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So, Bioware's finally changed markets... [Arrival Review]


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#201
spacehamsterZH

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Abstract wrote...
Congratulations, you won an arguement on an internet forum. Pat yourself on the back buddy :D What an accomplishment. You should tell all your friends about that.


That passive-aggressive "I'll give you the last word, so if you reply again, you lose" stuff is a win in your book? I dunno, man.

Thanks for giving me a way out, though. Much appreciated. :bandit:

#202
Abstract

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spacehamsterZH wrote...

Abstract wrote...
Congratulations, you won an arguement on an internet forum. Pat yourself on the back buddy :D What an accomplishment. You should tell all your friends about that.


That passive-aggressive "I'll give you the last word, so if you reply again, you lose" stuff is a win in your book? I dunno, man.

Thanks for giving me a way out, though. Much appreciated. :bandit:


I was being extremely sarcastic lol.

#203
Drake_Hound

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Mazder wrote...

Drake_Hound wrote...

This is the typical idiotic response that leads to a doom of a great company .
Nobody is waiting for this kind of response , in either real life or growing industry development .

It is this kind of response that currently lead to such shallow gaming industry , infact games like minecraft or farmvile trives on this simple response , cause basically here is REAL LIFE facts keep working till your are 70.
Don´t like it don´t vote , go live in another country , do not improve your own education .
Accept your salary or quit , so you keep working without pay rise ! .

There is a difference in wanting a product improved and pointing out the minor flaws.
Then sticking your head in the sand and say I cannot hear it or want to see it .
So please refrain from this kind of rubbishe , cause it hold 0 value for anybody .

I have seen no indication of wanting improvments, just nitpickin at minor flaws, hence my post, you are all being idiotic about it, instead of treating it as it is and nitpicking and whining at each point you don't like, instead treat it as a part of the whole story and what it does, it's a bridging of the two games, nothing more, it isn't meant to be a fantastic expansion as Bioware doesn't do that.

IMO it would have done better as ME3'S intro, but that's me, you don't see me whining that "The option to alert the Batarians was rediculous" or "The option to kill the scientist was stupid when she dies anyway!"
They were done simply for the Paragon/Renegade points, as every DLC of theirs has, the fact that it's available in the game before the suicide mission proves that.

My response was to everyone whining and not actually suggesting an alternative and collectively agreeing on it and putting it forward, that's how you improve something, not endlessly bitching, so please, either agree on something that needs changing and actually do something about it, even if it's just a suggestion to the mods, and do it.



And again you don´t grasp how important story is too some people !
You can make up tons of excuses , for you story is a minor detail , if you seen the improvements posted .
That would have cost 0 additional dollars , since everything was already there .

So honestly no this DLC would have not be accepted as ME3 intro for numeric commercial or marketing reasons.
IT would have only played into trolls hands , now for you killing the doctor amounts to + and - choices .
Yes I am a min maxer so i can see why people like + or - , but for most it is a major decision .
That you cannot see that is your flaw , that developers agree is infact even more alarming .
That is the whole issue of the story . , sure for you it wouldn´t have mattered if they put a random nameless stranger with a grenade .
But for the developers it was important to put the doctor there . cause of impact value .

#204
Guest_AwesomeName_*

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I fail to see how how Arrival had no RPG elements in it. ME is an RPG in the fact that you make choices that affect the story. And it's been marketed as an action-rpg shooter. There really isn't a better term for it. At the end of the day, who bloody cares what genre it belongs to? What matters is how good the game is for WHAT it is, not for how well it can conform to ONE man's definition. They don't make ME with the ultimate goal being to make it fall strictly within certain boundaries. No, they try to make the best story they can, tell it the best way they can, and make it as emotionally engaging as they can through the gameplay. It's foolish making a game and restricting yourself to genre definitions. Screw genre definitions. There's been plenty a book, movie, tv show, artwork, piece of graphic design that's been REALLY good precisely because it "broke the rules."

#205
Mazder

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Drake_Hound wrote...

spacehamsterZH wrote...


I think you need to find yourself a dictionary and look up what the word "closure" means, buddy. It has very little to do with open endings.


Ok I know it hard for some people to accept defeat , so keep on going , you just make yourself look more ridiculous .
Especially on these forums where people actually do read eachother stuff .
And do seek improvements , we are not a bunch of troll community , or just blind hardcore L33T talkers .
Now I will give you last word . but I already know where you are heading with those subtiel insults .
And It is not worth my time , and derailing it from topic of constructive criticisme .
So keep wearing your horse eye patches and keep staring straight ahead please .
So next post I will not even bother to respond .

Closure is not an open ending, he's right, for something to have closure the matter has to be closed, meaning and ending, no more continuation or interpretation.

In the sense of closure on a story that is what it means.

#206
CroGamer002

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@PoliteAssasin, I'm the one who is shocked by doing this but:

Image IPB

#207
spacehamsterZH

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Mazder wrote...

Closure is not an open ending, he's right, for something to have closure the matter has to be closed, meaning and ending, no more continuation or interpretation.


Yep. And Arrival actually does have an epilogue that neatly ties things up, explains what it all meant and sets up what the possible consequences for ME3 are. That's about as much "closure" as it could have had.

As for what Mr. "At War with the English Language" here really meant, I was actually more than a little surprised myself when Arrival didn't really give me the option of not committing genocide, you kind of expect that decision to come up and then it just doesn't. It certainly seems like an odd choice on the part of BW, maybe even a poor one, but to go from that to OMG ME3 IZ GUNNA BE TEH SHOOTRZ!!!!!!!11 is just frickin' retarded, I'm sorry.

#208
vader da slayer

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Arrival was designed not to make a series of desicisions but to make a direct setup to the begining of ME3. Its a story driver in that it is designed to setup a specific outcome so that there can be a single common element in the start of ME3. Kinda like had they let the Normandy get destroyed at the end of ME1 except at the begining of ME2.

#209
Mazder

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spacehamsterZH wrote...

Mazder wrote...

Closure is not an open ending, he's right, for something to have closure the matter has to be closed, meaning and ending, no more continuation or interpretation.


Yep. And Arrival actually does have an epilogue that neatly ties things up, explains what it all meant and sets up what the possible consequences for ME3 are. That's about as much "closure" as it could have had.

As for what Mr. "At War with the English Language" here really meant, I was actually more than a little surprised myself when Arrival didn't really give me the option of not committing genocide, you kind of expect that decision to come up and then it just doesn't. It certainly seems like an odd choice on the part of BW, maybe even a poor one, but to go from that to OMG ME3 IZ GUNNA BE TEH SHOOTRZ!!!!!!!11 is just frickin' retarded, I'm sorry.

Indeed it does seem that way.
Saying it is going to be one or the other is stupid as Bioware is still experimenting on it.
They have no real reason to do so either, ME was always a HYBRID between the two types of games, and it is still finding it's comfort zone.
In mt eyes ME is a great series for it's usage of both RPG elements and shooter elements, if you don't like how it mixes play one or the other, ME is a great experimentation and I look forward to more games it it's genre.

#210
Itkovian

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spacehamsterZH wrote...

Mazder wrote...

Closure is not an open ending, he's right, for something to have closure the matter has to be closed, meaning and ending, no more continuation or interpretation.


Yep. And Arrival actually does have an epilogue that neatly ties things up, explains what it all meant and sets up what the possible consequences for ME3 are. That's about as much "closure" as it could have had.

As for what Mr. "At War with the English Language" here really meant, I was actually more than a little surprised myself when Arrival didn't really give me the option of not committing genocide, you kind of expect that decision to come up and then it just doesn't. It certainly seems like an odd choice on the part of BW, maybe even a poor one, but to go from that to OMG ME3 IZ GUNNA BE TEH SHOOTRZ!!!!!!!11 is just frickin' retarded, I'm sorry.


To be fair, you do have the option to do nothing.... It's not exactly a viable one though. :)

Itkovian

#211
kyrieee

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Personally I think BioWare should apologize for this DLC. Of course they won't, but if they cared about the community enough they would man up and admit that they screwed up.

#212
tonnactus

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Il Divo wrote...


Obviously, but you have not presented a reason to believe why anyone should have thought of the idea in the first place,

Collectors come through the omega 4 relay.Its unknown how many ships/soldiers they have.What would be better then just to destroy their door into the galaxy to atleast stop reinforcements???That such an option was never considered make as much sense as the illusive man never send probes through it like the shadowbroker did...(but was true thanks to crap writing)
Hard to believe that cerberus never even though of that.



1) TIM did not know about the Derelict Reaper from the start of the plot.


He knew it when he put shepards life unecessary on stake when sending him into the collector trap.Why edi couldnt just scan the databases of the derelict reaper instead remains a mystery...

2) The Derelict Reaper blew up, limiting what useful data could be obtained from it.


Yes,for some mysterious reason it put his barriers just in the moment up shepardt arrives...
And the only way was to blew up the core.

 Whatever data would have been obtained from a dead Reaper still does not tell us what the living ones are up to, .

And how the data/tech from the collectors accomplish to do that?? Its just tech,not that shepardt found out how they want to invade the galaxy.

Modifié par tonnactus, 30 mars 2011 - 08:16 .


#213
JamieCOTC

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Yes, Arrival was a disappointment, but I'm still holding out hope for ME3. It certainly wasn't a LotSB and not anything at all like I wanted for final DLC. For what it is, it's not bad.

That said, I hope to god that it is NOT a sign of what is to come. Shoot, watch some movie, shoot, watch some movie, shoot, watch some movie, repeat until the end. For me and I dare say for many players it isn't really the lack of dialogue that bothers, but the lack of choice in dialogue. Ultimately, I think Arrival was simply a rushed DLC and w/ more time and effort could have been something substantial. It isn't and that it comes on the heels of the disappointing DA2, it's no wonder people may jump to conclusions that the BW of old is dead. Who knows, maybe they are right, but we won't know until ME3 is out. If ME3 is like Arrival, then I'll wash my hands of BW, but until that happens, I won't give up hope.

#214
Mazder

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kyrieee wrote...

Personally I think BioWare should apologize for this DLC. Of course they won't, but if they cared about the community enough they would man up and admit that they screwed up.

I don't think they should.
I think it would have been better as ME3's opening, or at least part of it, but I don't think they need to apologise for it.
It was fine, it just had a slight more emphasis on the shooting than the RPG, which IMO was better as it prrtrayed the urgency of the DLC, Reapers, the big bad, there in 2 days.

#215
diskoh

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This was a DLC to move the plot toward ME3 in a cannon way. Why are people too stupid to understand this?

#216
Il Divo

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tonnactus wrote...

Collectors come through the omega 4 relay.Its unknown how many ships/soldiers they have.What would be better then just to destroy their door into the galaxy to atleast stop reinforcements???That such an option was never considered make as much sense as the illusive man never send probes through it like the shadowbroker did...(but was true thanks to crap writing)
Hard to believe that cerberus never even though of that.


Because it tells us absolutely nothing about how to stop the Reapers. Do you not realize how idiotic your idea is? If the solution to dealing with your enemy at every turn is simply 'destroy them', nothing is learned. Ever. There is a Reaper invasion coming, believe it or not.

It would be like if Shepard chose to bomb Noveria to kill Matriarch Benezia instead of actually investigating into Saren's plans.

You also still have not addressed why Shepard/TIM would even think to launch an asteroid into the relay in the first place when everyone believes them to be indestructible.

He knew it when he put shepards life unecessary on stake when sending him into the collector trap.Why edi couldnt just scan the databases of the derelict reaper instead remains a mystery...


Not true. A time table is never fully given between when Shepard explores the Collector Ship and when he reconvenes with TIM. Regardless, it still was an obvious opportunity to collect enemy intel. There is far greater likelihood of the Collectors coming for their ship than a long dead Reaper.

Yes,for some mysterious reason it put his barriers just in the moment up shepardt arrives...
And the only way was to blew up the core.


The Reaper is dead. More intel is needed. That is what matters. Stay on topic.

And how the data/tech from the collectors accomplish to do that?? Its just tech,not that shepardt found out how they want to invade the galaxy.


Can you try making a coherent argument, please?

Shepard/TIM wanted to learn about the Collectors. Ergo, they traveled through the Omega IV relay. That is the relevant issue. Whether TIM/Shepard actually learning anything on the other side is irrelevant to their motives for traveling through in the first place.

Modifié par Il Divo, 30 mars 2011 - 08:28 .


#217
TwistedComplex

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kyrieee wrote...

Personally I think BioWare should apologize for this DLC. Of course they won't, but if they cared about the community enough they would man up and admit that they screwed up.


Holy deja vu, batman

It's like I'm watching the re-release of DA2

#218
TwistedComplex

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JamieCOTC wrote...

 Shoot, watch some movie, shoot, watch some movie, shoot, watch some movie, repeat until the end


You just described all of ME2 PERFECTLY

What matters is if it's a good movie, and if it's fun to shoot

Modifié par TwistedComplex, 30 mars 2011 - 08:31 .


#219
Il Divo

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TwistedComplex wrote...

Holy deja vu, batman

It's like I'm watching the re-release of DA2


There will always be complains on Internet forums. Even Lair of the Shadow Broker came under fire from some. It's simply the nature of the beast. The WoW forums are a perfect example of what to expect when going there. Image IPB

#220
Epic777

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TwistedComplex wrote...

kyrieee wrote...

Personally I think BioWare should apologize for this DLC. Of course they won't, but if they cared about the community enough they would man up and admit that they screwed up.


Holy deja vu, batman

It's like I'm watching the re-release of DA2


Personaly how you view me1 or me2 depends on how you view the ME series: an RPG or RPG -TPS.

#221
Mazder

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TwistedComplex wrote...

JamieCOTC wrote...

 Shoot, watch some movie, shoot, watch some movie, shoot, watch some movie, repeat until the end


You just described all of ME2 PERFECTLY

DA:O = Fight, watch a movie, talk random with squadmate, Fight, watch a movie, talk random with squadmate, Fight, watch a movie, talk random with squadmate, repeat until the end.

DA2 = Fight, watch movie, watch movie, Fight, do random quests before able to do anything, Fight, watch movie, watch movie, Fight, do random quests before able to do anything, Fight, watch movie, watch movie, Fight, do random quests before able to do anything, Fight, watch movie, watch movie, Fight, do random quests before able to do anything, Fight, watch movie, watch movie, Fight, do random quests before able to do anything, repeat until the end.

#222
Almostfaceman

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Good, now all of you who agree with the OP and made up your minds about ME3 based on Arrival - well you're free to leave now, quit hoping, and go play another game! The rest of us will continue to enjoy ME and we can discuss it without excessive moaning and groaning from people who've already made up their minds they hate it. So go! You have my permission! Fly, be free! Seek greener pastures! Don't let the door hit ya on the way out! :D

Modifié par Almostfaceman, 30 mars 2011 - 08:38 .


#223
Whatever42

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Almostfaceman wrote...

Good, now all of you who agree with the OP and made up your minds about ME3 based on Arrival - well you're free to leave now, quit hoping, and go play another game! The rest of us will continue to enjoy ME and we can discuss it without excessive moaning and groaning from people who've already made up their minds they hate it. So go! You have my permission! Fly, be free! Seek greener pastures! Don't let the door hit ya on the way out! :D


If only it worked that way...

#224
spacehamsterZH

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Mazder wrote...

Indeed it does seem that way.
Saying it is going to be one or the other is stupid as Bioware is still experimenting on it.
They have no real reason to do so either, ME was always a HYBRID between the two types of games, and it is still finding it's comfort zone.
In mt eyes ME is a great series for it's usage of both RPG elements and shooter elements, if you don't like how it mixes play one or the other, ME is a great experimentation and I look forward to more games it it's genre.


This.

What really irritates me is how the RPG purists here insist on acting as if people who play shooters and people who play RPGs live on different planets and there isn't a single person in the known universe who enjoys both and/or might enjoy an amalgamation of the two. To them, if you're not an RPG purist, you're a shooter fan, and shooter fans are the spawn of Satan. I mean, I can see why people might have a low opinion of the average shooter fan - I like Killzone, but when I read the KZ board I feel like I can actually feel my brain shrinking inside my head, and people here are usually at least somewhat coherent. Doesn't change the fact that mixing game genres is a good idea. Especially these days where so many games are just a bland rehash of something else.

diskoh wrote...

This was a DLC to move the plot toward ME3 in a cannon way. Why are people too stupid to understand this?


Because it's the Bioware ComplainBoard, and people will complain about absolutely anything.
Besides, with the overall positive response LotSB got, the whiners
must've been jonesing for a chance to clog the board with their usual
straw-grasping, and given that the general consensus does seem to be
that Arrival wasn't all that great, they're just jumping at this chance
to do their thang, I guess.

#225
tonnactus

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Il Divo wrote...


You also still have not addressed why Shepard/TIM would even think to launch an asteroid into the relay in the first place when everyone believes them to be indestructible.

Right.Never doing any research(something strange like was tried in overlord) and at least considering this as an option to stop the collectors from coming into the galaxy.
This sounds like the cerberus that brought shepardt back to live....

Not true. A time table is never fully given between when Shepard explores the Collector Ship and when he reconvenes with TIM. Regardless, it still was an obvious opportunity to collect enemy intel.


It was an obvious trap.Tim told Shepard immediatly after he escaped from the collector ship about the reaper vessel.
It was dumb to risk everything for intel then where was a better alternative.


Shepard/TIM wanted to learn about the Collectors.

They wanted to stop them attacking human colonies.That was the story of the game.Initially the plan was to destroy the collector base and not to "learn" anything about it.That was just an opportunity that showed up right before shepardt seemed to destroy the human reaper.

Modifié par tonnactus, 30 mars 2011 - 08:45 .