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My opinion on Meredith...what's yours?


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#1
rodgerage

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I'm not pro mage or pro templar im on the fence just to tell you.

Meredith is probably one of the best characters BioWare has ever created.

At the start you think she will be a big b**** and at the end she has her reasons.

Meredith's sister was possessed by a demon, turned into an abomination and killed the rest of her family save for Meredith, who survived. The Templars eventually slew her sister, but not before the Abomination killed 70 villagers. This experience led to Meredith's harsh view on magic and why mages must be treated as people with a curse.

And in anders quest in act 2 Ser alrik the templar has a note showing that he was plotting "The Tranquil Solution" but that both Knight-Commander Meredith and the Divine refused his idea.

Thus proving she dosen't totally hate Mages.

And if you had a hawke who was a mage she knew about it and trusts you.

If she never had the lyrium idol transformed into a sword she would not of gone that far to put the right of annulment into act.

If anything she was trying to protect the Mages from them selves at any cost.

I think she was a great character

Modifié par rodgerage, 30 mars 2011 - 10:32 .


#2
supakillaii

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Incorrect, it would have exploded later, likely even worse, but thanks to Hawke, it exploded sooner.

#3
rodgerage

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supakillaii wrote...

Incorrect, it would have exploded later, likely even worse, but thanks to Hawke, it exploded sooner.


if hawke wasn't their i doubt it would of been worse.

#4
supakillaii

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She likely would have succeeded on slaughtering the Magisters, with similar behavior spreading elsewhere, or the Divine would likely sent the Holy Army to Kirkwall.
So many possibilities, it is hard to really speculate, but it very likely could have been worse, perhaps not for the world, but for Kirkwall.

#5
rodgerage

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supakillaii wrote...

She likely would have succeeded on slaughtering the Magisters, with similar behavior spreading elsewhere, or the Divine would likely sent the Holy Army to Kirkwall.
So many possibilities, it is hard to really speculate, but it very likely could have been worse, perhaps not for the world, but for Kirkwall.


good pointImage IPB

#6
Back2basics

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yes she is a very afflicted character but she was a tyrant years before the idol. Perhaps she wouldn't have gone to such extremes without it but she still harbors a hatred for mages and this is easy to see with her policies. There was a reason why the kirkwall's circle had the reputation it did when hawke arrived at kirkall.

But with anders and Orsino I think the events that happen in the end are inevitable

#7
ThatDancingTurian

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I thought Meredith was a much more relatable character than Orsino. It took an evil idol with The One Ring-esque corrupting powers to make Meredith evil, Orsino didn't have that excuse.

#8
supakillaii

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Though it would have likely had an effect on the whole world, considering, for example, if the Divine had intervened because of Templar/Magister fighting, others would have become afraid that the same would happen there, and conflicts would escalate more easily, from fear, and attempts to nullify the conflict seeds faster, and faster would mean more crudely, and more crudely would mean more bodies, and more bodies more fear, and fear more conflict.

#9
Rybciek

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Yeah she was a really great character. The way they were building her up I thought she would just be another dragon to slay (metaphorically of course) but when you finally meet her she seems reasonable and realistic within her role.

#10
Ealos

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Plus an awesome entrance in Act II - that cut scene was what the Templars should be like.

#11
MadMoskus

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Ealos wrote...

Plus an awesome entrance in Act II - that cut scene was what the Templars should be like.

I agree. That was the best character intro in the game!

#12
98745666

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For me, Merdith looks like Saren. I mean, the two were not "choir-boy' (or choir girl) at the beginning. There were even merciless. But they were not insane. The idol( or Sovereign) is the cause of their madness. They were trapped in their own trap, and they loose the control of the situation.
All of this for say that Meredith is a very good character, not a complete naughty girl, and with her own opinion, not very good, but not very bad.

#13
Icy Magebane

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My first game, Hawke was a mage, and he hated her. He was fixated on his own survival, and it seemed like any contact with Templars could end in disaster. I wasn't even trying to understand her... but she was a terrifying enemy simply because of her ruthlessness.

Then I played as a Warrior, and went into full blown Templar-mode. Looking at the situation from a different angle, Meredith's actions, while harsh, were justifiable. I was even a bit sad when the Idol claimed her, even though I knew it was going to happen. It felt like she was doing what needed to be done for the greater good, and when she betrayed Hawke at the end... that left me stunned. Again, I knew it would happen and I still felt emotion. To me, that's the mark of a good story.

I never really felt that way about Loghain because he's going to hunt you no matter what you do. I guess you have a chance to work with him after the Landsmeet, but by then it's too late. I never developed any respect for him in all my playthroughs of DA:O... a good character, but Meredith took on the role of mentor in a sense... eh... I guess it depends on whether or not you rp. Being a Templar is great though. I don't really want to go back to mage after that...

#14
Big I

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Meredith before you meet her was a good, if tyrannical and paranoid, orthodox templar. My problems with the character are that I dislike the orthodox templar view on mages and magic, and then she went crazy.

#15
Mnemnosyne

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Meredith really was a rather interesting character, although even at the beginning of the game she's going too far.

But one has to ask, is she going that far because the situation in Kirkwall is so bad? Look at what we see throughout the game - of all the mages we meet, there's only two or three that aren't evil or insane. Even the First Enchanter turns out to have been bad all along.

The codex entries from the Band of Three indicate why this likely is - since the Tevinters intentionally thinned the veil there and the Circle is housed in the Gallows, the mages of Kirkwall are likely vastly more susceptible to demonic influence than other Circles.

In the end, the Circle's location is likely to blame for all the trouble in Kirkwall. If the Gallows hadn't been used as the Circle building and it had, instead, been built out separate from the city like the one in Ferelden, it probably would have been a pretty normal Circle of Magi and Meredith would probably have been a stern but fair Knight-Commander, since she wouldn't have been surrounded by crazy evil mages.

#16
Knightly_BW

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It is completely my opinion on Meredith:

During late Act 2 - early Act 3 period Meredith seems harsh, up tight person who ain't too far from Knight Commander Gregoir, a woman with strong desire for well-fare of civilians. Not really the monster, mages made us think she is up to that point. Also Kirkwall sports blood mages and demons on every corner. Meredith has all reasons to fear from loosing control of that circle which is probably she sense going to corrupt beyond repair. Real evil person for me in DA 2 is Orsino. Meredith probably knew/suspected his weak authority/incompetence resulting more blood mages/apostates so over the years tighten her grip over circle to stop that cancer spread on more mages. Not because she wanted to keep mages on tight leash.

If we had a good first enchanter like Irving in Kirkwall probably things would be very different until she infused with demonic influence of idol. After that point that would only lead the outcome we already see but would make siding with mages only reasonable solution. I wonder why there ain't any reasonable mages in DA2 like Irving or Wynne. I can't remember one good example of magi other than Bethany or mage Hawke. Fenyriel can seem reasonable but he more remind me a ticking bomb.

#17
Tonishi

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Koyasha, that's a good point! Didn't really think about the Veil. Perhaps that's the reason why most of the mages used blood magic so "easily" without questioning it... Though it was a bit stupid that every apostate-mage was a blood mage. I mean, they could have done almost as much damage with their normal spells.

And about Meredith... I first hated her, since my first character was a mage. But in the end, she really had to do those things. Though her judging "a mage outside our circle blew up the Chantry and the Divine, we must kill all mages!" wasn't that great... But that might be the Idol's fault.

Perhaps Meredith made (or bought) that light-saber idol sword because she wanted the mages to fear her even more -> keep them in place with fear? Not actually use it in combat. Well, both things failed badly...

And I was pretty disappointed about Orsino transforming into a Harvester. If you played the Golems of Agmgeojgiosjrio whatever it was, you saw that many many MANY harvesters escaped the ruins. I was so sure we would see harvesters as "regular" enemies in the dungeons.

Okay, I went a bit off-topic, sorry.

#18
supakillaii

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Yeah, kind of pity about the Harvesters.