Anders - an overview on building a support-healer efficiently
#26
Posté 10 avril 2011 - 06:50
#27
Posté 14 avril 2011 - 07:55
#28
Posté 15 avril 2011 - 04:25
#29
Posté 17 avril 2011 - 08:31
Yes it just sad that this thread doesn't have more comments/views.Gypsydonny wrote...
thank you so much for posting this! it has helped me so much anders is actually a worthy healer now thanks to you!!
#30
Posté 18 avril 2011 - 02:18
I pretty much avoid using vengence altogether when making anders a dedicated healer. I have it for the skill following it (80% cooldowns). Skill used tend to be:
Rock Armour - At all times to keep him alive.
Heal - Used when ally below 25%
Heroic Aura - On at all times
Haste - Used when mana above 25%, leaving some for emergency buffer
Barrier - Uses on allies when they hit 10%, since it casts instantly while heal takes a moment. Used on self if he gets below 25% or surrounded by enemies.
Aid Allies - Used when 2 allies are below 50%. By this time most the party has taken some damage anyway.
Revive - The tactic to use it when ally is dead seems to be bugged for me, with anders using it randomly. I use this manually.
Glyphs - Tend not to use them, except maybe if specific weaker allies are surrounded by enemies.
Aggressive skills - Generally not great idea since makes him a threat to enemies, but I have used him as CCC completer occasionally, using chain lightening or crushing prison. Sometimes winters grasp, but that skill tends to freeze nearby allies.
I rival anders intentionally to get him the massive +50 health regen, and with that you can leave constitution at ~18 on nightmare happily. He usually is fine, but you need con to survive assassins.
Merrill runs elemental weapons since she is a blood mage.
Your guide is good though, especially with using avalines bodyguard.
#31
Posté 18 avril 2011 - 08:24
I'm never wrong.Apathy1989 wrote...
Noticed something wrong. You stated -50% damage resistence results in 50% more damage, when its actually double damage.
Just to clarify:
-50% damage resistance will result in 150% damage received, not 200%.
The formula is probably something like: Damage x (1 - Resist/100) = Damage Dealt
I specifically tested it before posting the guide.
Modifié par Waltzingbear, 18 avril 2011 - 04:54 .
#32
Posté 19 avril 2011 - 11:36
#33
Posté 27 avril 2011 - 08:33
#34
Posté 07 mai 2011 - 02:18
#35
Posté 07 mai 2011 - 07:23
Anywho, the thing is, I didn't write the guide (intentionally) in a 'follow X,Y,Z precisely and receive A,B,C' manner, but rather as a 'hey guys consider, if you do X you can get A'.
The intention was to show a mechanism that was somewhat overlooked; and while I do supply an example of 'follow X precisely to get A' it is only partial, meaning that after about level 12 Anders will have more points than I tell where to allocate them. This is because I don't tell you how to play (even if I wanted to it would've been senseless to discuss only one companion), only how to set up Anders to fulfill a certain role properly in a party. From there you can take him to a few different direction, and their effectiveness would depend on many factors.
This is why I can't tell you "get this at that level" because it is up to you and would be situational to your party composition.
I can however say this:
If you want the exact setup I described as soon as possible it is only fully possible to achieve at level 12 or 11 (if you use Maker's Sigh). Now if you use Maker's Sigh getting there is much easier because you don't have to carry a gimped Anders who's waiting with spare points.
I think that Haste and the Heroic Aura upgrade are the most important, but that won't be the case if all you want him is to heal; if you don't care about his offensive-enhancing abilities (shame on you) then don't get Haste and H. Aura.
• You'd probably get Anders at level 5. He'll have Heal, Mind Blast and Winter's Grasp, and 2 spare points; one you should invest in Heroic Aura the other into Elemental Weapons, or whatever.
• At level 7 use Maker's Sigh, put points into Heal, Heroic Aura, Valiant Aura, Haste, Elemental Weapons, Panacea and Vengeance.
• At level 8 get Aid Allies.
• At 9 get Martyr.
• At 10 get Swift Justice.
• At 11 get Great Haste.
From there on you're on your own kiddo. Take a towel and don't panic.
Edit: Ooh, lookie here blabbermouth, now that's impressive...
Modifié par Waltzingbear, 07 mai 2011 - 07:25 .
#36
Posté 08 mai 2011 - 12:52
Thanks a lot for replying though, It's a lot more than I was expecting so quickly.
#37
Posté 08 mai 2011 - 01:56
#38
Posté 09 mai 2011 - 11:40
If you're playing a SH yourself, just watch him cast Firestorms on command. My favorite arsenal for Anders includes a 3 spell rotation of Chain, Petrify and Haste. With the use of Martyr, he's always casting one of those. There's nothing more fun than seeing the Varterral perma-petrified.
Don't forget Blood of my Enemy. With his increased damage output and tactics set to attack low health enemies, he's healing himself most of the time.
#39
Posté 15 mai 2011 - 12:37
#40
Posté 15 mai 2011 - 12:38
Which makes sense seeing as I made Anders a blood mage in Awakening. lolDW2511 wrote...
Martyr makes Anders a seriously overpowered party member. He's practically(and ironically) a blood mage.
#41
Posté 15 mai 2011 - 02:24
Does anyone?atheelogos wrote...
OP do you ever use arcane shield for Anders?
Defense is practically useless, more so for someone with low Cunning.
20% elemental resistance could have its uses, but for 2 points and freaking 20% mana reserve I could find much better uses.
The last upgrade scrapes 5% of the bonuses from the caster and gives them to the party; that's virtually no gain.
#42
Posté 15 mai 2011 - 02:34
I don't think that it would be worth it however, and I didn't design an anders-free setup just to include him again haha. If I can spare the points I'll probably just use arcane shields on both my blood mages (20% for mages, 10% for rogue/warrior).
Modifié par mr_afk, 15 mai 2011 - 02:34 .
#43
Posté 15 mai 2011 - 03:53
damn its that bad huh? Well time to repect him lolWaltzingbear wrote...
Does anyone?atheelogos wrote...
OP do you ever use arcane shield for Anders?
Defense is practically useless, more so for someone with low Cunning.
20% elemental resistance could have its uses, but for 2 points and freaking 20% mana reserve I could find much better uses.
The last upgrade scrapes 5% of the bonuses from the caster and gives them to the party; that's virtually no gain.
Also do you think you'll write a build for Anders as a DPS mage? I've heard he's the best at it and it makes sense to build him as such if your playing a healer.





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