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Question about Arcane Warrior, armor, and being a "cleric"


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#1
Avaere

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Someone had posted a thread listing different ideas/templates for "classes"  you could build out of the mage character. One of their ideas was to make a Cleric type character by picking Arcane Warrior spec and then picking Cleric-like spell choices.

My questions are:

1) How does one become an Arcane Warrior specialization after becoming a Mage?

2) What are the armor limitations for an Arcane Warrior? Leather? Chain? Plate?

3) What weapons can an Arcane Warrior use? 

4) Is the Arcane Warrior limited in their spell choices?

5) Anything else you know or can think of that is relevant...?

Thanks!

#2
SheffSteel

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1) If I knew, that'd be a spoiler.
2) Depends on your Strength*.
3) Depends on your STR*/DEX.
4) No more than any other caster.


*as mentioned below, not Strength for arcan warriors. Don't mind meImage IPB

Modifié par SheffSteel, 29 octobre 2009 - 09:22 .


#3
Herr Uhl

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1) specialize at level 7 or 14

2) Depends on your magic, isn't it that with AW

3) the ones that the AW has the strenght requirements for

4) They choose away 4 spells if you go the full monty

5) The Wiki?

#4
Joel171

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1) By either doing the quest (or finding the book) to open up the specialization
2) No armor limitations that we know of. But the heavier the armor the more mana you'll use to cast your spells (if DA:J has any bearing on the actual game)
3) As far as we know, all.
4) Only by your own choices on what spells you pick. (No.)
5) Keep in mind, if you plan on being in Melee with an AW they CAN use swords, they have no sword talents but they can use them. Also, don't pump strength. With the AW spec you'll use Magic in Place of Strength for meeting equipment requirements. EDIT: And possibly damage. I'm not sure.

Modifié par Joel171, 29 octobre 2009 - 09:20 .


#5
kane442

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to be honest we dont really know much about the Arcane Warrior .

1) sadly we dont know

2)as far as we know you can use any armor so long as you magic stat is high enough

3) see 2

4) we have not heard that he will so id say he can use all spells

5) the one solid thing iv heard is that he can use his magic stst for strenght stat

#6
kane442

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lol as like 5 people post fater then me...well 3 but still!

Modifié par kane442, 29 octobre 2009 - 09:22 .


#7
Avaere

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Thanks for the responses. Sounds cool, and seems like I could make a pretty good Cleric type character.



I figure there has to be some downside, though. If an AW can cast all the same spells and wear platemail... ;)




#8
Malanek

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The downside will be that you have a higher fatigue (increased spell costs) from wearing heavy armour. I'm not sure how much more resiliant you will be. You will still have a lower dexterity score, no defensive talents and possibly fewer hit points than a warrior. On the other hand you can have all sorts of defensive spells. Arcane Warrior appears to have the potential to be abused but will have to wait and see.

#9
endaround

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They don't seem to be as physically powerful as clerics. They can wear heavy armor but they still won't hit as well and won't have physical skills.

#10
Necroe-

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as for a battle cleric, you could go BOTH spirit healer and arcane warrior, that way your a full on cleric with the healing to boot!



the downside of course is you lose 8 spells worth!

#11
Joel171

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The smart thing to do would be to NOT put the "cleric" in plate mail. Put him in something lighter. With plate mail you'll be increasing the cost of your spells too much to be of much use (I assume). Something like Studded Leather or Chain would probably be better off for a cleric-type character. Little extra cost to spells but better protection than a dress. Also, swords. Just sayin'.

#12
manneger

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Yeah, i think going spirit healer and arcane warrior is the cleric combo to go for. And you dont need to take all 4 spells in the specialisation. I will most likely go for that specialization combo on my first run, but that is mostly cause i dont like blood mage (feels evil, and i will play very good) or shapeshifter (doesnt fit with how i percieve my character to play out).



I doubt if an arcane warrior will be of much use in melee though, i think they still will be best of standing back a bit to use spells/staff.


#13
JamesX

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 It was mentioned somewhere that Some Specializations will require you to go through quests. Other are taught to you when your henchmen reach a level of affinity with you. I am guessing Morgan is probably your source of Shape Changer Specialization and Zhvarn(sp) may be the source of Assassin, but that is just speculation.

Modifié par JamesX, 29 octobre 2009 - 09:51 .


#14
AffectedFiddle

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If memory serves, your AW rating replces your strength rating for wearing gear, hitting and damage. You dont gain any melee moves though (that we know of) which really dampens the idea since one does not what to autoattack constantly.



I believe you gain some partial "cloaking" that has a chance to let attacks miss. Might be mistaken on that point though. For me it seems like the two "melee" mage classes are qite underwhelming. Shifter is not even close to the generalist its potrayed as and AW misses out on the melee benefits since it is still at its core, a mage.

#15
Grandnads

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Malanek999 wrote...

The downside will be that you have a higher fatigue (increased spell costs) from wearing heavy armour.....


Hey I made Morrigan a arcane warrior and I checked her mana after casting a spell that cost about 32 mana ... the amount of mana consumed was almost exact.  Her fatigue was at ~78%. I dont think fatigue plays any big role for an AW except for being an attack bonus modifier.

Modifié par Grandnads, 24 novembre 2009 - 06:16 .


#16
Taleroth

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Grandnads wrote...

Malanek999 wrote...

The downside will be that you have a higher fatigue (increased spell costs) from wearing heavy armour.....


Hey I made Morrigan a arcane warrior and I checked her mana after casting a spell that cost about 32 mana ... the amount of mana consumed was almost exact.  Her fatigue was at ~78%. I dont think fatigue plays any big role for an AW except for being an attack bonus modifier.

May to necro.

Mana costs are listed including fatigue.  Most spells have much rounder mana costs as base, such as to the 10s.  Your 32 mana spell was a 20 mana spell at 0 fatigue.

#17
Spunisher1

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Yes i was wondering the same thing about the fatigue, u could cap ur magic at like 42 and go all Will power to help counter it. My only other concern was the gear. The only piece i came across suitable for Arcane Warrior was the Sword u get doing the Urn quest.



Are u going to lose out on alot of additional Attributes for ur caster cuz ur wearing Melee gear?



Is their other "Heavier Gear"( leather or plate) that has Caster Attributes to make the spec worthy?



Is ur mage constantly getting attacked by melee to spec this? if so maybe u dont have enough CC or dmg.




#18
hOnOr

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Cleric is easy. Mage SH/AW, pump WIL & CON, use all plate that has +stam & +stam regen, use a good mace and bingo, you have a cleric.

#19
born2love

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The best armor for an aw. is the medium dragon plate u get from letting Wade in Denerim make a medium armor from the dragonskale (Kill the High dragon in sacred ashes quest). This armour set gives u a reduction in fatigue, so u actually have less fatigue then wearing robes ;)

#20
Lord Phoebus

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Avaere wrote...
1) How does one become an Arcane Warrior specialization after becoming a Mage?


In the lower ruins of the Brecaillian Forest temple you'll find a glass phylactery that will unlock the specialization.  Once it's unlocked, you can use it on any of your playthroughs.  You can activate the specialization through the level up screen at level 7 or 14 when you get specializations for your character.

2) What are the armor limitations for an Arcane Warrior? Leather? Chain? Plate?


Once you learn combat magic, the first tier spell for AWs, you gain the passive ability to use armor as long as your magic attribute is higher than the strength requirement.

3) What weapons can an Arcane Warrior use? 


Any, but they can't specialize in them.  Sword and shield seems to work best (I've been using Spellweaver and Arl Eamon's Shield), followed by dual dagger (but you need to raise dex a bit).

4) Is the Arcane Warrior limited in their spell choices?


No, but they have to pick AW talents with their spell choices so they end up down about 4 spells.  They do get fatigue from their armor, but if you pick armor/shields that grants stamina bonuses (becomes mana bonuses) they can cast more than robed spell casters.  Of course Wade's improved drakescale armor has negative fatigue so you could make your spells cheaper to cast if you want.

5) Anything else you know or can think of that is relevant...?


They have low attack values, while they add their magic attribute-10 to damage they only add 0.2 of that value to attack and mages have low attacks to begin with.  If  you want to melee a lot you might want to spend some attribute points on dexterity (don't raise it any higher than 30).  You should also pick up Miasma, which lowers opponents' defense scores.  Don't bother with Heroic Offense, it doesn't last long and with your buffs up you won't have enough mana to keep casting it unless you're a blood mage too.  Most bosses tend to have high armors and low defense scores so you won't have trouble hitting them, archers seem to be the only enemies you'll miss against with any frequency.    As with all meleers, try to flank whenever possible.

Also don't keep your abiltiies up.  Cast your spells at the beginning of combat and then activate your abilities when you run out of mana (since it doesn't cost any mana to activate abilities it just limits how much mana you can have). 

#21
JHorwath

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manneger wrote...


I doubt if an arcane warrior will be of much use in melee though, i think they still will be best of standing back a bit to use spells/staff.



My Arcane Warrior is very effective in melee combat.  I have full juggernaut armor and with all the buffs running my defense is very high.  The Arcane Warrior is actually a better tank than well, anything; however you have no taunt ability.  In the finer sense I still prefer the old sword and board for traditional rpg purposes but don't underestimate the power of the Arcane Warrior in melee combat.

#22
Kavva

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Im using an AW too with Blood Mage spec you have great croud control and you are able to cast spells without mana, its a OP combo - running all buffs i could take :) summoning skeletor as a companion + wearing heavy plate armor, sword and shield - it rocks the sox :> mainly using blood spells and just autoatack that deals a pretty dmg :) but you need to up youre dex to 30 at least to hit things :)