PoliteAssasin wrote...
You honestly believe that ME1's skill tree was confusing? It had descriptions for each ability right in the game. ME2's skill progression system is useless since you only have about 4-5 skills and have to invest in only those, with the exception of some leftovers for certain classes. Then you choose an upgraded form of the skill. In ME1 it was more detailed, and you had specializations. ME2 isn't a convergence of genres, it's a transition from Shooter/RPG to complete Shooter.
-Polite
Uh, the ME1 skill system is not confusing, but just ended up being badly designed. I avoided Adepts, Sentinels, and Engineers like the plague just because they only had access to handguns, making 3/4ths of their arsenal useless. Adept's access to pistol training was outright stupid (i.e. Why do I have to waste valuable skill points in armor just to access a handgun? What's next, I need to ride a bicycle if I want to learn how to play basketball?), not to mention tech-oriented skills like Sabotage and Damping would keep us out of the action for TWO ****ING MINUTES, leaving us nothing more than a rifle-butt or pistol whip. Hell, even the weapon-based skills is outright senseless considering Shepard is a SPECIAL FORCES MARINE (i.e. Hardcore training regimen involved, and it usually involves HUNDREDS OF HOURS IN THE FIRING RANGE.) What did Shepard do, cry himself/herself to asleep because of Akuze/Elysium/Torfan? WTF did Udina, Anderson, and Hackett pick Shepard as a Spectre candidate if this became the case?





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