this is that I don't believe that spells can critical (confirmation, anyone?) The enemy health bar always lights up but through my own observations of the damage numbers, I have never witnessed a spell deal critical damage. It is very hard to tell though since you have to calculate in individual mob resists, inherently low mage crit rate and crit damage.
Perhaps I will fabricate a mage with high crit rate and crit damage just for the purposes of comparison. Woohoo! Testing!!
#18
Posté 31 mars 2011 - 06:15
theangryllama wrote...
SuicidialBaby wrote...
What damage types are you using on the two I-forget-what-they-are wankers coming at you?
Try lightning.
Or like 90% of the 'hard' fights in this game just cheese out the AIPulled em down 1 by 1 not 10mins ago on mine
In Origins I was king of Benny-Hilling mobs with a mage. Throw a fireball, run in circles, let the tank pick em up 1 at a time while Wynne was spam healing me.
This instance? I remember the fight but I was so high in HP Anders could keep me up even on bosses even as a 2-handed warrior. The strat will depend highly on who you have, but if you have Merrill's earth powers it should be sort of easy to keep them from doing decent up-time on any party member. If not... might want to resort to running in and dropping a huge bomb of damage with Hawke and running them around while ranged picks them down. Best idea I got, chief.
#19
Posté 31 mars 2011 - 01:25
Personally I missed that on my first playthrough, and on my second I had my rogue which specialized in the ridiculous so I basically just killed one in a few seconds to a STAGGER + crit Vendetta (prepared crit with Pinpoint Strikes) + BRITTLE + Assassinate combo, then ran off to recover and wait for cooldowns, then rinse & repeat. Wasn't even a challenge. But I could tell that with a warrior / mage / archer group, they'd definitely be tough.
Modifié par Zan Mura, 31 mars 2011 - 01:26 .
#20
Posté 01 avril 2011 - 12:53
I did, going on some data that I remembered, respec Merill and Anders. They have become a bit more usefull, there's a notable difference. I was reading through the guides during work, so when I got home I was working from memory. Luckily I recalled a bunch of the spells mentioned.
The Rune of Valiance helped alot, enabled me to use weapons beyond my means.
gtox11 wrote...
Unfortunately, your claiming to not be much of an rpg'er and not putting the time into learning the mechanics of the game is why you are failing. Just learn some about each class and their effective uses, and you will be a better party. It is easy to be kickass at God of War 3, because you are a 1 man army. This is a team game. You need to play all of your team, not just rely on them to kick ass with you.
I suck at God Of War too.
Understanding the game mechanics is essential to experiencing a game and though I do admit I've not been able to put in the lengthy gaming sessions I was used to for Mass Effect, I did yesterday have a good sit down with the game and just looked through skill trees and everything. Actually put some thought into respeccing my mages and going out shopping for shinies.
What I can't seem to grasp, and this is probably also why I can't grasp VB.net, is all the stats and numbers and generally squiggly bits, like in your following post, gtox.
I try to read it, sir, honestly. But the words and numbers don't take on any kind of meaning to me. It's like Pink Floyd with Syd Barret still. It's pretty good stuff, but what the hell are they talking about?
I'll keep at it, but if I wanted to "learn" a game I could have been a legend at Guitar Hero. That's why I usually keep the difficulty down to medium. It's high enough to pretend I accomplished something, but easy enough to still be... fun.
You guys talk about playing on nightmare like you're going for groceries. I wouldn't even dream of trying that. I can't begin to fathom how I would do it and how I would do it comfortably leaning back on the couch.
However, it needs to be said: I do appreciate the help you are providing and I feel I'm slowly getting into the strategy of it. Very, very slowly.
...I really dated myself with that Pink Floyd comment, huh?
Modifié par Bakkerbaard, 01 avril 2011 - 01:01 .
#21
Posté 06 avril 2011 - 10:38
And that Pride Demon was a nancy as well.
Maybe my girlfriend secretly put the game on easy because she got tired of my moaning, but I think I got lucky there.
Problem solved anyhow.
Modifié par Bakkerbaard, 06 avril 2011 - 10:39 .





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