Hurbster wrote...
Just rehire Brent for DA3 and just don't bullishly go down the 'streamlining route' anymore.
He quit, he wasnt fired, and he quit because the job was too stressful.
Hurbster wrote...
Just rehire Brent for DA3 and just don't bullishly go down the 'streamlining route' anymore.
lobi wrote...
So you like 'Two' big dark beings and no 'Specific' magic thing with repeating maps.wintermonk wrote...
Actually, I just started my fourth play-through of DA2, and I'm disappointed with the negative feedback because I suspect Bioware will go back to the standard story of "Man/Woman of humble origins must travel vast distances, with a small band of colorful companions, through varied terrains swarming with monsters whose purpose in life is to wait for me to arrive so I can kill them, all so that I may acquire some special magic thing to slay some big bad dark being threatening the world because, well, because he's big, bad and dark."
.
Modifié par wintermonk, 30 mars 2011 - 09:47 .
Except that, unlike ME2 or BG2, general consensus is that DA2 is a significant disappointment. From fans and critics alike.Chris Priestly wrote...
Taking fan reaction (the bad and the good) and passing it on to the Dev team is a core part of my job. I would much rather have fan feedback than silence. Sure, I would rather have everyone love everything we did and do nothing but tell me how awesome I am, but lets be realistic here. Even if you take BioWare's most successful games ever (arguably Baldur's Gate II or Mass Effect 2) there will still be people who didn't like them, or elements of them they didn't like. It is like asking what is the best ice cream or pizza topping. Not everyone likes the same things.
Modifié par Blacklash93, 30 mars 2011 - 09:44 .
Blacklash93 wrote...
Except that, unlike ME2 or BG2, general consensus is that DA2 is a significant disappointment. From fans and critics alike.
It's not a matter of taste like other Bioware titles and has more to do with the fact that the game is just plain sub-par.
Modifié par MrTijger, 30 mars 2011 - 09:48 .
Go back to the beginning and re-read the thread from the start. This is a Bioware love in, in spite of their recent offering being .... not up to par? .... suffering from slight design flaws? ....a ****** poor effort from this superb development studio?Mr.BlazenGlazen wrote...
Now here is a question. If most of you hate bioware and won't buy anymore of their content...
Then why are you still here?
Scnew wrote...
The problem with the antagonists in DA2 is that one is present from more or less the start, but isn't really an enemy. And when he becomes an enemy, it's pretty sudden, there's no real build up. Yeah, I know, he's been there 3 years already, fine, but the player doesn't really feel like there's longstanding tension. And then he goes bad, and within 20 minutes he's defeated and not a part of the game anymore.
As for the second antagonist, they don't even show up until the very end of Act 2. Her motivations are a lot better, but they really should have introduced the major players of Act 3 a while before giving us that random choice to pick between them right at the start of the act.
But this is like one love thread compared to another 20 hate threads before it. I mean it seems obvious that more than 50 percent of the members on BSN hate bioware for some stupid reason, so what are they still doing here?Painiess wrote...
Go back to the beginning and re-read the thread from the start. This is a Bioware love in, in spite of their recent offering being .... not up to par? .... suffering from slight design flaws? ....a ****** poor effort from this superb development studio?Mr.BlazenGlazen wrote...
Now here is a question. If most of you hate bioware and won't buy anymore of their content...
Then why are you still here?
So far there's only one person on this thread who says their love affair is over. For the rest of us this is like the seven year itch.
Blacklash93 wrote...
Except that, unlike ME2 or BG2, general consensus is that DA2 is a significant disappointment. From fans and critics alike.
It's not a matter of taste like other Bioware titles and has more to do with the fact that the game is just plain sub-par.
Master Shiori wrote...
I can understand that it may not be everyone's cup of tea, but it's hardly a bad game and definitely not "Bioware's weakest title to date" as some love to claim.
Chris Priestly wrote...
I still love* you too.
The reason people here have been very... vocal is because we have the most passionate fans. When we do something you like, you let us know. When we do something you dislike, you let us know, frequently loudly.
When Fox news accused Mass Effect of being a game about sex, our fans jumped to our defense. Now that some (not all, but some) fans have problems with Dragon Age II, they are jumping to let us know. Not because they hate BioWare, actually the opposite, because they care. They want BioWare to make great games and are letting us know that they have problems with Dragon Age II. They want us to make DA2 or DLC or other future games better. Yes there are a few trolls or troublemakers who are only trying to cause trouble, but these are very few. Most people are posting to let us know they liked the game and what they liked or disliked the game and what they didn't like and they're doing it becuase they care about BioWare or Dragon Age.
Taking fan reaction (the bad and the good) and passing it on to the Dev team is a core part of my job. I would much rather have fan feedback than silence. Sure, I would rather have everyone love everything we did and do nothing but tell me how awesome I am, but lets be realistic here. Even if you take BioWare's most successful games ever (arguably Baldur's Gate II or Mass Effect 2) there will still be people who didn't like them, or elements of them they didn't like. It is like asking what is the best ice cream or pizza topping. Not everyone likes the same things.
So, yes, some people are complaining and have problems. And some people enjoyed Dragon Age II and haven't had problems. I'm still here, reading, taking the feedback (negative and positive) and making sure that their voices are heard. We do this becuase we care about what our fans and customers think almost as much as they care about what we do.
* Not a guarantee of actual love such as between a man and a really great cheeseburger.
It is a matter of taste. And no general consensus has been conducted. Don't link me to the trollfest that is Metacritic.Blacklash93 wrote...
Except that, unlike ME2 or BG2, general consensus is that DA2 is a significant disappointment. From fans and critics alike.Chris Priestly wrote...
Taking fan reaction (the bad and the good) and passing it on to the Dev team is a core part of my job. I would much rather have fan feedback than silence. Sure, I would rather have everyone love everything we did and do nothing but tell me how awesome I am, but lets be realistic here. Even if you take BioWare's most successful games ever (arguably Baldur's Gate II or Mass Effect 2) there will still be people who didn't like them, or elements of them they didn't like. It is like asking what is the best ice cream or pizza topping. Not everyone likes the same things.
It's not a matter of taste like other Bioware titles and has more to do with the fact that the game is just plain sub-par.
Skilled Seeker wrote...
It is a matter of taste. And no general consensus has been conducted. Don't link me to the trollfest that is Metacritic.Blacklash93 wrote...
Except that, unlike ME2 or BG2, general consensus is that DA2 is a significant disappointment. From fans and critics alike.Chris Priestly wrote...
Taking fan reaction (the bad and the good) and passing it on to the Dev team is a core part of my job. I would much rather have fan feedback than silence. Sure, I would rather have everyone love everything we did and do nothing but tell me how awesome I am, but lets be realistic here. Even if you take BioWare's most successful games ever (arguably Baldur's Gate II or Mass Effect 2) there will still be people who didn't like them, or elements of them they didn't like. It is like asking what is the best ice cream or pizza topping. Not everyone likes the same things.
It's not a matter of taste like other Bioware titles and has more to do with the fact that the game is just plain sub-par.
Modifié par planed scaped, 30 mars 2011 - 11:10 .
MelfinaofOutlawStar wrote...
Skilled Seeker wrote...
It is a matter of taste. And no general consensus has been conducted. Don't link me to the trollfest that is Metacritic.Blacklash93 wrote...
Except that, unlike ME2 or BG2, general consensus is that DA2 is a significant disappointment. From fans and critics alike.Chris Priestly wrote...
Taking fan reaction (the bad and the good) and passing it on to the Dev team is a core part of my job. I would much rather have fan feedback than silence. Sure, I would rather have everyone love everything we did and do nothing but tell me how awesome I am, but lets be realistic here. Even if you take BioWare's most successful games ever (arguably Baldur's Gate II or Mass Effect 2) there will still be people who didn't like them, or elements of them they didn't like. It is like asking what is the best ice cream or pizza topping. Not everyone likes the same things.
It's not a matter of taste like other Bioware titles and has more to do with the fact that the game is just plain sub-par.
Probably the most accurate accurate consensus was a poll put on here by another user and last I checked it was a dead even split.
Skilled Seeker wrote...
http://social.biowar...20/polls/16529/
Like this one I put up days ago? Seems a third dislike, and two thirds like DA2.
wintermonk wrote...
<snip>
But I enjoyed what was different about DA2 (despite having to endure the torment of being subjected to recyled environments and exploding bodies--sorry, I got over those minor annoyances rather quickly, and I think others should do the same. Or not. But, to me, that's like my father whining about Harry Potter flying around on a broomstick, "That is so fake!" Sigh. It's a movie. Well, DA2 is a GAME!)
I enjoyed the relationships with the characters, and I was especially surprised with how much I cared for my sister, mother, and even my crotchety uncle (who, for some reason, I got to like). I enjoyed feeling like I got to play a character at three different stages in his life in Kirkwall (disreputable nobody, respectable somebody, champion). I enjoyed an exploration of Qunari culture. I enjoyed fighting a villain that I'd come to respect (and that respected me) and that I didn't actually take any pleasure in killing even if I agreed with it as a decision. Much more interesting than some one-dimensional being that hates the world and wants to destroy it because, well, somebody has to hate it so that you have someone to kill. I enjoyed feeling like my character has a life. In most other RPG's I feel like my character has no life--he is a "quester" and his only purpose in life is to go to point B, kill bad monster, and then settle down and become somebody that can tell a few good tales around a campfire. In DA2, I felt like I had to make it happen (make myself a somebody)--I had to work to make it in the world of Kirkwall. Decide who I'd work for. Would I do morally questionable things or not? I liked having the moral decision of whether I would compromise or not to make money so that I could go on the expedition (ultimately to help my family out), and if so, how much should I compromise? (I like to play characters who try hard to be good, and I like it when it is not easy and when refusing to compromise one's moral integrity often comes at a cost--evil is boring, in my opinion; no inner conflict with simply doing whatever you feel like doing). I liked battle being fast and confusing rather than tactical. I would zoom in on my character during battle and look about, trying to see what I should do next. Rather than having some birds eye view from above. Some people missed isometric, but really, does the character have divine revelation in battle or some kind of clairvoyance that he/she can see from above and know best what to do in a given situation? No. Instead, battle felt messy and chaotic. Probably how such battles would be. No, I didn't like the bad guys dropping in from above constantly, but whatever. If you're zoomed in, you don't even see it sometimes. You just feel mobbed.
One thing I really liked, and that was new (for me anyway), was that in the combat, I would often moved around in battle a lot, especially as a warrior. I'd slam my shield into somebody to stagger him and then attack somebody else, then a third person, then back to the first. It was a good way to protect mages. In most RPG's, I find myself in a hitting war with each character. We whack each other over the head with our weapons till one of us runs out of hit points and is dead. There is still some of that in DA2 (especially with bosses), which is probably unavoidable. But I did find myself often knocking a guy on his butt and then moving to someone else. Trying to keep as many people down or staggered or stunned or busy with me as possible.
Modifié par CitizenThom, 30 mars 2011 - 11:27 .
MrTijger wrote...
Hurbster wrote...
Just rehire Brent for DA3 and just don't bullishly go down the 'streamlining route' anymore.
He quit, he wasnt fired, and he quit because the job was too stressful.
Modifié par Tekman9, 31 mars 2011 - 12:24 .