The Angry One wrote...
nicethugbert wrote...
Meredith's story can't be stronger without magic insanity because magic insanity is the point of the whole series, or the vehicle for it. Unless, you want to say the genre is inherently weak because of magic.
I don't recall magic insanity being responsible for Loghain or Howe's actions.
Indeed. I liked how you could see Loghain's life leading to the decisions he ultimately makes in Origins (at least, if you knew his backstory).
Meredith, on the otherhand, is magically warped by the idol, and I think she does things she would never otherwise do. You don't confront her because she's morally reprehensible or because she made the wrong decisions, you fight her because a magic idol turns her into a special effects extravaganza. I think you could confront her on her own terms: a woman whose personal tragedy results in many other wrongs. It would be more meaningful to confront someone over this reasoning, but you only get a taste of this near the end. Alas.
In some rpgs this wouldn't even be a battle to the death. Developed right, such a confrontation could end with you completely changing your own mind, or (less likely) you changing hers. But that's a different game, and off-topic speculation.