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The Specialist Tree and Archers


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#1
jnrhrt

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Hey, guys.

Beat my first playthrough on a DW rogue, and now I'm working on various other characters, including an archer.

After looking through the forums, I've seen a lot of disappointing things about the Archer specialization. But after looking at the other talent trees, I'm kind of lost.

To get to my main questions: Would it be worthwhile to invest and upgrade Speed for the 90% talent reduction alongside the Archer tree, or would the archer tree still be bad? Is Speed the best talent for an archer spec or would another one be better (or none of them)?

I'm just kind of lost, and there isn't a lot of info on Rogue Archers around here.

#2
Brood

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I'm currently playing a rogue archer on nightmare and it is very powerful with simple basic attacks, because the critical hit rate is high (will eventually reach 100%). Avoid the archer tree (pinning shot doesn't disorient like it says, arrow rain has nasty FF, Lance is inferior to assassinate - but decent still, and bursting arrow is alright vs a crowd of brittle enemies I guess, but still). If you do plan to avoid the archer tree then definitely go with specialist tree and get speed with harmony, and upgrade speed when you can. And yes speed is the best sustainable of the 3 of them. I highly recommend Assassin specialization because Mark of Death is great and assassination is great for an archer, but shadow seems like it could work well and duelist is also very good with vendetta and powerful passive and sustainable buffs.

#3
mesmerizedish

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Assassinate is a melee talent, though, which has been causing me no end of frustration on my current playthrough.

#4
jnrhrt

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After experimenting with my old rogue (using a Maker's Wish to set up as an archer), I was pretty impressed with Speed. It's a heavy amount of investment just to get it fully upgraded, but it seems to really benefit the archer tree, unless I'm just misreading it.

The 90% reduction isn't as nice as I'd hoped, but +15% attack speed is pretty nice. Maybe I should just get the 15% and ignore the other upgrade. Harmony is probably helping my damage a bit, though.

#5
jnrhrt

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Brood wrote...

I'm currently playing a rogue archer on nightmare and it is very powerful with simple basic attacks, because the critical hit rate is high (will eventually reach 100%). Avoid the archer tree (pinning shot doesn't disorient like it says, arrow rain has nasty FF, Lance is inferior to assassinate - but decent still, and bursting arrow is alright vs a crowd of brittle enemies I guess, but still). If you do plan to avoid the archer tree then definitely go with specialist tree and get speed with harmony, and upgrade speed when you can. And yes speed is the best sustainable of the 3 of them. I highly recommend Assassin specialization because Mark of Death is great and assassination is great for an archer, but shadow seems like it could work well and duelist is also very good with vendetta and powerful passive and sustainable buffs.


Yeah, I went with an Assassin as my specialization with my test. I have the bug where I can get all three specializations, which is kind of nice.

Speed seems pretty nice. I typically play on Hard. I've only done one Nightmare run on a mage, and I didn't enjoy it all that much.

What would you recommend besides the Specialist and Assassin trees? Scoundrel? Sabotage?

ishmaeltheforsaken wrote...

Assassinate is a melee talent, though, which has been causing me no end of frustration on my current playthrough.


It works at range as well.

#6
Atmosfear3

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The specialist tree is more of a tree you start investing (more) heavily into near the end-game. 1 point into precision is typically as far as I'll go before I hit Act 3.

#7
jnrhrt

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Oh, and just throwing this out there. A DW rogue with Duelist/Assassin and Assassinate and Vendetta is basically walking buttrape.

Just saying.

#8
Brood

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jnrhrt wrote...

Oh, and just throwing this out there. A DW rogue with Duelist/Assassin and Assassinate and Vendetta is basically walking buttrape.

Just saying.


Well that exact same setup also works godly for the archer believe it or not lol. Assassinate the enemy when brittle and vendetta when staggered and they will both be insane damage often OHKOs on most lieutenants. Vendetta seems odd for an archer because it draws you up close but it will pretty much take out the enemy in 1 shot and you can use it to re-position yourself. 
One skill that is necessary but you probably know this is the first passive in scoundrel tree that makes your damage increase 20% on enemies not engaging you. And I personally like evade and it's upgrade in the subterfuge tree but I am really just a passives and DpS upgrading kind of person.. don't really like to ever upgrade much points in "flashy" skills so idk which are good from which trees o.o
If you have all 3 specializations though I'd definitely recommend putting your extra points in Duelist tree for those passive bonuses. You could go evade and then chameleon's fog to obscure your archer while firing and pair that up with disorienting criticals and pinpoint percision from shadow tree.

#9
Teknor

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jnrhrt wrote...

Oh, and just throwing this out there. A DW rogue with Duelist/Assassin and Assassinate and Vendetta is basically walking buttrape.

Just saying.


How do you get to Act3 without Shadow spec in nightmare ? 

#10
Cstriker01

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Interested in playing a rouge and I just finished my Elemental/Blood mage on hard (got a zwei hander warrior in the works too!). As far as a nightmare run through, is an archer viable? I'm thinking of going Assassin Duelist with an archer or DW rouge but I have no idea where to begin with their abilities for the first 10 levels or so. Anyone got a good build they wouldn't mind posting for DW and Archer assassin/duelist?

#11
ryoldschool

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Atmosfear3 wrote...

The specialist tree is more of a tree you start investing (more) heavily into near the end-game. 1 point into precision is typically as far as I'll go before I hit Act 3.


I did exactly the opposite - putting all points in specialist tree until level 7 where I started working on assassin.  Playing on Hard.  Totally ignored the Archery Tree for my Archer throughout the entire game.  In fact, on my first playthrough I was playing on Normal until Act 3 where I turned it up to Hard because once you get the Absolution Bow you do serious damage.

#12
Jman5

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Here is where I am going with my Rogue Archer.
http://biowarefans.c...rtelBFDEvHs0KJW

To be honest, after this, I have no clue what I want to put points in. The party is Aveline, Varric, Anders, and myself.

#13
ezrafetch

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ishmaeltheforsaken wrote...

Assassinate is a melee talent, though, which has been causing me no end of frustration on my current playthrough.


Assassinate is not a melee talent, it's an everything talent.  What use would the art of assassination be if you HAD to get really close?

Posted Image

That being said, for Archers you can just drop the first 2 points into Speed and Precision (Speed for trash, Precision for bosses), fill out the rest of your trees and then revisit it later on to pick up Harmony and the like.

#14
kcrhun

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Do bear in mind - for weapons that take different forms based on what class you are, e.g. Bassrath-Kata or the Hawke's Key in Legacy, you need to have at least 1 talent in Archery for it to be a bow. Otherwise, it'll be a dagger by default.

#15
ripstrawberry

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"To get to my main questions: Would it be worthwhile to invest and upgrade Speed for the 90% talent reduction alongside the Archer tree, or would the archer tree still be bad? Is Speed the best talent for an archer spec or would another one be better (or none of them)?"

Upgrading speed for an archer is good since they have points to spare because their ability tree is mediocre (hail of arrows is utter crap). The 90% cooldown ain't worth it though unless on a level 50 game. There are other better talents you should be investing in. Harmony isn't that bad though.

"I'm currently playing a rogue archer on nightmare and it is very powerful with simple basic attacks, because the critical hit rate is high (will eventually reach 100%). Avoid the archer tree (pinning shot doesn't disorient like it says, arrow rain has nasty FF, Lance is inferior to assassinate - but decent still, and bursting arrow is alright vs a crowd of brittle enemies I guess, but still). If you do plan to avoid the archer tree then definitely go with specialist tree and get speed with harmony, and upgrade speed when you can. And yes speed is the best sustainable of the 3 of them. I highly recommend Assassin specialization because Mark of Death is great and assassination is great for an archer, but shadow seems like it could work well and duelist is also very good with vendetta and powerful passive and sustainable buffs."

Pinning shot disorients now, bursting arrow is more useful now for mobs while archer's lance is still unwieldy. Shadow is the better choice than duelist and is arguably the best rogue spec now.

"What would you recommend besides the Specialist and Assassin trees? Scoundrel? Sabotage?"

Shadow. Must get. Then scoundrel and subterfuge tress. Spare points into the archery tree.

"Oh, and just throwing this out there. A DW rogue with Duelist/Assassin and Assassinate and Vendetta is basically walking buttrape."

A DW shadow/assassin is basically Kobe Bryant on an intern in Denver.

"Interested in playing a rouge and I just finished my Elemental/Blood mage on hard (got a zwei hander warrior in the works too!). As far as a nightmare run through, is an archer viable? I'm thinking of going Assassin Duelist with an archer or DW rouge but I have no idea where to begin with their abilities for the first 10 levels or so. Anyone got a good build they wouldn't mind posting for DW and Archer assassin/duelist?"

It's viable but shadow/assassin is the way to go really. Duelist is mediocre except for vendetta.