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Really? Your siblings...


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#1
Rrend

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...just die at the end of Act I?  Okay, I'm willing to accept that, but I have a question, and no I don't want to spend my time testing this if someone has the answer readily available.

I think based on your character class either your brother or sister die during the escape from Lothering during the ogre fight... if that's the case, does the remaining sibling always die after ACT 1?  This would make sense considering if not they'd have to design a lot of different interactions with your mother in later acts (not likely).

I was planning to play all the way through with Bethany, so now respeccing Anders so as not to completely disrupt my play style after losing Bethany who I had built primarily as a debuffer/CC mage.

I'm so neurotic about picking a party early and sticking with it that this is stressing me out.  Planning subsequent playthroughs now just got a wrench thrown in, particularly if one wants to rack up all the romances across a couple playthroughs.

But, I guess it wouldn't be an RPG if you didn't have to make tough choices.

R/Nick

#2
Forst1999

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Bethany and Carver don't always die at the end of act I. they only die if you take them to the Deep Roads without Anders in the party. He can bring them to the Grey Wardens, who take her/him in. If you go to the Deep Roads without them, something else happens (don't want to spoil), but either way, you loose them as party members until very late in the game.

#3
tausra

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If you leave them at home they join the circle/templars, take them into the deep roads without anders and they die, deep roads with anders they become Wardens.

#4
Rrend

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Really really interesting... so the only upside to taking them down with Anders is that they are then available later in the game to help with some ****-whupping? Well, no way I'm loading a savegame pre-deep roads, so I'll keep that in mind on next playthrough.

Good stuff and appreciate the quick responses.

#5
Fieryeel

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I dun want to spoil, but I got a lot of interaction with Bethany when she became a Grey Warden, more than when she was sent to the Circle.

#6
Khayness

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They pretty much become irrelevant after Act 1, only to return for a few minutes of cameo laters.

The lack of personal talent tree gave it away.

#7
Icy Magebane

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Khayness wrote...

They pretty much become irrelevant after Act 1, only to return for a few minutes of cameo laters.

The lack of personal talent tree gave it away.

Maybe I had my expectations too high, but I thought they'd eventually learn a specialization through a personal quest.  I didn't think they'd just disappear or die.  Hell, at the very least, they should have had access to "Grey Warden," "Circle Mage," and "Templar" specs at the end...  Like I said, I probably just wanted more from the game and ignored the evidence.

#8
Khayness

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Icy Magebane wrote...

Maybe I had my expectations too high, but I thought they'd eventually learn a specialization through a personal quest.  I didn't think they'd just disappear or die.  Hell, at the very least, they should have had access to "Grey Warden," "Circle Mage," and "Templar" specs at the end...  Like I said, I probably just wanted more from the game and ignored the evidence.


Well, they hyped "Omg, DA2 is about family, it will be super important!", so it was a letdown for me aswell.

The best part about Act 1 is to have Bethany/Carver along, Act 2 pretty much kills the family part of the plot (no pun intended), and Act 3 is a huge disappointment (you get like what, 4-6 lines?).

Wasted potential if you ask me.

#9
Clangeddin86

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I think it's another element that gives away the "rushed" aspect of this game.
I too, was thinking that the siblings would learn their own personal specialization tree once they rejoined later, if they survived. Also, I thought they would have played a larger role in Act 3, I was wrong.

I was also under the impression that you could have saved your mother if you did the sub-quest with the other blood mage earlier in the game (by getting to the real culprit before he could kill her), even that ends in nothing no matter what you chose. More stuff that screams "rushed".

#10
Rrend

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Shame on me for trolling in the spoiler section, but it was pretty obvious that mom was going to get off'd after I told the dwarf that lent me the money for the expedition to pack sand after he tried to extort me. The number of dwarves that I'm going to turn into a red paste grew rapidly after I entered the deep roads.

#11
RebelAgainstSin

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I never took the dawrf up on his offer, but I still think Hawke's mom gets turned into Miss Frankenstein by a serial killing, blood mage. Was it different for anyone that said "yes" to borrow the money from that dwarf?

#12
Nathanmaxtro

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So my first playthough I was a Mage and didn't take Carver with me and he left the party which wasn't much of a loss since their were a couple of other warriors. Thankfully Fenris turned out to be a decent tank.

Now I'm playing thorugh as a warrior and the game is going to remove Bethany from my party no matter if I take her or not?

So then I'm stuck with taking Anders with me whereever I go if I want somebody to heal? Ugh.

Modifié par Nathanmaxtro, 30 mars 2011 - 06:21 .


#13
RebelAgainstSin

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That was my problem on my first playthrough. I needed Anders to be my healer, and was forced to be joined at the hip with him throughout the game from Act 2 all the way until he decided to go nuts on the Chantry.

My Hawke was a warrior, so battles were a bit more dfficult as I ran out of elfroot/health potions fairly quickly.

#14
Rrend

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Maybe I missed something but if you spend any money at all on pots, equipment, or potions for abilities or stats, then there just ain't enough left over to cover the 50 sovereign price to get into the deep roads. I didn't go crazy but I bought all the stat and ability increases, any NPC armor upgrade, and some poisons, runes, and pots pre deep roads and I had nowhere near 50 sovereigns left. I also completed every single quest in every single area and explored every inch of every map...

So, basically as far as I could tell, my game was over unless I accepted the dwarf's deal.

#15
Taura-Tierno

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I would assume that the dwarf is there just for that very reason: so that you will not be stuck because you don't have enough money.

There's enough money to buy lots of things, though. I've had two friends who had over 100 sovereigns at the end of Act 1, so they had enough to buy the various talent points tomes and such.

#16
dfscott

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I was so bummed about losing bethany that I went into the console and added her back in (I kidnapped her from the circle!). However, she wanders around like a zombie because she never says anything. After a while, it started to creep me out.

Although it was very funny when I ran into her during the city battle. I had two Bethanys for a few minutes!

#17
The Angry One

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The only thing that irks me is the contrived situation that kills off Bethany if you take her to the Deep Roads.
Think about it - you're a warrior or rogue getting in the face of Darkspawn and cutting them up to the point that their blood is in your mouth and the mage who hangs in the back and never gets any blood splatter is the one who gets the blight.

What.

#18
Lithuasil

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It's those deep mushrooms we had a while back, I tell ya.

:|

#19
Curlain

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I do wish they had keep the one sibling with you, I think the value of the continued sibling dynamic, particularly during Leandra's death could have offered then the dramatic moment provided by their removal.

#20
Forst1999

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It is a little strange that Bethany and Carver are the only ones who ever get the corruption. Let's just say, that previous exposure to it in Lothering made them more prone to catch it. And Hawke just got lucky. This explanation works somewhat. Better than none at least.

#21
Crossroads_Wanderer

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The lack of characters getting the corruption was a problem in DA:O, as well. I think they would have been better off changing the lore from the get-go so that you can only get the corruption under very specific circumstances. That way, they could keep their special plot device without leaving a gaping plot hole.

#22
The Angry One

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Forst1999 wrote...

It is a little strange that Bethany and Carver are the only ones who ever get the corruption. Let's just say, that previous exposure to it in Lothering made them more prone to catch it. And Hawke just got lucky. This explanation works somewhat. Better than none at least.


That or Hawke's 50,000,000 JigaBuffy strength plot shield actually deflected the blight onto Bethany.

#23
Sheonite

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The Angry One wrote...

Forst1999 wrote...

It is a little strange that Bethany and Carver are the only ones who ever get the corruption. Let's just say, that previous exposure to it in Lothering made them more prone to catch it. And Hawke just got lucky. This explanation works somewhat. Better than none at least.


That or Hawke's 50,000,000 JigaBuffy strength plot shield actually deflected the blight onto Bethany.


This. I smell main character plot immunity at work.

The deep roads would have made for an interesting non-standard game over.
Hawke gets blight -> Hawke dies because he is not allowed to be a grey warden. Fight ARW again.

FFFFFFFFF-

Side note, I'm not sure which is a worse place for Bethany, the circle or the wardens. .>.>
Act 2 started and all I could think was how much Bethany would love the new house.

/cry

#24
TheBlackBaron

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The Angry One wrote...
That or Hawke's 50,000,000 JigaBuffy strength plot shield actually deflected the blight onto Bethany.


FUUUUUUUUUUUUUUUUUUU-

#25
Raygereio

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RebelAgainstSin wrote...
I never took the dawrf up on his offer, but I still think Hawke's mom gets turned into Miss Frankenstein by a serial killing, blood mage. Was it different for anyone that said "yes" to borrow the money from that dwarf?

That dwarf had nothing to do with mommy Hawke's Frankenstain's monster plotline. Not sure how you got that idea.

Crossroads_Wanderer wrote...
The lack of characters getting the corruption was a problem in DA:O, as well.

True, but at least there it was easy to ignore because no attention was drawn to it. In DA2 they deliberately put a huge spotlight on it for you to admire that train wreck of a plotpoint.
It trully boggles the mind how lazy that was; it's as if they had an internal contest who could come up with the most contrived way of not having to write those two characters for the rest of the game. o_O

Sheonite wrote...
Side note, I'm not sure which is a worse place for Bethany, the circle or the wardens. .>.>

The circle is probably better for Bethany, at least from what I could tell from sparse interaction we get with the siblings post-act 1. In the Wardens she turns all emo with her "Woo is me, I'm cursed with the blight"-thing (she does get over it, somewhat). While in the circle she's more stable, guess that comes from not having to run and hide from the Templars all the time.
Carver seems to be the opposite, funny enough. He seems to actually grow into his own in the Wardens, while he pretty much remains a whiny little punk in the Templers until he finally grows a shadow of a spine in the end game.