cedgedc wrote...
it will never hold a candle to the interractions players share with eachother.
The insults a singer player BioWare NPC aims at me are written and intended to add to enjoyment of the game. If I screw up mid-game on the couple of MMOs I play, I get rained on by juvenile mentalities with a sticky caps-lock. I think if they were to do MMO, co-op/squad play would be the way to go, allowing you to get a better selection of your game-mates. Generally because the most fun (enjoyable banter, stupid moments, funny times) I've had on MMOs are when my friends (online or otherwise) are playing along as well, not just a complete (usually obnoxious) stranger.
cedgedc wrote...
you seem to realise that to make a real world, it needs to be a place that is filled with corruption, senseless violence and injustice, where the good is often drowned out by darkness and the way to salvation seems all but hopless...
...A lot of gamers are still waiting for that multiplayer experience which combines the quality and immersion of a mature single player rpg, with the social integration of a massively multiplayer game. Bioware is the company that can deliver this.
True that. I may have fallen foul to MMORPGs' stigma of "FORCES OF EVIL vs FORCES OF GOOD", but the idea of different criminal gangs (as represented on Omega) or various militant factions representing different degrees of morality and motives...that would be good. An utter bear to manage and to populate with like-minded gamers, but very good.
I'm looking forward to seeing how the Star Wars MMO turns out. I thought the majority of Star Wars games were a tad naff, but BW's story-driven game play made for the releases of KotOR and KotOR 2 (with the added content mod) being very fun experiences. It would be very easy for them to simply go "aaargh, evil SITH vs wooo, goodie JEDI" with this MMO, so I'm hoping they will mix it up with the varying factions present in Star Wars lore.
Fun times!
Modifié par thetawaves90, 30 mars 2011 - 06:10 .