Nvidia new Beta Drivers
#1
Posté 30 mars 2011 - 01:55
#2
Posté 30 mars 2011 - 02:07
#3
Posté 30 mars 2011 - 02:31
Full AA without blocky shadows!
If it doesn't chras again with the new beta drivers, it's perfect!
#4
Posté 30 mars 2011 - 02:32
"GeForce GTX 580:
Up to 516% in Dragon Age 2 (SLI 2560x1600 8xAA/16xAF Very High, SSAO on)
Up to 326% in Dragon Age 2 (1920x1200 8xAA/16xAF Very High, SSAO on)
...
GeForce GTX 560 Ti:
Up to 461% in Dragon Age 2 (SLI 1920x1200 8xAA/16xAF, Very High)
Up to 241% in Dragon Age 2 (1920x1200 4xAA/16xAF, Very High)"
Not sure exactly what those percentages signify, but it certainly looks impressive...
#5
Posté 30 mars 2011 - 02:37
#6
Posté 30 mars 2011 - 02:57
#7
Posté 30 mars 2011 - 03:04
#8
Posté 30 mars 2011 - 03:11
#9
Posté 30 mars 2011 - 03:11
#10
Posté 30 mars 2011 - 03:27
Don't have to.vas1444 wrote...
Has anybody try to inf-mod these drivers for the 200 series cards?
The Beta driver is for all cards.
#11
Posté 30 mars 2011 - 03:56
Whacka wrote...
Don't have to.vas1444 wrote...
Has anybody try to inf-mod these drivers for the 200 series cards?
The Beta driver is for all cards.
Indeed, it does show up for me now.. Didn't before for some reason.. ty.
#12
Posté 30 mars 2011 - 04:00
Modifié par LonsiDAO, 30 mars 2011 - 04:00 .
#13
Posté 30 mars 2011 - 05:30
#14
Posté 30 mars 2011 - 05:47
Modifié par dbankier, 30 mars 2011 - 05:52 .
#15
Posté 30 mars 2011 - 05:53
#16
Posté 30 mars 2011 - 06:15
#17
Posté 30 mars 2011 - 07:03
#18
Posté 30 mars 2011 - 07:19
Average 42 FPS in combat. Also about 44 fps while running along the Wounded Coast. Shadows on characters faces better.
Now let's see what the next game patch brings.
EDIT: On medium, with no SSAO, DX11 framerate now matches DX9-- near as makes no difference 60FPS. Dunno if it's worth it, though. Can anyone see a difference between the two render modes on medium?
Modifié par RaenImrahl, 30 mars 2011 - 07:21 .
#19
Posté 30 mars 2011 - 07:24
#20
Posté 30 mars 2011 - 07:49
RaenImrahl wrote...
EDIT: On medium, with no SSAO, DX11 framerate now matches DX9-- near as makes no difference 60FPS. Dunno if it's worth it, though. Can anyone see a difference between the two render modes on medium?
In theory there should be no difference, since Medium should just use DX9 features even when you're using the DX11 renderer, since the High setting is what adds the unconfigurable DX10 features (lighting, shadows) and the Very High setting is what adds the unconfigurable DX11 features (tessellation, etc). It's for this reason that when using the DX9 renderer you're limited to Medium details at maximum, because the higher settings contain features unsupported by DX9.
If the DX11 and DX9 renderer are now performing the same on Medium settings with no SSAO (dx10 feature), then that's good, because it means the DX11 renderer is finally running optimized on Nvidia cards.
Modifié par Miriel Amarinth, 30 mars 2011 - 07:50 .
#21
Posté 30 mars 2011 - 07:58
RaenImrahl wrote...
EDIT: On medium, with no SSAO, DX11 framerate now matches DX9-- near as makes no difference 60FPS. Dunno if it's worth it, though. Can anyone see a difference between the two render modes on medium?
You should only see a difference in graphics and performance if the high textures are enabled. To see some of them at all, the DX11 renderer has to be used, since they're larger than the maximum size supported by DX9.
Modifié par dbankier, 30 mars 2011 - 07:59 .
#22
Guest_xnoxiousx_*
Posté 30 mars 2011 - 08:00
Guest_xnoxiousx_*
#23
Posté 30 mars 2011 - 11:07
Now, I can apparently play with everything maxed, and I'm only noticing some very minor drop in frame rates.
Seems this was a very well needed update.
#24
Posté 30 mars 2011 - 11:38
I'll try Kirkwall performance later.
I still had noticeable fps-drops with the hacked Ti-driver if I activated the Very High-exclusive features and/or had anisotropic filtering set higher than x8, so the beta driver is at least easily an improvement over that.
Modifié par JediMB, 30 mars 2011 - 11:38 .
#25
Posté 31 mars 2011 - 12:41
weird





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