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So, Bioware's finally changed markets... [Arrival Review]


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#76
Tazzmission

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GuardianAngel470 wrote...

piemanz wrote...

Man this forum is so full of whiners it's rediculous....


Now it is. The rest of the fan base left because it got boring and counterproductive. I'm one of the few who've stuck around since the release of ME2.



same here. even though i wasnt on for 6months do to pc crapping out on me. im getting closer and closer to leaving because just the sh*t i see torwards the devs is just disgusting.

#77
Guest_Saphra Deden_*

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James2912 wrote...

Yeah I was surprised at just how much my squadmates help in a fight! After I finished I swore to not take my squad for granted ever again!


Yeah, you definitely notice when every enemy is firing on you and nobody else and your chosen class is one that relies on being able to hide and snipe while the squad serves as a distraction.

#78
NitrAce

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You certainly are right to an extent but you ARE overplaying the whole "Bioware's sold it's soul to EA" bit. It's 7 dollars and in my opinion it was something to set up for ME3 and judging by the little confrontation with Harbinger and the talk with Hackett at the end, there are at least two good conflicts I'd like to see the end to in the third one. So it did it's job as a tie in DLC.
Now however I'm no skeptic but when I read all this talk about ME3 being streamlined to where it's purely an action based shooter it does make me fret the eventual release of ME3. For all of us, I really hope you naysayers are just being unreasonably demanding of Bioware.
So until I have definite proof as in gameplay details and further insight into 3, I'll be keeping any judgements at bay especially when they arise from experience based on two pieces of DLC.

EDIT: Also don't misjudge me for a Bioware loyalist or die hard fan and disregard everything I've said. I'm only loyal to a good game/franchise and Mass Effect for me is the best thing I've played so I'd hate to see my hype of ME3 ruined by reading random topics on the off chance I come over to the public forums every once in a while. Let's just all calm down and think before we type about how opinions aren't necessarily facts.

Modifié par NitrAce, 30 mars 2011 - 07:26 .


#79
GuardianAngel470

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Saphra Deden wrote...

James2912 wrote...

Yeah I was surprised at just how much my squadmates help in a fight! After I finished I swore to not take my squad for granted ever again!


Yeah, you definitely notice when every enemy is firing on you and nobody else and your chosen class is one that relies on being able to hide and snipe while the squad serves as a distraction.


I used my Widow like twice during the whole mission. Mainly it was either the Phalanx or the Locust.

EDIT: Or incinterate. I used an ammo power once for the YMIR.

Modifié par GuardianAngel470, 30 mars 2011 - 07:37 .


#80
NitrAce

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GuardianAngel470 wrote...

Saphra Deden wrote...

James2912 wrote...

Yeah I was surprised at just how much my squadmates help in a fight! After I finished I swore to not take my squad for granted ever again!

Yeah, you definitely notice when every enemy is firing on you and nobody else and your chosen class is one that relies on being able to hide and snipe while the squad serves as a distraction.


I used my Widow like twice during the whole mission. Mainly it was either the Phalanx or the Locust.

EDIT: Or incinterate. I used an ammo power once for the YMIR.


I actually had to whip out the heavy weapons to survive the 5 waves. Challenging on Hardcore by yourself. I've taken Miranda and Garrus for granted for the last time.

Modifié par NitrAce, 30 mars 2011 - 07:46 .


#81
WeedyWeedy

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MerchantGOL wrote...

WeedyWeedy wrote...

MerchantGOL wrote...

WeedyWeedy wrote...

seems like bioware goes into console and "casual players" direction :( makes me sad


ME was Devloped For the Consoles<_<


Jezzus with this crap


oh dont get me wrong i love ME/ME2 and DA 
my comment was based on my experience in DA2 and the top comment
i really hope they will keep the style of me2 i loved it


Lumping  Console Gammers WIth Casual Players, is a Huge insult for a guy like me whos been a hardcore bioware Fanboy since i  was a kid and saved up my money for a hole year just so i could buy an Xbox to play Kotor on


but consoles suck :(

#82
Syokhan

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WeedyWeedy wrote...

but consoles suck :(


Just stop this, or please take it elsewhere. This is not a thread about consoles vs. PC.

Modifié par Syokhan, 30 mars 2011 - 11:03 .


#83
GuardianAngel470

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NitrAce wrote...

GuardianAngel470 wrote...

Saphra Deden wrote...

James2912 wrote...

Yeah I was surprised at just how much my squadmates help in a fight! After I finished I swore to not take my squad for granted ever again!

Yeah, you definitely notice when every enemy is firing on you and nobody else and your chosen class is one that relies on being able to hide and snipe while the squad serves as a distraction.


I used my Widow like twice during the whole mission. Mainly it was either the Phalanx or the Locust.

EDIT: Or incinterate. I used an ammo power once for the YMIR.


I actually had to whip out the heavy weapons to survive the 5 waves. Challenging on Hardcore by yourself. I've taken Miranda and Garrus for granted for the last time.


I think I was playing on Veteran. Which part was the five waves? Was that the part where if you die you get put on an operating table? I could have made it but the darn thing wouldn't let me. I had enough health to get behind cover but it went straight to the cinematic.

#84
Guest_Spuudle_*

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PoliteAssasin wrote...

It seems the ME series is finally a pure shooter game.


Well I have completed it twice as an adept.  I had great fun. I only used my SMG occasionally and if it wasnt a solo mission, I would have used Miranda's overload for shields instead. To complete dlc (insanity), using a gun only now and then for shields, doesnt really class the game as a pure shooter, does it?

EDIT: Did use my Arc Projector during the Rho battle, but hey, I had no choice lol

Modifié par Spuudle, 30 mars 2011 - 11:12 .


#85
Lukertin

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I can pick to play as a Soldier/Soldier hybrid class and complain that the game is too "Shooter-esque", as well

#86
CptAwesomePhD

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Also, when have the 'quests' or missions or whatever in Mass Effect not been about shooting things? ME2 improved upon ME1 simply by making the shooty parts more streamlined and fun to play, whereas in ME1 they were pretty clunky and really just something you slogged through to see the next cool cutscene or dialogue sequence.

Actually, from Baldur's Gate onwards combat was the main part of every Bioware RPG. It was how the game challenged you, it was how you advanced the narrative, it was pretty much the core of gameplay. Only in the 'classic' RPGs your characters were mostly big ol' piles of spreadsheets that you endlessly minmaxed and micromanaged while combat was clicking on an enemy and hoping to god that you had spent your skillpoints properly and picked the right perks.

While I agree that Arrival was a bit of a bummer in the 'choice' department, that was really one of its minor shortcomings. And the more I think about it, it's actually refreshing to see Shepard as less of an all-powerful supersoldier for once. Mass Effect has been an (immensely fun and awesome) power fantasy so far, and I think a no-win situation is a legitimate direction to take the series for a change. The execution certainly feels forced, though.

#87
Guest_Imperium Alpha_*

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cool story bro. -_-

#88
Zkyire

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shinobi602 wrote...

Legbiter wrote...

Yeah, I wanted a DLC where I could play dress-up and talk and talk. All this shooting was annoying.


Not really, just because we don't want one extreme doesn't mean we want the other.

Why not tread a middle path?


The OP doesn't seem to think so:

PoliteAssasin wrote...

ME is either an RPG, or a Shooter. There can be no compromise.
-Polite


Poor guy, it's a DLC where it's a race against time.. and he wanted to spend it having long conversations?

"We've only got minutes to spare before the Reapers get here! What will we do?!"

"...let's talk".

Modifié par IEatWhatIPoo, 30 mars 2011 - 11:56 .


#89
ashwind

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I think the reason why this DLC is more linear with no choices to make is because - ME3 should be close to done by now. Introducing new choices and not having them accounted for in ME3 will again caused the forums to go down in flames.

#90
Rykoth

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I'm sorry, should Shepard just have gone on meaningless dialogue rants instead of trying to stop the Reapers?

Next up: People will whine when ME3 comes out because they have to fight the Reapers and not talk to them.

Modifié par Rykoth, 30 mars 2011 - 11:59 .


#91
tonnactus

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The biggest bullcrap was to destroy a mass relay by an asteroide.They were supposed to be nearly indestructable so even the Mu Relay was only mooved by a supernova,not destroyed.And now that??
Do some people actually realize that this Dlc made the whole Mass Effect 2 game to a joke? Shoot asteroid on the Omega 4 relay.Thats it for the collectors.
And the amount of automatic dialogue let me nearly throw out my controller out of the window.

Modifié par tonnactus, 30 mars 2011 - 12:03 .


#92
Filby08

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I came to this forum because I wanted to chat about what I disliked this particular DLC, and after reading this post and many of the subsequent comments, I realised the things I didn't like about it didn't matter and it was actually kinda cool.

Oh my god some of you people need to lighten the hell up.

#93
CptAwesomePhD

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Yeah, once the complaining's gotten rolling these boards really turn into some weird whiny echo chamber.

#94
Bourne Endeavor

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Whilst I agree the DLC was partially lackluster, your complaints border along petty midway through. We cannot expect ample full voiced and integral plot related dialogue from a DLC. It is both unfeasible and unrealistic. It would be economically incompetent for BioWare to bring in every voice actor for our squad to record additional remarks nor would it be worthwhile to spend hours developing newly acquainted characters in what amounts to optional content. Story DLC mustn't disassociate the flow of the narrative for those who opt not to purchase it and your review essentially demands precisely that. Frankly, it would have been a wiser investment for BioWare to forgo bridging DLC and offer the VS development. That way it would impact the story less moving forward.

In regards to your "automatic dialogue." This is matter of preference and not the stable of the RPG genre. In actuality, I could easily argue from the opposite mindset, citing the limitations of choice being a hindrance to Shepard and the narrative. The frequent complaint is Shepard comes across as a blank slate. The obvious solution to remedy this apparent foil would be automatic and emotionally driven dialogue; theoretically speaking. I have my grievances with ME2 however this is were I defend BioWare. If they would allow for some actual development of Shepard even upon the sacrifice of choice. I am of the opinion it is a beneficial undertaking.

Regardless, I reiterate this was optional content and marketed beneath this banner. To demand influential, fundamental depth and exploration of the narrative wherein we choose our own adventure, is simply irrational. If this DLC met your standards it would be a required purchase for people to comprehend specific aspects of the sequel. That is not what DLC is nor will it ever be, excluding if you were willing to pay upwards of twelve to fifteen dollars for the content. Under those stipulations BioWare may consider your request.

Modifié par Bourne Endeavor, 30 mars 2011 - 12:22 .


#95
Last Vizard

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Everything EA touches turns to ****... NEVER and i mean NEVER shake hands with EA.... leaves you feeling dirty and used.

#96
blacqout

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EA are a good thing. Take a look at the spine on your ME2 case. The EA logo is inside a circle with the Mass Effect swoosh. Now look at Dragon Age. It's inside a Blood Dragon.

They change their logo on every game they publish to fit in with the artwork and general aesthetic feel, showing the utmost respect for the developers vision.

People need to lay off EA.

#97
tonnactus

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KainrycKarr wrote...

Did noone else notice the parts Bioware was obviously trying to tie in a bit of puzzle-ish type stuff for the RPG fans?


Puzzle--->Adventure game.Has nothing to do with rpgs at all.

#98
Slayer299

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blacqout wrote...

EA are a good thing. Take a look at the spine on your ME2 case. The EA logo is inside a circle with the Mass Effect swoosh. Now look at Dragon Age. It's inside a Blood Dragon.

They change their logo on every game they publish to fit in with the artwork and general aesthetic feel, showing the utmost respect for the developers vision.

People need to lay off EA.



Okay.....so because EA alters their logo to fit in with the box artwork of a game it makes them respectful of a devs vision??? *Falls over laughing hysterically* Where did you get that notion from??

#99
Teknor

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tonnactus wrote...

Do some people actually realize that this Dlc made the whole Mass Effect 2 game to a joke? Shoot asteroid on the Omega 4 relay.Thats it for the collectors.


This is stupid. Admit it.

#100
Guest_Spuudle_*

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Slayer299 wrote...

blacqout wrote...

EA are a good thing. Take a look at the spine on your ME2 case. The EA logo is inside a circle with the Mass Effect swoosh. Now look at Dragon Age. It's inside a Blood Dragon.

They change their logo on every game they publish to fit in with the artwork and general aesthetic feel, showing the utmost respect for the developers vision.

People need to lay off EA.



Okay.....so because EA alters their logo to fit in with the box artwork of a game it makes them respectful of a devs vision??? *Falls over laughing hysterically* Where did you get that notion from??


i lol'd