
Looking at this in game i determined that the normals are facing incorectly in some parts of the strap/hair and we are seeing the backfaces (nothing) which could be fixed if you can turn on 2 sided in the textures shader.
Would anyone be able to fix this?
or point me in the direction of the correct reading material to mod it my self, i need to be able to edit the material on the object to set 2 sided or edit the mesh to flip the normals (they will still cull on other angles but will be facing the right way for most views)
Modifié par Nefily, 30 mars 2011 - 03:19 .





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