LFDog wrote...
71Zarathustra71 wrote...
addiction21 wrote...
Companies asking you to pay for a product is bad... or did you all not get the memo?
It's not about not wanting to pay for a product. It's about not wanting to pay for a product, get it home and realise they have removed a tiny portion of the game and are trying to sell it to you for nearly a quarter of the original price.
I have nothing against DLC. Updates that extend the life of a game and enhance it somehow are perfectly acceptable. However this is not DLC. It is a part of the original game that they have cynically tried to profit from. It isn't a surprise that a company has attempted this. Even less of a surprise that it was EA.
Would it have made a difference if they waited a month prior to releasing this module? Yes. They *could* have included it with the full game and they probably also developed it at the same time as the full game.
However, they also needed a way to demonstrate the fact that this game will use DLC. They did this by offering a free DLC to those that pre-ordered (Stone Prisoner) and they demonstrated the paid DLC by having a small module available for purchase on launch.
It's really not that big of a cost - or that big of a deal. The content is not relevant to the main story in terms of playability and the "value" of the module is dependent on your perception of how much $7 worth of entertainment looks like.
I'm also a comic collector and wrote a rather long article on "entertainment density" in which I looled at raw density of entertainment options as a factor against price. Video Games are actually one of the best values for your entertainment budget. Even without replay - a typical video game at even $100 would be a good value in comparision to ... well, almost anything. Experiencial entertainment (day-passes at amusement parks, zoos, etc) are consumed by the time the park closes. Movies (rented or theatre) end after the show. Video's purchased have lower replay value (in genereal - I mean, watching Star Wars 100x is not entertaining - it's addiction and sad)
I guess what I am saying is that $7 for a small 2hr adventure is probably not that bad a deal if you are objective about it and compare it to alternatives.
It would have mattered if they had released it in a month's time because it would have been even more cynical. We may have not known this but that wouldn't change their motives.
As to your second point; there is no need to demonstrate the concept of DLC. We all understand the nature of an expansion/DLC. I'm pretty sure this isn't anyone's first time playing a video game. I also notice that Rockstar's recent DLCs for GTA 4 did okay and didn't cause any problems even though we didn't have a 'demonstration' of how they would work in the original release.
I agree that seven pounds isn't a lot but that is hardly the point when it comes to value for money. It's the principle. Just because I don't consider seven pounds a lot of money does not mean I want to just throw it away. If you compare the game you get for the RRP to the DLC then I would say it is impossible to conclude that the DLC is value for money.
Value for money of video games may comapre favourably to other mediums but a straight comparison bewtween game and DLC shows the DLC to be a ripoff regardless of the amount charged.
I think it especially cynical to apply this new marketing concept to a genre that is obsessive by its nature and was by far the likeliest to yield high sales for the 'experiment'. Bioware has a strong following and they have 'rewarded' this following by abusing their devotion.
Modifié par 71Zarathustra71, 18 novembre 2009 - 06:00 .





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