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What did you Think/Hope the plot of Dragon age 2 would be like?


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#1
wikkedjoker

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[TL;DR at the end]

[Intro.]
I’m not hear to **** about the combat. I myself liked the combat, [I played on the console flame away] the graphics were decent enough. The repetitive dungeons are the only thing that annoyed me, but if the story was good enough I could look past that. Sadly it wasn’t

Dragon Age 2’s story was nothing what I imagined it would be. When screen shots, and trailer stared poring out of the wood works. I got this sense that Dragon Age 2 was going to be epic. A story that was to span 10 years, dealing with the lives we touch, in this rise to power. Companions would come and go, romances would evolve, and die etc. Not only would we see Hawk grow, but we would see the World form around him, and to a degree some of that happened. To a very miniscule degree.  

I also got the impression that Flemeth would play a big role, after all she was the first concept released, she’s on the cover art, her part is rather small, if nothing more than to retcon the choice of killing her. 

We don’t get this epic tail of a man/woman taking hold of destiny, we get this tail of a person, who’s too weak willed to say no, or at least carry trough with a no, we play a character who is more of less shoehorned into every quest, with the exception of most the first act [Because you need your fetch quest to earn 50 gold]. He’s/she’s not taking hold of destiny, he/she just wants to feel self important.  

Now the point of this topic is to post what we thought Dragon Age 2’s story was going to be like, and talk about some of the more knee jerk part in DA2 that just kinda felt out of place. I don’t hope for anything, I don’t think Bioware will read this and see the error of there way’s. I don’t expect them to come in here and use these ideas for DLC, or a new game. This is just talking about what we thought we were getting VS what we got. 

[WHAT I THOUGHT WE WERE GETTING, VS WHAT WE GOT.]

Like I said before I thought Flemeth would play a much bigger role in DA2. Honestly it seemed like a mist opportunity.  

WHAT THEY DID:
At the beginning of DA2, your running for your life, you run into a templar and his wife, your sibling is killed, and Flemeth helps you for a price. 

The only problem I honestly have with this is that your sibling dies. What’s the point party balance? If they wanted balance than why give me the ability to have a party full of rouges? Frankly it’s a bit forced. And doesn’t really work for me.   

WHAT I THOUGHT WOULD HAVE HAPPENED:
I really wouldn’t have changed much with the exception of the sibling dying. We need to get to Kirkwall, because the plot dictates it. This for me works for me in that way of it couldn’t have really been done any other way. 
Its once we get to Kirkwall that things start falling apart for me. 

WHAT WE DID:
We spent a year working for mercenaries/smugglers -don’t worry will skip over that, because oops it didn’t happen. [It did, but that would have been game play we could have played, can't have that can we?]

WHAT WE SHOULD HAVE DONE:
We should have gone to Sundermount first. A powerful witch, swoops down, and we all know how bad swooping is. She swoops down and fries Darkspawn helps you get to Kirkwall and your going to put her off a year? For no other reason that-nope I can’t even blame it on plot convenience. Sundermount should have been the first thing we did and the plot could have taken off from there. 

From Varric’s POV:

“ Hawk and crew reached the summit of Sundermount; an ancient and foreboding place, so wrong that words can’t describe the feeling of being there, everything from the ground you walk on, to the wind blowing, down to the vary air you breath felt tainted. Hawk would go on to tell me that it felt as if horror after horror had been committed there until, even the smallest fleck of, joy, or hope or anything that resembles life was gone, or twisted and perverted. They treaded carefully, in the hope of not disturbing what dormant horrors lie in wait, sleeping hoping for the moment someone would be careless enough to be there next feast.  But they made it with out much incident, it was odd, Hawk told me. At first he didn’t know what to think of the situation. A Witch, a legend swooped out of the sky  saved him and his family, got him to Kirkwall, and all that she asked was that he take this amulet here. And now here he was, and this place was wrong. His stomach clenched as he thought about turning back, something possessed him to keep moving. Maybe it was nothing, maybe it was the amulet and the witch herself controlling his actions now, maybe it was a morbid curiosity to see just what would happen at the end of his journey. Hawk didn’t know, but no amount of thinking could prepare him for what was to come. 

The Keeper Marethari first, Merrill a thin skittish little thing even for an Elf, placed the amulet on the mantel, and spoke a rite in Dalish, the ancient Elvin tongue. As she finished the amulet fell to the ground in front of the mantel shaking violently. A blinding light poured out of it and when it subsided there sat a beautiful woman curled into a ball, hair so long and raven dark that it would make the night envious, skin softer than the fines ,Orlesian silks and velvets, with eyes of amber suns. She lied on the ground naked shaking and crying, tears matted her hair to her face franticly mumbling in a language no one understood. All anyone could do was just look on in shock, no one was ready for this, and no one knew just what to make of her. ”



Now correct me if I’m wrong, but won’t something like that have been more interesting  than Flemeth just appearing, babbling on about the world changing. [In 10 years for no apparent reason other than Deus Ex Stupid.] And flying off? 

Maybe I’m alone in this, but I think so. This woman would be Flemeth the younger Flemeth, that’s talked about in legends. She would become a party member, one that for all intense and purposes, would be pivotal to the story. 

WHAT THEY DID WITH THE OVER ALL PLOT:
See I had a hard time believing Meredith being driven insane by  The Lyrium Idol for an end boss, and Mr. Martin Luther Mage Anders being the key factors that starts the war. [What if I killed him in Awakening?] There’s really no explanation to ANY OF IT, evil maguffin of doom made her paranoid, and she decided she needed to kill things ??? Profit? I mean think about this Logically. Any sign of erratic behavior would have flagged something, with someone [and it does] your telling me there’s not checks and balances in the Order.  [Because of Deus Ex Stupid] Didn’t the Grand Claric see it fit to I don’t know give Meredith a mandatory leave of absence? I mean think about it, really think about it. Meredith goes form being a 7 on the ****’o’meter to a full blown 11, in the matter of months. And you don’t think that something might be wrong?

I mean my first thought were, she was being controlled by a blood mage, or a demon, to break mages to the point it started a war. But nope it was only her own paranoia caused by a totally unexplained maguffin. That mind you when we get to use a piece later as a rune for our own weapon does not make us crazy, go figure right?  

And than there is Anders, Mr. FREE my PEOPL!!! Martin Luther Mage. I find it hard to believe that I have any central control or even use in the plot when you think that honestly the war would have started with out Hawk. If Hawk had never been there, hell if the Idol had never been there, how long till Anders decided to blow something up? 
*Hawk never goes to Kirkwall. 
*Anders STILL takes Justice into himself. 
*Anders is STILL in Kirkwall.
*Anders STILL loses it over Karl.
* Anders plots revenge, deciding there can never be piece and blows up the chantry.

Okay so Meredith isn’t crazy, she’s level headed about this and doesn’t try to kill the Circle. How long to people scared out of there minds start burning Circles themselves? How long till Mages start fighting back. 

Hawk becomes a pointless character once you look at it this way.

Anders started the war, and he does it with out with out your help. [It will still happen if you never do the Justice quest, line talk about railroading the plot.]

Now I guess this plot works, but really they butchered a character, and made the main protagonist useless in his own story, [Oh I get to decide which side I want to side with, even though it doesn’t matter, because I fight them both.] 

HOW IT SHOULD HAVE BEEN PLAYED OUT:
Again I go back to Flemeth. Why, simply because she’s been a driving force in Dragon Age since her first appearance in The Stolen Throne.  

In the Stolen Throne:While on the run from Orlesian sympathizers, Maric and Loghain are captured by the Dalish, who deliver them to Flemeth. She tells Maric that Loghain will betray him if he keeps him close, "Each time worse than the last." She also tells him that a Blight will come to Ferelden after his death. In exchange for leading them out of the Wilds, she requests that Maric make a promise to her that he may not share that knowledge with anyone.”


She knew about the events in Origins and how they would play out, before they did. And I would be willing to bet she created the Architect to find the Old God. Kind of convenient that not only did she have the  Dark Ritual on hand, but a Daughter, at the same time The Architect finds the old God. Just sayin. 

Now lets use out imaginations again, rewind back to Sundermount and my version of “NEW” Flemeth. This weak, pathetic looking confused woman, who just appeared out of the amulet. [Flemeth] Hawk takes pity on her and takes her with him. They finish out there first year in Kirkwall with your party consisting of Aveline, Bethany, Carver and Flemeth [Named something else of course] and Merrill. Next you meet Varric, get your other party members.
Now there are two possible path. The Idol in the current story is pointless- OH, but it made Meredith go crazy BLA BLA BLA! One: She was half cocked to begin with. Two: Even with out the Idol, Anders would have started the war and she would have been forced to act.   

But we do have a hand full of mages that somehow having power in Kirkwall will protect against going to the Circle. [Even though this goes against everything that’s been stated before in Origins and even things stated in this game. Mages can not own anything, not a title or lands- Kind of part of that Magic is to serve man and never rule over him.] But we’ve got to get rich, and a fancy home for a mother who will die before she has a chance to paint the walls. 

Okay this whole plot point sees quite stupid to me-skip it. Other than the Idol there is no real point to going to the Deep Roads once we rule out the Idols importance the Deep Roads become pointless. Hawk wants power right? A title and something he can hid behind eh? The Qunnari provide that in spades. 

The beginning of Act 2 the Qunnari invade, instead of waiting 6 or so years to start tearing Kirkwall apart to find there lost book, they do what any sensible person who has had something stolen would to, they start turning Kirkwall upside down looking for it.

With the help and/or guidance of Flemeth, instead of fleeing Kirkwall they Hawk fights. BOOM! Champion of Kirkwall. And of course this new Hero would take up rule with the Viscount dead.    

In the beginning, I got the impression that most of the game would take place with Hawk ruling Kirkwall, and his influence in the Free Marches. Being used as a puppet by Flemeth-with out knowing it, in her hunt to find Morrigan, or reclaimed some other magical maguffin. And in this 10 year quest Hawks choices, would shape the war to come. 

Choices like;
getting rid of the Templar’s from Kirkwall. With Hawk being a Mage ruling a city and outing the Templar’s as he could turn Kirkwall in to a ’Mage Sanctuary’ the fear of The Free Marches becoming an  Imperium would force the Devine to march against Kirkwall. 

Kirkwall actively warring against cities, and taking them over.
 
Deals and dealings. And in the shadows of the decisions you have Flemeth, always watching and planting seeds of darkness in Hawks mind, till profit I guess [Hadn’t thought that far ahead.]

Point being in Dragon Age 2 there seemed like a lot of build up and such, but nothing really came of it. It was a wasted opportunity to really portray how the World goes to war with itself. What we got was underwhelming, it didn’t feel like Hawk took hold of destiny, so much as he was just kind of there, and was forced into situations because he was the guy on the box art.  

TL;DR
Dragon Age 2 was a missed opportunity to really see the political struggles of the world, and the decent into madness we have at the end of the game. From all the ’hype’ I thought the story would have been much better, because the story ideas I’d pieced together was much better. [In my opinion] I just kind of want to know what everyone else thought the plot was going to be like, and what bothered them about the main plot, that just felt out of place, or stupid.   

Like Orsino turning into the Harvester. . . WTF?

Modifié par wikkedjoker, 30 mars 2011 - 05:20 .


#2
wikkedjoker

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Fixing OP.

#3
wikkedjoker

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Fixed kind of.

#4
wikkedjoker

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It also accrues to me that this was a wasted opportunity to make Hawk like an Anti-Warden. Hawk could be Flemeths answer to The Warden, and in DA3 epic Warden vs Hawk fight.

#5
Arppis

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I kind of liked the smaller scope of the story. Was nice to see everything crumble before the character. I basicaly ended up alone in the end with my Hawke. Almost everyone left or died. And he had to flee the city. I did enjoy the plot. :)

#6
supakillaii

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So, you wanted for Hawke to be Flemeth's tool? Why? Besides, Hawke's only special because S/he was was there when it all began, sure, it would have happened anyway, but she was there, and changed it while also escalating it.

#7
Knightly_BW

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I like the idea of Dragon Age 2. Not sure if I am content with how it handled tho'.

Act 1 is very good. Quest arcs really drag you in.
Quality drops in Act 2 and gets chaotic/hard to understand in Act3 with bugs and broken/irrational glicthes. I can sense the promise and it is such a pity it is wasted by rushing the game.

If there wouldn't any companion related remarks it really doesn't feel like years passed. Same guys sitting in same place and doing very same things in Hanged Man. Everything same with Act 1 thru to Act 3. Little details here and there would make better impression. Putting other npcs in public areas, like Hanged Man or new workers in Rose. Maybe changing companion hair styles, update their outfits with each slot they gain.

Companion development on the other hand is epic. Tho' my idea can be biased because I end up with same companions every time (Varric, Aveline, Merrill and Fenris). Feels like companion quests and Leandra/Qunari Assault only quests in Act 2.

In the end maybe this is intentional, as we see story with Varric's PoV he wanted to get rid of that seeker and only pass too important events to Cassandra. That ain't giving any excuse for Act 3 wonkiness tho', that part surely rushed and didn't checked once it is complete.

One big problem/question still hangs in air although, Why Hawke is that important? Yeah he is nice and had interesting people in his life but in bigger scheme of events he feels mostly unimportant. Anyone can side with templars or mages and you can't really effect outcome. (Even their supposed to be biggest surprise wasn't a big surprise for me... I knew by Act 2 ending the "O" in that mysterious letter was Orsino... only significant mage you see in game... too bad Hawke ain't smart as me :D )

In the end, yeah there is a huge wasted opportunity but over all game is enjoyable. I still see Dragon Age Universe in development... Forgotten Realms, Star Wars or D&D didn't become what it is with two major implement. I love to see how it grows and changes. Of course there will be faults here and there, retcons and re-designs,some not top tier works. Also with other works Bioware guys working on (Mass Effect 3 and SW:ToR which is highly anticipiated) I don't take it too hard on them. I know they will make it better in future. Let's hope chains that tie them can understand this as well and won't unplug something this promising.

#8
b0ksah

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Ain't we all Flemeth's tools? :wizard:

Modifié par b0ksah, 30 mars 2011 - 08:54 .


#9
MagicSwordKing

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I get the impression that Dragon Age 2 was originally intended to be very different, with the Mage/Templar conflict being the same side-story it has always been, as opposed to The Big Reason that the Champion and the Warden are needed in Cassandra's time.

I feel like there is a missing act 4, because from the early trailers on, I thought the focus was going to be right on the Qunari. Here you have an aggressive, technologically advanced culture ruled from top to bottom by an unforgiving and unwavering philosophy. They believe with every fiber of themselves that their way is right, and everyone else needs to be taught. After all, the Qun has served their society extremely well from many perspectives. The Qunari do not have gods, or god, or the maker, or if they do their deities are so unimportant and meaningless next to the demands of the Qun that they might as well not be there.

And then you've got the Andrastian Chantry, far less restrictive but inherently chaotic and evangelistic. The chant of light asks for nothing less than converting the whole of Thedas. The Andrastian nations are comparatively weak in technology, but for all the restrictions on Magi, the practice of magic is commonplace and viewed as a tool, albeit a dangerous one. These nations frequently war with each other, and indeed the Chantry itself is divided between the Andrastian Chantry and the Imperial Chantry, who would be slaughtering each other all over Thedas if Tevinter wasn't so busy fighting a protracted war with the Qunari.

I could easily see the Mage/Templar storyline tying into this with the Tevinter Imperium finally crumbling, desperately turning to more and more dangerous magics to halt the renewed Qunari advance, perhaps even tearing the veil entirely in Minrathous, bringing all manner of demons and spirits into the fray. The Qunari conquer Tevinter and start the march south to Val Royeaux, everybody panics, the Divine sends out the Seekers.

I feel like this missing act 4 follows on the dying words of the Arishok. The Qunari will return, and the Kirkwall incident could well have been the cause of a new full-scale holy war between the two religions, with Hawke and the Warden, the only two notable residents of Thedas to not only have dealings with the Qunari but to earn their respect and in the Warden's case, loyalty. Hence Cassandra and Leliana, also known as She-Pope's black ops squad, searching for them, in an effort to broker peace.

I have no doubt the Qunari will play a part in DA3, if not sooner with an expansion. Honestly I'm fine with Flemeth's limited role, because she and Morrigan and little Baby God are playing a longer game with far higher stakes, one to which the consequences won't be known by the player until well later. They are two chessmasters whose every action has been ultimately in service of some greater hidden agenda that is opposed to the other's.

Finally, one theory on Flemeth since I'm on the topic: How would she know of a ritual to merge the soul of an Old God with a human vessel? And not only to teach this technique to her daughter but to have that daughter (and I very much doubt Morrigan was merely "just another skin suit" for her to take on) be of age during the first blight in 400 years? That blight that just happened to be set off directly in her backyard by an unprecedented sapient Darkspawn that has some pretty wild ideas? My bet is that the Architect became what it was by Flemeth's hand, and that Flemeth knows this ritual because it is what created her.

tl;dr I thought DA2 would have more of a focus on the Qunari and less on mage/templar, and I think Flemeth is the result of a previous ritual to bind the soul of an old god in a human form, hence being all dragon-y.

#10
Icy Magebane

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That was an interesting read, but it sounds like you wanted something completely different.  I mean, an entirely different game.  First off, they didn't know the Idol was in the Deep Roads.  Hawke only went on the expedition to get money, which makes sense because you can't do much while living in your uncle's shack in Lowtown.  While I don't really like that the Idol seems to make people insane for no apprent reason, it only became relevant after it was discovered... you can't use events that occured later in the game to say the expedition was pointless.

Also, your version has way too much emphasis on Flemeth, who tends to act behind the scenes, tugging at seemingly random threads in the web of fate.  Having her as a party member who is secretly manipulating Hawke?  I don't really agree with that idea... how would they even do it?  Hell, I wouldn't listen to any companion advice if I were in charge, so basically you're saying that instead of the forced plotlines we already have, they should be replaced with forced plots revolving around Flemeth.  Unless you can just say no every time she says anything?

To answer your actual queston, the only thing I really expected but did not get was more reaction to your class, specifically Blood Mage.  It's easy enough to rp as a templar, especially when you can find various pieces of templar armor in act 1, but there is little official response to an apostate hunting gang members at night, or even fighting in the Gallows the moment they step off the boat!  I'll admit that there was some mention of this... but it could have been done better.  I'd rather they just didn't include blood mage as a spec if using it in front of templars had no effect on the game.

Also, the game didn't feel like 10 years at all.  More like 2-3 years in total.  That was a disappointment... no way in hell do you let somebody move into your home (LI) after one date.

#11
byzantine horse

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I actually expected the fight with the Arishok to be at the end of the game, with a Qunari invasion or what not. Sadly it isn't, Act 2 was so much better exectued than Act 3 was, and the Qunari are more interesting enemies than Templars and Mages ever could hope to be.

#12
wikkedjoker

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Icy Magebane wrote...

That was an interesting read, but it sounds like you wanted something completely different.  I mean, an entirely different game.  First off, they didn't know the Idol was in the Deep Roads.  Hawke only went on the expedition to get money, which makes sense because you can't do much while living in your uncle's shack in Lowtown.  While I don't really like that the Idol seems to make people insane for no apprent reason, it only became relevant after it was discovered... you can't use events that occured later in the game to say the expedition was pointless.

Also, your version has way too much emphasis on Flemeth, who tends to act behind the scenes, tugging at seemingly random threads in the web of fate.  Having her as a party member who is secretly manipulating Hawke?  I don't really agree with that idea... how would they even do it?  Hell, I wouldn't listen to any companion advice if I were in charge, so basically you're saying that instead of the forced plotlines we already have, they should be replaced with forced plots revolving around Flemeth.  Unless you can just say no every time she says anything?

To answer your actual queston, the only thing I really expected but did not get was more reaction to your class, specifically Blood Mage.  It's easy enough to rp as a templar, especially when you can find various pieces of templar armor in act 1, but there is little official response to an apostate hunting gang members at night, or even fighting in the Gallows the moment they step off the boat!  I'll admit that there was some mention of this... but it could have been done better.  I'd rather they just didn't include blood mage as a spec if using it in front of templars had no effect on the game.

Also, the game didn't feel like 10 years at all.  More like 2-3 years in total.  That was a disappointment... no way in hell do you let somebody move into your home (LI) after one date.


There is nothing wrong with plot railroading. Choice in games is an illusion. If I had it my way my Hawk would have simply walked away from Kirkwall, if his friends followed than fine if not than they decided there own fate. 
In DA:O were railroaded in the plot, no matter what we as players want to do, w become the Gray Warden, we cant just let the Blight destroy everything, we can just end the game with out gathering all the treaties. Sure we have what feels like choice, but at the end of the day we still walk on a predefined path.
Like it or not the events in Dragon age 2 should have been more SET [even more so than they are.] Simply put we were living a story that was being told. Now bioware could have used that and ran with it, weaving an epic tail that would show us WHY events in DA3 are they way they are. 
Did they achieve that, sure. But it seemed more like we have an ending and a beginning lets just make **** up in the middle, an hope no one notices that it doesn't work.  

#13
Big I

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I wasn't sure what I was expecting, beyond a good bioware game. I try not to overthink promo stuff because it generally leads to expectations not met (e.g I thought you would get to choose which sibling survived Lothering, and was dissappointed when I found out this wasn't the case).


A few things I thought about the game before release:


-I wasn't expecting the 3 act structure, I thought each of the 10 years would be a mini-act that would advance when you reached a certain point (i.e. something like the in game "Are you sure you want to leave for the expedition?")

-I wasn't expecting the three separate stories, I thought the plot was going to be about the mage vs templar thing exclusively

-I was expecting there to be more input from Varric and Cassandra, not just seeing them talk three times in the game.

-I was expecting to "catch up" to the frame narrative, and for the finale to play out after that.


A few things I thought about the game after release:


-Why are the Hawkes staying in templar central anyway?

-Why did a game that was supposed to have a theme of family take your family away from you?

-Why did they railroad and ruin Anders and Justice?

-Why didn't they make the qunari plot (i.e the interesting plot) the main one, or at least the Act 3 one?

-Why did they think it would be a good idea to make the protagonist incidental to the main plot?