PoliteAssasin wrote...
It seems the ME series is finally a pure shooter game. While ME1 was an rpg, and ME2 was a shooter with rpg elements in it, if Arrival/LoTSB are any indication to what ME3 will be, ME3 will be nothing but a shooter.
Let me start of by saying I was extremely disappointed with this new DLC. I was reluctant to buy it at first, but figured that after the collossal failure of DA2, Bioware wasn't going to risk ruining another franchise. I guess I was wrong. This DLC took me little over an hour to beat. 99% of the whole expansion was shooting. It was nothing but a shooting gallery. There were very few instances of dialogue, howver they were extremely short and guess what the kicker part was - IT WAS ALMOST ALL AUTOMATIC DIALOGUE. There were maybe 2 times where you could choose from the full dialogue whee. There were another 3 or so times where you could only choose ONE option in order to progress the conversation, thus rendering the "option" to "choose" completely useless. This trilogy is supposed to be about the players own character, as said by Bioware, yet how can that be when the character is completely out of our control in dialogue? With the little amount of dialogue they had, would it have been so much to implement player control? I kid you not, it felt so much like a typical 3rd person shooter. Bioware should quit calling it an RPG and admit that ME2 is nothing but a shooter. If it looks like a duck, and it quacks like a duck, it is a duck.
Now onto the DLC. It was extremely short. It went so fast that you didn't even have a chance to understand what was going on. It was just shoot 30 people in this room, walk over here and pull a plug, shoot another 50, pull another plug. Then it just progressed into a total shooting gallery. The only time for dialogue was at the very beginning, a portion of the middle with a certain villain, and right at the end. The bulk of the DLC was just combat, and very bad combat mind you. If I wanted to play a shooter game, I'd play a game like GoW which does it better. I invested my time into this trilogy because it was supposed to be an RPG. After ME1 that all went down the drain apparently. LoTSB was the first hint with it's significant use of automatic dialogue and overuse of combat sequences, and now Arrival is the icing on the cake. Given DA2's failure, ME2's failure, and Bioware's faliure to live up to it's name, It's going to be a pretty big choice whether or not I would want to give any of their future games/dlc's a shot. They've brought themselves so low in the past 2 years, it's ridiculous. If there was an award for how fast you can drag your reputation through the mud, they would have it.
Stop marketing your games (DA2, ME2) as RPG's and just call it what it is - an Action/Shooter game.
Needless to say, this DLC was horrible. It was really disappointing. You guys need to get a reality check. ME is either an RPG, or a Shooter. There can be no compromise. You either cater to the RPG fans or the Shooter fans. Right now you're catering to the shooter fans, and handing this game to your RPG fans calling it a cake when it's really a cookie. IGN, the people who regarded ME2 as 2010's game of the year, gave this DLC a 7.0 and even criticized it for it's linearity and combat oriented missions. Also keep in mind that it is less than an hour and a half in length, with the majority of it being combat. There wasn't much story in this at all.
I'm really dissapointed with Bioware's actions lately. They've really fallen from who they were before. However I'm not the one who will be at loss. The RPG fanbase you have forsaken will simply find another means of entertainment. We have other viable alternatives. If you don't want to play ball, you will simply lose your customers. Judging by the reaction to DA2, I'm sure ME3 will be where you start to see a more significant hit in sales.
Rest in peace Bioware of old. I will indeed miss you.
-Polite
I agree with some points of your review or complaints , The story like DA2
This is after all not a MMORPG , we all know the features or what Bioware can do in a game .
Nothing is more frustrating then seeing all the options there , but NOT implemented . Saving Doc Keno , Warning Batarians , Telling Hackett to go to hell with hisi trial .
I have no problems with the shootemup element of arrival , infact it is neat they put some other shootemup stuff in there Halo Reach Survive , Solid Snake stealthing , but not at the cost of Mass Effect !!! ,Sorry I am playing mass effect , not Metal Gear solid , not Halo Reach , Not Gears of War , or CoD .or Halflife .
I am not asking Bioware to make a game that substitute all the other shootemup , I am asking them to make MASS EFFECT .
Now this is not about Arrival being fun or not fun , cause honestly it was fun for me .
But this is about worries how Bioware is taking there own game , and making it water down Bioware game .
Essentially ruining something they always wanted , multiple outcome .
If Bioware insist on turning everything into a Linear Solution , cause other frenchise have that .
Then by all means implement all the other frenchise stuff too , and become a clone game like the rest .
We can just scrap Bioware famous reputation , neither EA or Bioware itself is being so guilable to do that.
If they are , then honestly time to move on , hope they got another 800 million saved up to buy another company.
This whole issue , we need to target the new audience is getting me sick , cause the new bloody audience don´t even know what they want .
So just make stuff the old audience enjoy , forget about those kids , they are too easy to manipulate .
If veteran gamers say it is cool , they know it is cool . sure they can rebel all they want .
But end deal , it is not who trolls the loudest , but who enjoy the most .that matters .





Retour en haut




