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So, Bioware's finally changed markets... [Arrival Review]


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#176
Drake_Hound

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PoliteAssasin wrote...

It seems the ME series is finally a pure shooter game. While ME1 was an rpg, and ME2 was a shooter with rpg elements in it, if Arrival/LoTSB are any indication to what ME3 will be, ME3 will be nothing but a shooter.

Let me start of by saying I was extremely disappointed with this new DLC. I was reluctant to buy it at first, but figured that after the collossal failure of DA2, Bioware wasn't going to risk ruining another franchise. I guess I was wrong. This DLC took me little over an hour to beat. 99% of the whole expansion was shooting. It was nothing but a shooting gallery. There were very few instances of dialogue, howver they were extremely short and guess what the kicker part was - IT WAS ALMOST ALL AUTOMATIC DIALOGUE. There were maybe 2 times where you could choose from the full dialogue whee. There were another 3 or so times where you could only choose ONE option in order to progress the conversation, thus rendering the "option" to "choose" completely useless. This trilogy is supposed to be about the players own character, as said by Bioware, yet how can that be when the character is completely out of our control in dialogue? With the little amount of dialogue they had, would it have been so much to implement player control? I kid you not, it felt so much like a typical 3rd person shooter. Bioware should quit calling it an RPG and admit that ME2 is nothing but a shooter. If it looks like a duck, and it quacks like a duck, it is a duck.

Now onto the DLC. It was extremely short. It went so fast that you didn't even have a chance to understand what was going on. It was just shoot 30 people in this room, walk over here and pull a plug, shoot another 50, pull another plug. Then it just progressed into a total shooting gallery. The only time for dialogue was at the very beginning, a portion of the middle with a certain villain, and right at the end. The bulk of the DLC was just combat, and very bad combat mind you. If I wanted to play a shooter game, I'd play a game like GoW which does it better. I invested my time into this trilogy because it was supposed to be an RPG. After ME1 that all went down the drain apparently. LoTSB was the first hint with it's significant use of automatic dialogue and overuse of combat sequences, and now Arrival is the icing on the cake. Given DA2's failure, ME2's failure, and Bioware's faliure to live up to it's name, It's going to be a pretty big choice whether or not I would want to give any of their future games/dlc's a shot. They've brought themselves so low in the past 2 years, it's ridiculous. If there was an award for how fast you can drag your reputation through the mud, they would have it.

Stop marketing your games (DA2, ME2) as RPG's and just call it what it is - an Action/Shooter game.

Needless to say, this DLC was horrible. It was really disappointing. You guys need to get a reality check. ME is either an RPG, or a Shooter. There can be no compromise. You either cater to the RPG fans or the Shooter fans. Right now you're catering to the shooter fans, and handing this game to your RPG fans calling it a cake when it's really a cookie. IGN, the people who regarded ME2 as 2010's game of the year, gave this DLC a 7.0 and even criticized it for it's linearity and combat oriented missions. Also keep in mind that it is less than an hour and a half in length, with the majority of it being combat. There wasn't much story in this at all.

I'm really dissapointed with Bioware's actions lately. They've really fallen from who they were before. However I'm not the one who will be at loss. The RPG fanbase you have forsaken will simply find another means of entertainment. We have other viable alternatives. If you don't want to play ball, you will simply lose your customers. Judging by the reaction to DA2, I'm sure ME3 will be where you start to see a more significant hit in sales.

Rest in peace Bioware of old. I will indeed miss you.

-Polite


I agree with some points of your review or complaints , The story like DA2 :devil::blush::sick: too Linear , please stop doing that , even if its for SWTOR MMO reasons , so people don´t go rioting there with linear quest solutions.
This is after all not a MMORPG , we all know the features or what Bioware can do in a game .
Nothing is more frustrating then seeing all the options there , but NOT implemented . Saving Doc Keno , Warning Batarians , Telling Hackett to go to hell with hisi trial .

I have no problems with the shootemup element of arrival , infact it is neat they put some other shootemup stuff in there Halo Reach Survive , Solid Snake stealthing , but not at the cost of Mass Effect !!! ,Sorry I am playing mass effect , not Metal Gear solid , not Halo Reach , Not Gears of War , or CoD .or Halflife .
I am not asking Bioware to make a game that substitute all the other shootemup , I am asking them to make MASS EFFECT .

Now this is not about Arrival being fun or not fun , cause honestly it was fun for me .
But this is about worries how Bioware is taking there own game , and making it water down Bioware game .
Essentially ruining something they always wanted , multiple outcome .
If Bioware insist on turning everything into a Linear Solution , cause other frenchise have that .
Then by all means implement all the other frenchise stuff too , and become a clone game like the rest .
We can just scrap Bioware famous reputation , neither EA or Bioware itself is being so guilable to do that.
If they are , then honestly time to move on , hope they got another 800 million saved up to buy another company.

This whole issue , we need to target the new audience is getting me sick , cause the new bloody audience don´t even know what they want .
So just make stuff the old audience enjoy , forget about those kids , they are too easy to manipulate .
If veteran gamers say it is cool , they know it is cool . sure they can rebel all they want .
But end deal , it is not who trolls the loudest , but who enjoy the most .that matters .

#177
spacehamsterZH

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Oh Jesus f**k not this again....

#178
Drake_Hound

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spacehamsterZH wrote...

Oh Jesus f**k not this again....


This is not about again , last 2 stuff were too linear , DA2 i can excuse cause it is about Champion tale , and DA3 will be seeker tale or whatever rocks the boat tale .
Then a conclusion of Dragon Age world .

This about Mass Effect , turning it into a Linear story line with beter shootemup options , Is Definetly not the way to go for this frenchise .
Now especially since ME3 is the conclusion of the trilogy , I have my worries . increasing shootemup elements .
At the cost of story , is something I do not want , yes they can have my money for ME3 .
Cause they earned it with ME1 and ME2 , but they can also deliver a grand epic final they promise .

#179
Anihilus

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Yes despite that it was already confirmed that many of the RPG elements in ME1 are in fact returning to ME3, let's not take that into account. I'd rather wait till I played ME3 before judging it.. I am worried about the same thing, I am just trying to be... uhh how do I say this...

#180
Whatever42

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Last two DLC had to be linear as optional story-based DLC. If you want decisions than the story in the DLC can't be meaningful to ME3. If you want the story to be meaningful in ME3 than you can't have real decisions.

#181
aftohsix

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WeedyWeedy wrote...

seems like bioware goes into console and "casual players" direction :( makes me sad


How is choosing to play games on a console "casual"

I try so hard to understand the thought process of people on this forum and I just can't make it compute.  I DON'T UNDERSTAND.

#182
Drake_Hound

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Whatever666343431431654324 wrote...

Last two DLC had to be linear as optional story-based DLC. If you want decisions than the story in the DLC can't be meaningful to ME3. If you want the story to be meaningful in ME3 than you can't have real decisions.


This I would agree on if it was the case , Ok I don´t mind pressing the button to kill 300k batarians cause it was simply a Cut Scene . It has to be done .
Now offcourse you can also added a option , do not press the button and get arrival bad ending !
Big bonus shock , and worthy addition that is Mass Effect choice system .

Now this is what happens no options there , fine can live with it .... then suddenly a button there .
Warn Batarians - Call normandy , has 0 effect that is rubbishe , then don´t give that option .
Fine again nothing to worry about , It is all logical , just pretend nothing happens .

Next one critical point , Killing the doctor WTF totally no effect , this one was crucial , if no options presented there would have been much beter . then shoot her , or she blows up .

Ok the rest no complaints , but back on the ship .
Wait some of my shepards from ME1 sended Hacket too hell with his tour and inspection .
Now everything is fine and dandy again ? failure on massive scale .

Sorry This is not a ME choice moral compass , it just wrongly placed choice options , and bad decisions.
Now you cut out the doctor scene , put in do not press the button . that is Mass Effect .
And i wouldn´t have such big complaint about linear story line .

Edit also another example for a more meaningfull conclusion is the shoot doctor Keno part .
If She has to die , and realistically she has to die , you shoot her you get additonal dialogue option . Before she dies (sounds wierd but more logical conclusion )
You don´t shoot her she still presses the bomb .
Now shooting her and not shooting her doesn´t matter .. while in the end the additional 2 lines of VO .
Could have made it much beter choice option .

Modifié par Drake_Hound, 30 mars 2011 - 07:21 .


#183
spacehamsterZH

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Drake_Hound wrote...

spacehamsterZH wrote...

Oh Jesus f**k not this again....


This is not about again


Actually, it's the exact same crap as always. Some of you nitwits will complain about anything. If Casey Hudson posted an hour-long Youtube video tomorrow explaining in great detail how ME3 will have five completely different branching story paths depending on whether you're with Cereberus or not and who your LI is and that every minor character you've ever encountered in ME1 and ME2 gets their own two-hour, dialogue heavy sidequest dedicated to them, someone would point out that they once saw Cliff Bleszinski wear the same shirt, and it's therefore proven fact that ME3 will be exactly like Gears of War.

Arrival isn't Mass Effect 3, it's one single mission. Please explain to me how Arrival was any more linear or less dialogue-driven than, say, Jacob's loyalty mission. It wasn't, it's pretty much the same, including the lame and predictable "plot twist", except it has less boring corridor-like combat areas. So in other words, Arrival proves exactly nothing, and the ComplainSquad is just whining about the same bull they've been whining about ever since ME2 came out.

And if you think LotSB was crap, then there's really no pleasing you, I'm sorry. The whole thing was basically a two hour love letter to Mass Effect 1. Obviously you're only interested in b*tching about a popular game on the internet becuase it makes you feel important.

And look at me taking the bait. Jeebus.

Modifié par spacehamsterZH, 30 mars 2011 - 07:15 .


#184
Il Divo

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tonnactus wrote...

Lesser ones then letting the reapers succeed.


Obviously, but you have not presented a reason to believe why anyone should have thought of the idea in the first place, which is what is necessary to make a coherent argument. No one until Kenson thought to launch an asteroid because everyone believed relays were indestructible. The idea of destroying a relay in the first place is itself unheard of.

The derelict reaper was the perfect opportunity for this.


This is completely idiotic.

1) TIM did not know about the Derelict Reaper from the start of the plot.

2) The Derelict Reaper blew up, limiting what useful data could be obtained from it.

3) Whatever data would have been obtained from a dead Reaper still does not tell us what the living ones are up to, which is where the Collectors enter the picture.

Modifié par Il Divo, 30 mars 2011 - 07:17 .


#185
Drake_Hound

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spacehamsterZH wrote...

Drake_Hound wrote...

spacehamsterZH wrote...

Oh Jesus f**k not this again....


This is not about again


Actually, it's the exact same crap as always. Some of you nitwits will complain about anything. If Casey Hudson posted an hour-long Youtube video tomorrow explaining in great detail how ME3 will have five completely different branching story paths depending on whether you're with Cereberus or not and who your LI is and that every minor character you've ever encountered in ME1 and ME2 gets their own two-hour, dialogue heavy sidequest dedicated to them, someone would point out that they once saw Cliff Bleszinski wear the same shirt, and it's therefore proven fact that ME3 will be exactly like Gears of War.

Arrival isn't Mass Effect 3, it's one single mission. Please explain to me how Arrival was any more linear or less dialogue-driven than, say, Jacob's loyalty mission. It wasn't, it's pretty much the same, including the lame and predictable "plot twist", except it has less boring corridor-like combat areas. So in other words, Arrival proves exactly nothing, and the ComplainSquad is just whining about the same bull they've been whining about ever since ME2 came out.

And if you think LotSB was "crap", then there's really no pleasing you, I'm sorry. The whole thing was basically a two hour love letter to Mass Effect 1. Obviously you're only interested in b*tching about a popular game on the internet becuase it makes you feel important.

And look at me taking the bait. Jeebus.


Honestly if you think Jacob loyalty mission was Linear , then you totally are not even interested in story .
Jacob outcome , you can let the father die natural outcome  , you shoot the father , or you save the father (prison)
That alone shows you don´t have a Idea of conclusion of a story .

Sorry people like you while good for defending the stuff , are not understanding moral compass at all .
So please again think before you make comparisons .

#186
Whatever42

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Drake_Hound wrote...

Whatever666343431431654324 wrote...

Last two DLC had to be linear as optional story-based DLC. If you want decisions than the story in the DLC can't be meaningful to ME3. If you want the story to be meaningful in ME3 than you can't have real decisions.


This I would agree on if it was the case , Ok I don´t mind pressing the button to kill 300k batarians cause it was simply a Cut Scene . It has to be done .
Now offcourse you can also added a option , do not press the button and get arrival bad ending !
Big bonus shock , and worthy addition that is Mass Effect choice system .

Now this is what happens no options there , fine can live with it .... then suddenly a button there .
Warn Batarians - Call normandy , has 0 effect that is rubbishe , then don´t give that option .
Fine again nothing to worry about , It is all logical , just pretend nothing happens .

Next one critical point , Killing the doctor WTF totally no effect , this one was crucial , if no options presented there would have been much beter . then shoot her , or she blows up .

Ok the rest no complaints , but back on the ship .
Wait some of my shepards from ME1 sended Hacket too hell with his tour and inspection .
Now everything is fine and dandy again ? failure on massive scale .

Sorry This is not a ME choice moral compass , it just wrongly placed choice options , and bad decisions.
Now you cut out the doctor scene , put in do not press the button . that is Mass Effect .
And i wouldn´t have such big complaint about linear story line .


Let's assume Shep is on trial in ME3. Because this is optional DLC, no choice we make should be able to have an affect on that trial. The Batarians had to die and we couldn't have warned them. If whe had any other options there than the DLC isn't really optional from a story point of view, its pretty vital. If Admiral Hacket is in ME3 then you can't do anything that affects that relationship either.

Smaller, meaningless choices are fine. If you didn't like the storytelling, that's your perogative. However, they can't have any meaningful decisions in it.

Maybe they should have never release story DLC but then we would just be complaining about them releasing nothing but meaningless side missions.

#187
spacehamsterZH

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Drake_Hound wrote...

Honestly if you think Jacob loyalty mission was Linear , then you totally are not even interested in story .
Jacob outcome , you can let the father die natural outcome  , you shoot the father , or you save the father (prison)
That alone shows you don´t have a Idea of conclusion of a story .


Yeah, man, three lines less of dialogue at the end of Arrival proves ME3's going to be a shooter.

LOL.

#188
Drake_Hound

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Whatever666343431431654324 wrote...

Drake_Hound wrote...

Whatever666343431431654324 wrote...

Last two DLC had to be linear as optional story-based DLC. If you want decisions than the story in the DLC can't be meaningful to ME3. If you want the story to be meaningful in ME3 than you can't have real decisions.


This I would agree on if it was the case , Ok I don´t mind pressing the button to kill 300k batarians cause it was simply a Cut Scene . It has to be done .
Now offcourse you can also added a option , do not press the button and get arrival bad ending !
Big bonus shock , and worthy addition that is Mass Effect choice system .

Now this is what happens no options there , fine can live with it .... then suddenly a button there .
Warn Batarians - Call normandy , has 0 effect that is rubbishe , then don´t give that option .
Fine again nothing to worry about , It is all logical , just pretend nothing happens .

Next one critical point , Killing the doctor WTF totally no effect , this one was crucial , if no options presented there would have been much beter . then shoot her , or she blows up .

Ok the rest no complaints , but back on the ship .
Wait some of my shepards from ME1 sended Hacket too hell with his tour and inspection .
Now everything is fine and dandy again ? failure on massive scale .

Sorry This is not a ME choice moral compass , it just wrongly placed choice options , and bad decisions.
Now you cut out the doctor scene , put in do not press the button . that is Mass Effect .
And i wouldn´t have such big complaint about linear story line .


Let's assume Shep is on trial in ME3. Because this is optional DLC, no choice we make should be able to have an affect on that trial. The Batarians had to die and we couldn't have warned them. If whe had any other options there than the DLC isn't really optional from a story point of view, its pretty vital. If Admiral Hacket is in ME3 then you can't do anything that affects that relationship either.

Smaller, meaningless choices are fine. If you didn't like the storytelling, that's your perogative. However, they can't have any meaningful decisions in it.

Maybe they should have never release story DLC but then we would just be complaining about them releasing nothing but meaningless side missions.


Don´t change the subject , the trial is Irrelevant it is going to happen either way .

Now here is the past Bioware story options , and the present Bioware story options , shown in current 2 latest releases .

Past Meaningless choice were trival and witty , or just witty impact .
Meaningless choices with huge impact , is only done with meaningfull choices .
There is a big difference , giving meaningless choices that has HUGE impact only backfires .
Like shown in the last 2 releases , this trend has to stop .

Choosing Warn Batarians or Call normandy , was meaningless after pressing a button that will kill 300k .
Agreed

Choosing to kill the Doctor , or let the doctor blow up is major Decision , even in overlord , you could let that kid in the machine , or save the kid . it had a outcome that was conclusive .
Now this major decision has been played into a minor joke , that is not acceptable !
Who cares lets go afk , brb stigma it carried now .

That is the major flaw from past bioware and now present last 2 release .

#189
Whatever42

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I get you. Yes, they could have introduced some decisions that only result in a note at best in ME3. It's not like other DLC doesn't get you a note. Perhaps they just wanted to make it clear that this was 100% optional after calling it bridging and story DLC?

I still wouldn't read anything more than that into it, though.

#190
Drake_Hound

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spacehamsterZH wrote...

Drake_Hound wrote...

Honestly if you think Jacob loyalty mission was Linear , then you totally are not even interested in story .
Jacob outcome , you can let the father die natural outcome  , you shoot the father , or you save the father (prison)
That alone shows you don´t have a Idea of conclusion of a story .


Yeah, man, three lines less of dialogue at the end of Arrival proves ME3's going to be a shooter.

LOL.


And now you are just grasping on straws , so let it go , before it end up in ego pain .
You don´t agree fine , you don´t want a closure , you do not accept closure that is important to Bioware games.
That is your call , but I do want closure even if it is 2-3 meaningless line ,
Cause that is important to majority of Bioware gamers .
Who really talks 100 hours about headshot every idiotic random trash mob in shoot emup . even if we are playing it for 100 hours , we only talk discuss about the ending of 10 min cinematic in every game .

#191
termokanden

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CptAwesomePhD wrote...

Players like you - and correct me if I'm wrong - are strategists that care deeply about game mechanics, about finding out how everything works and how every aspect of character development figures into how the game plays out. That's cool too. It's just that I don't think either approach is necessarily more 'RPG-ish' than the other, nor is the former in any way a 'dumbed down' version of the latter.


Right. The whole mechanics and fiddling with character sheets and such are interesting to me and I would have loved more of that, but I am not claiming it makes ME2 less of an RPG. I remember people playing systemless RPGs in my pen and paper days. We still considered that roleplaying.

Now if they remove the ability to choose dialogue and make decisions in ME3, it'll definitely be less of an RPG. But I don't think we have any reason to think it will happen at this point.

I think after LotSB people were bound to expect too much from Arrival and get disappointed. And here we go. I just remind myself that most of ME2s DLCs weren't particularly epic. That doesn't make them worthless. Just don't expect too much from relatively cheap DLC.

#192
Abstract

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Ah this thread again. Only wrapped in an Arrival review. *Walks out of thread and continues along*

#193
Drake_Hound

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Whatever666343431431654324 wrote...

I get you. Yes, they could have introduced some decisions that only result in a note at best in ME3. It's not like other DLC doesn't get you a note. Perhaps they just wanted to make it clear that this was 100% optional after calling it bridging and story DLC?

I still wouldn't read anything more than that into it, though.


Yes look Arrival is not bad , honestly worth the money , but choices like that made it bad .
That is what I am saying , a small twist to the choices , and it could have been great , without even additional cost .

It is not that I don´t have faith in bioware games , It is a shame to see them make such stupid mistakes .

Don´t worry I do understand it just a DLC , and if people didn´t buy it , 3 lines of text will appear in ME3 that explains why the trial happens .

But I just trying to say Wake UP story writers or developers , don´t give me those Movies of Marvel Transformer etc mindless junk . when all the ingredient without extra cost were there . to make it a good movie .

#194
Mazder

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Okay here is my only response.

You don't like it, don't play it, simple as that, no-one cares if it didn't go to your exact delusional fantasies of how it should be, you are meaningless in the games creations and can no more change things than you can stop the Earth from spinning.

It's a game, either enjoy it or don't, it's your call, just don't clog the threads with your bitching, please, we all have other things to discuss rather that your displeasure for one part of it you don't like.

Bioware is in charge of the game, not you, they call the shots, not you, if you don't like it, go elsewhere, if you're willing to wait and see what they do, stay, just stop complaining as all it is is a waste of everyone's time when instead of bitching you can be doing something constructive.

Once again, shut up, no-one gives a toss.

#195
Drake_Hound

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Mazder wrote...

Okay here is my only response.

You don't like it, don't play it, simple as that, no-one cares if it didn't go to your exact delusional fantasies of how it should be, you are meaningless in the games creations and can no more change things than you can stop the Earth from spinning.

It's a game, either enjoy it or don't, it's your call, just don't clog the threads with your bitching, please, we all have other things to discuss rather that your displeasure for one part of it you don't like.

Bioware is in charge of the game, not you, they call the shots, not you, if you don't like it, go elsewhere, if you're willing to wait and see what they do, stay, just stop complaining as all it is is a waste of everyone's time when instead of bitching you can be doing something constructive.

Once again, shut up, no-one gives a toss.


This is the typical idiotic response that leads to a doom of a great company .
Nobody is waiting for this kind of response , in either real life or growing industry development .

It is this kind of response that currently lead to such shallow gaming industry , infact games like minecraft or farmvile trives on this simple response , cause basically here is REAL LIFE facts keep working till your are 70.
Don´t like it don´t vote , go live in another country , do not improve your own education .
Accept your salary or quit , so you keep working without pay rise ! .

There is a difference in wanting a product improved and pointing out the minor flaws.
Then sticking your head in the sand and say I cannot hear it or want to see it .
So please refrain from this kind of rubbishe , cause it hold 0 value for anybody .

#196
termokanden

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Mazder wrote...

Once again, shut up, no-one gives a toss.


Well I care what people think as long as they don't just complain for the sake of complaining.

I do think there's a lot of negativity around these parts though. It's often the end of gaming as we know it.

#197
spacehamsterZH

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Drake_Hound wrote...

And now you are just grasping on straws , so let it go , before it end up in ego pain .
You don´t agree fine , you don´t want a closure


I think you need to find yourself a dictionary and look up what the word "closure" means, buddy. It has very little to do with open endings.

#198
Drake_Hound

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spacehamsterZH wrote...

Drake_Hound wrote...

And now you are just grasping on straws , so let it go , before it end up in ego pain .
You don´t agree fine , you don´t want a closure


I think you need to find yourself a dictionary and look up what the word "closure" means, buddy. It has very little to do with open endings.


Ok I know it hard for some people to accept defeat , so keep on going , you just make yourself look more ridiculous .
Especially on these forums where people actually do read eachother stuff .
And do seek improvements , we are not a bunch of troll community , or just blind hardcore L33T talkers .
Now I will give you last word . but I already know where you are heading with those subtiel insults .
And It is not worth my time , and derailing it from topic of constructive criticisme .
So keep wearing your horse eye patches and keep staring straight ahead please .
So next post I will not even bother to respond .

#199
Mazder

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Drake_Hound wrote...

This is the typical idiotic response that leads to a doom of a great company .
Nobody is waiting for this kind of response , in either real life or growing industry development .

It is this kind of response that currently lead to such shallow gaming industry , infact games like minecraft or farmvile trives on this simple response , cause basically here is REAL LIFE facts keep working till your are 70.
Don´t like it don´t vote , go live in another country , do not improve your own education .
Accept your salary or quit , so you keep working without pay rise ! .

There is a difference in wanting a product improved and pointing out the minor flaws.
Then sticking your head in the sand and say I cannot hear it or want to see it .
So please refrain from this kind of rubbishe , cause it hold 0 value for anybody .

I have seen no indication of wanting improvments, just nitpickin at minor flaws, hence my post, you are all being idiotic about it, instead of treating it as it is and nitpicking and whining at each point you don't like, instead treat it as a part of the whole story and what it does, it's a bridging of the two games, nothing more, it isn't meant to be a fantastic expansion as Bioware doesn't do that.

IMO it would have done better as ME3'S intro, but that's me, you don't see me whining that "The option to alert the Batarians was rediculous" or "The option to kill the scientist was stupid when she dies anyway!"
They were done simply for the Paragon/Renegade points, as every DLC of theirs has, the fact that it's available in the game before the suicide mission proves that.

My response was to everyone whining and not actually suggesting an alternative and collectively agreeing on it and putting it forward, that's how you improve something, not endlessly bitching, so please, either agree on something that needs changing and actually do something about it, even if it's just a suggestion to the mods, and do it.

#200
Abstract

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Drake_Hound wrote...

spacehamsterZH wrote...

Drake_Hound wrote...

And now you are just grasping on straws , so let it go , before it end up in ego pain .
You don´t agree fine , you don´t want a closure


I think you need to find yourself a dictionary and look up what the word "closure" means, buddy. It has very little to do with open endings.


Ok I know it hard for some people to accept defeat , so keep on going , you just make yourself look more ridiculous .
Especially on these forums where people actually do read eachother stuff .
And do seek improvements , we are not a bunch of troll community , or just blind hardcore L33T talkers .
Now I will give you last word . but I already know where you are heading with those subtiel insults .
And It is not worth my time , and derailing it from topic of constructive criticisme .
So keep wearing your horse eye patches and keep staring straight ahead please .
So next post I will not even bother to respond .


Congratulations, you won an arguement on an internet forum. Pat yourself on the back buddy :D What an accomplishment. You should tell all your friends about that.