[quote]PoliteAssasin wrote...
[quote]Naltair wrote...
[quote]PoliteAssasin wrote...
You honestly believe that ME1's skill tree was confusing? It had descriptions for each ability right in the game. ME2's skill progression system is useless since you only have about 4-5 skills and have to invest in only those, with the exception of some leftovers for certain classes. Then you choose an upgraded form of the skill. In ME1 it was more detailed, and you had specializations. ME2 isn't a convergence of genres, it's a transition from Shooter/RPG to complete Shooter.
-Polite
[/quote]
I was pointing to how it was muddled and not clear, anyway I am not seeing much of a discussion here, you came here to whine so I shall leave you to it.
[/quote]
I don't understand how criticism of the diminishment of RPG elements is equivalent to whining. It's feedback. So judging by the logic in your statement, unless someone is discussing how great and flawless Bioware's games are they're whining. Well you go ahead and think that my friend. It's not going to get you far going into denial. The game has some serious flaws, and it's transitioning from one genre to another.
[quote]greed89 wrote...
[quote]PoliteAssasin wrote...
[quote]AwesomeName wrote...
I
fail to see how how Arrival had no RPG elements in it. ME is an RPG in
the fact that you make choices that affect the story. And it's been
marketed as an action-rpg shooter. There really isn't a better term for
it. At the end of the day, who bloody cares what genre it belongs to?
What matters is how good the game is for WHAT it is, not for how well
it can conform to ONE man's definition. They don't make ME with the
ultimate goal being to make it fall strictly within certain boundaries.
No, they try to make the best story they can, tell it the best way they
can, and make it as emotionally engaging as they can through the
gameplay. It's foolish making a game and restricting yourself to genre
definitions. Screw genre definitions. There's been plenty a book,
movie, tv show, artwork, piece of graphic design that's been REALLY good
precisely because it "broke the rules."[/quote]
ME started out
as an RPG. ME2 is a shooter, with little RPG elements in it. It's only
inevitable given Bioware's current course with the game that ME3 will
have less RPG features than ME2, which was minimal. The game is supposed
to be the players unique and personal universe, according to Casey
Hudson. Please explain to me how that can be the case if the player's
character already has predetermined dialogue and choices? Look
throughout ME2 and the entire LoTSB and Arrival DLC's and you'll know
what I mean. If there are set choices, and automatic dialogue sequences,
what's there to differentiate between two people who play Mass Effect?
It won't be a unique personal experience at all. It will be the same
exact experience for everyone, thus proving Mr. Hudson a liar.
Unfortunately, that's where they're heading. It's been seen in DA2, it's
been seen in ME2, what do you think will happen in ME3?
-Polite
[/quote]
ME2 only had a few auto Dialouge and none of them required a variety of difrent awnsers
your making a mountain out of a mole hill
[/quote]
I think you should consider playing the game over again before making such an erroneous statement.
[quote]MajesticJazz wrote...
[quote]TheSeventhJedi wrote...
To
the OP - BW never intended to make a straight RPG, and many of the RPG
mechanics and "choice" of ME1 were expensive lipstick on an ugly hooker.
If the story hadn't been so absolutely amazing, the sequel would've
never been made. They also never intended to make a straight shooter,
and many of the Gears arguments are reductio ad absurdum. They're
experimenting to find that sweet spot between action and RPG, and I
think they can find it for ME3. Ironically, the part of Arrival that has
me most worried for ME3 is actually the story/writing.
[/quote]
The
original Deus Ex and (And the Human Revolution prequel) were/are also
Action/FPS-RPGs and yet those games STILL managed to pull off heavy RPG
elements. I mean have you seen the videos for Deus Ex: Human Revolution
and all the possible augmentation options available? Eidos Montreal is
not watering down the RPG elements in Deus Ex, so why is Bioware with
Mass Effect?
[/quote]
Because Bioware/EA fears that the RPG system would be too complicated and scare away the CoD consumer base that they're trying to target. They don't realize that CoD players, or at least the majority of them, aren't interested in role playing games at all.
[quote]greed89 wrote...
[quote]MajesticJazz wrote...
[quote]greed89 wrote...
[quote]MajesticJazz wrote...
[quote]TheSeventhJedi wrote...
To
the OP - BW never intended to make a straight RPG, and many of the RPG
mechanics and "choice" of ME1 were expensive lipstick on an ugly hooker.
If the story hadn't been so absolutely amazing, the sequel would've
never been made. They also never intended to make a straight shooter,
and many of the Gears arguments are reductio ad absurdum. They're
experimenting to find that sweet spot between action and RPG, and I
think they can find it for ME3. Ironically, the part of Arrival that has
me most worried for ME3 is actually the story/writing.
[/quote]
The
original Deus Ex and (And the Human Revolution prequel) were/are also
Action/FPS-RPGs and yet those games STILL managed to pull off heavy RPG
elements. I mean have you seen the videos for Deus Ex: Human Revolution
and all the possible augmentation options available? Eidos Montreal is
not watering down the RPG elements in Deus Ex, so why is Bioware with
Mass Effect?
[/quote]
And i wonder how much of that "agumentation" will be pointless and redundant?
[/quote]
I take it that you never played the original Deus Ex game ha?
In
that game, the original, there was various upgrades/augmentation that
basically served as your leveling up and NONE of it was pointless and
redundant. I don't want to get into the details, but all I'm trying to
say is that just because ME was supposed to be a hybrid of Shooter and
RPG, doesn't mean that the RPG had to be VERY basic like it was in ME2.
Deus
Ex proved that you can have a hardcore FPS shooter title, but still at
the same time have hardcore RPG elements. The same is being applied to
the prequle, Deus Ex: Human Revolution. Basically Eidos Montreal is
making DE: HR 50% FPS/Shooter and the other 50% Exploration/RPG.
What Bioware did with ME2 was make it 80% Shooter and 20% Exploration/RPG.
In
other words, Deus Ex and even Deus Ex: Human Revolution is what a REAL
Shooter-RPG is/should be. Bioware's ME2 was just a plain out 3rd Person
shooter, that took some RPG elements and embedded it within the
gameplay.
[/quote]ohh please
Not havign a a bottomless and retareded inventory system didnt make ME2 any less of a rpg
[/quote]
Says the person who regards ME2 as pure gold. Just because some people don't have the mental capacity or patience to handle a highly detailed inventory system doesn't mean it's retarded, and it doesn't mean that others can't. Also, I'm pretty sure it was capped at 50 items at a time, not bottomless. No need to exaggerate to try to make your point.
-Polite
[/quote]
Lol the ME1 inventory system wasnt a deep intriguing system for item magment, it Handeld like crap and all it really did was waist time.
It WAS Retarded
And i have Played ME2 going on 8 times, the Automated diolouge were far apart as well as unimportant
Modifié par greed89, 31 mars 2011 - 04:23 .