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3Rog/16Wiz/10AT/1SD?


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#1
cptclueless

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http://nwn2db.com/bu...56701&version=1

I haven't played NWN2 for awhile. I forgot most of the game and
how to build a character properly, so I created that there on nwn2db to
get some insight. The idea is to create a stealthy wizard that uses
sneak damage with his ranged touch spells (no melee). I have the current
version of Kaedrin's NWN2 Custom PrCs. I will be using the Imaskari
race from Kaedrin's content.


It would be nice if you guys would help me put this character together. :D

#2
manageri

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For what campaign?

#3
cptclueless

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OC, MotB and SoZ :P

#4
Arkalezth

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I like this one (the class split is slightly different, but you get the idea):

http://nwn2db.com/bu...=8255&version=1

SoZ is for a full low level party.

Modifié par Arkalezth, 30 mars 2011 - 12:58 .


#5
cptclueless

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^ This build is a bit different. No epic spells. :( But thanks for posting it, it gives me further variables to consider with my build. I actually don't know all the stuff that I get out of my own build. I just put stuff in there that looked good. Maybe you can help me critique my own build instead of posting another persons. I know SoZ is for a full low level party, but I planned to import my stealthy wizard after leveling him in the OC and MotB and go solo through SoZ campaign.

#6
cptclueless

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What exactly is Invisible Needle?

#7
The Fred

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The game will be ridiculously easy if you import a >L20 char into SoZ. You can easily solo, but you'd still be better off starting at least close to the recommended starting level (it will be tough as one L4 char, so I could see you starting yourself off a bit higher, but L20+ will be a cake walk).

#8
Arkalezth

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Sometimes posting a different build is faster than explaining every change one by one. Most epic spells aren't very good. Vampiric Feast is the best one, but you can only cast it (as other epic spells) once/day.

That said, you don't need an uber character for the campaigns, so if you want to try epic spells or whatever, go for it.

Invisible Needle
Type of Feat: Reserve
You create tiny darts of force.
Prerequisite: Ability to cast 3rd-level spells.
Benefit: As long as you have a force spell of 3rd level or higher available to cast, you can use a standard action to hurl a tiny needle-shaped projectile created from pure force. This attack requires a successful ranged attack roll, and the dart has a range of 5 feet per level of the force spell. The needle deals 1d4 points of damage per level of the highest-level force spell you have available.
This spell gains damage from Sneak Attack and Death Attack when appropriate.

Trigger Spells: Mordenkainens Sword, Isaacs Lesser Missile Storm, Isaacs Greater Missile Storm, Bigbys Interposing Hand, Bigbys Forceful Hand, Bigbys Grasping Hand, Bigbys Clenched Fist, Bigbys Crushing Hand, Orb of Force



#9
Haplose

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cptclueless wrote...

What exactly is Invisible Needle?


Invisible Needle is one of reserve feats introduced in Kaedrin's mod. It's a reserve feat using force energy and as long as a wizard has any force spell memorized, he can cast endless Invisible Needles. The base damage is nothing to write home about, d4 I think, though it scales with the level of the highest level force spell memorized (so 6d4 with Greater Isaacs Missle Storm, and up to 9d4 with Bigby's - if I remember correct and Bigby's also count).

Edit: Silly me. The actual description was posted above.

The nice part is that it's a ranged touch attack, so relatively easy to land (it ignores armor, shield and natural AC) and, with proper positioning or if you catch the enemy flat-footed, can also deliver additional sneak attack damage dice (like from AT or Rogue). Also the force element is rarely resisted.

Modifié par Haplose, 31 mars 2011 - 08:54 .


#10
manageri

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Kaedrin's script lets you sneak attacks enemies right in the face as long as they aren't targeting you with attacks/spells/whatever so you don't even have to worry about positioning.

#11
cptclueless

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What are the best ranged touch spells? I noticed if by specializing in Evocation, I would lose access to Conjuration which has a large variety of these ranged touch spells.

#12
cptclueless

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Also, how important is Spellcasting Prodigy? I switched that out for Able Learner and was wondering if I am losing much by doing that, my intelligence will be 30 by the end of the game.

Is the appraise skill anygood?

Modifié par cptclueless, 31 mars 2011 - 05:48 .


#13
Arkalezth

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Necromancy is a good school to specialize in. Divination isn't very important usually, you lose Identify and Premonition, but you have the skill Lore and other defensive spells.

Spellcasting Prodigy is nice if you have room for it, but it's not a necessity.

There are better skills than Appraise, you'll end rich anyway, and you'll still have a good Appraise score from a high INT.

#14
Haplose

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cptclueless wrote...

What are the best ranged touch spells? I noticed if by specializing in Evocation, I would lose access to Conjuration which has a large variety of these ranged touch spells.


Avasculate, Polar Ray, Disintegrate are the best I think.

Scorching Ray can be also pretty neat against enemies with no fire resistance, particularly with extra sneak attack dice.
At lower levels Melf's Acid Arrow can be usefull.

Oh and the Orbs of... can be usefull against high Spell Resistance enemies I guess.

For specialization school I would advise Necromancy. Prohibited school is Divination and frankly there aren't many useful Divination spells in NWN2. There's Premonition.. and not much else. Of course things may look different on some custom PW.
And the specialization system is rather weird here. You don't get any benefits for spells from your specialized school. Only some bonus to spellcraft checks against them. The main benefit are the extra spellslots.
Actual focus in a spellschool is achieved with Spell Focus: Spellschool feats.

Modifié par Haplose, 31 mars 2011 - 06:40 .


#15
Haplose

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cptclueless wrote...

Also, how important is Spellcasting Prodigy? I switched that out for Able Learner and was wondering if I am losing much by doing that, my intelligence will be 30 by the end of the game.

Is the appraise skill anygood?


I wouldn't call Spellcasting Prodigy essential... but it's a damn good feat for a dedicated caster. To put this into perspective... It gives more then all 6 Spell Focus:X feats combined (+1 to all DCs AND extra spellslots). Or a similar effect to 2 epic Great Intelligence feats (minus additional skillpoints).

Considering Able Learner can be taken at level 3 or any other feat level, Spellcasting Prodigy is hard to pass upon.

Appreise is nice, but certainly not necessary. Usually you don't have financial problems anyway.

#16
cptclueless

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Thanks for the input people. It has been a big help.
Another question, is Eldritch Blast capable of sneak attack dice?

#17
Haplose

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With Kaedrin's pack it can be. But there isn't much point I'd say. Both blasts and sneak attack dice add 1d6 damage per two levels.
Blasts work on everything, while there are enemies immune to sneak attacks. To land sneak attacks the enemy must either be flat-footed or otherwise distracted.

Eldirith Glaive invocation is kinda cool, as it let's you attack more then once in a round using your Warlock powers.

#18
M. Rieder

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Important note on necromancy: You lose the spell Assay Resistance which means if you ever go up against a tough creature with magical resistance like drow or monks you will have quite a hard time of things.

#19
M. Rieder

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...nevertheless, it is still the best school in my opinion.

#20
Haplose

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M. Rieder wrote...

Important note on necromancy: You lose the spell Assay Resistance which means if you ever go up against a tough creature with magical resistance like drow or monks you will have quite a hard time of things.


True, forgot that one. Though this is never a problem in the official content. Well maybe there are some vampire monks in MotB... but still not much of an issue.

Modifié par Haplose, 01 avril 2011 - 05:18 .


#21
Mr Ordinary

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You've put your racial modifier for Dex in the Con row. This will affect your Ranged Attack Modifier, as your Dex bonus will only be +2, not +3 as you have it.

If you don;t want to take the Dex hit, then an Elf would be your best bet - assuming you still want an Int boost via racial modifier?

WIth the arcane casting ability, including the various invisibilities, why take a single level of Shadow Dancer? I mean, HiPS is nice, but you have to take an action to hide, meaning you won't be able to use stealth attacks each round. Sneak attacking someone doesn't require you hiding - unless you are planning to solo and so can't use a companion to distract the target?

#22
cptclueless

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So, Dex will help my ranged spells hit? I've switched to Drow.
I've also changed the build around, 3 Ninja/7 Wizard/10 Arcane Trickster/10 Arcane Scholar.
I took the Ninja (without losing any essential skill points :) ) for Ghost Step, it seems like a cheapo HiPS. I'm not 100% on it though, maybe someone can enlighten me?
Anyone ever try this class out? http://nwn2customcon...harnag-maelthra
I could drop Arcane Scholar completely for 5 of Charnag Maelthra and 5 more Wizard.
It's all coming together nicely now!
This is for PvE btw. I have yet to play on a PW, soon though, soooon.

Build Updated
http://nwn2db.com/bu...56701&version=1

Modifié par cptclueless, 02 avril 2011 - 12:18 .


#23
Rex Radar

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If you wizard levels are low ASoC is a not bad choice to pick up the missing free feats. Plus it allows you to empower Polar Ray, as a 9th level spell. Sweet for ranged touch attacks!

If your worried about level adjustment Teifling is a better choise than Drow. If not Drow wins. If It is a major consern then you need to make a choce between the two elves, normal (+Dex)or sun(+Int). Either way you will want to put them up as high as you can, but ussually an AT needs to pick either casting (say Sun Elf and start at Int 20) or hand to hand/ utility(more balanced, less min maxed single stats say any Elf and Dex 18, Int 18 to start)

#24
Arkalezth

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DEX counts for ranged touch attacks, yes, but you won't notice a +1 or -1 difference.

You can't substitute HiPS with spells or Ghost Step. I'd keep Shadowdancer.

ASoCK is great, but HiPS is more important here IMO.

Sun Elf is a good race (+ECL races apart), or Human if you need the extra feat.

Modifié par Arkalezth, 02 avril 2011 - 12:42 .


#25
cptclueless

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What exactly is Ghost Step?
ECL isn't a big deal for me, I've got the XP slider mod :/
Mr. Ordinary made it seem like HiPS isn't that big of a deal in the campaigns, he has a few good points; I'll have summons/companions etc to distract the mobs and I don't need to be hidden for sneak attacks.