Whilst I agree the DLC was partially lackluster, your complaints border along petty midway through. We cannot expect ample full voiced and integral plot related dialogue from a DLC. It is both unfeasible and unrealistic. It would be economically incompetent for BioWare to bring in every voice actor for our squad to record additional remarks nor would it be worthwhile to spend hours developing newly acquainted characters in what amounts to optional content. Story DLC mustn't disassociate the flow of the narrative for those who opt not to purchase it and your review essentially demands precisely that. Frankly, it would have been a wiser investment for BioWare to forgo bridging DLC and offer the VS development. That way it would impact the story less moving forward.
In regards to your "automatic dialogue." This is matter of preference and not the stable of the RPG genre. In actuality, I could easily argue from the opposite mindset, citing the limitations of choice being a hindrance to Shepard and the narrative. The frequent complaint is Shepard comes across as a blank slate. The obvious solution to remedy this apparent foil would be automatic and emotionally driven dialogue; theoretically speaking. I have my grievances with ME2 however this is were I defend BioWare. If they would allow for some actual development of Shepard even upon the sacrifice of choice. I am of the opinion it is a beneficial undertaking.
Regardless, I reiterate this was optional content and marketed beneath this banner. To demand influential, fundamental depth and exploration of the narrative wherein we choose our own adventure, is simply irrational. If this DLC met your standards it would be a required purchase for people to comprehend specific aspects of the sequel. That is not what DLC is nor will it ever be, excluding if you were willing to pay upwards of twelve to fifteen dollars for the content. Under those stipulations BioWare may consider your request.
Modifié par Bourne Endeavor, 30 mars 2011 - 12:22 .