Romantiq wrote...
Expand on that , would you kindly?
The story, mostly. He has never show interest in actually creating and developing a well-rounded character in a fictional world. His RPG characters are always two-dimensional: the "badass" character, the "funny" character, and now apparently the "gay" character.
He creates his characters like he's choosing which piece to use in a game of Monopoly: sure, there might be a part of him which identifies with it, but mostly it's just an avatar. I don't mind this much because as I have said he critiques
gameplay well, not so much storylines.
I've also never taken Yahtzee for a "min/maxxer," so DA2's superior talent system (though there could still be much work done) was likely lost on him as well.
An easy observation to anyone who has played both Origins and DA2 extensively is that, while many talents and spells in Origins were broken
by design (e.g. made useless by game mechanics: Archery, Summoning, most of Spirit, Shapeshifter, etc.) let alone by bugs (Shattering, Momentum, Blood Control, etc.), DA2 offers a much more balanced selection in both regards. I haven't encountered a build which is as utterly worthless as some in Origins though, at the same time, builds are a bit more restricted this time around - I do lament the loss of my strength-based Rogue.
I've always felt like Yahtzee makes RPGs work too hard to make him like them, more so than he does other genres. He'll criticize a shooter for being bland but still admit that blowing people up is fun, but he'll criticize an RPG for being boring and unwieldy but say nothing of the narrative structure or world building techniques which were used. But, again, I don't expect that from Yahtzee any more than I expect myself praising Just Cause 2.