SIx_Foot_Imp wrote...
I think you hit the nail on the head. Hawke isnt our character, hes the role we get to play. The Big difference is that we arent proffessional actors being paid to act, and the only audience is us. Sure some people think that roleplaying is all about the challenge of acting out a character ( a few of my D&D friends love that ), however most people enjoy being writers instead of actors. They want to creat a character that they would actually like to play as, someone who hopefully reflects them or who they want to be. while you can flesh out hawke's personality, as a character your'e railroaded. The different origins might not even make that big of a change in the plot but they let us have a sense of choice about more than just how are charcter talks.
It's a respectable approach, and I think it's the most common approach among WRPG players actually.
However, the bolded part bothers me. Created character don't allow you to write ANYTHING. You don't write a character, your character is removed from the game and you're told "We're gonna leave a hole where your character should be, now you can play pretend and fill it in your mind".
And it sort of worked, for dozens and dozens of games. It's a compromise. It's interesting you pointed out at D&D players. I'm one, and many of those I know are unsatisfied of most WRPGs because by removing the main character, you remove the most important thing from the game: the player. And once you tried playing pretend in a game that is fully shaped around what you're creating instead of being absolutely deaf to it, it's hard to settle down for the lesser version.
Once you've created your characters and played them in a PnP RPG, there's nothing more infuriating than playing a game and meeting a king, and noticing that whether you praise him, you play dumb or insult him his reaction is, ultimately, the same.
Besides, we're not given no power over Hawke. We can decide his gender, his class, his looks, his personality. We can't decide his motives or his background, and we're stuck with his voice.
But was Origins any better? You got 6 origin stories that ceased to matter 1 hour into the game and then... you being who you were didn't matter, all that was important was WHAT you were (the Warden) and you were railroaded on a quest where your motives or background didn't matter. Yes, we can't decide that Hawke doesn't care about his family or that he doesn't want to stay in Kirkwall, but at least he's a person, and we see him interact with the world around him, and we control how he interacts.
The Warden was a robot. There was nothing in his life except killing the Archdemon. We were shown no emotion, and nobody in the game actually cared about us. And we were still unable to choose whether to help the dwarves/elves/mages or not, so... what exactly was the gain?