krabman wrote...
I do absolutely hate that they put some guy in my camp hawking it. I already paid my money and dont want advertisements in my game. EVER.
I wouldnt mind an npc in camp promoting it if they made the npc look like morrigan
krabman wrote...
I do absolutely hate that they put some guy in my camp hawking it. I already paid my money and dont want advertisements in my game. EVER.
Yelina wrote...
AshedMan wrote...
I fully support DLC and even Day 1 - DLC, however, I cannot support $7-$15 prices for one hour of content.
If the DLC they release is akin to the Deep Roads experience or the Circle of Magi (content that was broad, deep, and took some time to complete) then I would be a happy camper purchasing all of it. Look at Fallout 3's DLC. They had similar pricing but at least offered 3-6 hours of play.
Charging $7 for Warden's Keep and $15 for Stone Prisoner is pure greediness coming from EA. I cannot and will not support anymore of that.
Exactly, I won't fall prey to 1 hours worth of content from Bioware anymore. Thats just crap. $7 for a Deep Roads type of adventure would be highly worth it but Warden's Keep was a freakin joke for that much money. Pure crap content. I was screwed!
Akka le Vil wrote...
It's pathetic (and fun in a very twisted way) to see the dumb fanboys of a game working actively to ruin the chance of having another game like it.
Because the more 5$-for-one-hour-content DLC sell, the less large and good game like DAO will be created.
slikster wrote...
I, and others like me will contribute to making your dreams come true, and you can just sit back and wait. There may even be enough of us to warrent you getting a "proper" expansion in the future. Whether or not you like it, the suits will use DLC sales to gauge interest and contribute to cost-volume-profit analysis of an expansion. ....
Lowlander wrote...
I had every intention of staying away from these forums.
But GRRRRRR! Count me in with the pitchforks and torches set on this one.
Industry problems and layoffs at EA? Solution: Crappy DLC??
If there is an industry problem it rests clearly on the shoulders of EA, which changed the industry from innovation to sequelitis after buying up and destroying most indepenedent game houses that it took over. It spewed some of the worse DRM infections on the public. Remember Spore? EA was doing this not because of piracy, but because of their war on end users trading, buying/selling used games.
Layoffs at EA Good. EA going bankrupt would be a cause for celebration IMO. EA is not a creative force, they are the Borg.
The DLC we have seen here is offensive. It is essentially selling items in a single player game. I dislike this in in MMOs, but in stand alone single player games, it is bile inducing.
Wardens keep was short do nothing DLC, what it really was is selling you best armor weapons in the game for cold hard cash.
Face it, actual adventures are a lot of work. But a new sword and armor, that takes 5 minutes. The dollar return is immense if you can get people to accept paying cold hard cash for their items.
I don't buy any BS about plans to release DLC after the game came out. If that was the case it should be, post campaign new adventures, not swords/armor to use in a camaign you would have already completed.
I am never signing up to be nickel and dimed for in game items. You can sell more story, but I am never laying out real cash for a virtual sword.
I have long had an uneasy feeling because I love Bioware as much as I despise EA. In the end I expect EA will do to them what they did it every other gaming house the acquired. Destroy them. This feels like the first steps.
Modifié par SkippyMcGee88, 20 novembre 2009 - 12:35 .
SkippyMcGee88 wrote...
People forget... DLC used to be free. It was called patches, with content. Only recently had DLC been associated with paying money, it used to be DLC just meant that literally, DOWNLOADABLE CONTENT, not Downloadable Content that Costs Money.
Nobaody else sees this black hole in the logic behind the script/idea? It seems its only to suck your money...like light and time alike.About armour - as I understand this is the loot for pc, yes? DUMBEST IDEA ever...imo. What justifies retriving kings armour and put it on onself? To bring back the armour and place in the tomb/grave/memento display, that's understandable, but to treat it as loot? And what about damage the armour recived when an ogre crushed Cailan (sp?)? Do we have a handy anvil close by and skills for repair? I wonder. As far as I'm concerned this is not logical and thought through.
To keep it short: kings armour as remembrance - yes,
as a new armour set to use - NO. I will change my opinion if this is well justified in the dlc's plot.
The Witcher->DLC->for free...and accually couple of hours worth.new actual content costs money to make
hangmans tree wrote...
The Witcher->DLC->for free...and accually couple of hours worth.new actual content costs money to make
Modifié par romankalik, 20 novembre 2009 - 01:01 .
romankalik wrote...
I reiterate - actual new content costs money to make, and that expediture needs to be justified to the people who hold the purse-strings.
pulcherrima wrote...
Lets say you are used to pay $2 for a cup of good cofee. You enjoy the coffee and you are happy.
Now, the coffee seller comes up with this GREAT idea, of selling you coffee BY THE SPOONFUL, so you can have 30 spoonfuls instead of a cup of cofee, there is a gotcha, he charges 0.5$ per spoon, so you will end paying 15$ for the same product that you were used to buy for $2.
Now hear the coffee fanboys:
"Its high quality!", "I will support this coffee shop!", "0.5$ is nothing!"
Well, the spoonful may be worth for you, it doesnt change the fact that it is a rip off.
Now those spoonfuls where hot and fresh brewed. Just a sip at time of always fresh, just perked.pulcherrima wrote...
romankalik wrote...
I reiterate - actual new content costs money to make, and that expediture needs to be justified to the people who hold the purse-strings.
I have no problem with paying for new content...... however, lets make yet another cofee analogy:
Lets say you are used to pay $2 for a cup of good cofee. You enjoy the coffee and you are happy.
Now, the coffee seller comes up with this GREAT idea, of selling you coffee BY THE SPOONFUL, so you can have 30 spoonfuls instead of a cup of cofee, there is a gotcha, he charges 0.5$ per spoon, so you will end paying 15$ for the same product that you were used to buy for $2.
Now hear the coffee fanboys:
"Its high quality!", "I will support this coffee shop!", "0.5$ is nothing!"
Well, the spoonful may be worth for you, it doesnt change the fact that it is a rip off.
Wrong.Ghandorian wrote...
Funny thing is the market goes where the people want it to.
Guest_Lowlander_*
pulcherrima wrote...
I have no problem with paying for new content...... however, lets make yet another cofee analogy:
Lets say you are used to pay $2 for a cup of good cofee. You enjoy the coffee and you are happy.
Now, the coffee seller comes up with this GREAT idea, of selling you coffee BY THE SPOONFUL, so you can have 30 spoonfuls instead of a cup of cofee, there is a gotcha, he charges 0.5$ per spoon, so you will end paying 15$ for the same product that you were used to buy for $2.
Now hear the coffee fanboys:
"Its high quality!", "I will support this coffee shop!", "0.5$ is nothing!"
Akka le Vil wrote...
Because it's a logical absurdity. DLC are short and expensives, they offer better return on investment than long game with extensive quality efforts.
I hope so.Zem_ wrote...
The flawed assumption in your logic is that if people will buy one DLC at such a price, they will keep buying forever. You can't make this assumption. People are not automatons who will simply repeat the same action forever. They'll lose interest. An extra one hour adventure isn't going to have the same appeal to someone who's already played the game through three times as it did on release day. That well will run dry. Count on it.
Guest_Lowlander_*
Zem_ wrote...
The flawed assumption in your logic is that if people will buy one DLC at such a price, they will keep buying forever. You can't make this assumption. People are not automatons who will simply repeat the same action forever. They'll lose interest. An extra one hour adventure isn't going to have the same appeal to someone who's already played the game through three times as it did on release day. That well will run dry. Count on it.