My personal opinion is this game is not perfect and there are a lot of issues :
1 . too many unacceptable bugs
- talent bugs is unacceptable, it is a frustration when knowing talent is actually NOT WORKING or it work not like in the description
- some items are unobtainable, in my early play throughs i got frustrated when killing some hard monsters without get anything or complete a mission without get the reward as it should be
- i just know recently that main character have default 0% critical hit chance while others are 3%...
-too many bugs to list
2. visual problem
- weapons are OVERSIZED, a dagger have a size of a sword, a sword have a size of two-handed sword, and two-handed sword have a size of huge giant i don't know how to decribe
- some weapon design not matching its description, for example, Ageless are too ugly to be reknown as a special two-handed sword, Yusaris also too ugly to be known as an ancient dragon slaying sword...while Ornamental Sword in which not special at ll have a very good design and beautiful. The same with Spellweaver look like all other Elven curved sword with no special design.
- massive armor for women are pathetically designed...while light armor is sooooo...don't know what to say....why women have to wear dog collar? i find it offensive.
- most of NPCs are just standing like statues, they didn't move around and so they didn't look realistic. . If it is like Sims it will be better. Even in the camp, the characters only standing at their place with no activities.
3. AI problem
- the AI system is broken...
4. Talent and spell set problem
- some talents and spells are not worth to get and never being use, so it is a waste
- it is better to make small quantity of usable talents and spells than have huge amount of it in the game but worthless.
- some talent and spells have similar effect with another, better to combine it into one than have two that do similar thing
- most of the loads of talents and spells are actually can be combined into one or smaller set and it is better than having loads of it with one or two effect
5. Balancing problem
- the main problem of this game is BALANCING PROBLEM
- in early game we are all like want to blow out our brain fighting enemies and when we are got stronger, in the climax, dark spawns are set to be one hit kill...what the hell???? Why all the struggle to become strong????
- some enemies have ridiculously hit points and damage dealing, and funnily...like Ser Cuthrien..she is a puppet of Loghain but she have hit points and damage like a dragon but her boss, the evil one, the bad ass of the game second to Archdemon, Loghain is only lieutenant level...
- i don't know how the game maker think when set up the enemies in this game, it is a mess if anyone realize it, just look at Mage Assunder and the whole Fade plot as an example...it is a mess.
- some places are set to be hard and some are set to be "easy", this will make new players resentful because new players don't know about this set up...so they go to Orzamar or Brecilian Forest after Lothering...
So, this game is far from perfect...not to mention about story ad background story...i believe this game is released not on the date it supposed to be...as a hard core anti-social game freak, i know what i am talking about.... :-)
Modifié par Niza, 19 mai 2011 - 04:13 .