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So, Bioware's finally changed markets... [Arrival Review]


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#351
shep82

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This dlc was mostly shooter yes because of the way the mission was but that does not mean that is all ME 2 was I don't agree that it had no rpg elements and it does not mean ME 3 will be like that either. IMO ME is a great series the second being better than the first and they did fine with this dlc as well.

#352
Epic777

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Winterfly wrote...

Il Divo wrote...

Winterfly wrote...
And you played Baldurs Gate? Dragon Age is not even close to Baldurs Gate. The infinty engine in my opinion still holds it against todays games. Dragon Age was a good game but I just wanted to rush it through to see the whole story.


I did indeed. It's hard to describe my feelings towards Bioware's earlier games (BG and NWN). I acknowledge their importance in setting up Bioware's later titles, but I wasn't a fan of their gameplay mechanics due to lack of originality. I play DnD every week, so dealing with the same 2.0/3.0 mechanics that I always have was rather dull. For this reason, I actually applauded DA:O for being Bioware's most complicated and original gameplay system.

But what exactly is your point? I was addressing your comment that you need to play the Wii to experience old school games like Baldur's Gate. DA:O, the spiritual successor made by the same developers. DA:O was not released for the Wii, so I assume you have some other title in mind.


I am more speaking of that the Xbob and the PS3 is so FLASHY and AWESOME and masculine consoles. They are the cool games, the harsh bad ass bloody games. So every  god damn game released to them need to be a bloody feast gore with manly men screwing over half the women on the ship. I remember when relationships in Baldurs gate took time, if you slept with one of them too early she would regret it and hate you more or less. These days? I spoke to Ashley twice, then she came into my Shepards room and had sex with him. Wow, if it been that easy in IRL but then Shepard has a stronge indoctrination then the Reapers ;)


I just have a feeling that someone complained a lot on ME1 and ME2 was turned into a more battle focusing game with "levels and chapters" which makes it feel bit more of a linear railroad then the first game. It isn't but there is not much options for you, also the whole Collector Base is not as heartmoving as the Council and Destiny Ascenion. Either way you just ask TIM to go **** himself more or less. I would have wanted to stay as a loyal member of Cerberus on my Ren-Sentinel. But no. 

The game is awesome, mind you. I will buy Mass Effect 3 but I find it lacking, ME2 is better gaming mechanics but flawed on the "RPG part" while ME1 has more options and a better roleplay over all while its mechanic is flawed. 


Lets say, the mechanics = the engine ,the battles, inventory and such
Then let us call the RP part the technical part  or whatever, the talking ,the choice, the surrounding, the exploring, the nonlinear move on, dramatical events. 


Not true! I know you speak of the romance with Aerie. If you choose the right diaglogue yes you can.

#353
Whatever42

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Winterfly wrote...
 I spoke to Ashley twice, then she came into my Shepards room and had sex with him. Wow, if it been that easy in IRL but then Shepard has a stronge indoctrination then the Reapers ;)
 


1) You speaks with her more than once and you have this whole adventure with her.
2) Yes, it can be that easy in RL. And I'm not half the stud Shepard is.
3) Shepard is a stud.

#354
mx3ze

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Stop with the FUKEN RPG ELEMENT, DON'T CARE. Mass Effect is AWSUM, ME2 is better, end of line.

#355
Mr.BlazenGlazen

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Mass Effect 3 should be like pokemon. Shepard is the trainer and your squadmates are in pokeballs.

#356
100k

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Bioware hasn't changed anything! This is a DLC! It's not a full game. YES, it is shorter and more action oriented than LOTSB, and YES it only had a handfull of dialogue moments--BUT that doesn't mean anything!

Consider this: whether it was Bioware's original plan or not, ME3 is being released sometime within the next 9 months. It is likely that an EA rep came in, told Bioware when they wanted the game out, and walked out of a stunned room of concept artists, designers, and directors, all still working on ideas for ME3. Look at the number of layoffs going on in the gaming world! It is highly probable that ME2's DLCs had to be cut short, because Bioware is bringing as many people from as many sections of Bioware's company to work on ME3! Including the teams that work on DLC separate from the main game! Give them a f*cking break!

So if you're going to blame anyone, blame EA! Hell, I want ME3 as bad as the next guy, but if ME3 comes out, and is a rushed cop out of the series, simply so EA could make money off of the series finale, I will personally get as many people on these forums as possible to write long letters to Bioware, asking them to literally REDO ME3.

#357
himmelgeher

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KainrycKarr wrote...

OP is a derp. DLC had more "puzzle" type things than most of the original ME2 game.

If anything, ME2 was even more of a shooter than it's DLC, how is Arrival's shooting galleries any different?

And automatic dialogue? What? Yea there was a little bit but not much more than anywhere else.

I swear, you people are lookin for sh!t thats not there.


Bunch of a big babies is what you are. Change your diaper. It stinks.

QFT

#358
Jaron Oberyn

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Il Divo wrote...

PoliteAssasin wrote...

Now that is a company who focuses on it's strengths rather than conforming to another market simply because that's where the larger consumer base resides. This is what Bioware should have done. Bungie was the first in my most respected developer list. Then they got too cocky. Next was epic games, and then they committed an act that I will not discuss publicly. Right after them was Bioware. Now Bioware's forsaking their original fanbase and jumping ship for the shooter crowd. Now there's bethesda, and based on this comment above they're resolve is unquestionable. This is what I would have expected from Bioware.

-Polite


Apparently you didn't play Oblivion. Or visit the forums after release. You heard all the same melodrama that you do on these boards.

I've also been a Bioware fan since Kotor, played every subsequent game, then went back and played the originals. I hardly consider Bioware to have 'forsaken' me.


As a matter of fact I did play Oblivion, and while it had some bugs here and there, it never lacked in the story department, and never strayed from it's genre. You can't say the same for Bioware with Mass Effect. Oblivion wasn't a killing gallery. ME2 is.

-Polite

#359
Guest_mrsph_*

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You people put way too much expectations in these 7-10 dollar DLCs.

#360
Made Nightwing

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Just once in a while, I like being able to just settle down and blast the ever living **** out of stuff. Mattock and a Phalanx rolling through the project like a killing machine.

Me fighting around Object Rho: OH **** OH **** OH **** OH ****.

Me beating al lthe waves at Object Rho: THIS IS SPARTA AND I AM KROGAAAAAAAAAAN!

Me controlling mech: DIE PUNY HUMAN ANIMALS!

Me firing up the engines, killing Kenson and flipping off Harbinger: LIKE A BOSS!

Arrival was an hour of adrenaline and craziness. Appreciate it for what it was, not what it should have been. Haterz gonna hate. That concludes my statement.

#361
Nezzer

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I still believe in Bioware. LotSB proved to be one of the best parts of the series and was launched not long ago.

#362
Epic777

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PoliteAssasin wrote...

Il Divo wrote...

PoliteAssasin wrote...

Now that is a company who focuses on it's strengths rather than conforming to another market simply because that's where the larger consumer base resides. This is what Bioware should have done. Bungie was the first in my most respected developer list. Then they got too cocky. Next was epic games, and then they committed an act that I will not discuss publicly. Right after them was Bioware. Now Bioware's forsaking their original fanbase and jumping ship for the shooter crowd. Now there's bethesda, and based on this comment above they're resolve is unquestionable. This is what I would have expected from Bioware.

-Polite


Apparently you didn't play Oblivion. Or visit the forums after release. You heard all the same melodrama that you do on these boards.

I've also been a Bioware fan since Kotor, played every subsequent game, then went back and played the originals. I hardly consider Bioware to have 'forsaken' me.


As a matter of fact I did play Oblivion, and while it had some bugs here and there, it never lacked in the story department, and never strayed from it's genre. You can't say the same for Bioware with Mass Effect. Oblivion wasn't a killing gallery. ME2 is.

-Polite


Odd, Oblivion was considered like me2 to be the dumbed down verison. 

#363
Whatever42

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Epic777 wrote...

Odd, Oblivion was considered like me2 to be the dumbed down verison. 


Yup. And there was much rage. Everything from the quest markers to the removal of skills generated tons of angry posts.

Personally, I just disliked Oblivion because the story and setting of Morrowind were infinitely cooler.

#364
Abispa

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Um, you've been role playing Shep for two games and ME3 is going to be the final act. I'm sure there will still be choices to make, but if you don't know who your Shep is by now, there's no helping you. "Arrival" was good for what it was, a cheap shoot'em up advertisement for ME3. It was better than Pinnacle Station. *shudder*

Hmm. "Return to Pinnacle Station" DLC for ME2?

Modifié par Abispa, 01 avril 2011 - 03:34 .


#365
Thompson family

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Thanks for the kind words, xSTONEYx187x, InvaderErl, CptAwesomePhD, UKStory135, plus anybody I missed.

#366
Galenwolf

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Posted from another thread which the OP posted the original post from this thread in.

I have to agree with this. It felt like I was playing DOOM not mass effect. I completed the DLC in around 40 minutes. Since I had a lot of heavy weapon ammo upgrades, a grenade launcher made short work of the grunts (esp when using area freeze and area reave), and taking out any shields was easy.. also funny if there was a guy with a flame thrower near since it would explode him.

The mech at the end didn't make me pause for a second. Just grenades and overloads. BOOM. Dead.


The plot from Bulletstorm was better than this, and bulletstorms plot was basically "MORE EXPLOSIONS! OMG DINOSAUR! RAWR!"

Whilst ME2 was still an RPG it did lack some of the things which RPGs really need to focus on these days such as exploration. For example if you compare ME2 with Assassins Creed, which is billed as a stealth action game, you will find that the have a lot in common. Both have side quests with ACB having assassinations, race, and guild quests. In fact if Assassins Creed had just expanded the guild idea with unlockable items, and guild upgrades it would have been near on par with Oblivion. Both have character upgrades, with Ezio you can upgrade armour, weapons, ammo pouch size, potion pouch size etc. Both are heavy on dialogue and are plot driven. Both have you upgrading your party - ok in ACB its your young assassins but you can choose their armor and weapons as you upgrade them. As for exploration - ME2 is lacking it, and Assassins Creed due to its nature tries to get players into hidden content quickly but if you didn't buy the maps then you have a lot of hidden tombs etc to explore.

The only real differences between ACB and ME2 are: character progression through levels, player directed dialogue, player directed character moral choices, and multiple endings.

due to action games getting more complex taking on older RPG elements its super critical that RPGS focus on the key point of PLAYER DIRECTED CHOICE be it dialogue, plot, morality and ending.

This DLC had none of that to make it an RPG and ME2 lacked complex gear customisation, and exploration that should be in an RPG.

At least LotSB had dialogue rich cutscenes, good party banter, a car chase, and some moral choices. This was a 40mins - 1 hour gib fest.

#367
AlanC9

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PoliteAssasin wrote...
As a matter of fact I did play Oblivion, and while it had some bugs here and there, it never lacked in the story department, and never strayed from it's genre. You can't say the same for Bioware with Mass Effect.


Never strayed from its genre? Why should anyone care if a game strays from its genre?

#368
Galenwolf

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You build up a fanbase based on what they consider to be the most important gameplay factors to be to make the game interesting to them.  For the Elder Scrolls series their core playerbase values open exploration, extreme character customisation in stats/class and moral compass, mountains of quests, complex dialogue trees and deep engaging stories. 

For me Oblivion let me down on the most important aspect of that which was the main quest, which didn't tie into the rest of the world which could have lost them a customer very easily.  Morrowind was the far superior product.

If they had converted Obivion into a tight, more linear action/adventure game they would have lost their entire existing playerbase changing the genre means sometimes vastly altering the gameplay mechanics.

AlanC9 wrote...

PoliteAssasin wrote...
As a matter of fact I did play Oblivion, and while it had some bugs here and there, it never lacked in the story department, and never strayed from it's genre. You can't say the same for Bioware with Mass Effect.


Never strayed from its genre? Why should anyone care if a game strays from its genre?



#369
Il Divo

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PoliteAssasin wrote...

As a matter of fact I did play Oblivion, and while it had some bugs here and there, it never lacked in the story department, and never strayed from it's genre. You can't say the same for Bioware with Mass Effect. Oblivion wasn't a killing gallery. ME2 is.

-Polite


This made me laugh, since one of the largest criticisms of Oblivion was that the story was much dumbed in comparison to Morrowind. The game chose to follow a very boring good vs. evil plotline, in comparison to the intricate political story regarding the events of Red Mountain. It also sports very few memorable characters, aside from Sean Bean as Martin Septim.  

I also found your second statement, regarding the killing gallery, even more hilarious since Oblivion sports less than half the quest featured in Morrowind, many of which have come under fire for being too combat oriented in addition to many other concerns raised about enchanting, enemy design, and combat perks. 

If you really think Oblivion is anything more than a killing gallery, you might want to try it again.  

Modifié par Il Divo, 01 avril 2011 - 04:11 .


#370
Kuriby

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@OP
Honestly, this whole BIOWARE games as "rpgs vs. actions games vs shooters vs etc etc" is just idiotic, the term "RPG" isn't even defined officially, unless you go back to the age of dungeon and dragons pen and paper, and if you use that definition of an RPG, you will find yourself in a hole where no game is truly an RPG.

Furthermore, the genre of RPGs have been changing every decade or so with the change of technology and the gaming experience. Compare your Baulder's gate to diablo 2, to final fantasies, to mmorpgs, to dragon age, to mass effect 2, if you really honestly believe that ME2 is not a "RPG", your just an arrogant fool. RPGs = Role Playing Games, if you can role play within a game, it is a RPG, simple as that, unless you can prove me wrong with some oxford University definition that truly defines RPGs in a non-dynamic environment.

#371
AlanC9

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Galenwolf wrote...
You build up a fanbase based on what they consider to be the most important gameplay factors to be to make the game interesting to them.  For the Elder Scrolls series their core playerbase values open exploration, extreme character customisation in stats/class and moral compass, mountains of quests, complex dialogue trees and deep engaging stories. 

For me Oblivion let me down on the most important aspect of that which was the main quest, which didn't tie into the rest of the world which could have lost them a customer very easily.  Morrowind was the far superior product.

If they had converted Obivion into a tight, more linear action/adventure game they would have lost their entire existing playerbase changing the genre means sometimes vastly altering the gameplay mechanics.


OK. I'm not sure "genre" is the right word for  that, though.

Modifié par AlanC9, 01 avril 2011 - 04:55 .


#372
GuardianAngel470

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Kuriby wrote...

@OP
Honestly, this whole BIOWARE games as "rpgs vs. actions games vs shooters vs etc etc" is just idiotic, the term "RPG" isn't even defined officially, unless you go back to the age of dungeon and dragons pen and paper, and if you use that definition of an RPG, you will find yourself in a hole where no game is truly an RPG.

Furthermore, the genre of RPGs have been changing every decade or so with the change of technology and the gaming experience. Compare your Baulder's gate to diablo 2, to final fantasies, to mmorpgs, to dragon age, to mass effect 2, if you really honestly believe that ME2 is not a "RPG", your just an arrogant fool. RPGs = Role Playing Games, if you can role play within a game, it is a RPG, simple as that, unless you can prove me wrong with some oxford University definition that truly defines RPGs in a non-dynamic environment.


Yup, STALKER=RPG because you play a role and make choices for your character; choices that define the world around you.

Many would call that a shooter/survival horror-RPG because the shooting is so fluid and there's no leveling up to speak of but I disagree.

this ME2 is not an RPG nonsense (to put it bluntly) is substantiated with archaic concepts of character progression. Just because you can't level up each and every weapon, just because there is no equipment menu, just because you shoot a lot doesn't mean that you don't make choices that effect the world around you.

#373
Seboist

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GuardianAngel470 wrote...

Kuriby wrote...

@OP
Honestly, this whole BIOWARE games as "rpgs vs. actions games vs shooters vs etc etc" is just idiotic, the term "RPG" isn't even defined officially, unless you go back to the age of dungeon and dragons pen and paper, and if you use that definition of an RPG, you will find yourself in a hole where no game is truly an RPG.

Furthermore, the genre of RPGs have been changing every decade or so with the change of technology and the gaming experience. Compare your Baulder's gate to diablo 2, to final fantasies, to mmorpgs, to dragon age, to mass effect 2, if you really honestly believe that ME2 is not a "RPG", your just an arrogant fool. RPGs = Role Playing Games, if you can role play within a game, it is a RPG, simple as that, unless you can prove me wrong with some oxford University definition that truly defines RPGs in a non-dynamic environment.


Yup, STALKER=RPG because you play a role and make choices for your character; choices that define the world around you.

Many would call that a shooter/survival horror-RPG because the shooting is so fluid and there's no leveling up to speak of but I disagree.

this ME2 is not an RPG nonsense (to put it bluntly) is substantiated with archaic concepts of character progression. Just because you can't level up each and every weapon, just because there is no equipment menu, just because you shoot a lot doesn't mean that you don't make choices that effect the world around you.




Indeed, there's more role playing in 10 minutes of ME2 than the entire series of "Final Fantasy".

#374
Tazzmission

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GuardianAngel470 wrote...

Kuriby wrote...

@OP
Honestly, this whole BIOWARE games as "rpgs vs. actions games vs shooters vs etc etc" is just idiotic, the term "RPG" isn't even defined officially, unless you go back to the age of dungeon and dragons pen and paper, and if you use that definition of an RPG, you will find yourself in a hole where no game is truly an RPG.

Furthermore, the genre of RPGs have been changing every decade or so with the change of technology and the gaming experience. Compare your Baulder's gate to diablo 2, to final fantasies, to mmorpgs, to dragon age, to mass effect 2, if you really honestly believe that ME2 is not a "RPG", your just an arrogant fool. RPGs = Role Playing Games, if you can role play within a game, it is a RPG, simple as that, unless you can prove me wrong with some oxford University definition that truly defines RPGs in a non-dynamic environment.


Yup, STALKER=RPG because you play a role and make choices for your character; choices that define the world around you.

Many would call that a shooter/survival horror-RPG because the shooting is so fluid and there's no leveling up to speak of but I disagree.

this ME2 is not an RPG nonsense (to put it bluntly) is substantiated with archaic concepts of character progression. Just because you can't level up each and every weapon, just because there is no equipment menu, just because you shoot a lot doesn't mean that you don't make choices that effect the world around you.





:applause:

#375
rwilli80

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100k wrote...

So if you're going to blame anyone, blame EA! Hell, I want ME3 as bad as the next guy, but if ME3 comes out, and is a rushed cop out of the series, simply so EA could make money off of the series finale, I will personally get as many people on these forums as possible to write long letters to Bioware, asking them to literally REDO ME3.


The problem with blaming EA is that without them there might not have been a ME2 or a Bioware now. Bioware and EA merged for a reason and I am pretty sure it wasn't because EA was hurting for money. Ever think the nine month release window for ME3 was because they aren't going to change the game mechanic or style greatly, maybe all they really want to add are some new worlds with backgrounds, maybe a new character or two. Once you have the visiual style and gameplay done designing everything else doesn't take long to go from concept to actual working modely. Its not like they are starting over with ME3 and doing it in nine monthes, so please get off the blame everything on EA wagon its getting old.