Aller au contenu

Photo

So, Bioware's finally changed markets... [Arrival Review]


  • Veuillez vous connecter pour répondre
409 réponses à ce sujet

#101
CptAwesomePhD

CptAwesomePhD
  • Members
  • 48 messages

Last Vizard wrote...

Everything EA touches turns to ****... NEVER and i mean NEVER shake hands with EA.... leaves you feeling dirty and used.


This is complete childish anti-corporate nonsense. EA is just a publisher like any other, except it's a really big one. Even without DLC, Mass Effect 2 is a 40+ hour game with top-notch voice acting (including a-list celebrities), mostly great writing, amazing production values and very, very refined gameplay. Hell, even Arrival, while lackluster compared to the earlier DLCs, is still a lot of bang for the buck considering it has really nice visuals and Lance Henriksen.

Only a big publisher can make something like that possible. So unless you want to spend the rest of your gaming life playing annoying artsy indie games (which, by the way, usually offer a lot less gameplay for about the price of even the weakest ME DLCs), quit getting mad at publishers.

#102
blacqout

blacqout
  • Members
  • 1 464 messages

Slayer299 wrote...

blacqout wrote...

EA are a good thing. Take a look at the spine on your ME2 case. The EA logo is inside a circle with the Mass Effect swoosh. Now look at Dragon Age. It's inside a Blood Dragon.

They change their logo on every game they publish to fit in with the artwork and general aesthetic feel, showing the utmost respect for the developers vision.

People need to lay off EA.



Okay.....so because EA alters their logo to fit in with the box artwork of a game it makes them respectful of a devs vision??? *Falls over laughing hysterically* Where did you get that notion from??


It sends a pretty clear message to me; it says "we respect the developers artistic vision, and consider ourselves a part of it and not just a company that publishes their games".

Activision just plant their ugly logo on every game with little regard for how it affects a games aesthetic aura. To me that just says "we're not a part of this, we're in charge". EA are clearly not like that. So lets all give them a fair chance.

The Mass Effect and Dragon Age cases are better places for having EA involved, and you would all do well to remember that.

#103
CptAwesomePhD

CptAwesomePhD
  • Members
  • 48 messages
This was like the weirdest doublepost ever. Sorry, nothing to see here.

Modifié par CptAwesomePhD, 30 mars 2011 - 12:34 .


#104
Remus Artega

Remus Artega
  • Members
  • 605 messages

blacqout wrote...

Slayer299 wrote...

blacqout wrote...

EA are a good thing. Take a look at the spine on your ME2 case. The EA logo is inside a circle with the Mass Effect swoosh. Now look at Dragon Age. It's inside a Blood Dragon.

They change their logo on every game they publish to fit in with the artwork and general aesthetic feel, showing the utmost respect for the developers vision.

People need to lay off EA.



Okay.....so because EA alters their logo to fit in with the box artwork of a game it makes them respectful of a devs vision??? *Falls over laughing hysterically* Where did you get that notion from??


It sends a pretty clear message to me; it says "we respect the developers artistic vision, and consider ourselves a part of it and not just a company that publishes their games".

Activision just plant their ugly logo on every game with little regard for how it affects a games aesthetic aura. To me that just says "we're not a part of this, we're in charge". EA are clearly not like that. So lets all give them a fair chance.

The Mass Effect and Dragon Age cases are better places for having EA involved, and you would all do well to remember that.

After your initial post I didn't know wether you are sarcastic or serious...but you seem to be very naive and easy to trick lamb ... just the kind of people/customer EA is satisfied with...

Modifié par Remus Artega, 30 mars 2011 - 01:00 .


#105
Bourne Endeavor

Bourne Endeavor
  • Members
  • 2 451 messages

blacqout wrote...

Slayer299 wrote...

blacqout wrote...

EA are a good thing. Take a look at the spine on your ME2 case. The EA logo is inside a circle with the Mass Effect swoosh. Now look at Dragon Age. It's inside a Blood Dragon.

They change their logo on every game they publish to fit in with the artwork and general aesthetic feel, showing the utmost respect for the developers vision.

People need to lay off EA.


Okay.....so because EA alters their logo to fit in with the box artwork of a game it makes them respectful of a devs vision??? *Falls over laughing hysterically* Where did you get that notion from??


It sends a pretty clear message to me; it says "we respect the developers artistic vision, and consider ourselves a part of it and not just a company that publishes their games".

Activision just plant their ugly logo on every game with little regard for how it affects a games aesthetic aura. To me that just says "we're not a part of this, we're in charge". EA are clearly not like that. So lets all give them a fair chance.

The Mass Effect and Dragon Age cases are better places for having EA involved, and you would all do well to remember that.


If this is your belief, you are naive and gullible. EA frequently changing their logo for the sake of diversity and to sell more copies. If BioWare faltered financially, they would abandon them within seconds. That is not a shot toward EA, just a logical business approach.

#106
blacqout

blacqout
  • Members
  • 1 464 messages

Remus Artega wrote...

blacqout wrote...

Slayer299 wrote...

blacqout wrote...

EA are a good thing. Take a look at the spine on your ME2 case. The EA logo is inside a circle with the Mass Effect swoosh. Now look at Dragon Age. It's inside a Blood Dragon.

They change their logo on every game they publish to fit in with the artwork and general aesthetic feel, showing the utmost respect for the developers vision.

People need to lay off EA.



Okay.....so because EA alters their logo to fit in with the box artwork of a game it makes them respectful of a devs vision??? *Falls over laughing hysterically* Where did you get that notion from??


It sends a pretty clear message to me; it says "we respect the developers artistic vision, and consider ourselves a part of it and not just a company that publishes their games".

Activision just plant their ugly logo on every game with little regard for how it affects a games aesthetic aura. To me that just says "we're not a part of this, we're in charge". EA are clearly not like that. So lets all give them a fair chance.

The Mass Effect and Dragon Age cases are better places for having EA involved, and you would all do well to remember that.

After your initial post I didn't know wether you are sarcastic or serious...but you seem to be very naive and easy to trick lamb ... just the kind of people/customer EA is satisfied with...


Hey... you're quoting me in your signature.

If you're previously acquainted with me, then you know i'm not a naive and easy to trick to lamb. The symbolism behind EA's willingness to alter their image to fit in with a developers artistic vision is obvious.

#107
blacqout

blacqout
  • Members
  • 1 464 messages

Bourne Endeavor wrote...

If this is your belief, you are naive and gullible. EA frequently changing their logo for the sake of diversity and to sell more copies. If BioWare faltered financially, they would abandon them within seconds. That is not a shot toward EA, just a logical business approach.


If you believe that anybody buys an EA game because of their logo, then i'm not sure that i'm the naive and gullible person here.

And if BioWare cease to be profitable, then of course EA would abandon them. That doesn't mean they don't respect their vision.

#108
GreaseMunkeh

GreaseMunkeh
  • Members
  • 24 messages
Yeah, pretty much completely agree with the OP.

About to write a review on Arrival, as its pretty much a summary of everything I despised about ME2 (and ME1 for that matter when it got excessive on missions like Eden Prime and Therum, only minus the more "fluid" shooter combat).

Basically I didnt support this game way back in 2007 so that Bioware could turn it into a shooter fest where you spend 90% of the game mowing down hordes of brainless enemies like any other dumbed down shooter on the market.

#109
azerSheppard

azerSheppard
  • Members
  • 1 279 messages

shnizzler93 wrote...

James2912 wrote...

games are getting dumber and dumber at least the blockbuster titles. because society seems to be getting dumber and dumber.  


http://news.yahoo.co...-skys-the-limit


yeah, ok.


21 yo physics dropout is ashamed :crying:

#110
Slayer299

Slayer299
  • Members
  • 3 193 messages

blacqout wrote...

Slayer299 wrote...
Okay.....so because EA alters their logo to fit in with the box artwork of a game it makes them respectful of a devs vision??? *Falls over laughing hysterically* Where did you get that notion from??


It sends a pretty clear message to me; it says "we respect the developers artistic vision, and consider ourselves a part of it and not just a company that publishes their games".

Activision just plant their ugly logo on every game with little regard for how it affects a games aesthetic aura. To me that just says "we're not a part of this, we're in charge". EA are clearly not like that. So lets all give them a fair chance.

The Mass Effect and Dragon Age cases are better places for having EA involved, and you would all do well to remember that.


They respect artistic vision for having a logo that fits on the box???? Seriously???? That's just business sense, and it has nothing to do with respecting that company's vision. As for you assertion that ME and DA are 'better places for having EA involved', that is a matter of your opinion, do not try to force feed it to me as if it were fact.

#111
blacqout

blacqout
  • Members
  • 1 464 messages

Slayer299 wrote...

They respect artistic vision for having a logo that fits on the box???? Seriously???? That's just business sense, and it has nothing to do with respecting that company's vision. As for you assertion that ME and DA are 'better places for having EA involved', that is a matter of your opinion, do not try to force feed it to me as if it were fact.


If it is "just business sense" then they're the only publisher displaying any... making them a good choice to publish BioWare titles by default, surely.

You can choose to recognise it, or you can choose ignorance, but the fact that EA's care to alter their logo to fit an art scheme makes for a better case is just that - a fact.

Modifié par blacqout, 30 mars 2011 - 01:34 .


#112
Rivercurse

Rivercurse
  • Members
  • 2 005 messages
I felt underwhelmed by arrival, and yet I can't quite put my finger on why..

#113
Slayer299

Slayer299
  • Members
  • 3 193 messages

blacqout wrote...

Slayer299 wrote...

They respect artistic vision for having a logo that fits on the box???? Seriously???? That's just business sense, and it has nothing to do with respecting that company's vision. As for you assertion that ME and DA are 'better places for having EA involved', that is a matter of your opinion, do not try to force feed it to me as if it were fact.


If it is "just business sense" then they're the only publisher displaying any... making them a good choice to publish BioWare titles by default, surely.

You can choose to recognise it, or you can choose ignorance, but the fact that EA's care to alter their logo to fit an art scheme makes for a better case is just that - a fact.


Again, you're throwing your opinions around as if they are facts written in stone. They are just that, opinions, unless you have evidence that you can actually "show" said facts. If not, then be quiet and stop telling people they are ignorant for not agreeing with you. That's the behaviour of an 8yr old child....

#114
aksoileau

aksoileau
  • Members
  • 882 messages
Polite is never happy with bioware these days. DLCs have lower budgets and voice acting is expensive. Why do you think when shep calls joker and some random guy answers the comm? All of the DLCs have minimal voice acting. LotSB has more but it is still less than a full game.

#115
Walker White

Walker White
  • Members
  • 933 messages
Arrival wasn't the greatest DLC ever, but this thread has clearly become yet another haven for ME2 haters. This is so tiresome.

#116
Nozybidaj

Nozybidaj
  • Members
  • 3 487 messages

PoliteAssasin wrote...

It seems the ME series is finally a pure shooter game. While ME1 was an rpg, and ME2 was a shooter with rpg elements in it, if Arrival/LoTSB are any indication to what ME3 will be, ME3 will be nothing but a shooter.


I dunno, I thought ME2 was a pretty clear indicator of what they wanted.  It was barely more than a straight shooter.

#117
dreman9999

dreman9999
  • Members
  • 19 067 messages

tonnactus wrote...

The biggest bullcrap was to destroy a mass relay by an asteroide.They were supposed to be nearly indestructable so even the Mu Relay was only mooved by a supernova,not destroyed.And now that??
Do some people actually realize that this Dlc made the whole Mass Effect 2 game to a joke? Shoot asteroid on the Omega 4 relay.Thats it for the collectors.
And the amount of automatic dialogue let me nearly throw out my controller out of the window.

My god ....use some logic.....
Super nova = dispersed energy.
Planet inpact = consentrated impact.
Dispersed energy can make as much energy as it want but it does not mean that it's damage anything. While even a little hit does damage to somthing. An their is nothing thats iindestructable. Also, destroying the omega 4 relay kills everthing in the system.

#118
dreman9999

dreman9999
  • Members
  • 19 067 messages

Rivercurse wrote...

I felt underwhelmed by arrival, and yet I can't quite put my finger on why..

It's not lotsb and it doesn't have a sense of completion.

#119
tonnactus

tonnactus
  • Members
  • 6 165 messages

dreman9999 wrote...

Dispersed energy can make as much energy as it want but it does not mean that it's damage anything.

Except all the planets in the system it seems....

While even a little hit does damage to somthing. An their is nothing thats iindestructable. Also, destroying the omega 4 relay kills everthing in the system.


And who would care about them? Right,no one.For the rest of the galaxy omega is just a package of worthless criminals.

Modifié par tonnactus, 30 mars 2011 - 02:04 .


#120
Itkovian

Itkovian
  • Members
  • 970 messages
Are we surprised about this post?

When people are ranting that DA2 isn't an RPG (because faster combat automatically means action, apparently), should we be surprised that a more combat-focused DLC raises the hue and cry of "Bioware does not do RPGs anymore"?

But really... ME2 _IS_ an action RPG, that's its actual genre. And this was an action-focused mission, with heavy plot implications. It _completely_ fits within the ME2 style. I don't understand why anyone would complain about that at this stage of the game.

And really, it is a ridiculous complaint. The core ME2 game has missions that have just as much action as this one. And it has missions that have almost nothing but RP. And we have RP-heavy DLC like LOTSB, and combat intensive DLC (Overlord and Arrival). There's nothing wrong or particularly different about these.

Personally, I rather appreciate the originality of these DLCs. Overlord, LOTSB, and Arrival all contain unique elements beyond things seen in ME2, both in plot and in gameplay (we control a mech, for example). Those are GOOD things.

I can understand not liking the DLC if you're not into combat much... but let's not pretend it doesn't fit in ME2's style.

Itkovian

#121
StowyMcStowstow

StowyMcStowstow
  • Members
  • 648 messages
This DLC was underwhelming. The shooting was ok (the five waves was kind of repetitive, though), although I didn't like how the Reapers we magically two days away, or how you were forced to kill off 300,000 Batarians. The length was also too short (I beat Arrival in under an hour). To me this DLC just felt pointless due to the fact that the Reapers are still coming (why not have Object Rho tell us something useful about the Reapers? learn a little history, or something, instead of acting as a predictable plot device), and the killing of the Batarians felt a little too forced.

#122
Itkovian

Itkovian
  • Members
  • 970 messages

tonnactus wrote...

dreman9999 wrote...

Dispersed energy can make as much energy as it want but it does not mean that it's damage anything.

Except all the planets in the system it seems....

While even a little hit does damage to somthing. An their is nothing thats iindestructable. Also, destroying the omega 4 relay kills everthing in the system.


And who would care about them? Right,no one.For the rest of the galaxy omega is just package of worthless criminals.


For one thing, we have no idea how far the Mu relay was from its exploding star. For another, who is saying the planets were destroyed by the explosion?

There is a big difference between wiping out all life on the planets, and destroying them. Take a look at this website:

http://qntm.org/destroy

Geocide is NOT an easy thing. But wiping out its ecosystem is very easy. :)

So yeah, the relay blowing up could easily wipe all life from the system, and an exploding star could easily leave the relay infact.

Itkovian

#123
dreman9999

dreman9999
  • Members
  • 19 067 messages

tonnactus wrote...

dreman9999 wrote...

Dispersed energy can make as much energy as it want but it does not mean that it's damage anything.

Except all the planets in the system it seems....

While even a little hit does damage to somthing. An their is nothing thats iindestructable. Also, destroying the omega 4 relay kills everthing in the system.


And who would care about them? Right,no one.For the rest of the galaxy omega is just package of worthless criminals.

Sorry, I ment everthing. The thing with planets that they are dispersible any way. Planets are formed by rock hit each other and mass generating gravity till it pulls more matter inword. The thing is that mass effect relay are made to reflect that type  of energy. It's even putto the outer rim of the systems to avoide the damage in flicked in Arrival. But it just an engine, and if you hit an engine while it ruin, you messit up badly. The force of a colliding planet is great and add on a obvious consentrated blow makes it highly distructive.

#124
Whatever42

Whatever42
  • Members
  • 3 143 messages
LotSB was just as linear so it too was an action-shooter.

The problem with these bridging DLCs is because they will significantly impact ME3 and because they are optional, you can't really provide branching choices or they no longer really become optional.

Bioware should have just not made any DLC at all. It's obviously upsetting their very sensitive fanbase, who is now crying themselves to sleep every night because of their callousness.

#125
RinpocheSchnozberry

RinpocheSchnozberry
  • Members
  • 6 212 messages
Who did I play? Shepard. Role? Check.
Was there fun action and combat? Yes. Did I make choices in the story? Yes. Playing? Check.
Did I do things I can't do in real life? Blowing up space stations, fending off god-bots. Game? Check.

Looks like a role playing game to me.