Question about Arcane Warrior, armor, and being a "cleric"
#1
Posté 29 octobre 2009 - 09:15
My questions are:
1) How does one become an Arcane Warrior specialization after becoming a Mage?
2) What are the armor limitations for an Arcane Warrior? Leather? Chain? Plate?
3) What weapons can an Arcane Warrior use?
4) Is the Arcane Warrior limited in their spell choices?
5) Anything else you know or can think of that is relevant...?
Thanks!
#2
Posté 29 octobre 2009 - 09:17
2) Depends on your Strength*.
3) Depends on your STR*/DEX.
4) No more than any other caster.
*as mentioned below, not Strength for arcan warriors. Don't mind me
Modifié par SheffSteel, 29 octobre 2009 - 09:22 .
#3
Posté 29 octobre 2009 - 09:18
2) Depends on your magic, isn't it that with AW
3) the ones that the AW has the strenght requirements for
4) They choose away 4 spells if you go the full monty
5) The Wiki?
#4
Posté 29 octobre 2009 - 09:19
2) No armor limitations that we know of. But the heavier the armor the more mana you'll use to cast your spells (if DA:J has any bearing on the actual game)
3) As far as we know, all.
4) Only by your own choices on what spells you pick. (No.)
5) Keep in mind, if you plan on being in Melee with an AW they CAN use swords, they have no sword talents but they can use them. Also, don't pump strength. With the AW spec you'll use Magic in Place of Strength for meeting equipment requirements. EDIT: And possibly damage. I'm not sure.
Modifié par Joel171, 29 octobre 2009 - 09:20 .
#5
Posté 29 octobre 2009 - 09:21
1) sadly we dont know
2)as far as we know you can use any armor so long as you magic stat is high enough
3) see 2
4) we have not heard that he will so id say he can use all spells
5) the one solid thing iv heard is that he can use his magic stst for strenght stat
#6
Posté 29 octobre 2009 - 09:22
Modifié par kane442, 29 octobre 2009 - 09:22 .
#7
Posté 29 octobre 2009 - 09:34
I figure there has to be some downside, though. If an AW can cast all the same spells and wear platemail...
#8
Posté 29 octobre 2009 - 09:42
#9
Posté 29 octobre 2009 - 09:42
#10
Posté 29 octobre 2009 - 09:42
the downside of course is you lose 8 spells worth!
#11
Posté 29 octobre 2009 - 09:47
#12
Posté 29 octobre 2009 - 09:49
I doubt if an arcane warrior will be of much use in melee though, i think they still will be best of standing back a bit to use spells/staff.
#13
Posté 29 octobre 2009 - 09:50
Modifié par JamesX, 29 octobre 2009 - 09:51 .
#14
Posté 29 octobre 2009 - 09:59
I believe you gain some partial "cloaking" that has a chance to let attacks miss. Might be mistaken on that point though. For me it seems like the two "melee" mage classes are qite underwhelming. Shifter is not even close to the generalist its potrayed as and AW misses out on the melee benefits since it is still at its core, a mage.
#15
Posté 24 novembre 2009 - 06:15
Malanek999 wrote...
The downside will be that you have a higher fatigue (increased spell costs) from wearing heavy armour.....
Hey I made Morrigan a arcane warrior and I checked her mana after casting a spell that cost about 32 mana ... the amount of mana consumed was almost exact. Her fatigue was at ~78%. I dont think fatigue plays any big role for an AW except for being an attack bonus modifier.
Modifié par Grandnads, 24 novembre 2009 - 06:16 .
#16
Posté 24 novembre 2009 - 06:19
May to necro.Grandnads wrote...
Malanek999 wrote...
The downside will be that you have a higher fatigue (increased spell costs) from wearing heavy armour.....
Hey I made Morrigan a arcane warrior and I checked her mana after casting a spell that cost about 32 mana ... the amount of mana consumed was almost exact. Her fatigue was at ~78%. I dont think fatigue plays any big role for an AW except for being an attack bonus modifier.
Mana costs are listed including fatigue. Most spells have much rounder mana costs as base, such as to the 10s. Your 32 mana spell was a 20 mana spell at 0 fatigue.
#17
Posté 30 novembre 2009 - 10:57
Are u going to lose out on alot of additional Attributes for ur caster cuz ur wearing Melee gear?
Is their other "Heavier Gear"( leather or plate) that has Caster Attributes to make the spec worthy?
Is ur mage constantly getting attacked by melee to spec this? if so maybe u dont have enough CC or dmg.
#18
Posté 30 novembre 2009 - 11:22
#19
Posté 02 décembre 2009 - 01:53
#20
Posté 02 décembre 2009 - 04:57
Avaere wrote...
1) How does one become an Arcane Warrior specialization after becoming a Mage?
In the lower ruins of the Brecaillian Forest temple you'll find a glass phylactery that will unlock the specialization. Once it's unlocked, you can use it on any of your playthroughs. You can activate the specialization through the level up screen at level 7 or 14 when you get specializations for your character.
2) What are the armor limitations for an Arcane Warrior? Leather? Chain? Plate?
Once you learn combat magic, the first tier spell for AWs, you gain the passive ability to use armor as long as your magic attribute is higher than the strength requirement.
3) What weapons can an Arcane Warrior use?
Any, but they can't specialize in them. Sword and shield seems to work best (I've been using Spellweaver and Arl Eamon's Shield), followed by dual dagger (but you need to raise dex a bit).
4) Is the Arcane Warrior limited in their spell choices?
No, but they have to pick AW talents with their spell choices so they end up down about 4 spells. They do get fatigue from their armor, but if you pick armor/shields that grants stamina bonuses (becomes mana bonuses) they can cast more than robed spell casters. Of course Wade's improved drakescale armor has negative fatigue so you could make your spells cheaper to cast if you want.
5) Anything else you know or can think of that is relevant...?
They have low attack values, while they add their magic attribute-10 to damage they only add 0.2 of that value to attack and mages have low attacks to begin with. If you want to melee a lot you might want to spend some attribute points on dexterity (don't raise it any higher than 30). You should also pick up Miasma, which lowers opponents' defense scores. Don't bother with Heroic Offense, it doesn't last long and with your buffs up you won't have enough mana to keep casting it unless you're a blood mage too. Most bosses tend to have high armors and low defense scores so you won't have trouble hitting them, archers seem to be the only enemies you'll miss against with any frequency. As with all meleers, try to flank whenever possible.
Also don't keep your abiltiies up. Cast your spells at the beginning of combat and then activate your abilities when you run out of mana (since it doesn't cost any mana to activate abilities it just limits how much mana you can have).
#21
Posté 02 décembre 2009 - 03:19
manneger wrote...
I doubt if an arcane warrior will be of much use in melee though, i think they still will be best of standing back a bit to use spells/staff.
My Arcane Warrior is very effective in melee combat. I have full juggernaut armor and with all the buffs running my defense is very high. The Arcane Warrior is actually a better tank than well, anything; however you have no taunt ability. In the finer sense I still prefer the old sword and board for traditional rpg purposes but don't underestimate the power of the Arcane Warrior in melee combat.
#22
Posté 06 décembre 2009 - 11:59





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