So, Bioware's finally changed markets... [Arrival Review]
#1
Posté 30 mars 2011 - 04:05
Let me start of by saying I was extremely disappointed with this new DLC. I was reluctant to buy it at first, but figured that after the collossal failure of DA2, Bioware wasn't going to risk ruining another franchise. I guess I was wrong. This DLC took me little over an hour to beat. 99% of the whole expansion was shooting. It was nothing but a shooting gallery. There were very few instances of dialogue, howver they were extremely short and guess what the kicker part was - IT WAS ALMOST ALL AUTOMATIC DIALOGUE. There were maybe 2 times where you could choose from the full dialogue whee. There were another 3 or so times where you could only choose ONE option in order to progress the conversation, thus rendering the "option" to "choose" completely useless. This trilogy is supposed to be about the players own character, as said by Bioware, yet how can that be when the character is completely out of our control in dialogue? With the little amount of dialogue they had, would it have been so much to implement player control? I kid you not, it felt so much like a typical 3rd person shooter. Bioware should quit calling it an RPG and admit that ME2 is nothing but a shooter. If it looks like a duck, and it quacks like a duck, it is a duck.
Now onto the DLC. It was extremely short. It went so fast that you didn't even have a chance to understand what was going on. It was just shoot 30 people in this room, walk over here and pull a plug, shoot another 50, pull another plug. Then it just progressed into a total shooting gallery. The only time for dialogue was at the very beginning, a portion of the middle with a certain villain, and right at the end. The bulk of the DLC was just combat, and very bad combat mind you. If I wanted to play a shooter game, I'd play a game like GoW which does it better. I invested my time into this trilogy because it was supposed to be an RPG. After ME1 that all went down the drain apparently. LoTSB was the first hint with it's significant use of automatic dialogue and overuse of combat sequences, and now Arrival is the icing on the cake. Given DA2's failure, ME2's failure, and Bioware's faliure to live up to it's name, It's going to be a pretty big choice whether or not I would want to give any of their future games/dlc's a shot. They've brought themselves so low in the past 2 years, it's ridiculous. If there was an award for how fast you can drag your reputation through the mud, they would have it.
Stop marketing your games (DA2, ME2) as RPG's and just call it what it is - an Action/Shooter game.
Needless to say, this DLC was horrible. It was really disappointing. You guys need to get a reality check. ME is either an RPG, or a Shooter. There can be no compromise. You either cater to the RPG fans or the Shooter fans. Right now you're catering to the shooter fans, and handing this game to your RPG fans calling it a cake when it's really a cookie. IGN, the people who regarded ME2 as 2010's game of the year, gave this DLC a 7.0 and even criticized it for it's linearity and combat oriented missions. Also keep in mind that it is less than an hour and a half in length, with the majority of it being combat. There wasn't much story in this at all.
I'm really dissapointed with Bioware's actions lately. They've really fallen from who they were before. However I'm not the one who will be at loss. The RPG fanbase you have forsaken will simply find another means of entertainment. We have other viable alternatives. If you don't want to play ball, you will simply lose your customers. Judging by the reaction to DA2, I'm sure ME3 will be where you start to see a more significant hit in sales.
Rest in peace Bioware of old. I will indeed miss you.
-Polite
#2
Posté 30 mars 2011 - 04:23
#3
Posté 30 mars 2011 - 04:28
However, I still a little hopeful for ME3. Seeing Christina Norman's "needs richer RPG features" as one of the things that needs to be done for ME3 gave me some hope....hopefully >___>
#4
Posté 30 mars 2011 - 04:30
PoliteAssasin wrote...
It seems the ME series is finally a pure shooter game.
Pinnacle Station was far more of a traditional shooter DLC than Arrival.
Yes, it was an action DLC. But maybe it was time for one. That is not an excuse for another bogus "ME2 is not an RPG" threads
#5
Posté 30 mars 2011 - 04:30
#6
Posté 30 mars 2011 - 04:34
Modifié par Legbiter, 30 mars 2011 - 04:35 .
#7
Posté 30 mars 2011 - 04:36
#8
Posté 30 mars 2011 - 04:37
Legbiter wrote...
Yeah, I wanted a DLC where I could play dress-up and talk and talk. All this shooting was annoying.
Not really, just because we don't want one extreme doesn't mean we want the other.
Why not tread a middle path?
#9
Posté 30 mars 2011 - 04:39
*coughPINNACLESTATIONcough*
#10
Posté 30 mars 2011 - 04:39
shinobi602 wrote...
Legbiter wrote...
Yeah, I wanted a DLC where I could play dress-up and talk and talk. All this shooting was annoying.
Not really, just because we don't want one extreme doesn't mean we want the other.
Why not tread a middle path?
Wise words.
#11
Posté 30 mars 2011 - 04:40
try harder op
#12
Guest_mrsph_*
Posté 30 mars 2011 - 04:41
Guest_mrsph_*
AdmiralCheez wrote...
A short, 99% shootout DLC? Oh yeah, obviously not something we'd expect.
*coughPINNACLESTATIONcough*
those words are forbidden
#13
Posté 30 mars 2011 - 04:41
PoliteAssasin wrote...
Rest in peace Bioware of old. I will indeed miss you.
-Polite
Why do i get the feeling that you will keep whining in these forums even though you sound like you've made up your mind ?
Modifié par Teknor, 30 mars 2011 - 04:43 .
#14
Posté 30 mars 2011 - 04:41
Also, the mix between talking and action was pretty much consistent with most of the main game. I don't get what is up with this forum, but is is just so damn negative anymore.
#15
Posté 30 mars 2011 - 04:42
shinobi602 wrote...
Legbiter wrote...
Yeah, I wanted a DLC where I could play dress-up and talk and talk. All this shooting was annoying.
Not really, just because we don't want one extreme doesn't mean we want the other.
Why not tread a middle path?
*shrug* This DLC did it for me, a really good N7 mission with a connection to ME 3 and quite a bit of moral ambiguity at the cost of sofa cushion change.
#16
Posté 30 mars 2011 - 04:43
Darthbill52 wrote...
your lucky polite, I cant even play it on PC, it slows it down to a crawl and all the tags to open doors and access terminals DONT WORK lol, there is EA ware for you
Mine was laggy at bits. Specifically on cutscenes. Reminded me of how it played on the xbox, and why I had to transfer to PC....
shinobi602 wrote...
I will admit I was pretty disappointed with Arrival, for much of the same reasons you cited.
However,
I still a little hopeful for ME3. Seeing Christina Norman's "needs
richer RPG features" as one of the things that needs to be done for ME3
gave me some hope....hopefully >___>
I don't know if that's enough. That was posted by her a long time ago, and if she really meant it I think we would have seen some evidence of it in the story DLC's. Needless to say, I have absolutely no expectations for ME3 now. Bioware's just not capable, or not willing, of creating with the same passion/quality they did before. I was going to get ME3 just for the sake of finishing the trilogy, but after playing DA2 I was questioning that. Now that this DLC has come out, I'm definitely not buying the game unless they've made some significant changes. Like I said above, if I wanted a shooter, I'd play Gears. Funny thing is, ME is trying to be like GoW, while Cliffy B states that RPG's are the future of games and wants to add RPG elements to GoW3. How ironic.
Walker White wrote...
PoliteAssasin wrote...
It seems the ME series is finally a pure shooter game.
Pinnacle Station was far more of a traditional shooter DLC than Arrival.
Yes, it was an action DLC. But maybe it was time for one. That is not an excuse for another bogus "ME2 is not an RPG" threads
I never played Pinnacle. But I heard it wasn't developed by Bioware, so maybe that's why. Plus, I personally believe that ME1's combat > Me2's combat. As for an action DLC, that's pretty much what LoTSB was. At least it compensated for the extreme action/automatic dialogue by providing a decent story. Arrival, not so much.
Infinite Legend wrote...
I really wish there was more
stealth and multi branching paths. I will say though that Bioware is
really going to have to step their game up for ME3.
I agree. Especially after DA2 people have been skeptical of their quality. When this DLC was announced, it was speculated that it was done early in order to take the heat off of DA2. Seeing how this is such a low quality piece, it's only going to dig Bioware deeper
Legbiter wrote...
Yeah, I wanted a DLC where I could play dress-up and talk and talk. All this shooting was annoying.
I'm not sure whether you're being sarcastic or serious....However the combat was repetitive which made it rather boring.
-Polite
#17
Posté 30 mars 2011 - 04:45
#18
Posté 30 mars 2011 - 04:47
WeedyWeedy wrote...
seems like bioware goes into console and "casual players" directionmakes me sad
ME was Devloped For the Consoles<_<
Jezzus with this crap
#19
Posté 30 mars 2011 - 04:47
Teknor wrote...
PoliteAssasin wrote...
Rest in peace Bioware of old. I will indeed miss you.
-Polite
Why do i get the feeling that you will keep whining in these forums even though you sound like you've made up your mind ?
*Looks above*
By god you are right!
#20
Posté 30 mars 2011 - 04:47
#21
Guest_mrsph_*
Posté 30 mars 2011 - 04:48
Guest_mrsph_*
#22
Posté 30 mars 2011 - 04:48
Admit it, sometimes finding the Korgan Battlemaster armor and the similar ones were a ****.
Modifié par NKKKK, 30 mars 2011 - 04:48 .
#23
Posté 30 mars 2011 - 04:49
MerchantGOL wrote...
.....it was DLC.....not an entire game.....
try harder op
Only for you.
Teknor wrote...
PoliteAssasin wrote...
Rest in peace Bioware of old. I will indeed miss you.
-Polite
Why do i get the feeling that you will keep whining in these forums even though you sound like you've made up your mind ?
I'm not sure why. Not sure whether I care or not either. My "whining" is meant to help this company get back on track with what they were doing before. You call it whining, but in reality it's only feedback. Many of you people think that people complain about the game just to spite Bioware, when in fact we're complaining so that they won't make the same mistake with subsequent games. Criticism is just as good as positive feedback. If anything, you're whining about the critiques I've made on the game. Because Bioware would never be capable of producing low quality work.
-Polite
#24
Posté 30 mars 2011 - 04:51
James2912 wrote...
games are getting dumber and dumber at least the blockbuster titles. because society seems to be getting dumber and dumber.
http://news.yahoo.co...-skys-the-limit
yeah, ok.
Modifié par shnizzler93, 30 mars 2011 - 04:51 .
#25
Posté 30 mars 2011 - 04:51
Xilizhra wrote...
I'm surprised that you cited LotSB as something that was making things lean into purely shooter territory... that one was quite dialogue/character-heavy.
IMHO, that was the best DLC overall in the ME saga. It was very character/story driven. And it had a lot of dialogue options.





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