Firewolf99 wrote...
Seboist wrote...
GuardianAngel470 wrote...
Kuriby wrote...
@OP
Honestly, this whole BIOWARE games as "rpgs vs. actions games vs shooters vs etc etc" is just idiotic, the term "RPG" isn't even defined officially, unless you go back to the age of dungeon and dragons pen and paper, and if you use that definition of an RPG, you will find yourself in a hole where no game is truly an RPG.
Furthermore, the genre of RPGs have been changing every decade or so with the change of technology and the gaming experience. Compare your Baulder's gate to diablo 2, to final fantasies, to mmorpgs, to dragon age, to mass effect 2, if you really honestly believe that ME2 is not a "RPG", your just an arrogant fool. RPGs = Role Playing Games, if you can role play within a game, it is a RPG, simple as that, unless you can prove me wrong with some oxford University definition that truly defines RPGs in a non-dynamic environment.
Yup, STALKER=RPG because you play a role and make choices for your character; choices that define the world around you.
Many would call that a shooter/survival horror-RPG because the shooting is so fluid and there's no leveling up to speak of but I disagree.
this ME2 is not an RPG nonsense (to put it bluntly) is substantiated with archaic concepts of character progression. Just because you can't level up each and every weapon, just because there is no equipment menu, just because you shoot a lot doesn't mean that you don't make choices that effect the world around you.
Indeed, there's more role playing in 10 minutes of ME2 than the entire series of "Final Fantasy".
Hang on a minute. I didn't think we were talking about Mass Effect 2 (where the comment above is true)? I thought we were talking about Arrival (Where the comment above is nowhere near as true)?
Were you able to make choices in LotSB? If you romanced Liara in ME1, yes you were. You were able to make the choice of continuing a romance with Liara as well as several dialog choices that defined your character (quite a few actually).
Were you able to make choices in Arrival? Yes, believe it or not, you were. Compared to LotSB, you were able to make a choice that a lot more gamers had access to. Not everyone romanced Liara in ME1 but everyone had the option to A) Kill or avoid batarians and

Kill Dr. Kenson. These choices may not seem like much but they define the difference between a Paragon and a Renegade. Spare slavers or kill them? Try to save Dr. Kenson or kill her because you said you would?
They also define your interaction with Hackett at the end of the mission,
affecting the world around you.
Also, many agree, though I believe the OP doesn't, that LotSB was superior and a well made DLC for an RPG. Many disagree, along with the OP, that Arrival was a good DLC for an RPG. The OP makes the assertion that because Arrival was not a good DLC for an RPG it is a sign that ME3 will be a bad RPG.
This is technically possible but highly unlikely based on existing evidence (like LotSB, Overlord, and even Kasumi). In each of those cases, DLC made by the same development team contain choices that could (or did) affect the ME world. Keep or destroy evidence, Leave or save David, Romance or dump Liara. Arrival is one DLC out of several that provided the key element of role playing; choice.
I will admit that Arrival was not up to the standard that LotSB set so well. Character models were generic, much dialog was relegated to cutscenes (though well executed cutscenes that voiced most player's opinions just fine), and combat was ME2 norm. There were no spectacular set piece bosses like Vasir and the SB.
But all that tells me is that it was a bad egg that didn't get much attention. Notice that, if you assume that each DLC was started affer the previous was released, Lair of the SB took 3 months to develop; Arrival took 7. You are thus left with two options: The Bioware team really, really screwed up because how could they release a DLC after so long and not make it wicked awesome sauce
or the development team was downsized to focus on ME3 and it took longer for a smaller team to make as much content as we see.
Personally, I find the latter possibility more likely.
In closing, although I believe Arrival provided choice many disagree and because it is a subjective decision no one will ever win that argument so it isn't worth having. Claiming that because Arrival was
so bad ME3 will be terrible and only a shooting gallery is a foolish leap in logic since LotSB, Overlord, and Kasumi provide evidence of continued attention to dialog and role playing even after the release of ME2.