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So, Bioware's finally changed markets... [Arrival Review]


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#26
Jaron Oberyn

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Xilizhra wrote...

I'm surprised that you cited LotSB as something that was making things lean into purely shooter territory... that one was quite dialogue/character-heavy.


Go play it again. LoTSB was the beginning of the increase in automatic dialogue. In LoTSB it was either 100% automated, or you only had single option progression. Only one "option" in order to progress the dialogue further. Both of which are featured heavily in this DLC. The former much more than the latter. LoTSB and Arrival had very few instances where you could choose your response. Yet most of the time those options resulted in 10 minutes of back and forth dialogue from just choosing one option.

-Polite

#27
MerchantGOL

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^ its DLC not a Full game!

Xilizhra wrote...

I'm surprised that you cited LotSB as something that was making things lean into purely shooter territory... that one was quite dialogue/character-heavy.


It Cost 800 MS points

Arrival Cost 560

See the diffrence?

Modifié par MerchantGOL, 30 mars 2011 - 04:54 .


#28
sonofalich

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couldn't agree more OP. the line between rpg and shooter have blurred completely and it seems ME was crossed over to the "dark" side. the whole dlc felt like a generic shooter.

#29
Teknor

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PoliteAssasin wrote...

I'm not sure why. Not sure whether I care or not either. My "whining" is meant to help this company get back on track with what they were doing before. You call it whining, but in reality it's only feedback. Many of you people think that people complain about the game just to spite Bioware, when in fact we're complaining so that they won't make the same mistake with subsequent games. Criticism is just as good as positive feedback. If anything, you're whining about the critiques I've made on the game. Because Bioware would never be capable of producing low quality work. :whistle:

-Polite


Since when the critiques and feedbacks involved personal drama, bashing some demographic and the overuse of the word horrible ? 

Modifié par Teknor, 30 mars 2011 - 04:59 .


#30
Jonathan Shepard

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James2912 wrote...

games are getting dumber and dumber at least the blockbuster titles. because society seems to be getting dumber and dumber. Everybody wants instant satisfaction and RPGs are not about instant satisfaction. I have always thought of RPGs as more of a thinking man's video game, haha, Mass Effect is just following the same trend as every other big name title.


Wrong. Society is collectively getting smarter- more and more people are going to college and earning degrees and doing things once thought impossible. Are we wiser as a society? Not necessarily, but certainly smarter. Anyways, LotSB actually had MANY more RPG elements because of how personal the Liara/Shadowbroker conflict was to Shepard. Arrival was action orriented because, HOLY FREAKING SHIZ YOU'VE GOT 49 HOURS UNTIL CIVILIZATION ENDS AS WE KNOW IT!

...hm. So, where exactly was there time to talk and socialize with NPCs who are all (save one villain) about to die again? While yes, it was linear, at least you have to work for the stealth achievement. Not to mention the absolute beauty of some of the cutscenes. Also, I rushed through it. And it was still fun for me because you know what? It tied into the main plot. (gasp) BioWare did something right! Not to mention Harbinger finally giving me the bone-chilling sense of dread Sovereign did. So, actually, I was pretty pleased with this DLC. 

#31
GreenDragon37

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Jonathan Shepard wrote...

James2912 wrote...

games are getting dumber and dumber at least the blockbuster titles. because society seems to be getting dumber and dumber. Everybody wants instant satisfaction and RPGs are not about instant satisfaction. I have always thought of RPGs as more of a thinking man's video game, haha, Mass Effect is just following the same trend as every other big name title.


Wrong. Society is collectively getting smarter- more and more people are going to college and earning degrees and doing things once thought impossible. Are we wiser as a society? Not necessarily, but certainly smarter. Anyways, LotSB actually had MANY more RPG elements because of how personal the Liara/Shadowbroker conflict was to Shepard. Arrival was action orriented because, HOLY FREAKING SHIZ YOU'VE GOT 49 HOURS UNTIL CIVILIZATION ENDS AS WE KNOW IT!

...hm. So, where exactly was there time to talk and socialize with NPCs who are all (save one villain) about to die again? While yes, it was linear, at least you have to work for the stealth achievement. Not to mention the absolute beauty of some of the cutscenes. Also, I rushed through it. And it was still fun for me because you know what? It tied into the main plot. (gasp) BioWare did something right! Not to mention Harbinger finally giving me the bone-chilling sense of dread Sovereign did. So, actually, I was pretty pleased with this DLC. 


I agree with this guy.

#32
MerchantGOL

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Jonathan Shepard wrote...

James2912 wrote...

games are getting dumber and dumber at least the blockbuster titles. because society seems to be getting dumber and dumber. Everybody wants instant satisfaction and RPGs are not about instant satisfaction. I have always thought of RPGs as more of a thinking man's video game, haha, Mass Effect is just following the same trend as every other big name title.


Wrong. Society is collectively getting smarter- more and more people are going to college and earning degrees and doing things once thought impossible. Are we wiser as a society? Not necessarily, but certainly smarter. Anyways, LotSB actually had MANY more RPG elements because of how personal the Liara/Shadowbroker conflict was to Shepard. Arrival was action orriented because, HOLY FREAKING SHIZ YOU'VE GOT 49 HOURS UNTIL CIVILIZATION ENDS AS WE KNOW IT!

...hm. So, where exactly was there time to talk and socialize with NPCs who are all (save one villain) about to die again? While yes, it was linear, at least you have to work for the stealth achievement. Not to mention the absolute beauty of some of the cutscenes. Also, I rushed through it. And it was still fun for me because you know what? It tied into the main plot. (gasp) BioWare did something right! Not to mention Harbinger finally giving me the bone-chilling sense of dread Sovereign did. So, actually, I was pretty pleased with this DLC. 

Well Said

What the hell did people expect for a 5 Dollar DLC any way?

#33
James2912

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[quote]GreenDragon37 wrote...

[quote]Jonathan Shepard wrote...

[quote]James2912 wrote...

games are getting dumber and dumber at least the blockbuster titles. because society seems to be getting dumber and dumber. Everybody wants instant satisfaction and RPGs are not about instant satisfaction. I have always thought of RPGs as more of a thinking man's video game, haha, Mass Effect is just following the same trend as every other big name title. [/quote]

Wrong. Society is collectively getting smarter- more and more people are going to college and earning degrees and doing things once thought impossible. Are we wiser as a society? Not necessarily, but certainly smarter. Anyways, LotSB actually had MANY more RPG elements because of how personal the Liara/Shadowbroker conflict was to Shepard. Arrival was action orriented because, HOLY FREAKING SHIZ YOU'VE GOT 49 HOURS UNTIL CIVILIZATION ENDS AS WE KNOW IT!

...hm. So, where exactly was there time to talk and socialize with NPCs who are all (save one villain) about to die again? While yes, it was linear, at least you have to work for the stealth achievement. Not to mention the absolute beauty of some of the cutscenes. Also, I rushed through it. And it was still fun for me because you know what? It tied into the main plot. (gasp) BioWare did something right! Not to mention Harbinger finally giving me the bone-chilling sense of dread Sovereign did. So, actually, I was pretty pleased with this DLC. 

[/quote]

Yet we still have the same problems as before, in fact we are more self destructive then any other time in history. Nuclear proliferation, terrorism, global warming. Sure we know the secrets of the atom but we use  these secrets for the purposes of destroying the planet. No we are not smarter we just have cooler toys.

#34
33percent

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PoliteAssasin wrote...

It seems the ME series is finally a pure shooter game. While ME1 was an rpg, and ME2 was a shooter with rpg elements in it, if Arrival/LoTSB are any indication to what ME3 will be, ME3 will be nothing but a shooter.

Let me start of by saying I was extremely disappointed with this new DLC. I was reluctant to buy it at first, but figured that after the collossal failure of DA2, Bioware wasn't going to risk ruining another franchise. I guess I was wrong. This DLC took me little over an hour to beat. 99% of the whole expansion was shooting. It was nothing but a shooting gallery. There were very few instances of dialogue, howver they were extremely short and guess what the kicker part was - IT WAS ALMOST ALL AUTOMATIC DIALOGUE. There were maybe 2 times where you could choose from the full dialogue whee. There were another 3 or so times where you could only choose ONE option in order to progress the conversation, thus rendering the "option" to "choose" completely useless. This trilogy is supposed to be about the players own character, as said by Bioware, yet how can that be when the character is completely out of our control in dialogue? With the little amount of dialogue they had, would it have been so much to implement player control? I kid you not, it felt so much like a typical 3rd person shooter. Bioware should quit calling it an RPG and admit that ME2 is nothing but a shooter. If it looks like a duck, and it quacks like a duck, it is a duck.

Now onto the DLC. It was extremely short. It went so fast that you didn't even have a chance to understand what was going on. It was just shoot 30 people in this room, walk over here and pull a plug, shoot another 50, pull another plug. Then it just progressed into a total shooting gallery. The only time for dialogue was at the very beginning, a portion of the middle with a certain villain, and right at the end. The bulk of the DLC was just combat, and very bad combat mind you. If I wanted to play a shooter game, I'd play a game like GoW which does it better. I invested my time into this trilogy because it was supposed to be an RPG. After ME1 that all went down the drain apparently. LoTSB was the first hint with it's significant use of automatic dialogue and overuse of combat sequences, and now Arrival is the icing on the cake. Given DA2's failure, ME2's failure, and Bioware's faliure to live up to it's name, It's going to be a pretty big choice whether or not I would want to give any of their future games/dlc's a shot. They've brought themselves so low in the past 2 years, it's ridiculous. If there was an award for how fast you can drag your reputation through the mud, they would have it.

Stop marketing your games (DA2, ME2) as RPG's and just call it what it is - an Action/Shooter game.

Needless to say, this DLC was horrible. It was really disappointing. You guys need to get a reality check. ME is either an RPG, or a Shooter. There can be no compromise. You either cater to the RPG fans or the Shooter fans. Right now you're catering to the shooter fans, and handing this game to your RPG fans calling it a cake when it's really a cookie. IGN, the people who regarded ME2 as 2010's game of the year, gave this DLC a 7.0 and even criticized it for it's linearity and combat oriented missions. Also keep in mind that it is less than an hour and a half in length, with the majority of it being combat. There wasn't much story in this at all.

I'm really dissapointed with Bioware's actions lately. They've really fallen from who they were before. However I'm not the one who will be at loss. The RPG fanbase you have forsaken will simply find another means of entertainment. We have other viable alternatives. If you don't want to play ball, you will simply lose your customers. Judging by the reaction to DA2, I'm sure ME3 will be where you start to see a more significant hit in sales.

Rest in peace Bioware of old. I will indeed miss you.

-Polite


wow dude, you complain WAAY TOO MUCH, especially when other people cannot even play it. So when you take a girl to a movie do you complain about every detail about it afterwards? Dude chill, it was $7 I put that in my gas tank almost everyday.
On the positive note I thought it was awesome Image IPB I knew it was going to  be short but was hoping to be long as shawdow broker. DLC are candy, their sweet and short lol and I hope bioware comes out with more to feed my addiction. What was you expecting a whole video game serious?

I don't think you realize how much coding, animation, voice etc.. the work going into a single DLC. You have to give them at least credit selling you addition serious of DLC on ME2. Their more focused on ME3 right now, and best way to keep their customers happy is giving them DLC serious. When ME3 comes out, this DLC will be forgotten lol.

#35
Supersomething

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PoliteAssasin wrote...

It seems the ME series is finally a pure shooter game. While ME1 was an rpg, and ME2 was a shooter with rpg elements in it, if Arrival/LoTSB are any indication to what ME3 will be, ME3 will be nothing but a shooter.

Let me start of by saying I was extremely disappointed with this new DLC. I was reluctant to buy it at first, but figured that after the collossal failure of DA2, Bioware wasn't going to risk ruining another franchise. I guess I was wrong. This DLC took me little over an hour to beat. 99% of the whole expansion was shooting. It was nothing but a shooting gallery. There were very few instances of dialogue, howver they were extremely short and guess what the kicker part was - IT WAS ALMOST ALL AUTOMATIC DIALOGUE. There were maybe 2 times where you could choose from the full dialogue whee. There were another 3 or so times where you could only choose ONE option in order to progress the conversation, thus rendering the "option" to "choose" completely useless. This trilogy is supposed to be about the players own character, as said by Bioware, yet how can that be when the character is completely out of our control in dialogue? With the little amount of dialogue they had, would it have been so much to implement player control? I kid you not, it felt so much like a typical 3rd person shooter. Bioware should quit calling it an RPG and admit that ME2 is nothing but a shooter. If it looks like a duck, and it quacks like a duck, it is a duck.

Now onto the DLC. It was extremely short. It went so fast that you didn't even have a chance to understand what was going on. It was just shoot 30 people in this room, walk over here and pull a plug, shoot another 50, pull another plug. Then it just progressed into a total shooting gallery. The only time for dialogue was at the very beginning, a portion of the middle with a certain villain, and right at the end. The bulk of the DLC was just combat, and very bad combat mind you. If I wanted to play a shooter game, I'd play a game like GoW which does it better. I invested my time into this trilogy because it was supposed to be an RPG. After ME1 that all went down the drain apparently. LoTSB was the first hint with it's significant use of automatic dialogue and overuse of combat sequences, and now Arrival is the icing on the cake. Given DA2's failure, ME2's failure, and Bioware's faliure to live up to it's name, It's going to be a pretty big choice whether or not I would want to give any of their future games/dlc's a shot. They've brought themselves so low in the past 2 years, it's ridiculous. If there was an award for how fast you can drag your reputation through the mud, they would have it.

Stop marketing your games (DA2, ME2) as RPG's and just call it what it is - an Action/Shooter game.

Needless to say, this DLC was horrible. It was really disappointing. You guys need to get a reality check. ME is either an RPG, or a Shooter. There can be no compromise. You either cater to the RPG fans or the Shooter fans. Right now you're catering to the shooter fans, and handing this game to your RPG fans calling it a cake when it's really a cookie. IGN, the people who regarded ME2 as 2010's game of the year, gave this DLC a 7.0 and even criticized it for it's linearity and combat oriented missions. Also keep in mind that it is less than an hour and a half in length, with the majority of it being combat. There wasn't much story in this at all.

I'm really dissapointed with Bioware's actions lately. They've really fallen from who they were before. However I'm not the one who will be at loss. The RPG fanbase you have forsaken will simply find another means of entertainment. We have other viable alternatives. If you don't want to play ball, you will simply lose your customers. Judging by the reaction to DA2, I'm sure ME3 will be where you start to see a more significant hit in sales.

Rest in peace Bioware of old. I will indeed miss you.

-Polite


So what I have gathered from your wall o' text is this;

A. You had high expectations for a DLC that costs $6

B. You expected said $6 DLC to have more content and depth, almost like an actual expansion.

C. You failed to realize that this particular DLC was a technical bridging for ME2 to ME3 and wasn't going to drastically effect the Mass Effect story in the long run.  Essentially much of the story was set in stone and you only had periphrial choices that had no real bearing.

The one point I will give you is that ME2 was more a shooter than rpg, but that is a whole other ball of wax.

Modifié par Supersomething, 30 mars 2011 - 05:10 .


#36
Reptilian Rob

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Are you people EVER happy with what is given to you? Or do you all just sit in a **** hole all day and complain?

#37
Xilizhra

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PoliteAssasin wrote...

Xilizhra wrote...

I'm surprised that you cited LotSB as something that was making things lean into purely shooter territory... that one was quite dialogue/character-heavy.


Go play it again. LoTSB was the beginning of the increase in automatic dialogue. In LoTSB it was either 100% automated, or you only had single option progression. Only one "option" in order to progress the dialogue further. Both of which are featured heavily in this DLC. The former much more than the latter. LoTSB and Arrival had very few instances where you could choose your response. Yet most of the time those options resulted in 10 minutes of back and forth dialogue from just choosing one option.

-Polite

Well, there weren't a lot of choices because it was a DLC and not everyone would buy it; because its occurrence is canonical no matter whether you buy it or not, they couldn't have put in any majorly divergent choices or it'd ****** off everyone who doesn't buy DLC. Which may be a lot of people.

#38
James2912

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Reptilian Rob wrote...

Are you people EVER happy with what is given to you? Or do you all just sit in a **** hole all day and complain?


Uhm Bioware has never given me one thing in my whole life! But i have given them money. I owe Bioware nothing they owe the consumer everything that means me  you everybody without us they wouldn't exist. Capitalism my friend!

#39
Jonathan Shepard

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[quote]James2912 wrote...

[quote]GreenDragon37 wrote...

[quote]Jonathan Shepard wrote...

[quote]James2912 wrote...

games are getting dumber and dumber at least the blockbuster titles. because society seems to be getting dumber and dumber. Everybody wants instant satisfaction and RPGs are not about instant satisfaction. I have always thought of RPGs as more of a thinking man's video game, haha, Mass Effect is just following the same trend as every other big name title. [/quote]

Wrong. Society is collectively getting smarter- more and more people are going to college and earning degrees and doing things once thought impossible. Are we wiser as a society? Not necessarily, but certainly smarter. Anyways, LotSB actually had MANY more RPG elements because of how personal the Liara/Shadowbroker conflict was to Shepard. Arrival was action orriented because, HOLY FREAKING SHIZ YOU'VE GOT 49 HOURS UNTIL CIVILIZATION ENDS AS WE KNOW IT!

...hm. So, where exactly was there time to talk and socialize with NPCs who are all (save one villain) about to die again? While yes, it was linear, at least you have to work for the stealth achievement. Not to mention the absolute beauty of some of the cutscenes. Also, I rushed through it. And it was still fun for me because you know what? It tied into the main plot. (gasp) BioWare did something right! Not to mention Harbinger finally giving me the bone-chilling sense of dread Sovereign did. So, actually, I was pretty pleased with this DLC. 

[/quote]

Yet we still have the same problems as before, in fact we are more self destructive then any other time in history. Nuclear proliferation, terrorism, global warming. Sure we know the secrets of the atom but we use  these secrets for the purposes of destroying the planet. No we are not smarter we just have cooler toys.

[/quote]

Notice, I said smarter; as in, more educated, and pointed out that we're probably not wiser, which would be knowing how to use our tools in a careful and respectful manner. As to more self-destructive? That's opinion. Terrorism? Not exactly something sane people can control easily. Global warming? Well, see, the Earth is pretty good at regulating itself. Conservation of matter and energy kind of debunk the whole "we're destroying earth" thing. We're heating up the atmosphere... big deal, considering we're now working on that and we've been doing a pretty good job. Nuclear energy is actually pretty safe and regulated until, as seen in Japan, natural disasters strike.
Now, let's not get any further off topic. If you honestly feel like debating, please send a PM to me. I'd be happy to share discourse with you.=]

One other thing, back on topic: This DLC did have a few cover bugs on some un-even surfaces, and this did hurt it considering its emphasis on combat. However, there were a couple of small, small puzzles. The crane room, the gas valves... not much, but at least it was attempted. I'm not saying this was great DLC or what I want all of ME3 to be like (the voice-acting was quite... uninspired in spots) but for some of the really tense moments? Particularly before Kenson's demise... -whistles- It works. It works really dang well.

#40
LK Tien

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Reptilian Rob wrote...

Are you people EVER happy with what is given to you? Or do you all just sit in a **** hole all day and complain?


I sat in a **** hole all day and I had fun with Arrival, twice. <3

#41
Reptilian Rob

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LK Tien wrote...

Reptilian Rob wrote...

Are you people EVER happy with what is given to you? Or do you all just sit in a **** hole all day and complain?


I sat in a **** hole all day and I had fun with Arrival, twice. <3

<3

Me too!

#42
Reptilian Rob

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James2912 wrote...

Reptilian Rob wrote...

Are you people EVER happy with what is given to you? Or do you all just sit in a **** hole all day and complain?


Uhm Bioware has never given me one thing in my whole life! But i have given them money. I owe Bioware nothing they owe the consumer everything that means me  you everybody without us they wouldn't exist. Capitalism my friend!

Oh right, because that makes a whole lot of logical sense.

Guess what? You didn't have to buy the DLC! That's what reviews are for!

#43
WeedyWeedy

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MerchantGOL wrote...

WeedyWeedy wrote...

seems like bioware goes into console and "casual players" direction :( makes me sad


ME was Devloped For the Consoles<_<


Jezzus with this crap


oh dont get me wrong i love ME/ME2 and DA 
my comment was based on my experience in DA2 and the top comment
i really hope they will keep the style of me2 i loved it

Modifié par WeedyWeedy, 30 mars 2011 - 05:26 .


#44
James2912

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Reptilian Rob wrote...

James2912 wrote...

Reptilian Rob wrote...

Are you people EVER happy with what is given to you? Or do you all just sit in a **** hole all day and complain?


Uhm Bioware has never given me one thing in my whole life! But i have given them money. I owe Bioware nothing they owe the consumer everything that means me  you everybody without us they wouldn't exist. Capitalism my friend!

Oh right, because that makes a whole lot of logical sense.

Guess what? You didn't have to buy the DLC! That's what reviews are for!




Hey I thought the DLC was well worth 7 dollars. And it was nice to play ME. Its just when somebody shows they have no idea about the relationship between consumer and producer, I feel the need to correct them. I'm curious do you feel like you owe Walmart (or any other grocery store) when you shop there? Do you volunteer to stick around after hours mopping floors and cleaning toilets trying to pay back your debt to Corporate America?

#45
MerchantGOL

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WeedyWeedy wrote...

MerchantGOL wrote...

WeedyWeedy wrote...

seems like bioware goes into console and "casual players" direction :( makes me sad


ME was Devloped For the Consoles<_<


Jezzus with this crap


oh dont get me wrong i love ME/ME2 and DA 
my comment was based on my experience in DA2 and the top comment
i really hope they will keep the style of me2 i loved it


Lumping  Console Gammers WIth Casual Players, is a Huge insult for a guy like me whos been a hardcore bioware Fanboy since i  was a kid and saved up my money for a hole year just so i could buy an Xbox to play Kotor on

#46
Slayer299

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Polite, I agree with you completely. I was utterly shocked at how short and empty the entire Arrival episode was. When it was over all I kept thinking was "that's it?? Where's the rest of it?" LotSB and Overlord easily surpassed Arrival by a mile and a half.

#47
DxWill10

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James2912 wrote...



Yet we still have the same problems as before, in fact we are more self destructive then any other time in history. Nuclear proliferation, terrorism, global warming. Sure we know the secrets of the atom but we use  these secrets for the purposes of destroying the planet. No we are not smarter we just have cooler toys.


this made me LOL.  Have you actually.. read history?  Violence has reduced infinitely since the beginning of humans.  Remember the crusades?  The billions who have died fighting for "God?" Both world wars?  6 millions jews gassed to death on the whim of an Austrian madman? Ghengis Kahn?  The Huns?  Remember when Romans would actually have massive colosseums to watch gladiators kill each other? Spanish conquistadors destroying the Mayas and all their works.  The visigoths destroying Rome and all its splendors. The list utterly endless

To say humans are more violent than in passed history is just ignorant
 

Modifié par DxWill10, 30 mars 2011 - 05:36 .


#48
KainrycKarr

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OP is a derp. DLC had more "puzzle" type things than most of the original ME2 game.

If anything, ME2 was even more of a shooter than it's DLC, how is Arrival's shooting galleries any different?

And automatic dialogue? What? Yea there was a little bit but not much more than anywhere else.

I swear, you people are lookin for sh!t thats not there.


Bunch of a big babies is what you are. Change your diaper. It stinks.

#49
James2912

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DxWill10 wrote...

James2912 wrote...



Yet we still have the same problems as before, in fact we are more self destructive then any other time in history. Nuclear proliferation, terrorism, global warming. Sure we know the secrets of the atom but we use  these secrets for the purposes of destroying the planet. No we are not smarter we just have cooler toys.


this made me LOL.  Have you actually.. read history?  Violence has reduced infinitely since the beginning of humans.  Remember the crusades?  The billions who have died fighting for "God?" Both world wars?  6 millions jews gassed to death on the whim of an Austrian madman? Ghengis Kahn?  The Huns?  Remember when Romans would actually have massive colosseums to watch gladiators kill each other? Spanish conquistadors destroying the Mayas and all their works.  The visigoths destroying Rome and all its splendors. The list utterly endless

To say humans are more violent than in passed history is just ignorant
 


Hey **** have you read history when have we ever been able to destroy all life on this planet? Sure we were douchebags throughout history but we didn't have the ability to destroy all life on the planet.  I never said we were more violent just that we are getting more stupid by creating more and more things that can create our destruction. Johnathan Shep and I were having a polite conversation and you have to come in acting like a douche bag trying to start a fight by hurling insults at people you don't know. 

To johnathan shep, I think we basically agree I was just using smart colloquily not your more accurate definion.  I agree with the wisdom part.

Modifié par James2912, 30 mars 2011 - 05:44 .


#50
Whailor

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I did not mind the shooting part, I like to shoot buggers who don't do things my way. But I agree that there were really no choices whatsoever. Dialogues led to no options at all, choices were pre-determined, whatever you said had no impact at all. Not an RPG indeed, and the trend seems to grow. I don't mind some serious rumble or combat in RPG, after all, RPG isn't just about talking long time and spelling our complex words, but RPG is all about choices and how they affect the game world. And that's lacking here, as choices were already made for you.